Rivals of Aether/Forsburn
Story
Forsburn is the disgraced, eldest son of the Firelands' ruling family. While his brother Zetterburn served the kingdom through leadership on the battlefield, Forsburn was the Firelands' chief diplomat. Forsburn was the right hand of the Fire King, and he could be relied upon both to broker treaties and to quietly take care of threats to the kingdom.
However, after years of unquestioning service, Forsburn began to smell corruption simmering beneath the surface of the Fire Council. Before Forsburn could expose the conspiracy, his father was discovered slain with Forsburn's own dagger protruding from his heart. Assumed to be the assassin, Forsburn was condemned by his brother and barely escaped the Capital with his life. Left wounded and nationless, he wandered for months before meeting a groups of rebels on the outskirts of the Firelands. These outsiders of the kingdom had rejected flame and mastered the way of smoke, a philosophy of truthful deception. Forsburn joined the smoke tribe, soon becoming their leader. He plots to reclaim the Fire Capital from the Fire Council and their unsuspecting pawn, Zetterburn.
Gameplay
Forsburn is an X who does Y with Z | |
Pros | Cons |
|
|
Smoke
Neutral Special and Forward Tilt cause patches of Smoke to cover the screen.
Notable Players
Name | Color | Activity | Notes | Contact |
---|---|---|---|---|
CakeAssault | 2016 - Present | Ranked #1 for RCS season 2, 4, 6, and 7 | https://twitter.com/CakeAssault | |
SpykerFX | 2015 - Present | Also known as Byte the Wolf/Kasai | https://twitter.com/SpykerFX | |
Kenneth | 2015 - 2019 | https://twitter.com/MellowKenneth | ||
CursedCrusader | 2017 - Present | https://twitter.com/LGBTCrusader | ||
ProDoubleSushi | 2016 - 2019 | Also known as Sushi | ProDoubleSushi#0059 | |
Cork_xx | 2016 - Present | Ex top 10 player | Corkxx#4021 |
Moveset
Jabs
Jab 1
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 6-7 | 13 | 361 | 4 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
5 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
4 | 2 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
1 | Y |
Jab 2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 6-7 | 16 | 361 | 4 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
5 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Jab 3
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 9-10 | 17 | 361 | 8 + 0.6 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
8 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.5 | 3 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Dash Attack
smoke_dattack
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
8 | 9-12 | 17 [26] | 70 | 8 + 0.4 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
8 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 + 0.25 | 2 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Tilts
Forward Tilt
smoke_ftilt
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
3 | 7, 9 | 8 [12] | 361 | 2 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
3 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
- Spawns smoke frame 11.
smoke_ftilt3
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
5 | 15 | 8 | 361 | 5 + 0.5 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
6 + 0.5 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Up Tilt
smoke_utilt
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 10-11, 14-15 | 10 [15] | 361 | 6 + 0 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
9 | 9 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
- Untechable
smoke_utilt3
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
5 | 16-18 | 90 | 7 + 0.25 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 + 0.2 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Down Tilt
smoke_dtilt
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
9 | 7-9 | 12 [18] | 75 | 7 + 0.45 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 + 0.25 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Strong Attacks
Forward Strong
smoke_fstrong
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 15-19 | 16 [24] | 361 | 3 + 0.05 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
14 | 7 | 1.5x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Medium reaching move that forces a 50/50 situation.
- Untechable
- Turns opponent the opposite direction they're facing
- Can move Kragg/Shovel Knight rocks
smoke_fstrongdagger
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
12 | 7-9 | 24 [36] | 361 | 7 + 0.9 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.5 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
- Actual startup: 29-34
- Min active frames: 35-37
- Max active frames: 50-52
Up Strong
smoke_ustrong
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 15-16 | 16 [24] | 40 | 2 + 0.1 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
14 | 7 | 2x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 | 2 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
- Untechable
- Can move Kragg/Shovel Knight rocks
smoke_ustrongcape2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 17-18 | 70 | 2 + 0.1 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
7 | 2x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 | 2 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
- Untechable
- Can move Kragg/Shovel Knight rocks
smoke_ustrongcape3
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 19-20 | 140 | 4 + 0.1 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
7 | 2x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 | 2 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
- Untechable
- Can move Kragg/Shovel Knight rocks
smoke_ustrongdagger
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
12 | 5-7 | 24 [36] | 90 | 9 + 1.15 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
4 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.5 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
- Actual startup: 30-33
- Min/Max active frames: 34-36; 49-51
Down Strong
smoke_dstrong
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
11 | 9-10 | 23 [35] | 70 | 8 + 1.15 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
8 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 + 0.9 | 2 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Aerials
Neutral Air
smoke_nair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 [3] | 7-9 | 13 [20] | 135 [50] | 7 + 0.25 [8 + 0.2] |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 0 | 0.6 [0.5] |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 | 2 [1] | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
smoke_nair2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 11-13 | 10 | 7 + 0.25 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
0 | 0.6 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
smoke_nair3
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 15-17 | 361 | 6 + 0.5 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 + 0.2 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Forward Air
smoke_fair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 7-9 | 9 [14] | 70 | 6 + 0.5 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0.25 | 2 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
- Good combo starter/extender move
- Can combo into itself, neutral air, and down air
Back Air
smoke_bair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
13 | 14-15 | 8 [12] | 361 | 8 + 0.9 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
13 | 5 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.25 | 6 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
- Combos into itself
smoke_bairweak
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 14-27 | 361 | 6 + 0.3 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
5 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0.25 | 2 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
- Combos into strong bair, back hit dair, and dash attack (at low percents)
Up Air
smoke_uair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
7 | 8-17 | 13 [20] | 90 | 8-4 + 0.35 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
7 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
6 + 0.25 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
- Sharking tool
- Can combo into bair
Down Air
smoke_dair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
12 | 12-13 | 16 [24] | 35 | 8 + 0.5 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
11 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.5 | 2 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
- 6 frame hit lockout
smoke_dairspike
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
12 | 15-17 | 290 | 6 + 0.7 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
5 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.5 | 2 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
- 5 frame hit lockout
Specials
Neutral Special
smoke_nspecial
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
126 (uninterrupted) | ||||
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
25 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
smoke_nspecialemp
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
29 | 10 | |||
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
9 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Forward Special
smoke_fspecial
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
26- | 3 | |||
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
22 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
smoke_fspecialpop
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
8 | 6-9 | 6 | 90 | 6 + 0.1 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
4 | 1 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 + 0.1 | 3 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
smoke_fspecialsuper
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
10 | 11-15 | 6 | 90 | 6 + 0.7 [7 + 0.9] |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
9 | 1 | 0.8x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
10 + 0.6 | 3 [8] | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Up Special
smoke_uspecial
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
8 | 19-42 [44-48] | 28 [9] | 80 | 8 + 0.75 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
18 [43] | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.6 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Values differ from vanishing into smoke.
- Active frames: 19-37
- Endlag: 0
- Does no damage
- Does not break projectiles
Down Special
smoke_dspecial
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
9-18 | 5 [22] | |||
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
8 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
smoke_dspecialemp
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
10 | 11-15 | 10 | 90 | 6 + 1.1 [7 + 1.2] |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
10 | 1 | 0.8x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
10 + 0.6 | 3 [8] | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
Alternate Palettes
Default Colors
Unlockable Skins
- Custom Color 2: Beat story mode.
- Abyss: Reach Abyss level 10 with Fors.
- Ranked: Reach Gold rank with Fors.
- Lovers of Aether: Get 250 kills with Fors (Milestone).
Seasonal Colors
Current seasonal skins rotate every 3 months in the following order (hemisphere dependent):
- Valentines (Feb-Apr)/(Aug-Oct)
- Summer (May-Jul)/(Nov-Jan)
- Halloween (Aug-Oct)/(Feb-Apr)
- Christmas (Nov-Jan)/(May-Jul)
Premium Skins
How to Get
- Champion: Obtainable via the developers.
- EA: Purchase and redeem a Steam key for RoA via Humble Bundle.
- Genesis: Obtainable via the RCS compendium during RCS seasons.
- Heatwave: Obtainable via the RCS and Heatwave compendiums during RCS seasons.
- Dreamscape: Obtainable via the RCS compendium during RCS seasons.
- Golden: Purchase a Fors plush from Symbiote Studios.