Rivals of Aether/Hodan

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Story

Hodan is an aging sage, hidden away in the mountains bordering the Ice Barrens in his own private hideaway. There, he practices Elementalism, where all elements come together peacefully. Zetterburn and Forsburn were both sent to him to train their combat skills and harness the elements, but the lessons of harmony were sadly forgotten. Still, Hodan fights with an ever-present grin and an aura of carefree spirit...or maybe it's just sweat.

Gameplay

Playstyle
Hodan is an X who does Y with Z
Pros Cons
  • Pro:
  • Con:

Hodan

Holding Down at any time will cause Hodan to build a Charge.



Notable Players

Name Color Activity Notes Contact
Giga
Roa hodan col 02.png
2015-Present https://twitter.com/GigaDragonPlus
Plushy Panic!
Roa hodan col 00.png
2017-Present Current best hodan player https://twitter.com/PlushyPanic

Moveset

Jabs

Jab Combo
Roa input xbox a.png
Roa hodan jab1.png
Jab 1
Roa hodan jab2.png
Jab 2
Roa hodan jab3.png
Jab 3 / Rapid Jab
Roa hodan jab1 h.png
Jab 1
Roa hodan jab2 h.png
Jab 2
Roa hodan jab3 h.png
Jab 3 / Rapid Jab
Hitboxes Off
Hitboxes On

Jab 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Jab 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Jab 3

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Dash Attack

Roa input right hard.pngRoa input plus.pngRoa input xbox a.png
Roa hodan dattack1.png
Roa hodan dattack2.png
Roa hodan dattack1 h.png
Roa hodan dattack2 h.png
Hitboxes Off
Hitboxes On

Dash Attack 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Dash Attack 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?
Roa input charge.pngRoa input next.pngRoa input right hard.pngRoa input plus.pngRoa input xbox a.png
Roa hodan dattack1 ex.png
Roa hodan dattack2 ex.png
Roa hodan dattack1 ex h.png
Roa hodan dattack2 ex h.png
Hitboxes Off
Hitboxes On

EX Dash Attack 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



EX Dash Attack 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Tilts

Forward Tilt

Roa input right soft.pngRoa input plus.pngRoa input xbox a.png
Roa hodan ftilt1.png
Roa hodan ftilt2.png
Roa hodan ftilt1 h.png
Roa hodan ftilt2 h.png
Hitboxes Off
Hitboxes On

Hit 1

Forward Tilt 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?


Hit 2

Forward Tilt 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?




Up Tilt

Roa input up soft.pngRoa input plus.pngRoa input xbox a.png
Roa hodan utilt1.png
Roa hodan utilt2.png
Roa hodan utilt3.png
Roa hodan utilt1 h.png
Roa hodan utilt2 h.png
Roa hodan utilt3 h.png
Hitboxes Off
Hitboxes On

Up Tilt 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Up Tilt 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Up Tilt 3

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?
Roa input charge.pngRoa input next.pngRoa input up soft.pngRoa input plus.pngRoa input xbox a.png
Roa hodan utilt1 ex.png
Roa hodan utilt2 ex.png
Roa hodan utilt1 ex h.png
Roa hodan utilt2 ex h.png
Hitboxes Off
Hitboxes On

EX Up Tilt 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



EX Up Tilt 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Down Tilt

Roa input down soft.pngRoa input plus.pngRoa input xbox a.png
Roa hodan dtilt.png
Roa hodan dtilt h.png
Hitboxes Off
Hitboxes On

Down Tilt 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Down Tilt 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Strong Attacks

Forward Strong

Roa input right soft.pngRoa input plus.pngRoa input xbox b.png
Roa hodan fstrong1.png
Roa hodan fstrong2.png
Roa hodan fstrong1 h.png
Roa hodan fstrong2 h.png
Hitboxes Off
Hitboxes On

Forward Strong 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Forward Strong 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Up Strong

Roa input up soft.pngRoa input plus.pngRoa input xbox b.png
Roa hodan ustrong1.png
Roa hodan ustrong2.png
Roa hodan ustrong3.png
Roa hodan ustrong4.png
Roa hodan ustrong1 h.png
Roa hodan ustrong2 h.png
Roa hodan ustrong3 h.png
Roa hodan ustrong4 h.png
Hitboxes Off
Hitboxes On

Up Strong 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



stinky_ustrong2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Up Strong 3

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Up Strong 5

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Up Strong 4

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Down Strong

Roa input down soft.pngRoa input plus.pngRoa input xbox b.png
Roa hodan dstrong.png
Roa hodan dstrong h.png
Hitboxes Off
Hitboxes On

Down Strong

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?
Roa input charge.pngRoa input next.pngRoa input down soft.pngRoa input plus.pngRoa input xbox b.png
Roa hodan dstrong1 ex parry.png
Roa hodan dstrong2 ex parry.png
Roa hodan dstrong1 ex parry h.png
Roa hodan dstrong2 ex parry h.png
Hitboxes Off
Hitboxes On

EX Down Strong 1 (Parry)

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



EX Down Strong 2 (Parry)

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Aerials

Neutral Air

Roa input xbox a.png
Roa hodan nair1.png
Roa hodan nair2.png
Roa hodan nair1 h.png
Roa hodan nair2 h.png
Hitboxes Off
Hitboxes On

Nair 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Nair 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Forward Air

Roa input right soft.pngRoa input plus.pngRoa input xbox a.png
Roa hodan fair1.png
Roa hodan fair2.png
Roa hodan fair1 h.png
Roa hodan fair2 h.png
Hitboxes Off
Hitboxes On

Forward Air 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Forward Air 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?
Roa input charge.pngRoa input next.pngRoa input right soft.pngRoa input plus.pngRoa input xbox a.png
Roa hodan fair1 ex.png
Roa hodan fair2 ex.png
Roa hodan fair1 ex h.png
Roa hodan fair2 ex h.png
Hitboxes Off
Hitboxes On

EX Fair 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



EX Fair 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Back Air

Roa input left soft.pngRoa input plus.pngRoa input xbox a.png
Roa hodan bair1.png
Roa hodan bair2.png
Roa hodan bair1 h.png
Roa hodan bair2 h.png
Hitboxes Off
Hitboxes On

Back Air 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Back Air 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Up Air

Roa input up soft.pngRoa input plus.pngRoa input xbox a.png
Roa hodan uair1.png
Roa hodan uair2.png
Roa hodan uair1 h.png
Roa hodan uair2 h.png
Hitboxes Off
Hitboxes On

Up Air 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Up Air 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Down Air

Roa input down soft.pngRoa input plus.pngRoa input xbox a.png
Roa hodan dair.png
Roa hodan dair h.png
Hitboxes Off
Hitboxes On

Down Air

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Specials

Neutral Special

Roa input xbox x.png
Roa hodan nspecial1.png
Roa hodan nspecial2.png
Roa hodan nspecial1 h.png
Roa hodan nspecial2 h.png
Hitboxes Off
Hitboxes On

Neutral Special 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Neutral Special 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?
Roa input charge.pngRoa input next.pngRoa input xbox x.png
Lua error in Module:MoveDataParser_ROA at line 195: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser_ROA at line 193: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
No results

Forward Special

Sweatwhirl
Roa input right soft.pngRoa input plus.pngRoa input xbox x.png
Roa hodan fspecial.png
Roa hodan fspecial big.png
Roa hodan fspecial h.png
Roa hodan fspecial big h.png
Hitboxes Off
Hitboxes On

Forward Special

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Forward Special Big

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Up Special

Roa input up soft.pngRoa input plus.pngRoa input xbox x.png
Roa hodan uspecial.png
Roa hodan uspecial h.png
Hitboxes Off
Hitboxes On

Up Special

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Down Special

Roa input down soft.pngRoa input plus.pngRoa input xbox x.png
Roa hodan dspecial1.png
Roa hodan dspecial2.png
Roa hodan dspecial1 h.png
Roa hodan dspecial2 h.png
Hitboxes Off
Hitboxes On

Down Special

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Alternate Palettes

Default Colors

Unlockable Skins

  • Custom Color 2: Beat story mode.
  • Abyss: Reach Abyss level 10 with Hodan.
  • Ranked: Reach Gold rank with Hodan.
Default
Alt Blue
Alt Red
Alt Green
Alt Grey
Alt Purple
Custom Color 1
Custom Color 2
Abyss
Ranked

Seasonal Colors

Current seasonal skins rotate every 3 months in the following order (hemisphere dependent):

  • Valentines (Feb-Apr)/(Aug-Oct)
  • Summer (May-Jul)/(Nov-Jan)
  • Halloween (Aug-Oct)/(Feb-Apr)
  • Christmas (Nov-Jan)/(May-Jul)
Valentines
Summer
Halloween
Christmas

Premium Skins

How to Get

  • EA: Purchase a Steam key for RoA via Humble Bundle
  • Genesis: Obtainable via the RCS compendium during RCS seasons
  • Champion: Compete in the RCS 8 December online major
Early Access Promo
Genesis Official
Champion

Navigation

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FAQ
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Mollo
Clairen
Forsburn
Zetterburn
Wrastor
Absa
Elliana
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Hodan
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The Rock Wall
Merchant Port
Treetop Lodge
Blazing Hideout
Tempest Peak
Frozen Fortress
Tower of Heaven
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The Endless Abyss
The Spirit Tree
The Forest Floor
Julesvale
Troupple Pond
Mechanics