Rivals of Aether/Absa
Story
Absa is a famed engineer and secret martialist of the Elders of the Air Alliance, who live high above the cloudline in the Archai Mountains. Before the Air Armada, winged citizens of the Alliance would fly between the high trees of the Aetherian Forrest and the mountaintops of Archai. The Elders of Air dispensed wisdom and law from the Archaian mountaintops, and Air society flourished under a peaceful neutrality.
However, after the Fire Kingdom burnt down the Aetherian Forrest, the winged citizens began to question the peaceful policies of the mountain-dwelling Elders. A rift formed between the Air citizens who could fly and those who could not. Soon the winged Air-dwellers built the Air Armada and declared war on the Fire Nation... leaving the Air Alliance in tatters.
Absa was only a young girl when half of the Air Alliance left with the Armada. However, young Absa, math prodigy and wunderkind inventor, perceived the vulnerability of her mountaintop civilization. She studied the world of Aether and developed a defense to protect the mountains from war. She mastered weather patterns and harnessed the power of lightning to create a permanent electrical storm at the base of the Archai Mountains. This storm barricade has hidden the mountains so well that the Air Elders consider themselves impervious to the turmoil of Aether. Yet, Absa, the inventor of the storms herself, fears that the barricades may prove insufficient. Despite the laws of the Elders, Absa secretly developed her storm techniques for offensive use. In martial arts societies hidden in the caves of the Archai mountains, Absa honed skills that she hoped to never need.
Gameplay
Absa is an X who does Y with Z | |
Pros | Cons |
|
|
Clouds
Absa can summon Clouds and interact with them in multiple ways.
Notable Players
Name | Color | Activity | Notes | Contact |
---|---|---|---|---|
Penguin | 2016 - Present | Ranked #2 for RCS season 5 | https://twitter.com/penguinupb | |
Akashi | 2018 - Present | Ranked #9 for RCS season 7 | https://twitter.com/AkashiFae | |
SBS | 2016 - Present | Developer and Esports Manager for Rivals | https://twitter.com/SBSarizona | |
Protagify | 2016 - Present | Keyboard player, owner of the RoA Academy discord server | https://twitter.com/Protagify | |
Jorane | 2016 - 2020 | Retired rivals player, Top level Rush rev player | https://twitter.com/Joerane | |
Nexplosion | 2015 - 2022 | Ranked #49 for RCS season 4, Rivals Academy mentor | https://twitter.com/NexplosionNY |
Moveset
goat_jab1
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
3 | 4-6 | 15 | 70 | 4+0 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
3 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
2 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Absa flicks her wrist and summons a lightning bolt.
- Absa’s fastest grounded option. First active frame on frame 4.
- Amazing in close quarters situations, however is quite short so doesn’t have much use outside those situations.
- Can be used to 50/50 jab1 into ftilt or dtilt as both tilts require different di. Both are not 100% true, but are extremely hard to react to.
goat_jab2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 14-16 | 15 | 361 | 4+0 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
0 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
1 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
If a move consists of multiple distinct components, provide separate tables for each. In general, sweetspot/soutspot distinctions can be marked in one table in the character's Frame Data directly. (Discuss how to standardize this with brackets / slashes / parentheses)
- Loops into jab1
- Extremely hard to follow up. Doesn’t really combo afterwards and has too much endlag to follow up.
Dash Attack
goat_dattack
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
3 | 7-9 | 18 | 361 | 6+40 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
2 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Absa dashes forwards and tries to push anyone who gets in her way.
- Effective for knocking the opponent offstage
- BE CAUTIOUS!!! Dash attack is very committal compared to Absa’s other options and does not have much reward outside of getting the opponent offstage.
- Be careful about using dash attack in close quarters as there is a blind spot right in front of Absa.
goat_dattack2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 13-15 | 361 | 6+40 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
2 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Tilts
Forward Tilt
goat_ftilt
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 8-11 | 12 (18) | 70 | 7 + 30 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
7 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
4 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Absa conjures lightning and whips in front of her.
- Absa’s most reliable poke.
- Extremely effective as an anti air when spaced.Faster startup then uptilt by 3 frames.
- Amazing combo starter. Leads into fair and nair for example.
goat_ftilt2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 13-14 (28-29) | 17
Whiff 2nd hit only: 22 Whiff both: 28 |
85 | 9+25 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
12 (27) | 0 | 0.5x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
3 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
3 | Y |
Absa sends a bolt of lightning from her position to the opponent’s horizontal position.
- This attack counts as a weak projectile and as such can be crouch cancelled.
- Takes an eternity to come out. Remember that ftilt1 from a distance is telling the opponent you are possibly going to use ftilt2.
- Extremely hard to follow up from.
- Mostly used to force an approach.
- Ftilt1 > ftilt2 can be delayed slightly.
Up Tilt
goat_utilt
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
10 | 11-12 | 9 (14) | 80 | 8+70 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
10 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
4 Rectangle Hitbox: 5 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Absa crouches and an upside A shape of lighting manifests from her horns.
- Solid anti air.
- While uptilt does not have as much as a disjoint then ftilt and as such loses to the likes of Clairen dair, uptilt still covers more horizontal space and does not need to be spaced as much.
- Very useful for when the opponent is above you on a platform, however some platforms like on Forest Floor uptilt cannot reach.
- Can combo into upair as a kill confirm.
- Some characters can low profile the attack by crouching, such as Maypul.
goat_utilt2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 13-17 | 90 | 6+35 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
1 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
- Late hitbox more desirable at high percent. For example when early uptilt sends the opponent too far away to follow up with upair.
Down Tilt
goat_dtilt
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
7 | 6-11 | 9 (14) | 30 | 7+45 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
5 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
1 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Absa shoots a bolt of lightning at the ground.
- Solid get off me tool.
- Sends at a low angle which is very good for edge guards.
- Can force a tech chase situation at almost every %.
- Common mix-up in conjunction with FTilt to punish DI-Out.
Strong Attacks
All of Absa’s strong attacks can be cancelled into a special move on hit, which reduces some of the endlag. How much endlag is cancelled varies between the strongs. For example fstrong into cloud pop is a very popular option. On small platforms, all 3 of Absa’s strongs can cover every tech option.
Forward Strong
goat_fstrong
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 12-13, 14-15,16-17,18-19 | 15 (23) | 361° | 2+0 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
11 | 4 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
1 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
goat_fstrong2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
8 | 20-22 | 361° | 7+80 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
1 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Absa creates a ball of lighting in front of her.
- Does not have much kill power, but does insane damage.
- Can reset edgeguards thanks to the disjoint and angle.
Up Strong
goat_ustrong
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
3 | 16-17 | 17 (26) | 80° | 3+0 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
15 | 9 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
goat_ustrong2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
3 | 19-20 | 80° | 3+0 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
9 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
1 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
goat_ustrong3
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
8 | 22-24 | 90° | 7+120 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
1 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Absa charges lighting above and around her.
- Upstrong has by far the largest raw kill power of Absa’s strongs.
- Upstrong covers platforms extremely well.
Down Strong
goat_dstrong
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 9-10 | 12 (18) | 0 | 6+0 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
8 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
2 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
goat_dstrong2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 13-14 | 180 | 6+0 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
2 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
goat_dstrong3
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 17-18 | 0 | 6+0 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
2 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
goat_dstrong4
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 21-22 | 180 | 6+0 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
2 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
goat_dstrong5
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
5 | 26-29 | 35 | 7(80) | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Absa Spins her legs and generated lighting around her feet.
- Creates ambiguous di, especially if you and the hit on top of your opponent.
- Sends the opponent at a low angle.
Aerials
Neutral Air
goat_nair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 9-10 | 12 (18) | 90° | 4+0 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
8 | 2 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
1 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
goat_nair2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 13-14 | 90° | 4+0 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
2 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
1 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
goat_nair3
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 17-18 | 90° | 4+0 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
2 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
1 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
goat_nair4
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 21-22 | 90° | 4+0 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
2 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
1 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
goat_nair5
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
5 | 29-30 | 70° | 7+30 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
3 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
1 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Absa creates lighting around her and opponents hit will stay in nair until the last hit.
- Can be used to drag down an opponent if you hitfall the attack. You can create a small mixup by landing before the final hit.
- Can be used to extend combos.
- Very risky in neutral due to it’s low priority and stubby hitbox.
- Hits 1-4 of nair can combo into jab, tilts and dair.
Forward Air
goat_fair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
12 | 9-10 | 13 (20) | 361° | 8+100 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
8 | 0 | 0.9x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Sweet spot
Absa kicks facing forward. The sweet spot can kick cloud.
- If spaced and timed carefully, can be used to challenge moves.
goat_fair2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 10-12 | 361° | 6+40 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 0.85x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
2 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Sour spot
- Sour spot into sweet spot can combo at low percents.
Back Air
goat_bair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
12 | 13-14 | 13 (20) | 32° | 6+100 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
12 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Sweet spot
Absa kicks behind her.
- The sweet spot can kick cloud.
- While bair is slower then fair, bair has the advantages of having a much bigger disjoint, a bigge hitbox, killing earlier and to top it all off bair has a better angle for edge guards. As a result of the larger disjoint bair can challenge moves fair cannot.
goat_bair2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 14-16 | 361° | 6+40 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 0.85x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
2 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Up Air
goat_uair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
12 | 17-20 | 22 (33) | 90° | 7+120 Sour: 6+100 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
16 | 6 | 1x Sour: 0.9x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
2 Sour:1 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Absa creates a large X above her head.
- Not only is upair an amazing kill move due to its knockback, upair is also absolutely massive and gives Absa a way to launch directly upwards in the air, meaning situations that allow for fair or upair can create di mixups etc…
- While slower then uptilt, upair can still be used similarly to uptilt to attack opponents directly above Absa on platforms. Upair even allows you to keep your momentum and can reach higher platforms, like Aetheral Gates and even Blazing Hideout.
Down Air
goat_dair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
12 | 9-10 | 13 (20) | 270° | 7+100 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
8 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Sweet spot
Absa kicks downwards.
- The sweet spot can kick cloud.
- Difficult to land in neutral.
- Sends straight down; can lead to early kills offstage.
- Cloud hop dair is a fast way to create and pop cloud, it is even faster if you double jump cancel the dair.
goat_dair2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 10-12 | 60° | 6+60 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 0.85x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
2 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Sour spot
- Can lead to combo routes such as sour spot dair sweet spot fair.
Specials
Neutral Special
Cloud Pop
goat_nspecial
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 8-11 | 9 | 361° | 6+30 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Initial: 3
Cloud: 4 |
3 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
4 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
- Weak projectile. Can be crouch cancelled.
- Can extend combos by sending the opponent back towards Absa.
- Hitbox will not come out if Absa gets hit during it.
- Transcendent hitbox so only moves designed to be used against projectiles beat it.
Thunderline
goat_nspecial2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
12 | Rectangle Hitbox: 29-37
Cloud Hitbox: 34-37 |
28 | 90° | 9-6(linear)+100 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
28 | 0.7x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
10 | Y |
- Can cover every tech option if set up correctly.
- Can cover di angles Absa’s other moves can not cover if set up correctly.
- If Absa is hit during thunderline, sometimes cloud disappears and the hitbox doesn’t come out and other times cloud stays and the hitbox appears.
Cloud Hop
goat_nspecial2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
12 | Rectangle Hitbox: 29-37
Cloud Hitbox: 34-37 |
28 | 90° | 9-6(linear)+100 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
28 | 0.7x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
10 | Y |
- Absa’s least committal way to summon a cloud.
- Amazing movement option, especially offstage as it is a less committal renewable resource.
- Can make wavelanding on platforms such as Aetheral Gates’ platforms less awkward.
- Can be used to bait options, such as parry.
- Can be used to avoid attacks, however keep in mind cloud hop is slow.
- One of Absa’s only tools to stop her momentum in midair.
Forward Special
goat_fspecial
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
5 | 28-30 (Soonest)
78-80 (Latest) |
16 | 361° | 6+30 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
Initial: 19
Aim: 0-50 Cloud: 8 |
4 | 0.6x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
3 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Absa summons a cloud in front of her that moves away from Absa. The height can be influenced by up and down on the control stick.
- Weak projectile, can be crouch cancelled.
- If a cloud was already in play, the previous cloud despawns.
- A jumping forward special, known as rising cloud can allow Absa to stay mobile while placing a cloud. If this is set up correctly, Absa can be in position to cloud kick when she becomes actionable.
Up Special
goat_uspecial
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 13-20 | Grounded: 21
Airborne: 21 Cancel: 6(10) |
361° | 5+15 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
12 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
4 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
4 | 3 | N |
- Has more frame on hit frame advantage then zip2.
goat_uspecial2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 27-34 | Grounded: 20
Airborne: 28 Cancel: 8(12) |
361° | 4+15 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
4 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
4 | 3 | N |
- Negatively disjointed. Will trade at best and cannot break Kragg rock etc… as a result.
- Can go in the same direction twice if you go diagonally into the wall/floor and then parallel to the stage.
- You are able to move a tiny bit in between zips by holding in a desired direction.
- Longer distance traveled then zip1.
Down Special
Absa creates a bomb either around a cloud or herself.
- Creates a large bomb with insane knockback.
Cloud Bomb
goat_dspecial
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
11 | 114-118 | 8 | 90° | 5+150 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
23 | 8 | 0.9x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
6 | Y |
- Very, very strong in edgeguards.
- Can force the opponent to recover and di in awkward ways.
- Be careful on placement as opponents can and will parry cloud bomb. Either place in airborne or have Absa contest a parry attempt.
Absa Bomb
goat_dspecial2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
11 | 148-152 | 27 | 90° | 5+150 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
39 | 8 | 0.9x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
6 | Y |
- Very long startup.
- If Absa is hit, Absa loses the charge.
- Absolutely terrifies the opponent regardless if you land the hit, especially when used in conjunction with up b movement.
Alternate Palettes
Default Colors
Unlockable Skins
- Custom Color 2: Beat story mode.
- Abyss: Reach Abyss level 10 with Absa.
- Ranked: Reach Gold rank with Absa.
- Lovers of Aether: Get 250 kills with Absa (Milestone).
Seasonal Colors
Current seasonal skins rotate every 3 months in the following order (hemisphere dependent):
- Valentines (Feb-Apr)/(Aug-Oct)
- Summer (May-Jul)/(Nov-Jan)
- Halloween (Aug-Oct)/(Feb-Apr)
- Christmas (Nov-Jan)/(May-Jul)
Premium Skins
How to Get
- Champion: Obtainable via the developers.
- EA: Purchase a Steam key for RoA via Humble Bundle.
- Penguin: Obtainable via the Steam Store.
- Twitch: Watch any online RCS event from the official RoA Twitch channel for a chance to win.
- Steampunk: Obtainable via the developers.
- High Roller: Obtainable via the RCS compendium during RCS seasons.
- Golden: Purchase an Absa plush from Symbiote Studios.