Rivals of Aether/Etalus

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Story

Etalus is a legendary warrior in his native land, the northern continent known as the Ice Barrens. He is one of the last surviving members of the Harbor Guard, an elite battalion that once defended the Hyperboreans, the peoples of the Ice Barrens.

The Harbor Guard battled other elemental factions on land and sea in order to protect their coast and keep trade routes open to the Water Merchants in the south. However, in the past two decades, few from the southern continent of Aether have had any contact with Harbor Guard or any other representative of the north. Most people assume that the Harbor Guard was defeated, and the Hyperboreans had to retreat further inland.

In reality, Etalus and the Harbor Guard left their posts to battle a deadly threat from the northern reaches: the Black Ice. While the Harbor Guard were focused on their southern harbors, creatures of ice and shadow descended on the Hyperboreans in a sudden onslaught of slaughter and destruction. The Harbor Guard rushed, too late, to defend this new northern front. Many brave ice warriors fell. Etalus now hunts alone, stalking the northern reaches for Black Ice. The remaining Hyperboreans have pushed deeper into the tundras to the west, looking for a safe place to rebuild their homes.

Gameplay

Playstyle
Etalus is an X who does Y with Z
Pros Cons
  • Pro:
  • Con:

Ice

Etalus can coat the stage in Ice with Side Special, Forward Tilt, and grounded Up Special.



Notable Players

Name Color Activity Notes Contact
Fullstream
Roa bear col 12.png
2015 - 2021 Ranked #1 for RCS season 1 and 3 https://twitter.com/FullStream
ZeeBee
Roa bear col 04.png
2017 - Present #4 NA RCS S7, current Mollo main https://twitter.com/ZeeBeeBDJ
Bullets
Roa bear col 05.png
2016 - 2022 Also known as Allergic to Bullets https://twitter.com/ATB_RoA
Chompers
Roa bear col 00.png
2017 - Present #23 NA RCS S4, Arizona Etalus player https://twitter.com/Hey_Chompers
Duggo
Roa bear col 12.png
2015 - 2022 Also known as Death by Hugs https://twitter.com/Death_by_Hugs
Lord Bagel
Roa bear col 05.png
2016 - Present Also known as Bagel https://twitter.com/LordBagel

Moveset

Jab

Jab Combo
Attack > Attack > Attack
Roa eta jab1.png
Jab 1
Roa eta jab2.png
Jab 2
Roa eta jab3.png
Jab 3
Roa eta jab1 h.png
Jab 1
Roa eta jab2 h.png
Jab 2
Roa eta jab3 h.png
Jab 3
Hitboxes Off
Hitboxes On

bear_jab1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



bear_jab2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



bear_jab3

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Dash Attack

(while running) Attack
Roa eta dattack.png
Roa eta dattack h.png
Hitboxes Off
Hitboxes On

bear_dattack

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Tilts

Forward Tilt

Roa eta ftilt1.png
Roa eta ftilt2.png
Roa eta ftilt3.png
Roa eta ftilt1 h.png
Roa eta ftilt2 h.png
Roa eta ftilt3 h.png
Hitboxes Off
Hitboxes On

bear_ftilt

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Up Tilt

Roa eta utilt.png
Roa eta utilt h.png
Hitboxes Off
Hitboxes On

bear_utilt

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Down Tilt

Roa eta dtilt1.png
Roa eta dtilt2.png
Roa eta dtilt1 h.png
Roa eta dtilt2 h.png
Hitboxes Off
Hitboxes On

bear_dtilt

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Strong Attacks

Forward Strong

(Forward/Back +) Strong
Roa eta fstrong1.png
Roa eta fstrong2.png
Roa eta fstrong1 h.png
Roa eta fstrong2 h.png
Hitboxes Off
Hitboxes On

bear_fstrong

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Up Strong

Up + Strong
Roa eta ustrong1.png
Roa eta ustrong2.png
Roa eta ustrong1 h.png
Roa eta ustrong2 h.png
Hitboxes Off
Hitboxes On

bear_ustrong

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Down Strong

Down + Strong
Roa eta dstrong1.png
Roa eta dstrong2.png
Roa eta dstrong1 h.png
Roa eta dstrong2 h.png
Hitboxes Off
Hitboxes On

bear_dstrong

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Aerials

Neutral Air

(while airborne) Attack
Roa eta nair1.png
Roa eta nair2.png
Roa eta nair1 h.png
Roa eta nair2 h.png
Hitboxes Off
Hitboxes On

bear_nair

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Forward Air

(while airborne) Forward + Attack
Roa eta fair1.png
Roa eta fair2.png
Roa eta fair1 h.png
Roa eta fair2 h.png
Hitboxes Off
Hitboxes On

bear_fair

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Back Air

(while airborne) Back + Attack
Roa eta bair.png
Roa eta bair h.png
Hitboxes Off
Hitboxes On

bear_bair

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Up Air

(while airborne) Up + Attack
Roa eta uair1.png
Roa eta uair2.png
Roa eta uair1 h.png
Roa eta uair2 h.png
Hitboxes Off
Hitboxes On

bear_uair

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Down Air

(while airborne) Down + Attack
Roa eta dair1.png
Roa eta dair2.png
Roa eta dair3.png
Roa eta dair1 h.png
Roa eta dair2 h.png
Roa eta dair3 h.png
Hitboxes Off
Hitboxes On

bear_dair

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Specials

Neutral Special

Special (Air OK)
Roa eta nspecial.png
Roa eta nspecial h.png
Hitboxes Off
Hitboxes On

bear_nspecial

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Forward Special

Forward/Back + Special (Air OK) (Hold OK)
Roa eta fspecial.png
Roa eta fspecial h.png
Hitboxes Off
Hitboxes On

bear_fspecial

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Up Special

Up + Special (Air OK)
Roa eta uspecial.png
Roa eta uspecial h.png
Hitboxes Off
Hitboxes On

bear_uspecial

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Down Special

Down + Special (Air OK)
Roa eta dspecial1.png
Roa eta dspecial2.png
Roa eta dspecial1 h.png
Roa eta dspecial2 h.png
Hitboxes Off
Hitboxes On

bear_dspecial

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Alternate Palettes

Default Colors

Unlockable Skins

  • Custom Color 2: Beat story mode.
  • Abyss: Reach Abyss level 10 with Eta.
  • Ranked: Reach Gold rank with Eta.
Default
Alt Cyan
Alt Yellow
Alt Green
Alt Brown
Pink
Custom Color 1
Custom Color 2
Abyss
Ranked

Seasonal Colors

Current seasonal skins rotate every 3 months in the following order (hemisphere dependent):

  • Valentines (Feb-Apr)/(Aug-Oct)
  • Summer (May-Jul)/(Nov-Jan)
  • Halloween (Aug-Oct)/(Feb-Apr)
  • Christmas (Nov-Jan)/(May-Jul)
Genesis Old (removed)
CEO Dreamland 2017 (removed)
Frostbite 2018 (removed)
Valentines
Summer
Halloween
Christmas

Premium Skins

How to Get

  • Champion: Obtainable via the developers.
  • EA: Purchase a Steam key for RoA via Humble Bundle.
  • Panda: Obtainable via the Steam Store.
  • Genesis: Obtainable via the RCS compendium during RCS seasons.
  • Golden: Purchase an Eta plush from Symbiote Studios.
  • Pool Party: Obtainable via the RCS compendium during RCS seasons.
Champion
Early Access Promo
Panda
Genesis Official
Golden Promo
Pool Party

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Mechanics