Introduction
Regina is a "jack of all trades, master of none" character. While Regina prefers the midrange she does not excel in any one area, but has solid options at every range and for every scenario allowing her to adapt very easily to situations. In turn, she has tools to deal with just about any type of character as a result with a strong anti-zoning tool in Flame Whip (180°+L) which can be aimed and leaves a trail of flames as she recovers, a safe midrange pressure tool in Spark Rain (46+L), an anti mobility install with Flame Chaser (466+L) which leaves behind a trail of flames whenever she dashes, or a close range AOE style move with Flare Burst (46+S) which is also her best BnB ender. That said, these options all have some obvious weakness to them so don't be predictable with her.
Regina is best thought of as a swiss army knife. If you can master her toolkit you will be left with a strong and versatile character that can deal with just about anyone.
- Weight Class: Middleweight
Strengths |
Weaknesses
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- Can adapt to just about any type of opponent or situation
- Extremely consistent BnB with L,L,S,Flare Burst (46+S)
- Very efficient with PSY meter use
- Flame Chaser (466+L) can be very annoying for opponents to get around
- Thanks to her adaptability, she can be very intuitive for new and experienced players alike
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- Not excelling in any range means Regina can have a hard time opening a defensive opponent up outside of a good read
- Has some PSY moves that are just very bad
- All her PSY moves have very obvious weaknesses
- Has the slowest Barrier Break in the game
- Lacks anything truly oppressive, making her a pretty honest character
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Moves
Basic Techniques
Light Attack c.L c.L
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PSY
|
Damage
|
Startup
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Recovery
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Travel Speed
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Duration
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Guidance
|
Attack Angle
|
-
|
40
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16f/11f
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28f/30f
|
-
|
-
|
-
|
-
|
|
Strong Attack c.S c.S
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PSY
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Damage
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Startup
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Recovery
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Travel Speed
|
Duration
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Guidance
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Attack Angle
|
-
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60+60
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19f/14f
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28f/39f
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-
|
-
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-
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-
|
|
Weak Shot L L
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PSY
|
Damage
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Startup
|
Recovery
|
Travel Speed
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Duration
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Guidance
|
Attack Angle
|
-
|
100
|
18f
|
24f
|
60
|
-
|
Y
|
45
|
|
Grab G+L G+L
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PSY
|
Damage
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Startup
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Recovery
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Travel Speed
|
Duration
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Guidance
|
Attack Angle
|
-
|
180
|
12f
|
19f
|
-
|
-
|
-
|
-
|
|
Barrier Break [6]S [6]S
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PSY
|
Damage
|
Startup
|
Recovery
|
Travel Speed
|
Duration
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Guidance
|
Attack Angle
|
50%
|
180
|
28f
|
43f
|
-
|
4f
|
-
|
-
|
|
PSY Moves
Blaze Shot [S]/66+[S] [S]/66+[S]
|
PSY
|
Damage
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Startup
|
Recovery
|
Travel Speed
|
Duration
|
Guidance
|
Attack Angle
|
30%
|
200/60x5
|
24f
|
45f/46f if divided
|
-
|
-
|
N
|
35°
|
|
Spark Rain 46+L 46+L
|
PSY
|
Damage
|
Startup
|
Recovery
|
Travel Speed
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Duration
|
Guidance
|
Attack Angle
|
40% per use
|
200 x 1~6
|
1st 26f
|
43f
|
-
|
-
|
N
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41°
|
|
Flare Burst 46+S 46+S
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PSY
|
Damage
|
Startup
|
Recovery
|
Travel Speed
|
Duration
|
Guidance
|
Attack Angle
|
30%
|
280
|
14f
|
58f
|
-
|
7f
|
N
|
-
|
|
Burst Whip 180°+L 180°+L
|
PSY
|
Damage
|
Startup
|
Recovery
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Travel Speed
|
Duration
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Guidance
|
Attack Angle
|
40%
|
160 per hit
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20f
|
14f
|
-
|
34f
|
-
|
32°
|
|
Hyper Napalm 180°+S 180°+S
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PSY
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Damage
|
Startup
|
Recovery
|
Travel Speed
|
Duration
|
Guidance
|
Attack Angle
|
40%
|
280/220
|
40f
|
83f/58f
|
-
|
-
|
N
|
40°
|
|
Flame Chaser 466+L 466+L
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PSY
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Damage
|
Startup
|
Recovery
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Travel Speed
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Duration
|
Guidance
|
Attack Angle
|
50%
|
160
|
62f
|
-
|
-
|
-
|
N
|
-
|
|
Atomic Burner 466+S 466+S
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PSY
|
Damage
|
Startup
|
Recovery
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Travel Speed
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Duration
|
Guidance
|
Attack Angle
|
80%
|
375
|
33f
|
48f
|
-
|
-
|
N
|
-
|
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