Psychic Force 2012/Regina

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Regina Belfrond

Introduction

Regina is a "jack of all trades, master of none" character. While Regina prefers the midrange she does not excel in any one area, but has solid options at every range and for every scenario allowing her to adapt very easily to situations. In turn, she has tools to deal with just about any type of character as a result with a strong anti-zoning tool in Flame Whip (180°+L) which can be aimed and leaves a trail of flames as she recovers, a safe midrange pressure tool in Spark Rain (46+L), an anti mobility install with Flame Chaser (466+L) which leaves behind a trail of flames whenever she dashes, or a close range AOE style move with Flare Burst (46+S) which is also her best BnB ender. That said, these options all have some obvious weakness to them so don't be predictable with her.

Regina is best thought of as a swiss army knife. If you can master her toolkit you will be left with a strong and versatile character that can deal with just about anyone.

Weight Class: Middleweight
Strengths Weaknesses
  • Can adapt to just about any type of opponent or situation
  • Extremely consistent BnB with L,L,S,Flare Burst (46+S)
  • Very efficient with PSY meter use
  • Flame Chaser (466+L) can be very annoying for opponents to get around
  • Thanks to her adaptability, she can be very intuitive for new and experienced players alike
  • Not excelling in any range means Regina can have a hard time opening a defensive opponent up outside of a good read
  • Has some PSY moves that are just very bad
  • All her PSY moves have very obvious weaknesses
  • Has the slowest Barrier Break in the game
  • Lacks anything truly oppressive, making her a pretty honest character

Moves

Basic Techniques

Light Attack
c.L
c.L
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
- 40 16f/11f 28f/30f - - - -
Strong Attack
c.S
c.S
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
- 60+60 19f/14f 28f/39f - - - -
Weak Shot
L
L
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
- 100 18f 24f 60 - Y 45
Grab
G+L
G+L
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
- 180 12f 19f - - - -
Barrier Break
[6]S
[6]S
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
50% 180 28f 43f - 4f - -

PSY Moves

Blaze Shot
[S]/66+[S]
[S]/66+[S]
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
30% 200/60x5 24f 45f/46f if divided - - N 35°
Spark Rain
46+L
46+L
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
40% per use 200 x 1~6 1st 26f 43f - - N 41°
Flare Burst
46+S
46+S
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
30% 280 14f 58f - 7f N -
Burst Whip
180°+L
180°+L
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
40% 160 per hit 20f 14f - 34f - 32°
Hyper Napalm
180°+S
180°+S
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
40% 280/220 40f 83f/58f - - N 40°
Flame Chaser
466+L
466+L
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
50% 160 62f - - - N -
Atomic Burner
466+S
466+S
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
80% 375 33f 48f - - N -

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