Rivals of Aether/Character Template
Story
Short lore summary goes here. Probably only needs to be a few sentences or a paragraph.
Gameplay
Written character overview, preferably a few paragraphs long.
Describe the character's archetype. Are they well-rounded? A zoner? Rushdown? A heavyweight? Something else? What are some key attacks / features that help them facilitate that gameplan?
Highlight some headlining strengths. Do they have quick moves? Do they have great kill power? Are they quick on their feet? Can they hit you from a long range? Consider briefly mentioning a weakness if it provides context for a character's playstyle or might be a dealbreaker to a new player.
Briefly mention unique attributes as they pertain to the bigger picture, but save details for the unique mechanic section which follows the summary table.
Try to close with a sentence or two summarizing the character's appeal / raison d'être.
One-sentence character summary goes here: Character name is X, Y, and Z | |
Pros | Cons |
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Unique Mechanic
- Be sure to change the title of this section to match the character you're writing for! For example: "Tippers" for Clairen's page, "Fire" for Zetterburn's page, "Steam" for Elliana's page, etc.
Ideally should be somewhere between one and a few paragraphs. Use this section to discuss your character's headlining unique mechanic / trait that helps define them as characters.
Feel free to include pictures for examples when appropriate.
Moveset
Jabs
Jab 1
Jab 2
Jab 3 / Rapid Jab
Jab 1
Jab 2
Jab 3 / Rapid Jab
Jab 1
sy_a
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 2 | 15 | 361 | 4 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
5 | 23 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
4 + 0 | None | 2 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
0 | 1 | Y |
Begin by explaining the move's purpose: is it a neutral tool? a kill move? a mobility option? is it useful for techchase / combo extensions / juggles / edgeguards / spacing?
What makes this move worth using? Highlight some key strengths (comes out quickly, has lots of active frames, has high knockback, etc.) that pertain to its function. What are some important details that are worth knowing (the sweetspot does X, the angle flipper allows it to do Y, the disjoint allows it to challenge Z, etc.)?
A mention of important combo routes can be helpful ("notably, this move combos into Up Strong for a reliable kill confirm"), but don't go into extensive detail outlining entire combo trees. Combo strategy is best saved for the Strategy pages.
A paragraph should be sufficient for more simple moves, but feel free to use multiple to explain different features, functions, interactions, etc. as needed.
As always, give adequate detail, but be concise. Aim to be unbiased, but good use of flavorful descriptions can help emphasize key information.
- Make sure to double check your facts before posting!
- Don't overdo it with move captions! Consider adding captions which add additional info, emphasize a main takeaway, or some interesting trivia in the context of the character/game when appropriate, but not every move necessarily needs a caption. Feel free to inject some humor or jokes when appropriate for flavor, but keep these to a small handful at most.
- Feel free to include a few bullet points at the beginning or end to cover other key points that don't otherwise fit into the body of the text (for example, "fastest aerial", "can be canceled into X on hit", "has invulnerability on frames A thru B", etc.).
- If a Special Move has a known official name, list it in the Title field of the MoveDataCargo structure. Otherwise, use a common community-given name if such a name exists and is commonly understood. If a move has a known official name AND a DIFFERENT community name, list the official name in the Title field and include a bullet point at the beginning of the move's text field which indicates the commonly-used community term. See Sylvanos Down Special for an example.
Jab 2
sy_a2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 2 | 18 | 361 | 5 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
4 | 25 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0 | None | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
0 | 0 | Y |
If a move consists of multiple distinct components, provide separate tables for each. In general, sweetspot/soutspot distinctions can be marked in one table in the character's Frame Data directly. (Discuss how to standardize this with brackets / slashes / parentheses)
Jab 3 / Rapid Jab
sy_a3
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 2(12)2(12)2... | 18 (Jabs 3, 4) / 27 (Jabs 5+) | 55 | 11 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | - | 6 | 0.75x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
6 + 0.3 | Normal | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
0 | 0 | Y |
Dash Attack
Tilts
Forward Tilt
Up Tilt
Down Tilt
Strong Attacks
Forward Strong
Up Strong
Down Strong
Aerials
Neutral Air
Forward Air
Back Air
Up Air
Down Air
Specials
Neutral Special
Spirit Flame
No results
Charge Flame
No results
- AKA "Sein Taps" and "Sein Charge," respectively.
Forward Special
sy_sb
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
8 | 4(7)4(7)4... | 30 | 45 | 8 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
17 | 53 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
10 + 0.35 | Normal | 2 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
0 | 0 | N |