Introduction
It's anime Magneto! Keith is an advanced level character who can be considered mid-range, but should be played at all ranges to be used effectively. He has a solid toolkit with something for most situations. Keith rewards character knowledge, as he can get fantastic damage and advantage off of good reads. As a result he himself is not all that complicated, but he really needs to thrive in neutral to shine. In turn, if you lack good reads he's very hard to get going with. A character who rewards a deep understanding of Psychic Force 2012's system and characters; if you like to play a read-based control style then Keith is your guy.
- Weight Class: Middleweight
Strengths |
Weaknesses
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- Has a move for just about any situation
- Very damaging BnB with L,L,S,Blizzard Tooth (466+S)
- Frigid Lance (Far S/66+S) gives a ton of frame advantage if barrier guarded
- His damage output in general is fantastic
- His Frigid Shell install (466+L) completely nullifies projectiles
- Frigid Spear (46+L) can lead to huge damage
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- That same BnB takes up 90% PSY meter
- It is pretty easy to dodge his moves
- Highly dependent on reads to get started
- Is very meter dependent due to needing multiple PSY moves for good damage in some situations
- Dealing with his install is as easy as connecting with a barrier guard
- Good luck hitting Frigid Spear outside of a good read
- Not beginner friendly, takes a lot of work to use effectively
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Moves
Basic Techniques
Light Attack c.L c.L
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PSY
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Damage
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Startup
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Recovery
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Travel Speed
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Duration
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Guidance
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Attack Angle
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-
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30
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16f/10f
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29f/35f
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-
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-
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-
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-
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Strong Attack c.S c.S
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PSY
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Damage
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Startup
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Recovery
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Travel Speed
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Duration
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Guidance
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Attack Angle
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-
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130
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18f/13f
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30f/36f
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-
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-
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-
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-
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Weak Shot L L
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PSY
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Damage
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Startup
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Recovery
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Travel Speed
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Duration
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Guidance
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Attack Angle
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-
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100
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18f
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26f
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60
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-
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Y
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45
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Grab G+L G+L
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PSY
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Damage
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Startup
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Recovery
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Travel Speed
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Duration
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Guidance
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Attack Angle
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-
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180
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12f
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19f
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-
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-
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-
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-
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Barrier Break [6]S [6]S
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PSY
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Damage
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Startup
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Recovery
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Travel Speed
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Duration
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Guidance
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Attack Angle
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50%
|
180
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22f
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49f
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-
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-
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-
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-
|
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PSY Moves
Frigid Lance S/66+S S/66+S
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PSY
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Damage
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Startup
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Recovery
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Travel Speed
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Duration
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Guidance
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Attack Angle
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30%
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180
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28f
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34f
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100
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-
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N
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25°
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Frigid Prison 180°+L 180°+L
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PSY
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Damage
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Startup
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Recovery
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Travel Speed
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Duration
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Guidance
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Attack Angle
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45%
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0
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17f
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51f
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??
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Restraint:120f
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N
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21°
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Frigid Spear 46+L 46+L
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PSY
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Damage
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Startup
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Recovery
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Travel Speed
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Duration
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Guidance
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Attack Angle
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50%
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240
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39f
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63f
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100
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-
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N
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-
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Frigid Spine 46+S 46+S
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PSY
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Damage
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Startup
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Recovery
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Travel Speed
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Duration
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Guidance
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Attack Angle
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40%
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280
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21f
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18f
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100
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-
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N
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-
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Frigid Shell 466+L 466+L
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PSY
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Damage
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Startup
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Recovery
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Travel Speed
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Duration
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Guidance
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Attack Angle
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60%
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0
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33f
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37f
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-
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480f
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N
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-
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Blizzard Tooth 466+S 466+S
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PSY
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Damage
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Startup
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Recovery
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Travel Speed
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Duration
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Guidance
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Attack Angle
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90%
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360
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13f
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96f
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90
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44f
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N
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28°
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