Rivals of Aether/Orcane

From Mizuumi Wiki
Jump to navigation Jump to search





Story

When he first arrived in Water Town, the merchant capital of Aether, Orcane was considered a dangerous nuisance and a criminal. Orcane is a playful trickster, notorious for escaping even the most precarious of situations. However, while the Water Merchants denounce Orcane in public, they do not hesitate to call upon him when they need a situation dealt with quietly. Orcane is sly and can infiltrate even the most secure strongholds. He can transform into water and confuse enemies with a spray of bubbles, making him the perfect candidate for stealth assignments.

Gameplay

Overview Orcane's a slippery trickster who sets up puddles in order to mixup his approach, recovery and net kills that otherwise wouldn't be possible. If you wanna get down, dirty and slippery, Orcane is your dog-dolphin-thing.

Strengths Weaknesses
  • Strong kill moves; Orcane has powerful kill moves via his empowered strong attacks, back air and up air.
  • Aerial mixups; Due to up b, down b, side b, air dodge and fair, Orcane can mixup his landings quite and recovery quite a bit due to either delaying his fall or teleporting onto stage.
  • Learning curve on recovery; Orcane's recovery is very limited and can lead into easy and early deaths if not planned or mixed up properly.

Unique Mechanics

Puddle

When Orcane has down a puddle, he can teleport to it, use it to spawn bubbles or do a strong while standing over it to power up the attack.

Hydroplane

Orcane actually gains speed when he turns around. This makes him better than most when it comes to utilizing tech like RAR. This also allows him to slide extremely far when charging strong attacks that can go over a puddle while he slides, letting him empower the move.

Orcane Stats

Character Stats
KB Adjustment 1.00 Gravity Accel 0.50
Hitstun Gravity Accel 0.50 Air Friction 0.07
Air Accel 0.25 Max Fall Speed 9.00
Ground Friction 0.40 Dash Speed 6.60
Initial Dash Speed 7.00 Initial Dash Time 12.00
Dash Stop Time 4.00 Dash Turn Time 12.00
Dash Turn Accel 1.50 Walk Speed 3.00
Walk Accel 0.25 Walk Turn Time 6.00
Waveland Time 12.00 Waveland Friction 0.04
Fast Fall Speed 12.00 Max Air Speed 4.00
Max Double Jumps 1 Jump Start Time 5.00
Jump Speed 9.50 Double Jump Speed 11.50
Short Hop Speed 6.00 Max Jump Horiz. Speed 7.00
Walljump Vert. Speed 7.00 Walljump Horiz. Speed 7.00
Air Dodge Startup Time 2.00 Air Dodge Active Time 12.00
Air Dodge Recovery Time 12.00 Air Dodge Speed 7.50
Prat Fall Accel 0.80 Prat Land Time 9.00
Land Time 4.00 Roll Speed 10.00
Tech Roll Speed 9.00



Notable Players

Name Color Activity Notes Contact
Xaro
Roa orca col 04.png
https://twitter.com/XaroYoshi
Starbos
Roa orca col 16.png
https://twitter.com/starbos_roa
Tapscott
Roa orca col 02.png
https://twitter.com/TheTapscott
DolphinBrick
Roa orca col 02.png
https://twitter.com/DolphinBrick
Mr. Olsen
Roa orca col 00.png
https://twitter.com/hanlon_38
Heyodogo
Roa orca col 02.png
https://twitter.com/Heyodogo
Bucket
Roa orca col 02.png
https://twitter.com/Booketsss

Moveset

Jabs

Jab Combo
Attack > Attack > Attack
Roa orca jab1.png
Jab 1
Roa orca jab2.png
Jab 2
Roa orca jab3.png
Jab 3
Roa orca hb jab1.png
Jab 1
Roa orca hb jab2.png
Jab 2
Roa orca hb jab3.png
Jab 3
Hitboxes Off
Hitboxes On

orca_jab1

Damage Active Endlag Angle KB (Base+Scaling)
4 4-5 18 361 4 + 0
Startup Landing Lag FAF Angle Flipper Hitstun
3 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
4 + 0 2
Hit Lockout Force Flinch Value Kills Projectiles?
1 Y


  • Standard regular jab, can be used for combos.
  • Can be cancelled into a tilt.


orca_jab2

Damage Active Endlag Angle KB (Base+Scaling)
4 5-6 14 361 4 + 0
Startup Landing Lag FAF Angle Flipper Hitstun
4 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0 6
Hit Lockout Force Flinch Value Kills Projectiles?
1 Y


  • A simple followup on the first jab.
  • Can be cancelled into a tilt.


orca_jab3

Damage Active Endlag Angle KB (Base+Scaling)
6 6 - 8 18 361 9 + 0.25
Startup Landing Lag FAF Angle Flipper Hitstun
5 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
6 + 0.50 6
Hit Lockout Force Flinch Value Kills Projectiles?
0 Y


  • The final hit of Orcane's jab combo.
  • Sends a decent distance and can be followed up on.
  • Not the most useful, you should probably cancel into a tilt from jab 2 rather than using jab 3.

Dash Attack

(while running) Attack
Roa orca dattack.png
Dan hated PM DK which is why Orcane's roll doesn't go off ledge.
Roa orca hb dattack.png
Dan hated PM DK which is why Orcane's roll doesn't go off ledge.
Hitboxes Off
Hitboxes On

orca_dattack

Damage Active Endlag Angle KB (Base+Scaling)
6 8 - 18 9 [14] 361 8 + 0.30
Startup Landing Lag FAF Angle Flipper Hitstun
7 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0 6
Hit Lockout Force Flinch Value Kills Projectiles?
5 0 Y


  • A decent, ignorant approach option that can be a strong combo starter or edge guard situation initiator when landed.

Tilts

Forward Tilt

Roa orca ftilt.png
Roa orca hb ftilt.png
Hitboxes Off
Hitboxes On

orca_ftilt

Damage Active Endlag Angle KB (Base+Scaling)
10 8 - 10 8 [12] 361 7 + 0.70
Startup Landing Lag FAF Angle Flipper Hitstun
7 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.60 6
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


  • A decent chomp with a big hitbox.
  • Works best when mixing between dtilt and ftilt to condition the opponent's DI.
  • Is good at ledge for putting people in a position that often forces them to burn a resource to get back and continue with a stronger edgeguard.

Up Tilt

Roa orca utilt.png
Roa orca hb utilt.png
Hitboxes Off
Hitboxes On

orca_utilt

Damage Active Endlag Angle KB (Base+Scaling)
6 {4} 5 - 6 10 [15] 90 {100} 6 + 0.45 {5 + 0.35}
Startup Landing Lag FAF Angle Flipper Hitstun
4 0 {4} 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.35 {6 + 0.35} 0 {4}
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


  • Standard combo starter up tilt.
  • Can combo into itself easily.

Down Tilt

Roa orca dtilt.png
"Dude my combo game is ridiculous!"
Roa orca hb dtilt.png
"Dude my combo game is ridiculous!"
Hitboxes Off
Hitboxes On

orca_dtilt

Damage Active Endlag Angle KB (Base+Scaling)
9 5 - 7 7 [11] 75 7 + 0.30
Startup Landing Lag FAF Angle Flipper Hitstun
4 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.25 6
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


  • Great combo starter and neutral tool, one of Orcane's best buttons
  • Slightly disjointed.
  • Due to how fast it comes out, it can pick up combos from moves that might've sent too far for Orcane to convert off of otherwise.
  • Also due to how fast it is, it can combo into itself and into many other things that can net a kill.
  • Can also be used for reaction tech chases.

Strong Attacks

Forward Strong

(Forward/Back +) Strong
Roa orca fstrong.png
Roa orca fstrongc.png
Empowered variation.
Roa orca hb fstrong.png
Roa orca hb fstrongc.png
Empowered variation.
Hitboxes Off
Hitboxes On

orca_fstrong

Damage Active Endlag Angle KB (Base+Scaling)
9 14 - 17 17 [26] 361 7 - 5 + 0.35
Startup Landing Lag FAF Angle Flipper Hitstun
13 0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 1 1
Hit Lockout Force Flinch Value Kills Projectiles?
10 0 Y


Empowered

orca_fstrongc

Damage Active Endlag Angle KB (Base+Scaling)
14 14 - 17 21 [32] 361 7 - 5 + 0.35
Startup Landing Lag FAF Angle Flipper Hitstun
13 0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
10 + 1 1
Hit Lockout Force Flinch Value Kills Projectiles?
10 0 Y


  • Standard enough smash attack, can be empowered to make it stronger and go further than usual.
  • Due to Orcane's hydroplane mechanic, Orcane can slide as he charges the attack to catch people off guard or to net a kill.

Up Strong

Up + Strong
Roa orca ustrong.png
Lingers longer than you would think.
Roa orca ustrongc.png
Empowered variation.
Roa orca hb ustrong.png
Lingers longer than you would think.
Roa orca hb ustrongc.png
Empowered variation.
Hitboxes Off
Hitboxes On

orca_ustrong

Damage Active Endlag Angle KB (Base+Scaling)
10 20 - 27 18 [27] 90 10 - 8 + 1.30
Startup Landing Lag FAF Angle Flipper Hitstun
19 0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
10 + 1 2
Hit Lockout Force Flinch Value Kills Projectiles?
10 0 Y


Empowered

orca_ustrongc

Damage Active Endlag Angle KB (Base+Scaling)
14 20 - 27 23 [35] 90 10 - 8 + 1.30
Startup Landing Lag FAF Angle Flipper Hitstun
19 0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
10 + 1 2
Hit Lockout Force Flinch Value Kills Projectiles?
10 0 Y


  • Highest knockback strong in the game.
  • The empowered version reaches slightly through the top platform of treetop lodge.
  • Extremely slow and requires a read to kill with.
  • Due to Orcane's hydroplane mechanic, Orcane can slide as he charges the attack to catch people off guard or to net a kill.

Down Strong

Down + Strong
Roa orca dstrong.png
Roa orca hb dstrong.png
Hitboxes Off
Hitboxes On

orca_dstrong

Damage Active Endlag Angle KB (Base+Scaling)
9 7 - 10 23 [35] 70 7 - 6 + 1.20
Startup Landing Lag FAF Angle Flipper Hitstun
6 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
7 + 0.80 2
Hit Lockout Force Flinch Value Kills Projectiles?
10 0 Y
Down + Strong
Roa orca dstrongc.png
Roa orca hb dstrongc.png
Hitboxes Off
Hitboxes On

orca_dstrongc

Damage Active Endlag Angle KB (Base+Scaling)
11 7 - 10 23 [35] 70 7 - 6 + 1.20
Startup Landing Lag FAF Angle Flipper Hitstun
6 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 1 2
Hit Lockout Force Flinch Value Kills Projectiles?
10 0 Y


  • Can be combo'd into from of lot of Orcane's moves.
  • Has extremely low startup.
  • Excellent in reversal situations and whiff punishing at higher percents.
  • Due to Orcane's hydroplane mechanic, Orcane can slide as he charges the attack to catch people off guard or to net a kill.

Aerials

Neutral Air

(while airborne) Attack
Roa orca nair.png
Roa orca hb nair.png
Hitboxes Off
Hitboxes On

orca_nair

Damage Active Endlag Angle KB (Base+Scaling)
6 6 - 14 7 [11] 361 7 - 4 + 0.40
Startup Landing Lag FAF Angle Flipper Hitstun
5 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
7 + 0.25 1
Hit Lockout Force Flinch Value Kills Projectiles?
5 0 Y


Landing Lag: 4 [6]

  • A combo filler nair.
  • If you hold down the attack button during the attack near the ground, Orcane will bounce and reactivate the hitbox, leading to it hitting twice and being able to used to combo once again. Check here to learn more about Nair Bouncing.
    • Nair bounce reduces orcane's vertical speed by ~80% every bounce

Forward Air

(while airborne) Forward + Attack
Roa orca fair.png
Roa orca hb fair.png
Hitboxes Off
Hitboxes On

orca_fair

Damage Active Endlag Angle KB (Base+Scaling)
8 17 - 32 10* [15*] 135 6 - 3 [0.50 - 1.10]*
Startup Landing Lag FAF Angle Flipper Hitstun
16 0 0.85x

Hitpause (Base + Scaling) Parry Stun Type Priority
9 + 0.25 1
Hit Lockout Force Flinch Value Kills Projectiles?
8 0 Y


Landing Lag: 10 [15]

  • Spawns bubbles and sends Orcane backwards.
  • Can be used to mixup recovery timings when near ledge.
  • Good players will be able to parry the bubbles which will put Orcane into parry stun, so use with caution.
  • Orcane actually gains a hitbox on his back that has it's knockback be relative to his velocity. This is called the "bubble butt". Orcane can get cheeky kills utilizing this feature.
    • Hitbox only appears if the player's horizontal speed is >= 4.00, and disappears if it goes lower (orcane's walk has an horizontal speed of 3.00 for reference)
  • Back air's endlag can be canceled early with a walljump


orca_fair_bubble

Damage Active Endlag Angle KB (Base+Scaling)
2 10 - 33
Startup Landing Lag FAF Angle Flipper Hitstun
9

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?
N

Back Air

(while airborne) Back + Attack
Roa orca bair1.png
Roa orca bair2.png
Roa orca hb bair1.png
Roa orca hb bair2.png
Hitboxes Off
Hitboxes On

orca_bair

Damage Active Endlag Angle KB (Base+Scaling)
6 [8] 9 - 11 [13 - 14] 9 [14] 361 [45] 6 + 0.25 [8 + 0.95]
Startup Landing Lag FAF Angle Flipper Hitstun
8 5 [5] 1x [1x]

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0.25 [10 + 0.80] 2 [3]
Hit Lockout Force Flinch Value Kills Projectiles?
5 0 Y


Landing Lag: 4 [6]

  • Very useful as a neutral option for outspacing or plat drops.
  • The second hit hits hard and the first hit pops people up to combo, allowing Orcane to chain consecutive first hit bairs together for stage carry and to top the string off with a second hit bair.

Up Air

(while airborne) Up + Attack
Roa orca uair1.png
Roa orca uair2.png
Roa orca hb uair1.png
Roa orca hb uair2.png
Hitboxes Off
Hitboxes On

orca_uair

Damage Active Endlag Angle KB (Base+Scaling)
11 14 - 16 8 [12] 90 9 + 1
Startup Landing Lag FAF Angle Flipper Hitstun
13 0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
9 + 1 8
Hit Lockout Force Flinch Value Kills Projectiles?
18 0 Y


Landing Lag: 8 [12]

  • Has a belly hitbox that spikes opponents as Orcane thrusts himself downwards. This can lead to off stage kills or gimps. On stage it can act as a move to combo into a kill move with if the opponent doesn't tech and if they do, it still gives Orcane the ability to follow up on their tech with a kill option or combo starter.
  • The actual geyser hitbox on the move kills and combos pretty well.
  • While the move is good, the start up is considerable and you shouldn't mash it mindlessly.


Spike


orca_uair_body

Damage Active Endlag Angle KB (Base+Scaling)
6 16 - 26 270 5 - 3 + 0.60
Startup Landing Lag FAF Angle Flipper Hitstun
6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
6 + 0.20 1
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y

Down Air

(while airborne) Down + Attack
Roa orca dair1.png
Roa orca dair2.png
Roa orca dair3.png
Roa orca dair4.png
Roa orca hb dair1.png
Roa orca hb dair2.png
Roa orca hb dair3.png
Roa orca hb dair4.png
Hitboxes Off
Hitboxes On

orca_dair

Damage Active Endlag Angle KB (Base+Scaling)
3 9 - 10 / 13 - 14 / 17 - 18 / 21 - 22 10 [15] 290 3 + 0.25
Startup Landing Lag FAF Angle Flipper Hitstun
8 4 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0.20 2
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


Landing Lag: 4 [6]

  • You can setup tech chases with it or combo off of it if the opponent doesn't tech on stage.
  • Dair is a good punish opener off plat falls.

Specials

Neutral Special

Water Gun
Special (Air OK)
Roa orca nspecial.png
Roa orca hb nspecial.png
Hitboxes Off
Hitboxes On

orca_nspecial

Damage Active Endlag Angle KB (Base+Scaling)
6 10 - (Until Contact) 16 361 4 + 0.35
Startup Landing Lag FAF Angle Flipper Hitstun
9 0 0.5x

Hitpause (Base + Scaling) Parry Stun Type Priority
6 + 0.10 1
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


  • Commonly referred to as "Droplet".
  • Orcane shoots out a drop of water that creates a puddle.
  • Can be used to gimp and combo.
  • Very useful tool in neutral.

Forward Special

Pulse Dash
Forward/Back + Special (Air OK)
Roa orca fspecial.png
Extends combos and quickly closes distance
Roa orca hb fspecial.png
Hitboxes Off
Hitboxes On

orca_fspecial

Damage Active Endlag Angle KB (Base+Scaling)
8 42 - 44 12 (5 Grounded) 361 8 + 0.40
Startup Landing Lag FAF Angle Flipper Hitstun
41 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0.10 1
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


  • Orcane teleports forward or stays in place depending on how you angle your stick.
  • Can be empowered by puddle.
  • Can be made to teleport lower than usual if you mash down on the stick.
  • Doesn't put Orcane into special fall if it hits someone.

Up Special

Waterport
Up + Special (Air OK)
Roa orca uspecial.png
Roa orca hb uspecial.png
Hitboxes Off
Hitboxes On

orca_uspecial

Damage Active Endlag Angle KB (Base+Scaling)
12 / 10 17 - 23 / 25 - 31 31 90 / 80 11 + 1.20 / 10 + 1.10
Startup Landing Lag FAF Angle Flipper Hitstun
16 0 / 0 1x / 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
10 + 1 / 7 + 0.60 2 / 3
Hit Lockout Force Flinch Value Kills Projectiles?
18 0 Y


  • Orcane teleports to wherever his puddle is.
  • If there isn't a puddle to teleport to, Orcane can press jump right as he does up b in order to do a "Orca Hop" that gives him considerable height.
  • The animation where Orcane reappears on stage is a strong kill move.
  • In the air, if the player holds dodge, or does not have a puddle set, Orcane will perform a small hop. This hop can be improved by using up special while Orcane has any form of upward velocity e;g after a wall jump or double jump. The hop will put Orcane into special fall if the player does not commit to the teleport.


In Air


orca_uspecial_air

Damage Active Endlag Angle KB (Base+Scaling)
12 / 10 27 - 33 / 35 - 41 31 90 / 80 11 + 1.20 / 10 + 1.10
Startup Landing Lag FAF Angle Flipper Hitstun
26 0 / 0 1x / 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
10 + 1 / 7 + 0.60 2 / 3
Hit Lockout Force Flinch Value Kills Projectiles?
18 0 Y

Down Special

Bubble Pillar
Down + Special (Air OK)
Roa orca dspecial.png
Roa orca dspecialc.png
A new meaning to shitting on your opponent.
Roa orca hb dspecial.png
Roa orca dspecialc.png
A new meaning to shitting on your opponent.
Hitboxes Off
Hitboxes On

orca_dspecial

Damage Active Endlag Angle KB (Base+Scaling)
6 13 13 361 4 + 0.20
Startup Landing Lag FAF Angle Flipper Hitstun
12 0 0.5x

Hitpause (Base + Scaling) Parry Stun Type Priority
6 + 0.10 1
Hit Lockout Force Flinch Value Kills Projectiles?
0 Y


  • Orcane stops in the air or on the ground to either set drop down a droplet or detonate one to create a ton of bubbles.
  • If the droplet lands on ground it'll create a puddle for Orcane to utilize.
  • Can be used to mixup landings and or stop juggles from people directly under you.
  • Useful for B reversing.
  • Bubbles start despawning after exactly 60 frames
  • Direction of bubbles can be manipulated by tilting control stick left or right
  • Tilting the control stick in a dash-dance motion will spread bubbles in both directions


orca_dspecial_puddle

Damage Active Endlag Angle KB (Base+Scaling)
14
Startup Landing Lag FAF Angle Flipper Hitstun
11

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?
Y



orca_dspecial_bubble

Damage Active Endlag Angle KB (Base+Scaling)
2 8 - 23 18
Startup Landing Lag FAF Angle Flipper Hitstun
7

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?
N

Alternate Palettes

Default Colors

Unlockable Skins

  • Custom Color 2: Beat story mode.
  • Abyss: Reach Abyss level 10 with Orcane.
  • Ranked: Reach Gold rank with Orcane.
Default
Alt Cyan
Alt Red
Alt Green
Alt Grey
Alt Purple
Custom Color 1
Custom Color 2
Abyss
Ranked

Seasonal Colors

Current seasonal skins rotate every 3 months in the following order (hemisphere dependent):

  • Valentines (Feb-Apr)/(Aug-Oct)
  • Summer (May-Jul)/(Nov-Jan)
  • Halloween (Aug-Oct)/(Feb-Apr)
  • Christmas (Nov-Jan)/(May-Jul)
Genesis Old (removed)
CEO Dreamland 2017 (removed)
Frostbite 2018 (removed)
Valentines
Summer
Halloween
Christmas

Premium Skins

How to Get

  • Champion: Obtainable via the developers.
  • EA: Purchase a Steam key for RoA via Humble Bundle.
  • Pool Party: Obtainable via the RCS compendium during RCS seasons.
  • Summit: Obtainable via the Steam Store.
  • Golden: Purchase an Orcane plush from Symbiote Studios.
  • Steampunk: Obtainable via the developers.
  • Grassroots: Obtainable via the Grassroots League compendium.
Champion
Early Access Promo
Pool Party
Summit
Golden Promo
Steampunk
Grassroots

Navigation

General
FAQ
Controls
Glossary
HUD
Practice Mode
Strategy
System
Community
Links
Rivals
Mollo
Clairen
Forsburn
Zetterburn
Wrastor
Absa
Elliana
Pomme
Olympia
Sylvanos
Maypul
Kragg
Orcane
Etalus
Ranno
Hodan
Ori and Sein
Shovel Knight
Stages
Fire Capital
Air Armada
The Rock Wall
Merchant Port
Treetop Lodge
Blazing Hideout
Tempest Peak
Frozen Fortress
Tower of Heaven
Aethereal Gates
The Endless Abyss
The Spirit Tree
The Forest Floor
Julesvale
Troupple Pond
Mechanics