Rivals of Aether/Zetterburn

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Story

Zetterburn, a son of the ruling family of the Firelands, is an experienced and hardened warrior. He has fought many wars for the Fire Capital, a bellicose nation that constantly seeks to expand its influence over neighbouring lands. His courage in battle has made him a hero among his people.

However, his straightforward character and unquestioning allegiance to the Fire Nation blind him at times. He is a reliable general on the field, but naive to the larger politics of Aether. In battle, Zetterburn is equally forthright; he uses no weapons except for his razor-sharp claws and ability to control flame.

Gameplay

todo

Playstyle
Zetterburn is an X who does Y with Z
Pros Cons
  • Pro:
  • Con:



Notable Players

Name Color Activity Notes Contact
Fullstream
Roa zet col 01.png
2015 - 2021 Ranked #1 for RCS season 1 and 3 https://twitter.com/FullStream
CakeAssault
Roa zet col 00.png
2015 - Present Ranked #1 for RCS season 2, 4, 6, and 7 https://twitter.com/CakeAssault
Adi
Roa zet col 00.png
2015 - Present https://twitter.com/Adi_RoA
Danzello
Roa zet col 03.png
2015 - Present https://twitter.com/Danzello
HKP
Roa zet col 02.png
2019 - Present Placed #26th in RCS season 7, uses tap jump https://twitter.com/HomelessKP_
Fireicey
Roa zet col 03.png
2016?- Present Ranked #1 in Europe https://twitter.com/Fir3icey
LBO
Roa zet col 16.png
2015 - 2021 Has wins against Mr. Lz (Forrest), DolphinBrick, Penguin, and more. https://twitter.com/LBOtv

Moveset

Fire

Zetterburn's Special Moves and Back Air light his opponent on fire.

Grounded Normals

Jab

Jab Combo
Roa input xbox a.pngRoa input next.pngRoa input xbox a.pngRoa input next.pngRoa input xbox a.png
Roa zet jab1.png
Roa zet jab2.png
Roa zet jab3.png
Roa zet hb jab1.png
Roa zet hb jab2.png
Roa zet hb jab3.png
Hitboxes Off
Hitboxes On

Jab 1

Damage Active Endlag Angle KB (Base+Scaling)
4 6-7 14 361 4 + 0
Startup Landing Lag FAF Angle Flipper Hitstun
5 22 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
4 + 0 None 2
Hit Lockout Force Flinch Value Kills Projectiles?
Yes Yes



Jab 2

Damage Active Endlag Angle KB (Base+Scaling)
4 19-20 16 361 4 + 0
Startup Landing Lag FAF Angle Flipper Hitstun
5 37 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0 None 1
Hit Lockout Force Flinch Value Kills Projectiles?
No Yes



Jab 3

Damage Active Endlag Angle KB (Base+Scaling)
6 33-34 17 361 8 + 0.50
Startup Landing Lag FAF Angle Flipper Hitstun
5 52 6 1

Hitpause (Base + Scaling) Parry Stun Type Priority
12 + 0.70 Standard 3
Hit Lockout Force Flinch Value Kills Projectiles?
No True

Dash Attack

Roa input right hard.pngRoa input plus.pngRoa input xbox a.png
Roa zet dattack.png
Roa zet hb dattack.png
Hitboxes Off
Hitboxes On

Dash Attack (Above Hitbox)

Damage Active Endlag Angle KB (Base+Scaling)
6 11-12 13 [20] 105 5 + 0.30
Startup Landing Lag FAF Angle Flipper Hitstun
10 35 6 1

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0.25 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
No Yes



Dash Attack (Front Hitbox)

Damage Active Endlag Angle KB (Base+Scaling)
8 11-12 13 [20] 361 6 + 0.35
Startup Landing Lag FAF Angle Flipper Hitstun
10 35 6 1

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0.25 Standard 2
Hit Lockout Force Flinch Value Kills Projectiles?
No Yes


  • Half transparent sprite is a shortened dash attack
  • Can cancel on hit with an upstrong

Tilts

Forward Tilt

Roa input right soft.pngRoa input plus.pngRoa input xbox a.png
Roa zet ftilt1.png
Roa zet ftilt2.png
Roa zet hb ftilt1.png
Roa zet hb ftilt2.png
Hitboxes Off
Hitboxes On

Filt 1

Damage Active Endlag Angle KB (Base+Scaling)
5 9 361 4 + 0
Startup Landing Lag FAF Angle Flipper Hitstun
8 23 0 1

Hitpause (Base + Scaling) Parry Stun Type Priority
10 + 0.50 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
No No Yes



Ftilt 2

Damage Active Endlag Angle KB (Base+Scaling)
5 10-11 7 [11] 361 7 + 0.65
Startup Landing Lag FAF Angle Flipper Hitstun
23 6 1

Hitpause (Base + Scaling) Parry Stun Type Priority
6 + 1.00 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
No No Yes

Up Tilt

Roa input up soft.pngRoa input plus.pngRoa input xbox a.png
Roa zet utilt1.png
Roa zet utilt2.png
Roa zet hb utilt1.png
Roa zet hb utilt2.png
Hitboxes Off
Hitboxes On

Up Tilt 1

Damage Active Endlag Angle KB (Base+Scaling)
10 9-10 75 8 + 0.20
Startup Landing Lag FAF Angle Flipper Hitstun
8 6 1

Hitpause (Base + Scaling) Parry Stun Type Priority
7 + 0.25 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
No No Yes



Up Tilt 2

Damage Active Endlag Angle KB (Base+Scaling)
8 10-11 90 8 + 0.20
Startup Landing Lag FAF Angle Flipper Hitstun
6 1

Hitpause (Base + Scaling) Parry Stun Type Priority
7 + 0.25 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
No No Yes



Down Tilt

Roa input down soft.pngRoa input plus.pngRoa input xbox a.png
Roa zet dtilt.png
Roa zet hb dtilt.png
Hitboxes Off
Hitboxes On

Down Tilt

Damage Active Endlag Angle KB (Base+Scaling)
9 5-7 12 [18] 261 6 + 0.30
Startup Landing Lag FAF Angle Flipper Hitstun
4 26 6 1

Hitpause (Base + Scaling) Parry Stun Type Priority
7 + 0.25 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
No No Yes

Strong Attacks

Forward Strong

Roa input right soft.pngRoa input plus.pngRoa input xbox b.png
Roa zet fstrong1.png
Roa zet fstrong2.png
Roa zet hb fstrong1.png
Roa zet hb fstrong2.png
Hitboxes Off
Hitboxes On

Forward Strong 1

Damage Active Endlag Angle KB (Base+Scaling)
4 14-18 10 6 + 0.00
Startup Landing Lag FAF Angle Flipper Hitstun
13 0 0.25

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0.00 (+6) Standard 2
Hit Lockout Force Flinch Value Kills Projectiles?
2 Yes



Forward Strong 2

Damage Active Endlag Angle KB (Base+Scaling)
8 21-22 21 (32 if on fire) 361 8 + 0.90
Startup Landing Lag FAF Angle Flipper Hitstun
55 0 1

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.50 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
Yes
Roa input right soft.pngRoa input plus.pngRoa input xbox b.png
Roa zet fstrongf.png
Roa zet hb fstrongf.png
Hitboxes Off
Hitboxes On

Forward Strong (Fire)

Damage Active Endlag Angle KB (Base+Scaling)
10 23-24 21 45 8 + 1.20
Startup Landing Lag FAF Angle Flipper Hitstun
0 1

Hitpause (Base + Scaling) Parry Stun Type Priority
18 + 0.50 Standard 3
Hit Lockout Force Flinch Value Kills Projectiles?
Yes

Up Strong

Roa input up soft.pngRoa input plus.pngRoa input xbox b.png
Roa zet ustrong.png
Roa zet hb ustrong.png
Hitboxes Off
Hitboxes On

Up Strong

Damage Active Endlag Angle KB (Base+Scaling)
7 12 24 (36 if on fire) 90 8 + 1.10
Startup Landing Lag FAF Angle Flipper Hitstun
11 49 0 1

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.50 Standard 2
Hit Lockout Force Flinch Value Kills Projectiles?
Yes
Roa input up soft.pngRoa input plus.pngRoa input xbox b.png
Roa zet ustrongf.png
Roa zet hb ustrongf.png
Hitboxes Off
Hitboxes On

Up Strong (Fire)

Damage Active Endlag Angle KB (Base+Scaling)
8 25 90 8 + 1.30
Startup Landing Lag FAF Angle Flipper Hitstun
13-14 0 1

Hitpause (Base + Scaling) Parry Stun Type Priority
18 + 0.50 Standard 3
Hit Lockout Force Flinch Value Kills Projectiles?
Yes

Down Strong

Roa input down soft.pngRoa input plus.pngRoa input xbox b.png
Roa zet dstrong1.png
Roa zet dstrong2.png
Roa zet hb dstrong1.png
Roa zet hb dstrong2.png
Hitboxes Off
Hitboxes On

Down Strong 1

Damage Active Endlag Angle KB (Base+Scaling)
5 5 0 8 + 0.00
Startup Landing Lag FAF Angle Flipper Hitstun
4 0 0.25

Hitpause (Base + Scaling) Parry Stun Type Priority
7 + 0.00 (+6) Standard 2
Hit Lockout Force Flinch Value Kills Projectiles?
2 Yes



Down Strong 2

Damage Active Endlag Angle KB (Base+Scaling)
8 12-13 20 (30 if on fire) 40 8 + 0.90
Startup Landing Lag FAF Angle Flipper Hitstun
44 0 1

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.50 Standard 2
Hit Lockout Force Flinch Value Kills Projectiles?
Yes
Roa input down soft.pngRoa input plus.pngRoa input xbox b.png
Roa zet dstrongf.png
Roa zet hb dstrongf.png
Hitboxes Off
Hitboxes On

Down Strong (Fire)

Damage Active Endlag Angle KB (Base+Scaling)
10 15-16 19 45 8 + 1.15
Startup Landing Lag FAF Angle Flipper Hitstun
0 1

Hitpause (Base + Scaling) Parry Stun Type Priority
18 + 0.50 Standard 3
Hit Lockout Force Flinch Value Kills Projectiles?
Yes

Aerials

Neutral Air

(In Air)Roa input xbox a.png
Roa zet nair1.png
Roa zet nair2.png
Roa zet nair3.png
Roa zet hb nair1.png
Roa zet hb nair2.png
Roa zet hb nair3.png
Hitboxes Off
Hitboxes On

Neutral Air 1

Damage Active Endlag Angle KB (Base+Scaling)
2 6-7 45 6 + 0.00
Startup Landing Lag FAF Angle Flipper Hitstun
5 4 / 6 0 1

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0.00 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
Yes



Neutral Air 2

Damage Active Endlag Angle KB (Base+Scaling)
2 6-7 45 6 + 0.00
Startup Landing Lag FAF Angle Flipper Hitstun
5 4 / 6 0 1

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0.00 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
Yes



Neutral Air 3

Damage Active Endlag Angle KB (Base+Scaling)
5 14-16 7 / 11 60 6 + 0.00
Startup Landing Lag FAF Angle Flipper Hitstun
4 / 6 28 0 1

Hitpause (Base + Scaling) Parry Stun Type Priority
7 + 0.20 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
Yes

Forward Air

(In Air)Roa input right soft.pngRoa input plus.pngRoa input xbox a.png
Roa zet fair.png
Roa zet hb fair.png
Hitboxes Off
Hitboxes On

Forward Air (Sourspot Hitbox)

Damage Active Endlag Angle KB (Base+Scaling)
8 11 - 13 10 / 15 361 6 + 0.25
Startup Landing Lag FAF Angle Flipper Hitstun
10 6 / 9 29 6 1

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0.25 Standard 2
Hit Lockout Force Flinch Value Kills Projectiles?
Yes



Forward Air (Top Hitbox)

Damage Active Endlag Angle KB (Base+Scaling)
6 11 - 13 10 / 15 60 5 + 0.20
Startup Landing Lag FAF Angle Flipper Hitstun
10 6 / 9 29 6 1

Hitpause (Base + Scaling) Parry Stun Type Priority
5 + 0.50 Standard 3
Hit Lockout Force Flinch Value Kills Projectiles?
Yes



Forward Air (Sweetspot Hitbox)

Damage Active Endlag Angle KB (Base+Scaling)
13 11 - 13 10 / 15 40 8 + 0.75
Startup Landing Lag FAF Angle Flipper Hitstun
10 6 / 9 29 0 1

Hitpause (Base + Scaling) Parry Stun Type Priority
10 + 0.75 Standard 4
Hit Lockout Force Flinch Value Kills Projectiles?
Yes

Back Air

(In Air)Roa input left soft.pngRoa input plus.pngRoa input xbox a.png
Roa zet bair.png
Roa zet hb bair.png
Hitboxes Off
Hitboxes On

Back Air

Damage Active Endlag Angle KB (Base+Scaling)
3 10 - 12 7 / 11 110 5 + 0.25
Startup Landing Lag FAF Angle Flipper Hitstun
9 4 / 6 24 6 1

Hitpause (Base + Scaling) Parry Stun Type Priority
6 + 0.25 Standard 2
Hit Lockout Force Flinch Value Kills Projectiles?
Yes

Up Air

(In Air)Roa input up soft.pngRoa input plus.pngRoa input xbox a.png
Roa zet uair.png
Roa zet hb uair.png
Hitboxes Off
Hitboxes On

Up Air (Sourspot Hitbox)

Damage Active Endlag Angle KB (Base+Scaling)
7 9 - 11 10 / 15 70 8 + 0.20
Startup Landing Lag FAF Angle Flipper Hitstun
8 4 / 6 27 6 1

Hitpause (Base + Scaling) Parry Stun Type Priority
6 + 0.25 Standard 3
Hit Lockout Force Flinch Value Kills Projectiles?
Yes



Up Air (Hand Hitbox)

Damage Active Endlag Angle KB (Base+Scaling)
7 9 - 11 10 / 15 65 8 + 0.20
Startup Landing Lag FAF Angle Flipper Hitstun
8 4 / 6 27 6 1

Hitpause (Base + Scaling) Parry Stun Type Priority
6 + 0.25 Standard 3
Hit Lockout Force Flinch Value Kills Projectiles?
Yes



Up Air (Sweetspot Hitbox)

Damage Active Endlag Angle KB (Base+Scaling)
13 9 - 10 10 / 15 90 8 + 0.825
Startup Landing Lag FAF Angle Flipper Hitstun
8 4 / 6 27 6 1

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.75 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
Yes

Down Air

(In Air)Roa input down soft.pngRoa input plus.pngRoa input xbox a.png
Roa zet dair.png
Roa zet hb dair.png
Hitboxes Off
Hitboxes On

Down Air

Damage Active Endlag Angle KB (Base+Scaling)
12 14 - 15 10 / 15 270 6 + 0.65
Startup Landing Lag FAF Angle Flipper Hitstun
13 4 / 6 31 6 1

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.50 Standard 2
Hit Lockout Force Flinch Value Kills Projectiles?
Yes

Specials

Neutral Special

Fire Pulse
Roa input xbox x.png
Roa zet nspecial.png
Roa zet nspecialc.png
Roa zet hb nspecial.png
Roa zet hb nspecialc.png
Hitboxes Off
Hitboxes On

Shine

Damage Active Endlag Angle KB (Base+Scaling)
2 2-4 20 90 8.5 + 0.14
Startup Landing Lag FAF Angle Flipper Hitstun
1 25 1 0.7

Hitpause (Base + Scaling) Parry Stun Type Priority
3 + 0 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
No No Yes



Charged Shine

Damage Active Endlag Angle KB (Base+Scaling)
10 36-38 24 90 9 + 0.30
Startup Landing Lag FAF Angle Flipper Hitstun
35 63 1 0.7

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.60 Standard 3
Hit Lockout Force Flinch Value Kills Projectiles?
No No Yes


  • Jump Cancelable

Forward Special

Fireball
Roa input right soft.pngRoa input plus.pngRoa input xbox x.png
Roa zet fspecial.png
Roa zet fireball.png
Roa zet hb fspecial.png
Roa zet hb fireball.png
Hitboxes Off
Hitboxes On

Forward Special (Mane Hitbox)

Damage Active Endlag Angle KB (Base+Scaling)
3 11 15 30 8 + 0.10
Startup Landing Lag FAF Angle Flipper Hitstun
10 31 0 1

Hitpause (Base + Scaling) Parry Stun Type Priority
6 + 0.10 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
Yes



Fireball

Damage Active Endlag Angle KB (Base+Scaling)
2 16-74 50 6 + 0.10
Startup Landing Lag FAF Angle Flipper Hitstun
0 0.5

Hitpause (Base + Scaling) Parry Stun Type Priority
6 + 0.00 None 3
Hit Lockout Force Flinch Value Kills Projectiles?
Yes

Up Special

Fire Lion
Roa input up soft.pngRoa input plus.pngRoa input xbox x.png
Roa zet uspecial1.png
Roa zet uspecial2.png
Roa zet hb uspecial1.png
Roa zet hb uspecial2.png
Hitboxes Off
Hitboxes On

Up Special (Charging)

Damage Active Endlag Angle KB (Base+Scaling)
1 17, 19, 21, 23, 25, 27, 29, 31, 33 75 1 + 0.00
Startup Landing Lag FAF Angle Flipper Hitstun
16 2 2

Hitpause (Base + Scaling) Parry Stun Type Priority
3 + 0.00 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
Yes No



Up Special (Travelling)

Damage Active Endlag Angle KB (Base+Scaling)
8 39-62 5 361 7-6 (Linear) + 0.60
Startup Landing Lag FAF Angle Flipper Hitstun
10 68 10 1

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.60 Standard 3
Hit Lockout Force Flinch Value Kills Projectiles?
Yes


  • Zetter moves 10 pixels per frame during upb travel (which lasts for 25 frames, total distance is 250px), regardless of direction
  • Zetter upb gains an additional 2 pixels of vertical height when in contact with a wall during upb travel
    • Slightly angling into a wall will gain more height than angling straight upward from a wall for recovery
  • Upb has 24 angles, all 15 degrees apart

Down Special

Fire Slam
Roa input down soft.pngRoa input plus.pngRoa input xbox x.png
Roa zet dspecial1.png
Roa zet dspecial2.png
Roa zet hb dspecial1.png
Roa zet hb dspecial2.png
Hitboxes Off
Hitboxes On

Down Special (Grounded)

Damage Active Endlag Angle KB (Base+Scaling)
2 23 -75 4 + 0
Startup Landing Lag FAF Angle Flipper Hitstun
22 0 1

Hitpause (Base + Scaling) Parry Stun Type Priority
4 + 0 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
No Yes Yes



Down Special (In Air)

Damage Active Endlag Angle KB (Base+Scaling)
2 23-9999 (cancels when landing) -75 6 + 0.40
Startup Landing Lag FAF Angle Flipper Hitstun
22 0 1

Hitpause (Base + Scaling) Parry Stun Type Priority
4 + 0 Standard 1
Hit Lockout Force Flinch Value Kills Projectiles?
No Yes Yes



Down Special (Ground Pound)

Damage Active Endlag Angle KB (Base+Scaling)
8 24-28 (grounded), 1-5 (on landing) 21 361 10 + 0.55
Startup Landing Lag FAF Angle Flipper Hitstun
50 (grounded), 27 (on landing) 6 0.9

Hitpause (Base + Scaling) Parry Stun Type Priority
8 + 0.75 Standard 3
Hit Lockout Force Flinch Value Kills Projectiles?
No No Yes

Alternate Palettes

Default Colors

Unlockable Skins

  • Custom Color 2: Beat story mode.
  • Abyss: Reach Abyss level 10 with Zetter.
  • Ranked: Reach Gold rank with Zetter.
  • Lovers of Aether: Get 250 kills with Zetter (Milestone).
Default
Alt Blue
Alt Red
Alt Green
Alt Gray
Alt Purple
Custom Color 1
Custom Color 2
Abyss
Ranked
Lovers of Aether

Seasonal Colors

Current seasonal skins rotate every 3 months in the following order (hemisphere dependent):

  • Valentines (Feb-Apr)/(Aug-Oct)
  • Summer (May-Jul)/(Nov-Jan)
  • Halloween (Aug-Oct)/(Feb-Apr)
  • Christmas (Nov-Jan)/(May-Jul)
Genesis Old 1 (removed)
Genesis Old 2 (removed)
CEO Dreamland 2017 (removed)
Frostbite 2018 (removed)
Valentines
Summer
Halloween
Christmas

Premium Skins

How to Get

  • Champion: Obtainable via the developers.
  • EA: Purchase a Steam key for RoA via Humble Bundle.
  • Excaliburn: Obtainable via the RCS compendium during RCS seasons.
  • Shine 2017: Obtainable via the Steam Store.
  • Golden: Purchase a Zetter plush from Symbiote Studios (currently unavailable).
  • Steampunk: Obtainable via the developers.
Champion
Early Access Promo
Excaliburn
Shine 2017
Golden Promo
Steampunk

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