Rivals of Aether/Character Template

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Sandbert
The April Fool

Story

Short lore summary goes here. Probably only needs to be a few sentences or a paragraph.

Gameplay

Written character overview, preferably a few paragraphs long.

Describe the character's archetype. Are they well-rounded? A zoner? Rushdown? A heavyweight? Something else? What are some key attacks / features that help them facilitate that gameplan?

Highlight some headlining strengths. Do they have quick moves? Do they have great kill power? Are they quick on their feet? Can they hit you from a long range? Consider briefly mentioning a weakness if it provides context for a character's playstyle or might be a dealbreaker to a new player.

Briefly mention unique attributes as they pertain to the bigger picture, but save details for the unique mechanic section which follows the summary table.

Try to close with a sentence or two summarizing the character's appeal / raison d'être.

Playstyle
One-sentence character summary goes here: Character name is X, Y, and Z
Pros Cons
  • Pro: Provide a sentence or two for a handful of key strengths and weaknesses that the character is notable for (three to five is a good target for each side). Keep things concise and focused.
  • Con: Remember to be as objective as possible, try not to inject too much complaining here!


Unique Mechanic

  • Be sure to change the title of this section to match the character you're writing for! For example: "Tippers" for Clairen's page, "Fire" for Zetterburn's page, "Steam" for Elliana's page, etc.

Ideally should be somewhere between one and a few paragraphs. Use this section to discuss your character's headlining unique mechanic / trait that helps define them as characters.

Feel free to include pictures for examples when appropriate.

Moveset

Jabs

Jab Combo
Attack > Attack > Attack (Hold OK)
Lua error: Error: No field named "images" found for any of the specified database tables..
Jab 1
Lua error: Error: No field named "images" found for any of the specified database tables..
Jab 2
Lua error: Error: No field named "images" found for any of the specified database tables..
Jab 3 / Rapid Jab
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Jab 1
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Jab 2
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Jab 3 / Rapid Jab
Hitboxes Off
Hitboxes On

Jab 1

sy_a

Damage Active Endlag Angle KB (Base+Scaling)
4 2 15 361 4
Startup Landing Lag FAF Angle Flipper Hitstun
5 23 0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
4 + 0 None 2
Hit Lockout Force Flinch Value Kills Projectiles?
0 1 Y


Begin by explaining the move's purpose: is it a neutral tool? a kill move? a mobility option? is it useful for techchase / combo extensions / juggles / edgeguards / spacing?

What makes this move worth using? Highlight some key strengths (comes out quickly, has lots of active frames, has high knockback, etc.) that pertain to its function. What are some important details that are worth knowing (the sweetspot does X, the angle flipper allows it to do Y, the disjoint allows it to challenge Z, etc.)?

A mention of important combo routes can be helpful ("notably, this move combos into Up Strong for a reliable kill confirm"), but don't go into extensive detail outlining entire combo trees. Combo strategy is best saved for the Strategy pages.

A paragraph should be sufficient for more simple moves, but feel free to use multiple to explain different features, functions, interactions, etc. as needed.

As always, give adequate detail, but be concise. Aim to be unbiased, but good use of flavorful descriptions can help emphasize key information.

  • Make sure to double check your facts before posting!
  • Don't overdo it with move captions! Consider adding captions which add additional info, emphasize a main takeaway, or some interesting trivia in the context of the character/game when appropriate, but not every move necessarily needs a caption. Feel free to inject some humor or jokes when appropriate for flavor, but keep these to a small handful at most.
  • Feel free to include a few bullet points at the beginning or end to cover other key points that don't otherwise fit into the body of the text (for example, "fastest aerial", "can be canceled into X on hit", "has invulnerability on frames A thru B", etc.).
  • If a Special Move has a known official name, list it in the Title field of the MoveDataCargo structure. Otherwise, use a common community-given name if such a name exists and is commonly understood. If a move has a known official name AND a DIFFERENT community name, list the official name in the Title field and include a bullet point at the beginning of the move's text field which indicates the commonly-used community term. See Sylvanos Down Special for an example.

Jab 2

sy_a2

Damage Active Endlag Angle KB (Base+Scaling)
4 2 18 361 5
Startup Landing Lag FAF Angle Flipper Hitstun
4 25 0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0 None 1
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


If a move consists of multiple distinct components, provide separate tables for each. In general, sweetspot/soutspot distinctions can be marked in one table in the character's Frame Data directly. (Discuss how to standardize this with brackets / slashes / parentheses)

Jab 3 / Rapid Jab

sy_a3

Damage Active Endlag Angle KB (Base+Scaling)
6 2(12)2(12)2... 18 (Jabs 3, 4) / 27 (Jabs 5+) 55 11
Startup Landing Lag FAF Angle Flipper Hitstun
6 - 6 0.75x

Hitpause (Base + Scaling) Parry Stun Type Priority
6 + 0.3 Normal 1
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y



Dash Attack

(while running) Attack
Lua error: Error: No field named "images" found for any of the specified database tables..
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Hitboxes Off
Hitboxes On
No results

Tilts

Forward Tilt

Lua error: Error: No field named "images" found for any of the specified database tables..
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Hitboxes Off
Hitboxes On
No results

Up Tilt

Lua error: Error: No field named "images" found for any of the specified database tables..
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Hitboxes Off
Hitboxes On
No results

Down Tilt

Lua error: Error: No field named "images" found for any of the specified database tables..
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Hitboxes Off
Hitboxes On
No results

Strong Attacks

Forward Strong

(Forward/Back +) Strong
Lua error: Error: No field named "images" found for any of the specified database tables..
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Hitboxes Off
Hitboxes On
No results

Up Strong

Up + Strong
Lua error: Error: No field named "images" found for any of the specified database tables..
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Hitboxes Off
Hitboxes On
No results

Down Strong

Down + Strong
Lua error: Error: No field named "images" found for any of the specified database tables..
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Hitboxes Off
Hitboxes On
No results

Aerials

Neutral Air

(while airborne) Attack
Lua error: Error: No field named "images" found for any of the specified database tables..
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Hitboxes Off
Hitboxes On
No results

Forward Air

(while airborne) Forward + Attack
Lua error: Error: No field named "images" found for any of the specified database tables..
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Hitboxes Off
Hitboxes On
No results

Back Air

(while airborne) Back + Attack
Lua error: Error: No field named "images" found for any of the specified database tables..
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Hitboxes Off
Hitboxes On
No results

Up Air

(while airborne) Up + Attack
Lua error: Error: No field named "images" found for any of the specified database tables..
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Hitboxes Off
Hitboxes On
No results

Down Air

(while airborne) Down + Attack
Lua error: Error: No field named "images" found for any of the specified database tables..
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Hitboxes Off
Hitboxes On
No results

Specials

Neutral Special

Spirit Flame / Charge Flame
Special (Air OK)
Lua error: Error: No field named "images" found for any of the specified database tables..
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Hitboxes Off
Hitboxes On

Spirit Flame

No results

Charge Flame

No results

  • AKA "Sein Taps" and "Sein Charge," respectively.

Forward Special

Light Burst
Forward/Back + Special (Air OK) (Hold OK)
Lua error: Error: No field named "images" found for any of the specified database tables..
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Hitboxes Off
Hitboxes On

sy_sb

Damage Active Endlag Angle KB (Base+Scaling)
8 4(7)4(7)4... 30 45 8
Startup Landing Lag FAF Angle Flipper Hitstun
17 53 0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
10 + 0.35 Normal 2
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 N



Up Special

Kuro's Feather
Up + Special (Air OK)
Lua error: Error: No field named "images" found for any of the specified database tables..
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Hitboxes Off
Hitboxes On
No results

Down Special

Bash
Down + Special (Air OK)
Lua error: Error: No field named "images" found for any of the specified database tables..
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Hitboxes Off
Hitboxes On
No results

Alternate Palettes

Palette options

Default
Alt Blue
Alt Red
Alt Green
Alt White
Alt Purple

Navigation

General
FAQ
Controls
Glossary
HUD
Practice Mode
Strategy
System
Community
Links
Rivals
Mollo
Clairen
Forsburn
Zetterburn
Wrastor
Absa
Elliana
Pomme
Olympia
Sylvanos
Maypul
Kragg
Orcane
Etalus
Ranno
Hodan
Ori and Sein
Shovel Knight
Stages
Fire Capital
Air Armada
The Rock Wall
Merchant Port
Treetop Lodge
Blazing Hideout
Tempest Peak
Frozen Fortress
Tower of Heaven
Aethereal Gates
The Endless Abyss
The Spirit Tree
The Forest Floor
Julesvale
Troupple Pond
Mechanics