Samurai Shodown/Controls

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SamSho Controls.jpg Numpad Notation.jpg

Basic Movement

7 8 9     A B
4 5 6     C D
1 2 3     

This is the standard layout for the game, with numbers representing directions (think of the number pad on your keyboard) and a four-button layout.

Letters preceding some numbers mean the following:

  • j.A - Jump A
  • n.5A - Close standing A
  • u.5A - Disarmed standing A

Universal Mechanics

This list assumes the player is starting on the P1 side. All multi-button presses (A+B, B+C, etc) require that all buttons be pressed on the same frame.

Movement

6 - Walks forward

4 - Walks backward

66 - Dash

44 - Backdash

7/8/9 - Jump

1/2/3 - Crouch

Attack

S - Button to refer to any slash

A - Light Slash
B - Medium Slash
C - Heavy Slash

D - Kick

5/6C+D - Forwards Throw (Guard Break)

4C+D - Backwards Throw (Guard Break)

B+C - Universal Overhead

Defense

4/6 on wakeup - Tech Rolling

4 while the opponent attacks - Block High

1 while the opponent attacks - Block Low

4 or 1 just before attack lands - Just Defense

A+B during just defense - Stance Break

A+B - Dodge

236A+B - Deflect

Disarmed

unarmed A - Pickup Weapon

unarmed 236A+B - Weapon Catch

Meter / Other

5A+B+C - Rage Explosion

5A+B+C during Rage Explosion - Lighting Blade (Issen)

236B+C with max Rage Meter or during Rage Explosion - Weapon Flipping Technique (WFT)

641236C+D - Super Special Move (SSM)

2B+C+D - Drop Weapon


General
FAQ
Controls
Mechanics
Patch Notes
System Data
Characters
Amakusa
Baiken
Basara
Cham Cham
Charlotte
Darli
Earthquake
Galford
Genjuro
Gongsun Li
Hanzo
Haohmaru
Hibiki
Iroha
Jubei
Kazuki
Kyoshiro
Mina
Nakoruru
Rimururu
Shiki
Shizumaru
Sogetsu
Tam Tam
Ukyo
Wan-Fu
Warden
Wu
Yashamaru
Yoshitora