Samurai Shodown/Controls
Basic Movement
7 8 9 A B 4 5 6 C D 1 2 3
This is the standard layout for the game, with numbers representing directions (think of the number pad on your keyboard) and a four-button layout.
Letters preceding some numbers mean the following:
- j.A - Jump A
- n.5A - Close standing A
- u.5A - Disarmed standing A
Universal Mechanics
This list assumes the player is starting on the P1 side. All multi-button presses (A+B, B+C, etc) require that all buttons be pressed on the same frame.
Movement
6 - Walks forward
4 - Walks backward
66 - Dash
44 - Backdash
7/8/9 - Jump
1/2/3 - Crouch
Attack
S - Button to refer to any slash
- A - Light Slash
- B - Medium Slash
- C - Heavy Slash
D - Kick
5/6C+D - Forwards Throw (Guard Break)
4C+D - Backwards Throw (Guard Break)
B+C - Universal Overhead
Defense
4/6 on wakeup - Tech Rolling
4 while the opponent attacks - Block High
1 while the opponent attacks - Block Low
4 or 1 just before attack lands - Just Defense
A+B during just defense - Stance Break
A+B - Dodge
236A+B - Deflect
Disarmed
unarmed A - Pickup Weapon
unarmed 236A+B - Weapon Catch
Meter / Other
5A+B+C - Rage Explosion
- 5A+B+C during Rage Explosion - Lighting Blade (Issen)
236B+C with max Rage Meter or during Rage Explosion - Weapon Flipping Technique (WFT)
641236C+D - Super Special Move (SSM)
2B+C+D - Drop Weapon