Roy
|
Species:
|
Human
|
Age:
|
36
|
Height:
|
6' 2"
|
Playstyle:
|
Zoner, Brawler
|
HP:
|
1100
|
Stage(s):
|
Luna Station
|
Profile
- OCCUPATION : UNDER COVER PD
- LIKES : OVERTIME
- HATES : FAST ALIENS
- WEAPONS OF CHOICE : LASER-PISTOL
Gameplan
Roy is a character that excels in the mid range. With one of the strongest 2MK's in game, he can convert into a sizeable chunk of your healthbar with just 2 or 3 hits.
Getting your oppoenent to fear this option will let your other attacks shine. Control the approaching neutral with 2MK and mix your timings with his patenened gun cancel or the amazing range of his overhead,
Roy's got all you need in a very simple package.
Normal Moves
5L
5LP
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
34
|
Mid
|
5
|
2
|
3
|
+7
|
+3
|
-
|
-
|
Yes
|
-
|
2 (air reset)
|
Very strong standing normal. Great range, frame 5; effective at keeping opponents from walking towards after a pressure string.
|
|
5H
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
68
|
Mid
|
7
|
3
|
14
|
+5
|
+3
|
+7
|
+5
|
Yes
|
-
|
2 (knockdown)
|
Strong standing normal. Causes a hard knockdown on airborne opponents allowing you to OTG.
|
|
2L
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
102
|
Mid
|
8
|
6
|
16
|
+2
|
-5
|
+9
|
+2
|
yes
|
-
|
2 (air reset)
|
|
2H
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
34
|
Mid
|
4
|
2
|
10
|
+7
|
+2
|
-
|
-
|
yes
|
-
|
2 (air reset)
|
|
jL
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
68
|
Mid
|
9
|
5
|
13
|
+8
|
+1
|
+11
|
+4
|
yes
|
-
|
2 (air reset)
|
|
jH
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
94
|
Mid
|
9
|
5
|
25
|
Launch
|
-13
|
-
|
+2
|
yes
|
4
|
4 (juggle)
|
|
5S
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
34
|
Mid
|
5
|
2
|
13
|
+2
|
-3
|
-
|
-
|
yes
|
-
|
2 (air reset)
|
|
6S
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
68
|
Mid
|
6
|
3
|
18
|
+2
|
-2
|
+8
|
+4
|
no
|
-
|
2 (air reset)
|
|
2S
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
4S
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
34
|
Low
|
5
|
2
|
11
|
+2
|
0
|
-
|
-
|
yes
|
-
|
2 (air reset)
|
|
Super
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
68
|
Low
|
8
|
4
|
20
|
-2
|
-7
|
+7
|
+2
|
yes
|
-
|
2 (air reset)
|
|
Super
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
102
|
Low
|
10
|
3
|
23
|
knockdown
|
-12
|
-
|
-1
|
no
|
-
|
1 (knockdown)
|
|
Special Moves
Super
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
68
|
Low
|
17
|
3
|
18
|
+4
|
-10
|
+10
|
-4
|
-
|
0
|
-
|
|
Super
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
68
|
Mid
|
20
|
2
|
36
|
-9
|
-15
|
+14
|
+8
|
-
|
0
|
0 (juggle)
|
|
Super
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
68
|
-
|
17
|
2
|
22
|
-
|
-
|
-
|
-
|
-
|
0
|
0 (juggle)
|
|
Super
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
102
|
Mid
|
15
|
2
|
33
|
knockdown
|
-16
|
-
|
+4
|
-
|
0
|
0 (juggle)
|
|
Super
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
75
|
Mid
|
15
|
4
|
15
|
knockdown
|
-6
|
-
|
-2
|
-
|
0
|
2 (knockdown)
|
|
Super
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
85
|
Mid
|
19
|
4
|
17
|
knockdown
|
-8
|
-
|
-2
|
-
|
0
|
2 (knockdown)
|
|
Super
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
95
|
Mid
|
24
|
7
|
15
|
knockdown
|
-9
|
-
|
-2
|
-
|
0
|
2 (knockdown)
|
|
Super
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
95
|
Mid
|
12
|
-
|
-
|
knockdown
|
-24
|
-
|
-
|
-
|
0
|
3 (wall bounce)
|
|
Supers
Super
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
0
|
-
|
|
Super
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
DTC Adv on Hit
|
DTC Adv on Block
|
Special cancelable
|
First Hit JP Decay
|
Base JP Decay
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
0
|
-
|
|