Rivals of Aether/Orcane
Story
When he first arrived in Water Town, the merchant capital of Aether, Orcane was considered a dangerous nuisance and a criminal. Orcane is a playful trickster, notorious for escaping even the most precarious of situations. However, while the Water Merchants denounce Orcane in public, they do not hesitate to call upon him when they need a situation dealt with quietly. Orcane is sly and can infiltrate even the most secure strongholds. He can transform into water and confuse enemies with a spray of bubbles, making him the perfect candidate for stealth assignments.
Gameplay
Overview Orcane's a slippery trickster who sets up puddles in order to mixup his approach, recovery and net kills that otherwise wouldn't be possible. If you wanna get down, dirty and slippery, Orcane is your dog-dolphin-thing.
Strengths | Weaknesses |
---|---|
|
|
Unique Mechanics
Puddle
When Orcane has down a puddle, he can teleport to it, use it to spawn bubbles or do a strong while standing over it to power up the attack.
Hydroplane
Orcane actually gains speed when he turns around. This makes him better than most when it comes to utilizing tech like RAR. This also allows him to slide extremely far when charging strong attacks that can go over a puddle while he slides, letting him empower the move.
Orcane Stats
Character Stats | |||
---|---|---|---|
KB Adjustment | 1.00 | Gravity Accel | 0.50 |
Hitstun Gravity Accel | 0.50 | Air Friction | 0.07 |
Air Accel | 0.25 | Max Fall Speed | 9.00 |
Ground Friction | 0.40 | Dash Speed | 6.60 |
Initial Dash Speed | 7.00 | Initial Dash Time | 12.00 |
Dash Stop Time | 4.00 | Dash Turn Time | 12.00 |
Dash Turn Accel | 1.50 | Walk Speed | 3.00 |
Walk Accel | 0.25 | Walk Turn Time | 6.00 |
Waveland Time | 12.00 | Waveland Friction | 0.04 |
Fast Fall Speed | 12.00 | Max Air Speed | 4.00 |
Max Double Jumps | 1 | Jump Start Time | 5.00 |
Jump Speed | 9.50 | Double Jump Speed | 11.50 |
Short Hop Speed | 6.00 | Max Jump Horiz. Speed | 7.00 |
Walljump Vert. Speed | 7.00 | Walljump Horiz. Speed | 7.00 |
Air Dodge Startup Time | 2.00 | Air Dodge Active Time | 12.00 |
Air Dodge Recovery Time | 12.00 | Air Dodge Speed | 7.50 |
Prat Fall Accel | 0.80 | Prat Land Time | 9.00 |
Land Time | 4.00 | Roll Speed | 10.00 |
Tech Roll Speed | 9.00 |
Notable Players
Name | Color | Activity | Notes | Contact |
---|---|---|---|---|
Xaro | https://twitter.com/XaroYoshi | |||
Starbos | https://twitter.com/starbos_roa | |||
Tapscott | https://twitter.com/TheTapscott | |||
DolphinBrick | https://twitter.com/DolphinBrick | |||
Mr. Olsen | https://twitter.com/hanlon_38 | |||
Heyodogo | https://twitter.com/Heyodogo | |||
Bucket | https://twitter.com/Booketsss |
Moveset
Jabs
orca_jab1
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 4-5 | 18 | 361 | 4 + 0 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
3 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
4 + 0 | 2 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
1 | Y |
- Standard regular jab, can be used for combos.
- Can be cancelled into a tilt.
orca_jab2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 5-6 | 14 | 361 | 4 + 0 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
4 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0 | 6 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
1 | Y |
- A simple followup on the first jab.
- Can be cancelled into a tilt.
orca_jab3
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 6 - 8 | 18 | 361 | 9 + 0.25 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
5 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
6 + 0.50 | 6 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
0 | Y |
- The final hit of Orcane's jab combo.
- Sends a decent distance and can be followed up on.
- Not the most useful, you should probably cancel into a tilt from jab 2 rather than using jab 3.
Dash Attack
orca_dattack
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 8 - 18 | 9 [14] | 361 | 8 + 0.30 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
7 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0 | 6 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
5 | 0 | Y |
- A decent, ignorant approach option that can be a strong combo starter or edge guard situation initiator when landed.
Tilts
Forward Tilt
orca_ftilt
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
10 | 8 - 10 | 8 [12] | 361 | 7 + 0.70 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
7 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.60 | 6 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
0 | 0 | Y |
- A decent chomp with a big hitbox.
- Works best when mixing between dtilt and ftilt to condition the opponent's DI.
- Is good at ledge for putting people in a position that often forces them to burn a resource to get back and continue with a stronger edgeguard.
Up Tilt
orca_utilt
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 {4} | 5 - 6 | 10 [15] | 90 {100} | 6 + 0.45 {5 + 0.35} |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
4 | 0 {4} | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.35 {6 + 0.35} | 0 {4} | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
0 | 0 | Y |
- Standard combo starter up tilt.
- Can combo into itself easily.
Down Tilt
orca_dtilt
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
9 | 5 - 7 | 7 [11] | 75 | 7 + 0.30 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
4 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.25 | 6 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
0 | 0 | Y |
- Great combo starter and neutral tool, one of Orcane's best buttons
- Slightly disjointed.
- Due to how fast it comes out, it can pick up combos from moves that might've sent too far for Orcane to convert off of otherwise.
- Also due to how fast it is, it can combo into itself and into many other things that can net a kill.
- Can also be used for reaction tech chases.
Strong Attacks
Forward Strong
orca_fstrong
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
9 | 14 - 17 | 17 [26] | 361 | 7 - 5 + 0.35 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
13 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 1 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
10 | 0 | Y |
Empowered
orca_fstrongc
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
14 | 14 - 17 | 21 [32] | 361 | 7 - 5 + 0.35 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
13 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
10 + 1 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
10 | 0 | Y |
- Standard enough smash attack, can be empowered to make it stronger and go further than usual.
- Due to Orcane's hydroplane mechanic, Orcane can slide as he charges the attack to catch people off guard or to net a kill.
Up Strong
orca_ustrong
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
10 | 20 - 27 | 18 [27] | 90 | 10 - 8 + 1.30 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
19 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
10 + 1 | 2 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
10 | 0 | Y |
Empowered
orca_ustrongc
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
14 | 20 - 27 | 23 [35] | 90 | 10 - 8 + 1.30 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
19 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
10 + 1 | 2 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
10 | 0 | Y |
- Highest knockback strong in the game.
- The empowered version reaches slightly through the top platform of treetop lodge.
- Extremely slow and requires a read to kill with.
- Due to Orcane's hydroplane mechanic, Orcane can slide as he charges the attack to catch people off guard or to net a kill.
Down Strong
orca_dstrong
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
9 | 7 - 10 | 23 [35] | 70 | 7 - 6 + 1.20 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 + 0.80 | 2 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
10 | 0 | Y |
orca_dstrongc
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
11 | 7 - 10 | 23 [35] | 70 | 7 - 6 + 1.20 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 1 | 2 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
10 | 0 | Y |
- Can be combo'd into from of lot of Orcane's moves.
- Has extremely low startup.
- Excellent in reversal situations and whiff punishing at higher percents.
- Due to Orcane's hydroplane mechanic, Orcane can slide as he charges the attack to catch people off guard or to net a kill.
Aerials
Neutral Air
orca_nair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 6 - 14 | 7 [11] | 361 | 7 - 4 + 0.40 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
5 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 + 0.25 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
5 | 0 | Y |
Landing Lag: 4 [6]
- A combo filler nair.
- If you hold down the attack button during the attack near the ground, Orcane will bounce and reactivate the hitbox, leading to it hitting twice and being able to used to combo once again. Check here to learn more about Nair Bouncing.
- Nair bounce reduces orcane's vertical speed by ~80% every bounce
Forward Air
orca_fair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
8 | 17 - 32 | 10* [15*] | 135 | 6 - 3 [0.50 - 1.10]* |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
16 | 0 | 0.85x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
9 + 0.25 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
8 | 0 | Y |
Landing Lag: 10 [15]
- Spawns bubbles and sends Orcane backwards.
- Can be used to mixup recovery timings when near ledge.
- Good players will be able to parry the bubbles which will put Orcane into parry stun, so use with caution.
- Orcane actually gains a hitbox on his back that has it's knockback be relative to his velocity. This is called the "bubble butt". Orcane can get cheeky kills utilizing this feature.
- Hitbox only appears if the player's horizontal speed is >= 4.00, and disappears if it goes lower (orcane's walk has an horizontal speed of 3.00 for reference)
- Back air's endlag can be canceled early with a walljump
orca_fair_bubble
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 10 - 33 | |||
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
9 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
N |
Back Air
orca_bair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 [8] | 9 - 11 [13 - 14] | 9 [14] | 361 [45] | 6 + 0.25 [8 + 0.95] |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
8 | 5 [5] | 1x [1x] |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0.25 [10 + 0.80] | 2 [3] | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
5 | 0 | Y |
Landing Lag: 4 [6]
- Very useful as a neutral option for outspacing or plat drops.
- The second hit hits hard and the first hit pops people up to combo, allowing Orcane to chain consecutive first hit bairs together for stage carry and to top the string off with a second hit bair.
Up Air
orca_uair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
11 | 14 - 16 | 8 [12] | 90 | 9 + 1 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
13 | 0 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
9 + 1 | 8 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
18 | 0 | Y |
Landing Lag: 8 [12]
- Has a belly hitbox that spikes opponents as Orcane thrusts himself downwards. This can lead to off stage kills or gimps. On stage it can act as a move to combo into a kill move with if the opponent doesn't tech and if they do, it still gives Orcane the ability to follow up on their tech with a kill option or combo starter.
- The actual geyser hitbox on the move kills and combos pretty well.
- While the move is good, the start up is considerable and you shouldn't mash it mindlessly.
Spike
orca_uair_body
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 16 - 26 | 270 | 5 - 3 + 0.60 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
6 + 0.20 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
0 | 0 | Y |
Down Air
orca_dair
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
3 | 9 - 10 / 13 - 14 / 17 - 18 / 21 - 22 | 10 [15] | 290 | 3 + 0.25 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
8 | 4 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0.20 | 2 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
0 | 0 | Y |
Landing Lag: 4 [6]
- You can setup tech chases with it or combo off of it if the opponent doesn't tech on stage.
- Dair is a good punish opener off plat falls.
Specials
Neutral Special
orca_nspecial
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 10 - (Until Contact) | 16 | 361 | 4 + 0.35 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
9 | 0 | 0.5x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
6 + 0.10 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
0 | 0 | Y |
- Commonly referred to as "Droplet".
- Orcane shoots out a drop of water that creates a puddle.
- Can be used to gimp and combo.
- Very useful tool in neutral.
Forward Special
orca_fspecial
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
8 | 42 - 44 | 12 (5 Grounded) | 361 | 8 + 0.40 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
41 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0.10 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
0 | 0 | Y |
- Orcane teleports forward or stays in place depending on how you angle your stick.
- Can be empowered by puddle.
- Can be made to teleport lower than usual if you mash down on the stick.
- Doesn't put Orcane into special fall if it hits someone.
Up Special
orca_uspecial
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
12 / 10 | 17 - 23 / 25 - 31 | 31 | 90 / 80 | 11 + 1.20 / 10 + 1.10 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
16 | 0 / 0 | 1x / 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
10 + 1 / 7 + 0.60 | 2 / 3 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
18 | 0 | Y |
- Orcane teleports to wherever his puddle is.
- If there isn't a puddle to teleport to, Orcane can press jump right as he does up b in order to do a "Orca Hop" that gives him considerable height.
- The animation where Orcane reappears on stage is a strong kill move.
- In the air, if the player holds dodge, or does not have a puddle set, Orcane will perform a small hop. This hop can be improved by using up special while Orcane has any form of upward velocity e;g after a wall jump or double jump. The hop will put Orcane into special fall if the player does not commit to the teleport.
In Air
orca_uspecial_air
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
12 / 10 | 27 - 33 / 35 - 41 | 31 | 90 / 80 | 11 + 1.20 / 10 + 1.10 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
26 | 0 / 0 | 1x / 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
10 + 1 / 7 + 0.60 | 2 / 3 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
18 | 0 | Y |
Down Special
orca_dspecial
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 13 | 13 | 361 | 4 + 0.20 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
12 | 0 | 0.5x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
6 + 0.10 | 1 | |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
0 | Y |
- Orcane stops in the air or on the ground to either set drop down a droplet or detonate one to create a ton of bubbles.
- If the droplet lands on ground it'll create a puddle for Orcane to utilize.
- Can be used to mixup landings and or stop juggles from people directly under you.
- Useful for B reversing.
- Bubbles start despawning after exactly 60 frames
- Direction of bubbles can be manipulated by tilting control stick left or right
- Tilting the control stick in a dash-dance motion will spread bubbles in both directions
orca_dspecial_puddle
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
14 | ||||
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
11 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |
orca_dspecial_bubble
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 8 - 23 | 18 | ||
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
7 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
Hit Lockout | Force Flinch Value | Kills Projectiles? |
N |
Alternate Palettes
Default Colors
Unlockable Skins
- Custom Color 2: Beat story mode.
- Abyss: Reach Abyss level 10 with Orcane.
- Ranked: Reach Gold rank with Orcane.
Seasonal Colors
Current seasonal skins rotate every 3 months in the following order (hemisphere dependent):
- Valentines (Feb-Apr)/(Aug-Oct)
- Summer (May-Jul)/(Nov-Jan)
- Halloween (Aug-Oct)/(Feb-Apr)
- Christmas (Nov-Jan)/(May-Jul)
Premium Skins
How to Get
- Champion: Obtainable via the developers.
- EA: Purchase a Steam key for RoA via Humble Bundle.
- Pool Party: Obtainable via the RCS compendium during RCS seasons.
- Summit: Obtainable via the Steam Store.
- Golden: Purchase an Orcane plush from Symbiote Studios.
- Steampunk: Obtainable via the developers.
- Grassroots: Obtainable via the Grassroots League compendium.