Punch Planet/Dog
Dog is a mobile rushdown character who uses his 236K Run and 623P Pin Wheel movement specials and their various followups to mix up and reset pressure. Run is the core of Dog's gameplan, from his neutral, his offense, and his combos. Alone, it's a fast command run with 3 speeds to help Dog move forward faster than anyone else. The various followups make it the swiss army knife of a move it is. The LK followup, Slide, is a far reaching low profile low attack. MK Mid is a safe on block mid, and HK Leap is a leaping overhead attack. Mixed with using P to runstop for resetting pressure, and being able to both parry and JTC out of it, Dog has tons of options to use out of a run. Pin Wheel is more focused on okizeme mixups, with an overhead divekick followup that can crossup, a low slide, and an airthrow to catch jumps.
His buttons are also great for close range. While they are stubby compared to the rest of the cast, they tend to be more plus, and mixed with runstop cancels, Dog can be hard to challenge on offense. Uniquely, Dog can chain any medium normal into any heavy normal. This gives him great frametraps, unique juggles, high damage confirms, and generally great offense. He can confirm 2MP, one of his main normals on offense and during links, into any of his heavies for either runstop links with the high hitstun from 2HP or ranged knockdowns with 2HK. Any knockdown leads to offensive pressure, and once Dog gets in, he can suffocate his opponents and mix them for the whole round.
In classic rushdown fashion, Dog struggles in neutral a lot more than most. He lacks a projectile, or even many strong pokes or any disjointed normals. Most of his buttons are stubby in comparison to the long range of many other characters, forcing him to play a patient neutral. Smart use of Run and his low profile 2HK can help evade things, and 236KK EX Run has projectile invulnerability, but these options aren't foolproof and can pose high risk for a low HP character. Dog is in the lowest HP bracket possible, and while 623PP EX Pin Wheel is a useful reversal, it poses a risk if they block it.
Once Dog gets in, he stays in, repeating runstop mixups with threatening counterhits, high/lows, and both a ground and air throw. When he lands a hit, it can hurt hard, and all of his combos lead into mixups using Pin Wheel. Smart use of his mobility and evasive moves is key to playing around some powerful neutral.
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Character Profile
- Age: 5
- Height: 30"
- Origin: Unknown
- Occupation: Freelance Assassin
- Likes: $$$
- Hates: The Vet
- Weapon: Teeth and Claws
Move List
Unique Moves
- 1HK: Leap
- j.LP+LK:" Air Throw
Specials
- Pin Wheel: 623P
- ~Dive: ~P
- ~Slide: ~K
- ~Grab: ~LP+LK
- Run: 236K
- ~Stop: ~P
- ~Slide: ~LK
- ~Mid: ~MK
- ~Leap: ~HK
- ~ATC: 6MP+MK
- ~JTC: MP+MK
Supers
- Super Pin Wheel: 236236P
- Super Run: 214214K
Grounded Normals
5LP
5LP
5LP |
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2LP
2LP |
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5MP
5MP |
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2MP
2MP |
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5HP
5HP |
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2HP
2HP |
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5LK
5LK |
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2LK
2LK |
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5MK
5MK |
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2MK
2MK |
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5HK
5HK |
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2HK
2HK |
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Air Normals
jLP
jLP |
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jMP
jMP |
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jHP
jHP |
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jLK
jLK |
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jMK
jMK |
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jHK
jHK |
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