Bontenmaru (Real Name: Matsume Date)
|
|
Kanji |
梵天丸
|
Gender |
Male
|
Age |
37
|
Height |
198cm
|
Weight |
85kg
|
Weapon |
Bare Hands (Very rarely a Bokken/Wooden Sword)
|
Bloodtype |
0
|
Race/Clan/Team |
Human, Date Clan, Shiseiten
|
Archetype |
Grappler
|
Weight Class |
Light-Weight
|
"Of course a few sacrifices are needed to conquer the world! A hero like me is supposed to have a tragic past! Nothing surprising about it..."
Character Info
Bontenmaru, also known as "The Oda Nobunaga of the North" or "The One-Eyed Dragon" is one of the four great samurai of the Shiseiten and specializes in Taijutsu Techniques. Like most, he seeks to conquer the world. Bontenmaru is a kind and humurous man, often being very friendly with both those close to him and his rivals, including Kyo but despite this, he stores within him chains of emotional torment from being forced to mercilessly kill his parents and younger brother in order to become a shogun. In the present, he treats it as a necessary act that was required for the eventual globalization of the Date name.
In SDK, Bontenmaru fits the big-bodied grappler archetype. He features big hurtboxes, fat damage and of course, some of that good tick grab action. Unfortunately, the character is not the best at approaching, but when he gets in, he REALLY gets in.
Strengths & Weaknesses
Strengths |
Weaknesses
|
- Command Grab range is incredible
- Hiougi Grab has massive reach and cannot be avoided after super flash. It also grabs pre-jump frames.
- No DP is made up for with an extremely vertical reactive AA and a High Invul attack.
- High Damage Output
- Over-average Health value
- A conglomerate of overheads to choose from, including a raw one.
- Strings specifically made to fit his Grappler-based gameplay.
- Great meter building
|
- Can't link into Hiougi.
- Forward Dash is slower than most.
- Getting in is a big issue for him especially when fighting zoners.
- Projectile doesn't go full-screen.
|
Movelist
Normals
5L
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Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
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Adv Block
|
Cancel
|
Effect
|
5
|
Mid
|
-
|
-
|
-
|
-
|
S, Chain
|
Hit
|
Bontenmaru extends his palm toward the opponent's chest. Your average jab.
|
|
2L
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
Low
|
-
|
-
|
-
|
-
|
S, Hiougi
|
Hit
|
A Low kick. Fast and fit for tick grabs.
|
|
5H
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
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Adv Block
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Cancel
|
Effect
|
-
|
Mid
|
-
|
-
|
-
|
-
|
Jump
|
Hit
|
Bonten raises his leg directly above himself. A good reactive AA but lacks much horizontal reach. It may also whiff on crouchers.
|
|
2H
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
Low
|
-
|
-
|
-
|
-
|
None
|
[1] Hit [2] Sweep
|
Bontenmaru Grinds the ground below, forcing rocks and sediments to the surface, crumbling it with his next punch. The stone crush makes a good AA if only it weren't locked behind so much startup.
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|
6H
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Startup
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Guard
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Hitstun
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Blockstun
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Adv Hit
|
Adv Block
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Cancel
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Effect
|
-
|
[1] Mid [2] High
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-
|
-
|
-
|
-
|
None
|
[1]Hit [2] Sweep
|
Bontenmaru extends his leg forward while sliding toward the opponent. He then raises his leg and crashes it onto the opponent's skull, putting them in a sweep state when hit.. the kicks do not combo into each other.
|
|
JLH
|
Startup
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Guard
|
Hitstun
|
Blockstun
|
Adv Hit
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Adv Block
|
Cancel
|
Effect
|
-
|
High
|
-
|
-
|
-
|
-
|
None
|
Hit
|
Bonten strikes upward at full force!! May whiff on crouching opponents. Not really a good jump-in or air to air compared to his JS.
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|
Specials
Hishoukou (Bear Roaring Fist) 5S
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Startup
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Guard
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Hitstun
|
Blockstun
|
Adv Hit
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Adv Block
|
Cancel
|
Effect
|
-
|
Mid
|
-
|
-
|
-
|
-
|
None
|
Hit
|
He reaches his palm out and produces a projectile that quickly disappeares. Use it at half-screen but not up close, it is PUNISHABLE ON HIT.
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|
Kousouga (Flying Bird's Talon and Fang) 6S High Invul Stance High Invul Stance
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Startup
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Guard
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Hitstun
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Blockstun
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Adv Hit
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Adv Block
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Cancel
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Effect
|
-
|
Mid
|
-
|
-
|
-
|
-
|
None
|
Sweep
|
Bonenmaru enters a confident stance, then rushes toward the opponent and crushes them between his fists. The stance he enters intially has high hitbox invulnerability making it a pretty decent option against air attacks. The forward movement afterwards goes farther than his 5S as well, but he is fully vulnerable during it.
|
|
Kogyaku Gamou (Tiger Hunt) 4S Whiff Animation Whiff Animation
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Startup
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Guard
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Hitstun
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Blockstun
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Adv Hit
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Adv Block
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Cancel
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Effect
|
-
|
UB
|
-
|
-
|
-
|
-
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None
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Knockdown
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Bontenmaru grabs the opponent and flips them into the air before slamming them onto the ground. THE COMMAND GRAB. Your going to be using this a lot for tick grabs obviously. The range on this command grab is better than every grab in this game except for his own super, it iss also a 1f attack!!! Hitting this grab will cause knockdown and can lead to a grab vortex or whatever Bontenmaru prefers.
Whiffing this attack will lead to a short whiff animation but its nothing too big.
|
|
JS
|
Startup
|
Guard
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Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
High
|
-
|
-
|
-
|
-
|
None
|
Hit
|
Bontenmaru performs Devo's J.C. Active as HELL and builds an insane amount of meter. Whiff it a lot when your fullscreen for fast safe meter gain.
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|
Chain-based Attacks
5L 5L
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Startup
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Guard
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Hitstun
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Blockstun
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Adv Hit
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Adv Block
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Cancel
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Effect
|
-
|
Mid
|
-
|
-
|
-
|
-
|
Chain, S
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Hit
|
|
5L L 5L
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
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Adv Block
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Cancel
|
Effect
|
-
|
Mid
|
-
|
-
|
-
|
-
|
Chain, S
|
Hit
|
|
5L 5L 5L 5L
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Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
High
|
-
|
-
|
-
|
-
|
None
|
Sweep
|
|
5L 2L L 5L
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
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Adv Block
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Cancel
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Effect
|
-
|
High
|
-
|
-
|
-
|
-
|
S, Hiougi
|
Sweep
|
|
5L 2L / 5L 5L 2L
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Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
Low
|
-
|
-
|
-
|
-
|
S
|
Hit
|
|
5L L 5L 2L
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
Low
|
-
|
-
|
-
|
-
|
None
|
Launch
|
|
5L 2L 2L
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
Low
|
-
|
-
|
-
|
-
|
None
|
Hit
|
|
5L 5H
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
High
|
-
|
-
|
-
|
-
|
Chain, S, Hiougi
|
Sweep
|
|
5L 2H
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
Mid
|
-
|
-
|
-
|
-
|
Chain, S
|
Hit
|
A slower version of his 5S however it now can be chained into whatever normal comes next as well as is Special Cancellable. If the opponent chooses to respect this by blocking you can punish them with a garunteed hit. (5L 2H 5H for Low and 5L 2H 2H 2L for High) Blocking this High is much scarier because it means a juggle combo rather than a stray punishable overhead.
|
|
5L 5L 5H
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
High
|
-
|
-
|
-
|
-
|
Chain (When he hits the floor)
|
Launch
|
|
5L L 2H
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
Mid
|
-
|
-
|
-
|
-
|
Chain, S
|
Sweep
|
Bontenmaru blazes toward the opponent crushing them between his fists. A much faster version of 6S that launches, can chain into whatever comes next and is special cancellable.
|
|
5L 5L L 5H
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
Mid
|
-
|
-
|
-
|
-
|
None
|
Launch
|
Obligatory Super Saiyan pun. This attack would make an excellent anti-air if it weren't chain based. At most, it can be used as a launcher really but, that's about it.
|
|
5L 5L L 2H
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
High
|
-
|
-
|
-
|
-
|
None
|
Sweep
|
Bontenmaru falls on top of you, which launches. He can begin a juggle off of this.
|
|
5L 2L 5H
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
High
|
-
|
-
|
-
|
-
|
Chain (When he hits the floor)
|
Hit
|
|
5L 2L L 5H
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
N/A
|
-
|
-
|
-
|
-
|
None
|
N/A
|
Bontenmaru short hops. An amazing followup for tick grabbing!
|
|
5L 2L L 2H
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
High
|
-
|
-
|
-
|
-
|
None
|
Wallbounce
|
Bontenmaru crouches for a considerable amount of time then performs an advancing headbutt. Looks nothing like an overhead but is.
|
|
Other
Grab
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Forward Dash
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Back Dash
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Hiougi
Satsujin Taijutsu no Ougi: Ten'i Muhou A+A
|
Startup
|
Guard
|
Hitstun
|
Blockstun
|
Adv Hit
|
Adv Block
|
Cancel
|
Effect
|
-
|
UB
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Combos
Meterless
Full Hiougi
Strategy
Video Guides:
Eagle Epsilon's Bontenmaru Character Review
Colors
P1 and P2 colors respectively.