Rivals of Aether/Forsburn

From Mizuumi Wiki
Jump to navigation Jump to search





Story

Forsburn is the disgraced, eldest son of the Firelands' ruling family. While his brother Zetterburn served the kingdom through leadership on the battlefield, Forsburn was the Firelands' chief diplomat. Forsburn was the right hand of the Fire King, and he could be relied upon both to broker treaties and to quietly take care of threats to the kingdom.

However, after years of unquestioning service, Forsburn began to smell corruption simmering beneath the surface of the Fire Council. Before Forsburn could expose the conspiracy, his father was discovered slain with Forsburn's own dagger protruding from his heart. Assumed to be the assassin, Forsburn was condemned by his brother and barely escaped the Capital with his life. Left wounded and nationless, he wandered for months before meeting a groups of rebels on the outskirts of the Firelands. These outsiders of the kingdom had rejected flame and mastered the way of smoke, a philosophy of truthful deception. Forsburn joined the smoke tribe, soon becoming their leader. He plots to reclaim the Fire Capital from the Fire Council and their unsuspecting pawn, Zetterburn.

Gameplay

Playstyle
Forsburn is an X who does Y with Z
Pros Cons
  • Pro:
  • Con:

Smoke

Neutral Special and Forward Tilt cause patches of Smoke to cover the screen.



Notable Players

Name Color Activity Notes Contact
CakeAssault
Roa smoke col 00.png
2016 - Present Ranked #1 for RCS season 2, 4, 6, and 7 https://twitter.com/CakeAssault
SpykerFX
Roa smoke col 11.png
2015 - Present Also known as Byte the Wolf/Kasai https://twitter.com/SpykerFX
Kenneth
Roa smoke col 00.png
2015 - 2019 https://twitter.com/MellowKenneth
CursedCrusader
Roa smoke col 00.png
2017 - Present https://twitter.com/LGBTCrusader
ProDoubleSushi
Roa smoke col 05.png
2016 - 2019 Also known as Sushi ProDoubleSushi#0059
Cork_xx
Roa smoke col 00.png
2016 - Present Ex top 10 player Corkxx#4021

Moveset

Jabs

Jab Combo
Attack > Attack > Attack
Roa for jab1.png
Jab 1
Roa for jab2.png
Jab 2
Roa for jab3.png
Jab 3
Roa for jab1 h.png
Jab 1
Roa for jab2 h.png
Jab 2
Roa for jab3 h.png
Jab 3
Hitboxes Off
Hitboxes On

Jab 1

Damage Active Endlag Angle KB (Base+Scaling)
4 6-7 13 361 4
Startup Landing Lag FAF Angle Flipper Hitstun
5 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
4 2
Hit Lockout Force Flinch Value Kills Projectiles?
1 Y



Jab 2

Damage Active Endlag Angle KB (Base+Scaling)
4 6-7 16 361 4
Startup Landing Lag FAF Angle Flipper Hitstun
5 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
5 1
Hit Lockout Force Flinch Value Kills Projectiles?
Y



Jab 3

Damage Active Endlag Angle KB (Base+Scaling)
6 9-10 17 361 8 + 0.6
Startup Landing Lag FAF Angle Flipper Hitstun
8 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.5 3
Hit Lockout Force Flinch Value Kills Projectiles?
Y

Dash Attack

(while running) Attack
Roa for dattack.png
Roa for dattack h.png
Hitboxes Off
Hitboxes On

smoke_dattack

Damage Active Endlag Angle KB (Base+Scaling)
8 9-12 17 [26] 70 8 + 0.4
Startup Landing Lag FAF Angle Flipper Hitstun
8 0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
7 + 0.25 2
Hit Lockout Force Flinch Value Kills Projectiles?
Y

Tilts

Forward Tilt

Roa for ftilt1.png
Roa for ftilt1.png
Roa for ftilt3.png
Roa for ftilt1 h.png
Roa for ftilt1 h.png
Roa for ftilt3 h.png
Hitboxes Off
Hitboxes On

smoke_ftilt

Damage Active Endlag Angle KB (Base+Scaling)
3 7, 9 8 [12] 361 2
Startup Landing Lag FAF Angle Flipper Hitstun
6 0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
3 1
Hit Lockout Force Flinch Value Kills Projectiles?
Y


  • Spawns smoke frame 11.



smoke_ftilt3

Damage Active Endlag Angle KB (Base+Scaling)
5 15 8 361 5 + 0.5
Startup Landing Lag FAF Angle Flipper Hitstun
0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
6 + 0.5 1
Hit Lockout Force Flinch Value Kills Projectiles?
Y

Up Tilt

Roa for utilt1.png
Roa for utilt2.png
Roa for utilt3.png
Roa for utilt1 h.png
Roa for utilt2 h.png
Roa for utilt3 h.png
Hitboxes Off
Hitboxes On

smoke_utilt

Damage Active Endlag Angle KB (Base+Scaling)
2 10-11, 14-15 10 [15] 361 6 + 0
Startup Landing Lag FAF Angle Flipper Hitstun
9 9 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0 1
Hit Lockout Force Flinch Value Kills Projectiles?
Y


  • Untechable



smoke_utilt3

Damage Active Endlag Angle KB (Base+Scaling)
5 16-18 90 7 + 0.25
Startup Landing Lag FAF Angle Flipper Hitstun
0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
7 + 0.2 1
Hit Lockout Force Flinch Value Kills Projectiles?
Y

Down Tilt

Roa for dtilt.png
Roa for dtilt h.png
Hitboxes Off
Hitboxes On

smoke_dtilt

Damage Active Endlag Angle KB (Base+Scaling)
9 7-9 12 [18] 75 7 + 0.45
Startup Landing Lag FAF Angle Flipper Hitstun
6 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
7 + 0.25 1
Hit Lockout Force Flinch Value Kills Projectiles?
Y

Strong Attacks

Forward Strong

(Forward/Back +) Strong
Roa for fstrong1.png
Roa for fstrong2.png
Roa for fstrong1 h.png
Roa for fstrong2 h.png
Hitboxes Off
Hitboxes On

smoke_fstrong

Damage Active Endlag Angle KB (Base+Scaling)
4 15-19 16 [24] 361 3 + 0.05
Startup Landing Lag FAF Angle Flipper Hitstun
14 7 1.5x

Hitpause (Base + Scaling) Parry Stun Type Priority
7
Hit Lockout Force Flinch Value Kills Projectiles?
Y


Medium reaching move that forces a 50/50 situation.

  • Untechable
  • Turns opponent the opposite direction they're facing
  • Can move Kragg/Shovel Knight rocks



smoke_fstrongdagger

Damage Active Endlag Angle KB (Base+Scaling)
12 7-9 24 [36] 361 7 + 0.9
Startup Landing Lag FAF Angle Flipper Hitstun
6 0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.5
Hit Lockout Force Flinch Value Kills Projectiles?
Y


  • Actual startup: 29-34
  • Min active frames: 35-37
  • Max active frames: 50-52

Up Strong

Up + Strong
Roa for ustrong1.png
Roa for ustrong2.png
Roa for ustrong3.png
Roa for ustrong4.png
Roa for ustrong1 h.png
Roa for ustrong2 h.png
Roa for ustrong3 h.png
Roa for ustrong4 h.png
Hitboxes Off
Hitboxes On

smoke_ustrong

Damage Active Endlag Angle KB (Base+Scaling)
4 15-16 16 [24] 40 2 + 0.1
Startup Landing Lag FAF Angle Flipper Hitstun
14 7 2x

Hitpause (Base + Scaling) Parry Stun Type Priority
7 2
Hit Lockout Force Flinch Value Kills Projectiles?
Y


  • Untechable
  • Can move Kragg/Shovel Knight rocks



smoke_ustrongcape2

Damage Active Endlag Angle KB (Base+Scaling)
4 17-18 70 2 + 0.1
Startup Landing Lag FAF Angle Flipper Hitstun
7 2x

Hitpause (Base + Scaling) Parry Stun Type Priority
7 2
Hit Lockout Force Flinch Value Kills Projectiles?
Y


  • Untechable
  • Can move Kragg/Shovel Knight rocks



smoke_ustrongcape3

Damage Active Endlag Angle KB (Base+Scaling)
4 19-20 140 4 + 0.1
Startup Landing Lag FAF Angle Flipper Hitstun
7 2x

Hitpause (Base + Scaling) Parry Stun Type Priority
7 2
Hit Lockout Force Flinch Value Kills Projectiles?
Y


  • Untechable
  • Can move Kragg/Shovel Knight rocks



smoke_ustrongdagger

Damage Active Endlag Angle KB (Base+Scaling)
12 5-7 24 [36] 90 9 + 1.15
Startup Landing Lag FAF Angle Flipper Hitstun
4 0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.5 1
Hit Lockout Force Flinch Value Kills Projectiles?
Y


  • Actual startup: 30-33
  • Min/Max active frames: 34-36; 49-51

Down Strong

Down + Strong
Roa for dstrong.png
Roa for dstrong h.png
Hitboxes Off
Hitboxes On

smoke_dstrong

Damage Active Endlag Angle KB (Base+Scaling)
11 9-10 23 [35] 70 8 + 1.15
Startup Landing Lag FAF Angle Flipper Hitstun
8 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
7 + 0.9 2
Hit Lockout Force Flinch Value Kills Projectiles?
Y

Aerials

Neutral Air

(while airborne) Attack
Roa for nair1.png
Roa for nair2.png
Roa for nair3.png
Roa for nair1 h.png
Roa for nair2 h.png
Roa for nair3 h.png
Hitboxes Off
Hitboxes On
Landing Lag (all hits): 4 [6]



smoke_nair

Damage Active Endlag Angle KB (Base+Scaling)
2 [3] 7-9 13 [20] 135 [50] 7 + 0.25 [8 + 0.2]
Startup Landing Lag FAF Angle Flipper Hitstun
6 0 0.6 [0.5]

Hitpause (Base + Scaling) Parry Stun Type Priority
5 2 [1]
Hit Lockout Force Flinch Value Kills Projectiles?
Y



smoke_nair2

Damage Active Endlag Angle KB (Base+Scaling)
2 11-13 10 7 + 0.25
Startup Landing Lag FAF Angle Flipper Hitstun
0 0.6

Hitpause (Base + Scaling) Parry Stun Type Priority
5 1
Hit Lockout Force Flinch Value Kills Projectiles?
Y



smoke_nair3

Damage Active Endlag Angle KB (Base+Scaling)
4 15-17 361 6 + 0.5
Startup Landing Lag FAF Angle Flipper Hitstun
0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
7 + 0.2 1
Hit Lockout Force Flinch Value Kills Projectiles?
Y

Forward Air

(while airborne) Forward + Attack
Roa for fair.png
Roa for fair h.png
Hitboxes Off
Hitboxes On
Landing Lag: 4 [6]



smoke_fair

Damage Active Endlag Angle KB (Base+Scaling)
6 7-9 9 [14] 70 6 + 0.5
Startup Landing Lag FAF Angle Flipper Hitstun
6 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0.25 2
Hit Lockout Force Flinch Value Kills Projectiles?
Y


  • Good combo starter/extender move
  • Can combo into itself, neutral air, and down air

Back Air

(while airborne) Back + Attack
Roa for bair1.png
Roa for bair2.png
Roa for bair1 h.png
Roa for bair2 h.png
Hitboxes Off
Hitboxes On
Landing Lag (both hits): 6 [9]



smoke_bair

Damage Active Endlag Angle KB (Base+Scaling)
13 14-15 8 [12] 361 8 + 0.9
Startup Landing Lag FAF Angle Flipper Hitstun
13 5 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.25 6
Hit Lockout Force Flinch Value Kills Projectiles?
Y


  • Combos into itself



smoke_bairweak

Damage Active Endlag Angle KB (Base+Scaling)
4 14-27 361 6 + 0.3
Startup Landing Lag FAF Angle Flipper Hitstun
5 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0.25 2
Hit Lockout Force Flinch Value Kills Projectiles?
Y


  • Combos into strong bair, back hit dair, and dash attack (at low percents)

Up Air

(while airborne) Up + Attack
Roa for uair.png
Roa for uair h.png
Hitboxes Off
Hitboxes On
Landing Lag: 4 [6]



smoke_uair

Damage Active Endlag Angle KB (Base+Scaling)
7 8-17 13 [20] 90 8-4 + 0.35
Startup Landing Lag FAF Angle Flipper Hitstun
7 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
6 + 0.25 1
Hit Lockout Force Flinch Value Kills Projectiles?
Y


  • Sharking tool
  • Can combo into bair

Down Air

(while airborne) Down + Attack
Roa for dair1.png
Roa for dair2.png
Roa for dair1 h.png
Roa for dair2 h.png
Hitboxes Off
Hitboxes On
Landing Lag (both hits): 6 [9]



smoke_dair

Damage Active Endlag Angle KB (Base+Scaling)
12 12-13 16 [24] 35 8 + 0.5
Startup Landing Lag FAF Angle Flipper Hitstun
11 0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.5 2
Hit Lockout Force Flinch Value Kills Projectiles?
Y


  • 6 frame hit lockout



smoke_dairspike

Damage Active Endlag Angle KB (Base+Scaling)
12 15-17 290 6 + 0.7
Startup Landing Lag FAF Angle Flipper Hitstun
5 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.5 2
Hit Lockout Force Flinch Value Kills Projectiles?
Y


  • 5 frame hit lockout

Specials

Neutral Special

Smoke Screen
Special (Air OK)
Roa for nspecial.png
Roa for nspecialc.png
Roa for nspecial h.png
Roa for nspecialc h.png
Hitboxes Off
Hitboxes On

smoke_nspecial

Damage Active Endlag Angle KB (Base+Scaling)
126 (uninterrupted)
Startup Landing Lag FAF Angle Flipper Hitstun
25

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



smoke_nspecialemp

Damage Active Endlag Angle KB (Base+Scaling)
29 10
Startup Landing Lag FAF Angle Flipper Hitstun
9

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Forward Special

Decoy
Forward/Back + Special (Air OK) (Hold OK)
Roa for fspecial.png
Roa for fspecialc.png
Roa for fspecialcc.png
Roa for fspecial h.png
Roa for fspecialc h.png
Roa for fspecialcc h.png
Hitboxes Off
Hitboxes On

smoke_fspecial

Damage Active Endlag Angle KB (Base+Scaling)
26- 3
Startup Landing Lag FAF Angle Flipper Hitstun
22

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



smoke_fspecialpop

Damage Active Endlag Angle KB (Base+Scaling)
8 6-9 6 90 6 + 0.1
Startup Landing Lag FAF Angle Flipper Hitstun
4 1 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
7 + 0.1 3
Hit Lockout Force Flinch Value Kills Projectiles?
Y



smoke_fspecialsuper

Damage Active Endlag Angle KB (Base+Scaling)
10 11-15 6 90 6 + 0.7 [7 + 0.9]
Startup Landing Lag FAF Angle Flipper Hitstun
9 1 0.8x

Hitpause (Base + Scaling) Parry Stun Type Priority
10 + 0.6 3 [8]
Hit Lockout Force Flinch Value Kills Projectiles?
Y

Up Special

Smokey Teleport
Up + Special (Air OK)
Roa for uspecial.png
Roa for uspecial h.png
Hitboxes Off
Hitboxes On

smoke_uspecial

Damage Active Endlag Angle KB (Base+Scaling)
8 19-42 [44-48] 28 [9] 80 8 + 0.75
Startup Landing Lag FAF Angle Flipper Hitstun
18 [43] 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.6
Hit Lockout Force Flinch Value Kills Projectiles?
Y


Values differ from vanishing into smoke.

  • Active frames: 19-37
  • Endlag: 0
  • Does no damage
  • Does not break projectiles

Down Special

Consume / Combust
Down + Special (Air OK)
Roa for dspecial.png
Roa for dspecialc.png
Roa for dspecial h.png
Roa for dspecialc h.png
Hitboxes Off
Hitboxes On

smoke_dspecial

Damage Active Endlag Angle KB (Base+Scaling)
9-18 5 [22]
Startup Landing Lag FAF Angle Flipper Hitstun
8

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



smoke_dspecialemp

Damage Active Endlag Angle KB (Base+Scaling)
10 11-15 10 90 6 + 1.1 [7 + 1.2]
Startup Landing Lag FAF Angle Flipper Hitstun
10 1 0.8x

Hitpause (Base + Scaling) Parry Stun Type Priority
10 + 0.6 3 [8]
Hit Lockout Force Flinch Value Kills Projectiles?
Y

Alternate Palettes

Default Colors

Unlockable Skins

  • Custom Color 2: Beat story mode.
  • Abyss: Reach Abyss level 10 with Fors.
  • Ranked: Reach Gold rank with Fors.
  • Lovers of Aether: Get 250 kills with Fors (Milestone).
Default
Alt Blue
Alt Red
Alt Green
Alt White
Alt Purple
Custom Color 1
Custom Color 2
Abyss
Ranked
Lovers of Aether

Seasonal Colors

Current seasonal skins rotate every 3 months in the following order (hemisphere dependent):

  • Valentines (Feb-Apr)/(Aug-Oct)
  • Summer (May-Jul)/(Nov-Jan)
  • Halloween (Aug-Oct)/(Feb-Apr)
  • Christmas (Nov-Jan)/(May-Jul)
Genesis Old (removed)
CEO Dreamland 2017 (removed)
Frostbite 2018 (removed)
Valentines
Summer
Halloween
Christmas

Premium Skins

How to Get

  • Champion: Obtainable via the developers.
  • EA: Purchase and redeem a Steam key for RoA via Humble Bundle.
  • Genesis: Obtainable via the RCS compendium during RCS seasons.
  • Heatwave: Obtainable via the RCS and Heatwave compendiums during RCS seasons.
  • Dreamscape: Obtainable via the RCS compendium during RCS seasons.
  • Golden: Purchase a Fors plush from Symbiote Studios.
Champion
Early Access Promo
Genesis Official
Heatwave
Dreamscape
Golden Promo

Navigation

General
FAQ
Controls
Glossary
HUD
Practice Mode
Strategy
System
Community
Links
Rivals
Mollo
Clairen
Forsburn
Zetterburn
Wrastor
Absa
Elliana
Pomme
Olympia
Sylvanos
Maypul
Kragg
Orcane
Etalus
Ranno
Hodan
Ori and Sein
Shovel Knight
Stages
Fire Capital
Air Armada
The Rock Wall
Merchant Port
Treetop Lodge
Blazing Hideout
Tempest Peak
Frozen Fortress
Tower of Heaven
Aethereal Gates
The Endless Abyss
The Spirit Tree
The Forest Floor
Julesvale
Troupple Pond
Mechanics