Punch Planet/Roy

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Roy coverphoto.png
Roy
Species: Human
Age: 36
Height: 6' 2"
Playstyle: Zoner, Brawler
HP: 1100
Stage(s): Luna Station

Profile

  • OCCUPATION : UNDER COVER PD
  • LIKES : OVERTIME
  • HATES : FAST ALIENS
  • WEAPONS OF CHOICE : LASER-PISTOL

Gameplan

Roy is a character that excels in the mid range. With one of the strongest 2MK's in game, he can convert into a sizeable chunk of your healthbar with just 2 or 3 hits. Getting your oppoenent to fear this option will let your other attacks shine. Control the approaching neutral with 2MK and mix your timings with his patenened gun cancel or the amazing range of his overhead, Roy's got all you need in a very simple package.

Normal Moves

5L
5LP
PP ROY 5LP.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
34 Mid 5 2 3 +7 +3 - - Yes - 2 (air reset)

Very strong standing normal. Great range, frame 5; effective at keeping opponents from walking towards after a pressure string.

5H
PP ROY 5MP.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
68 Mid 7 3 14 +5 +3 +7 +5 Yes - 2 (knockdown)

Strong standing normal. Causes a hard knockdown on airborne opponents allowing you to OTG.

2L
PP ROY 5HP.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
102 Mid 8 6 16 +2 -5 +9 +2 yes - 2 (air reset)
2H
PP ROY 2LP.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
34 Mid 4 2 10 +7 +2 - - yes - 2 (air reset)
jL
PP ROY 2MP.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
68 Mid 9 5 13 +8 +1 +11 +4 yes - 2 (air reset)
jH
PP ROY 2HPHB1.png
PP ROY 2HPHB2.png
PP ROY 2HPHB3.png
PP ROY 2HPHB4.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
94 Mid 9 5 25 Launch -13 - +2 yes 4 4 (juggle)
5S
PP ROY 5LK.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
34 Mid 5 2 13 +2 -3 - - yes - 2 (air reset)
6S
PP ROY 5MK.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
68 Mid 6 3 18 +2 -2 +8 +4 no - 2 (air reset)
2S
PP ROY 5HK.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
- - - - - - - - - - - -
4S
PP ROY 2LK.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
34 Low 5 2 11 +2 0 - - yes - 2 (air reset)
Super
PP ROY 2MK.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
68 Low 8 4 20 -2 -7 +7 +2 yes - 2 (air reset)
Super
PP ROY 2HK.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
102 Low 10 3 23 knockdown -12 - -1 no - 1 (knockdown)

Special Moves

Super
PP ROY 236LP.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
68 Low 17 3 18 +4 -10 +10 -4 - 0 -
Super
PP ROY 236MP.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
68 Mid 20 2 36 -9 -15 +14 +8 - 0 0 (juggle)
Super
PP ROY 236HP.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
68 - 17 2 22 - - - - - 0 0 (juggle)
Super
PP ROY 236PP.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
102 Mid 15 2 33 knockdown -16 - +4 - 0 0 (juggle)
Super
PP ROY 236LK.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
75 Mid 15 4 15 knockdown -6 - -2 - 0 2 (knockdown)
Super
PP ROY 236MK.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
85 Mid 19 4 17 knockdown -8 - -2 - 0 2 (knockdown)
Super
PP ROY 236HK.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
95 Mid 24 7 15 knockdown -9 - -2 - 0 2 (knockdown)
Super
PP ROY 236KK.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
95 Mid 12 - - knockdown -24 - - - 0 3 (wall bounce)

Supers

Super
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
- - - - - - - - - - 0 -
Super
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block DTC Adv on Hit DTC Adv on Block Special cancelable First Hit JP Decay Base JP Decay
- - - - - - - - - - 0 -