Rivals of Aether/Shovel Knight

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Story

Shovel Knight has learned a lot during his titular adventures and he brings those skills with him to Rivals of Aether. Shovel Knight swings, digs and shovel drops his way through the Rivals roster. He does it all while collecting treasure which he can use to purchase upgrades to give him the upper hand on the battlefield.

Gameplay

Playstyle
Shovel Knight is an X who does Y with Z
Pros Cons
  • Pro:
  • Con:

Treasure

Whenever Shovel Knight hits an opponent with any attack or performs certain other actions, coins and gems spill out onto the ground. Shovel Knight can collect this treasure to spend on new abilities.



Notable Players

Name Color Activity Notes Contact
Soulrifle211
Roa gus col 00.png
Geezdood
Roa gus col 00.png
Seggo
Roa gus col 00.png
LBO
Roa gus col 00.png
Mentos
Roa gus col 00.png

Moveset

Jab

Attack
Roa gus jab.png
Jab
Roa gus jab h.png
Jab
Hitboxes Off
Hitboxes On

Jab

Damage Active Endlag Angle KB (Base+Scaling)
6 2 12[18] 60 6+0.50
Startup Landing Lag FAF Angle Flipper Hitstun
4 N/A 25 6 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
7+0.70 Jab 6
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


  • As a jab, will not result in parrystun if not canceled out of, and endlag can be canceled into tilts.

Dash Attack

(while running) Attack
Roa gus dattack.png
Roa gus dattack h.png
Hitboxes Off
Hitboxes On

Dash Attack

Damage Active Endlag Angle KB (Base+Scaling)
8{6} 6{4} 15[23] 60 7+0.40{6-3+0.25}
Startup Landing Lag FAF Angle Flipper Hitstun
7 N/A 41 0 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
6+0.40 Standard 2
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


Note

Tilts

Forward Tilt

Roa gus ftilt1.png
Roa gus ftilt2.png
Roa gus ftilt1 h.png
Roa gus ftilt2 h.png
Hitboxes Off
Hitboxes On

Ftilt1

Damage Active Endlag Angle KB (Base+Scaling)
5 3 8[12] 361 6+0.10
Startup Landing Lag FAF Angle Flipper Hitstun
8(4) N/A 24 0 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
6 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


  • can cancel endlag into ftilt2 on hit or on whiff if not canceled into from ftilt2


Ftilt2

Damage Active Endlag Angle KB (Base+Scaling)
5 3 8[12] 361 6+0.10
Startup Landing Lag FAF Angle Flipper Hitstun
4 N/A 20 0 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
6 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
3 0 Y


  • can cancel endlag into ftilt1 on hit

Up Tilt

Roa gus utilt1.png
Roa gus utilt1 h.png
Hitboxes Off
Hitboxes On

Utilt

Damage Active Endlag Angle KB (Base+Scaling)
8 20 10[15] 90 8+0.40
Startup Landing Lag FAF Angle Flipper Hitstun
8 N/A 44 0 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
6+0.30 Standard 3
Hit Lockout Force Flinch Value Kills Projectiles?
3 0 Y



Down Tilt

Roa gus dtilt1.png
Roa gus dtilt2.png
Roa gus dtilt1 h.png
Roa gus dtilt2 h.png
Hitboxes Off
Hitboxes On

Dtilt

Damage Active Endlag Angle KB (Base+Scaling)
4,8 2(4)3 12[18] 270,90 8+0.50,8+1.00
Startup Landing Lag FAF Angle Flipper Hitstun
6 N/A 34 0 x1,x1.2

Hitpause (Base + Scaling) Parry Stun Type Priority
6+0.20,7+0.40 Standard 6,6
Hit Lockout Force Flinch Value Kills Projectiles?
0 1,0 Y



Strong Attacks

Forward Strong

(Forward/Back +) Strong
Roa gus fstrong.png
Plus on whiff
Roa gus fstrong h.png
Hitboxes Off
Hitboxes On

FStrong

Damage Active Endlag Angle KB (Base+Scaling)
11 3 18[27] 361 8+1.00
Startup Landing Lag FAF Angle Flipper Hitstun
13 N/A 44 0 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
9+1.10 Standard 7
Hit Lockout Force Flinch Value Kills Projectiles?
10 0 Y



Up Strong

UStrong

Damage Active Endlag Angle KB (Base+Scaling)
11{6} 3{4} 18[27] 80{135} 8+1.10{6+0.70}
Startup Landing Lag FAF Angle Flipper Hitstun
12 N/A 44 0 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
8+0.70 Standard 7/5 {2}
Hit Lockout Force Flinch Value Kills Projectiles?
10 0 Y


Note



Rock

Damage Active Endlag Angle KB (Base+Scaling)
4 While airborne N/A 90 7+0.80
Startup Landing Lag FAF Angle Flipper Hitstun
72 when summoned from ustrong N/A 104 when summoned from ustrong 3 x0.80

Hitpause (Base + Scaling) Parry Stun Type Priority
8 None(Reflected) 2
Hit Lockout Force Flinch Value Kills Projectiles?
0 2 Y



Down Strong

Down + Strong
Roa gus dstrong1.png
Roa gus dstrong2.png
Roa gus dstrong3.png
Roa gus dstrong4.png
Roa gus dstrong1 h.png
falling
Roa gus dstrong2 h.png
landing
Roa gus dstrong3 h.png
First set of pillars
Roa gus dstrong4 h.png
Second set/Late hit
Hitboxes Off
Hitboxes On

Falling hits

Damage Active Endlag Angle KB (Base+Scaling)
1(xN) 19-until landing N/A 270 7
Startup Landing Lag FAF Angle Flipper Hitstun
18 N/A 48 from landing 0 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
6 Standard 2
Hit Lockout Force Flinch Value Kills Projectiles?
0 1 Y


  • falling hits are cancellable 51 with jump and up special
  • Falling hits force a no bounce missed tech


Pillars

Damage Active Endlag Angle KB (Base+Scaling)
2,10⟨7⟩{4} 3,3⟨3⟩{8} 20[30] 135,70 3,7+1.30⟨6+1.2⟩
{6+0.50}
Startup Landing Lag FAF Angle Flipper Hitstun
0 from landing N/A 48 from landing 6 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
6+1.00⟨6+1.00⟩
{6+0.50}
Standard 6
Hit Lockout Force Flinch Value Kills Projectiles?
10⟨10⟩{0} 0 Y


Note


Aerials

Neutral Air

(while airborne) Attack
Roa gus nair.png
Roa gus nair h.png
Hitboxes Off
Hitboxes On

Nair

Damage Active Endlag Angle KB (Base+Scaling)
6 2 16[24] 361 6+0.50
Startup Landing Lag FAF Angle Flipper Hitstun
4 4[6] 31 6 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
7+0.70 Standard 6
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


  • Will transition into jab if SK lands during startup, otherwise will land cancel as normal

Forward Air

(while airborne) Forward + Attack
Hitboxes Off
Hitboxes On

fair1

Damage Active Endlag Angle KB (Base+Scaling)
5 3 8[12] 361 6+0.10
Startup Landing Lag FAF Angle Flipper Hitstun
8(4) N/A 24 0 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
6 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


  • Startup is 4 when looped into from fair2
  • Can cancel endlag into fair2 on hit and on whiff if not canceled into from fair2
  • Both hits will transition into ftilt on landing, not allowing for land cancels
  • Hitfalling either hit will result in SK's position to lower slightly, but not actually beginning to fastfall


fair2

Damage Active Endlag Angle KB (Base+Scaling)
5 3 8[12] 361 6+0.10
Startup Landing Lag FAF Angle Flipper Hitstun
4 N/A 20(36) 0 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
6 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
3 0 Y


  • Can cancel endlag into fair1 on hit

Back Air

(while airborne) Back + Attack
Roa gus bair2.png
Roa gus bair1 h.png
Roa gus bair2 h.png
Consistent across all hits
Hitboxes Off
Hitboxes On

bair

Damage Active Endlag Angle KB (Base+Scaling)
3x2,4 2x2,3 10[15] 90,120 6,7+0.70
Startup Landing Lag FAF Angle Flipper Hitstun
12 4[6] 36 0 x0.65,x1

Hitpause (Base + Scaling) Parry Stun Type Priority
5,10+0.50 Standard 2,5
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y




Up Air

(while airborne) Up + Attack (hold ok)
Roa gus uair1.png
Roa gus uair1 h.png
Hitboxes Off
Hitboxes On

Uair

Damage Active Endlag Angle KB (Base+Scaling)
2(x1-4),3 3(x1-4),3 15[21] 70,90 4/7,6+0.70/0.55*
Startup Landing Lag FAF Angle Flipper Hitstun
9 4[6] 38-54 4,0 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
4,7+0.80 Standard 6/2/1,6/2
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


  • Can range from 2 hits when tapped to 5 hits when held fully
  • Maintains SK's vertical momentum during active frames
  • The body hitbox is ground only and has more knockback



Down Air

(while airborne) Down + Attack (hold ok)
Roa gus dair.png
Roa gus dair h.png
Hitboxes Off
Hitboxes On

Spade hit

Damage Active Endlag Angle KB (Base+Scaling)
9{7} 2{Until Release (min 9)} 10[15] 35{55} 6+0.50
Startup Landing Lag FAF Angle Flipper Hitstun
6 4[6] 33 3 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
10+0.80{5+0.50} Standard 10{8}
Hit Lockout Force Flinch Value Kills Projectiles?
20 0 Y



Handle

Damage Active Endlag Angle KB (Base+Scaling)
10{8} 2{Until Release(Min 9)} 10[15] 270 6+0.70{6+0.55}
Startup Landing Lag FAF Angle Flipper Hitstun
6 4[6] 33 0 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
10+1.20{10+1.00} Standard 2
Hit Lockout Force Flinch Value Kills Projectiles?
20 0 Y


Note

  • Will hit repeatedly with the hit lockout acting as the time between hits
  • Can be held, with endlag beginning immediately on release
  • Landing lag triples if SK lands during active frames or for the first 10 frames of endlag

Specials

Neutral Special

Coin Capture
Special (Air OK)
Hitboxes Off
Hitboxes On

Coin Capture

Damage Active Endlag Angle KB (Base+Scaling)
N/A 8 20 N/A N/A
Startup Landing Lag FAF Angle Flipper Hitstun
7 N/A 28 N/A N/A

Hitpause (Base + Scaling) Parry Stun Type Priority
N/A N/A N/A
Hit Lockout Force Flinch Value Kills Projectiles?
N/A N/A N


Doesn't have a hitbox that can hit anything, startup refers when SK claims ownership over the gems in its range and begins to pull them in.


Forward Special

Propeller Dagger
Forward/Back + Special (Air OK) (hold ok)
Roa gus fspecial.png
Extends combos and quickly closes distance
Roa gus fspecial h.png
Hitboxes Off
Hitboxes On

Propeller dagger

Damage Active Endlag Angle KB (Base+Scaling)
6-8 13-41 17/11/15 361 6+0.50-7+0.60
Startup Landing Lag FAF Angle Flipper Hitstun
18-97 N/A 49-156 0 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
8+0.80 Standard 5/1
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 N


  • Attack properties scales linearly with charge
  • 30f cooldown on whiff in the air
  • 40f cooldown on bounce


infinidagger

Damage Active Endlag Angle KB (Base+Scaling)
12 until bounce or cancel 18/11/15 361 8+1.10
Startup Landing Lag FAF Angle Flipper Hitstun
97 N/A minimum 118 0 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
8+0.80 Standard 5/1
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


  • Only performed when propeller dagger is fully charged, seeing a large jump in damage and knockback
  • Has 18f of endlag if canceled, 11 on hit/bounce, 15 for jump cancel

Up Special

Tow Anchor
Up + Special (Air OK)
Hitboxes Off
Hitboxes On

Reverse hit

Damage Active Endlag Angle KB (Base+Scaling)
7[10] 2 N/A 135 8+0.80[9+1.10]
Startup Landing Lag FAF Angle Flipper Hitstun
12 N/A 27 from landing 0 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
8+0.60[10+1.00] Standard 6[8]
Hit Lockout Force Flinch Value Kills Projectiles?
10 0 Y


Note


Rising hit

Damage Active Endlag Angle KB (Base+Scaling)
5 2(2)14 N/A 65 10+0.30,10-7+0.30
Startup Landing Lag FAF Angle Flipper Hitstun
14 N/A 27 from landing 0, x1

Hitpause (Base + Scaling) Parry Stun Type Priority
8+0.40 Standard 3,4
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


  • The swing and rising hit are mutually exclusive, only one can hit per use


Falling hits

Damage Active Endlag Angle KB (Base+Scaling)
5,5 Until Landing, 6 15[20] from landing 270,70 5+0.60, 6+0.30
Startup Landing Lag FAF Angle Flipper Hitstun
44(12 from rising hit) N/A 27 from landing 0,6 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
6+0.90, 8+0.20 Standard 8,3
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y, N


  • Able to fastfall shortly after falling hit begins, can be done sooner if upward movement was uninhibited

Down Special

Cast

Damage Active Endlag Angle KB (Base+Scaling)
8 Max 60 N/A 270 5+0.50
Startup Landing Lag FAF Angle Flipper Hitstun
16 N/A 31 if anchor can't cast 0 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
10 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y*


  • Can reel in on f47 or if the anchor is idle for 6 frames by pressing special again
  • Neither SK or the anchor experience hitpause
  • Immediately enters endlag if cast into a wall


Reel

Damage Active Endlag Angle KB (Base+Scaling)
8 Max 60 14 90 7+0.60
Startup Landing Lag FAF Angle Flipper Hitstun
3 N/A N/A 0 x1.1

Hitpause (Base + Scaling) Parry Stun Type Priority
10 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y*


  • Neither SK or the anchor experience hitpause
  • On catch, reel in f1-12 for golden fish and f12-60 for treasure pile
  • Time for catch is dependent on when the rod enters the bottom blastzone


Treasure Pile

Damage Active Endlag Angle KB (Base+Scaling)
2xN until landing N/A 60 6+0.20
Startup Landing Lag FAF Angle Flipper Hitstun
1 from anchor reaching SK N/A N/A 0 x0.50

Hitpause (Base + Scaling) Parry Stun Type Priority
5 None(Reflected) 1
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


  • Will despawn after 10 seconds, this timer begins when beginning to reel in and refreshes when hit
  • Treasure pile has 20 health and will drop up to 500 value in gems

Relics and Armors

Shop

Taunt
Roa gus taunt.png
People love it when you hit them from the respawn plat
Roa gus taunt h.png
Hitboxes Off
Hitboxes On

Open Shop

Damage Active Endlag Angle KB (Base+Scaling)
6 3 49 min from hit/
34 from selecting item
45 10+0.25
Startup Landing Lag FAF Angle Flipper Hitstun
14 (Can buy frame 32) N/A 66 minimum 0 x1

Hitpause (Base + Scaling) Parry Stun Type Priority
7+0.50 Standard 6
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


Shovel Knight's default taunt will summon a shop that he can purchase relics and armor from.

  • As a taunt can be used on the respawn plat to buy items without losing invincibility, can still hit players even.
  • Has shortcuts with the cstick, left for warhorn, up for mobile gear, right for dynamo mail, and down for mail of momentum
  • Should you switch off an item after buying it, you will not have to rebuy it and becomes free. (Will not be displayed if multiple Shovel Knights are in the game)

Relic: War Horn

War Horn
Cost: 1000
Special (Air OK)
Roa gus nspecial horn.png
Roa gus nspecial horn h.png
Hitboxes Off
Hitboxes On

War Horn

Damage Active Endlag Angle KB (Base+Scaling)
8[12] 8 35 Away from center 6-3+0.70[7-3+1.00]
Startup Landing Lag FAF Angle Flipper Hitstun
25 N/A 69 8 x0.90

Hitpause (Base + Scaling) Parry Stun Type Priority
10+0.50 Standard 10[9]
Hit Lockout Force Flinch Value Kills Projectiles?
10 0 Y


Note

  • Costs 1000 gold to gain access to and replaces the existing neutral special

Relic: Mobile Gear

Mobile Gear
Cost: 1200
Special (Air OK)
Roa gus nspecial gear1.png
Roa gus nspecial gear2.png
Roa gus nspecial gear1 h.png
Roa gus nspecial gear2 h.png
Hitboxes Off
Hitboxes On

Mobile Gear

Damage Active Endlag Angle KB (Base+Scaling)
2,2xN Until landing, Until stopped 13 60,55 6+0.20,7+0.10
Startup Landing Lag FAF Angle Flipper Hitstun
15,51 from landing N/A 29 0 x0.5

Hitpause (Base + Scaling) Parry Stun Type Priority
5 None(Reflected) 1
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y,Y*


Note

  • Deployed gear is transcendent
  • If a deployed gear runs into a wall it will stop and enter a 51 frame animation before despawning
  • Can't be used if one is already in play, there's a 2 second cooldown after the throw that's relevant if the thrown projectile is destroyed or if the gear is stopped early
  • Costs 1200 to gain access to and replaces the existing neutral special

Relic: Ghost Gloves

Ghost Gloves
Cost: 1400
Special (Air OK)
Roa gus nspecial ghost.png
Abbreviated as "GG" for a reason
Roa gus nspecial ghost h.png
Hitboxes Off
Hitboxes On

Ghost Gloves

Damage Active Endlag Angle KB (Base+Scaling)
4 19 15(29) 36 6+0.10
Startup Landing Lag FAF Angle Flipper Hitstun
16(7) 4 32 Minimum 0 x0.70

Hitpause (Base + Scaling) Parry Stun Type Priority
4 None(Reflected) 1
Hit Lockout Force Flinch Value Kills Projectiles?
0 0 Y


  • 7 frames of startup when looped into and 27 frames of endlag if more than 3 gloves are thrown
  • Can throw an additional glove every 20 frames with additional special inputs
  • Reflected ghost gloves become transcendent
  • Costs 1400 gold to gain access to and replaces the existing neutral special

Armor: Dynamo Mail

Dynamo Mail
Cost: 1600
Hitboxes Off
Hitboxes On
Fun armor that allows for flashy finishers
  • Hitting the opponent with dair will charge dynamo, charge can be used to use a Strong attack midair
  • Charge is lost upon use, if SK is hit, or after 10 seconds without an additional dair hit
  • Costs 1600 to gain access to and will overwrite the current armor

Armor: Mail of Momentum

Mail of Momentum
Cost: 1800
Hitboxes Off
Hitboxes On
Armor that significantly enchances SK's mobility and survivability.
  • Further increases SK's weight (gets knockback adjustment of x0.90 from x0.95)
  • Significantly reduces SK's grounded friction
  • Gives SK's wavedash and dash turnaround a significant speed boost
  • Costs 1800 to gain access to and will overwrite the current armor

Armor: Ornate Plate

Ornate Plate
Cost: 2000
Hitboxes Off
Hitboxes On
Flashy! Acrobatic! Useless!

This armor does not change Shovel Knight mechanically in any way - its effects are entirely cosmetic. Pick this Armor only if you want to flex on your opponent.

  • Costs 2000 to gain access to and will overwrite the current armor

Taunt

gus_taunt2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



gus_taunt3

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?


Yeah those are taunts


Alternate Palettes

Default Colors

Unlockable Skins

  • Custom Color 2: Beat story mode.
  • Abyss: Reach Abyss level 10 with SK.
  • Ranked: Reach Gold rank with SK.
Default
Alt Cyan
Alt Red
Alt Green
Alt Dark
Alt Purple
Custom Color 1
Custom Color 2
Abyss Old (removed)
Abyss
Ranked

Seasonal Colors

Current seasonal skins rotate every 3 months in the following order (hemisphere dependent):

  • Valentines (Feb-Apr)/(Aug-Oct)
  • Summer (May-Jul)/(Nov-Jan)
  • Halloween (Aug-Oct)/(Feb-Apr)
  • Christmas (Nov-Jan)/(May-Jul)
Genesis Old (removed)
Valentines
Summer 2018 (removed)
Summer
Halloween
Christmas

Premium Skins

How to Get

Champion
Early Access Promo
Golden Promo
Infamous (unobtainable)

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