Samurai Shodown/Patch Notes/Ver.1.30
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Detailed patch notes: https://www.snk-corp.co.jp/us/games/samuraishodown/news/ss_patch_1.30_eng.pdf
Changed / Improved Features
- Added a DLC character.
- Balances to character interactions during battle have been made.
- Fixed other minor issues and features.
- Resolved an issue where at times it was possible to counter / blade catch an attack coming from behind.
Darli
Changed Area | Weapon | Description of Change |
---|---|---|
5D | With/Without | +Increased opponent knockback duration on hit |
Earthquake
Changed Area | Weapon | Description of Change |
---|---|---|
5C | With | +Expanded hitbox of third attack backwards. |
214S | With/Without | +Changed so that hitbox doesn't disappear when trading with an opponent's projectile. |
Galford
Changed Area | Weapon | Description of Change |
---|---|---|
j.C | With | +Resolved an issue where it was difficult to hit oppoents at the edge of the screen. |
5D | With/Without | +Shortened the top of the hurtbox |
214A | With/Without | +Hastened attack startup |
214A(rage) | With/Without | +Hastened attack startup +Increased damage |
214D | With/Without | +Increased damage +Hastened attack startup +Reduced recovery frames |
Genjuro
Changed Area | Weapon | Description of Change |
---|---|---|
SSM | With | +Resolved an issue where opponent's are knocked out of Genjuro's Reverse Five Flash Rip when hit by Cherry Blossom Slice during the attack animation. |
Hanzo
Changed Area | Weapon | Description of Change |
---|---|---|
j.C | With | +Resolved an issue where it was difficult to hit opponents at the edge of the screen. |
6D | With/Without | +Reduced recovery frames |
66D | With/Without | +Increased attack frames(active frames) +attack now behaves the same regardless if weapon is held or not |
214S | With/without | +reduced recovery frames |
214S(rage) | With/without | +Increased time where this attack can be followed-up with another attack |
421S or 421D | With/without | +Now has the same recovery frames as a normal jump upon landing regardless if one attacks or not. |
Haohmaru
Changed Area | Weapon | Description of Change |
---|---|---|
5A | With | +Reduced recovery frames. |
5C | With | +Hastened attack startup. |
j.C | With | +Resolved an issue where it was difficult to hit opponents at the edge of the screen. |
66A | With | +Increased opponent knockback duration on hit. |
Kyoshiro
Changed Area | Weapon | Description of Change |
---|---|---|
421S | With/Without | +Changed so that the hitbox doesn't disappear when trading with an opponent's projectile. |
623S | With | +Added a lower hitbox which triggers on first attack frame. |
WFT | With | +Increased opponent down time on hit |
Nakoruru
Changed Area | Weapon | Description of Change |
---|---|---|
2B | With | +Altered so that upon block the player character enters a recoil state. |
Rimururu
Changed Area | Weapon | Description of Change |
---|---|---|
5A | With | Faster startup |
5C | With | Faster startup |
2A | With | Longer active frames |
2B | With | Expanded hitbox forward |
66A | With | Now cancelleable |
66D | With | Faster startup on 2nd hit Can now be cancelled into j.2S during the rebound animation after the second hit |
u.66D | Without | Faster recovery |
623S | With / Without | Increased damage |
623C (Rage) | With / Without | Increased damage |
214A | With | Increased damage |
214B | With | Increased damage Expanded hitbox forward |
214C | With | Increased damage Expanded hitbox forward On hit, this move now causes hard knockdown |
u.236A/B | Without | When an opponent guards between startup and the moment before the attack begins, their guard pose would be triggered and they wouldn't be able to move. This has been changed to match the weapon-equipped version where their guard pose would not be triggered. |
236C | With / Without | Reduced recovery Reduced hitstun Reduced blockstun |
6SSSS | With | Changed so that it no longer hits from behind |
Shizumaru
Changed Area | Weapon | Description of Change |
---|---|---|
Counter | With | +Resolved an issue when, in the case where a player is unarmed (by performing a Mist Blast, etc.), they could not cancel a kick into a counter even when the weapon returns. |
66A | With | +Resolved an issue when, in the case where a player is unarmed (by performing a Mist Blast, etc.), they could not cancel a kick into a counter even when the weapon returns. |
214S | With | +Resolved an issue with Shizumaru's model when an opponent is chipped to death at the edge of the screen. |
j.2D | With | +Resolved an issue where Shizumaru will continue jumping on the opponent even after the time is up |
[S] release | With | -- Charging now resets whenever the player Rage Explodes or performs a Lightning Blade attack. *Note: The intention was there to be a trade-off between Rage Bursting / Lightning Blades and charging Crazy Downpour by disabling the kick button as a way of charging. However, players were able to hold both a slash and the kick button to circumvent this, and so now the charge will automatically reset instead. -- Resolved an issue where the 2nd tier of this attack would trigger on release before the appropriate amount of time had passed |
SSM | With | +Resolved an issue where characters weren't locked in place for this attack during certain conditions. |
Tam Tam
Changed Area | Weapon | Description of Change |
---|---|---|
WFT | With | -- Resolved an issue where, for a brief moment, Tam Tam was registered as "in-air" even after landing. |
Wu
Changed Area | Weapon | Description of Change |
---|---|---|
5A | With | +Expanded the hitbox forward and upwards |
5B | With | +Faster startup |
n.2C | With | +Faster startup |
2C | With | +Faster startup |
j.A | With | +Faster startup |
j.B | With | +Faster startup |
u.S | Without | +Faster startup +Expanded hitbox downwards +reduced recovery frames |
u.2S | Without | +Faster startup +reduced recovery frames |
ju.S | Without | +Faster startup |
u.66S | Without | +Expanded hitbox downwards |
5D | With/Without | +Increased opponent knockback duration on hit +Increased opponent recovery frames on block |
236B | With | +Expanded hitbox downwards |
236B | With | +Expanded hitbox downwards |
214S(rage) | With | +Hitbox doesn't disappear when trading with opponent's projectile |
421K | With | +Increased hitbox on successful counter |
Yashamaru
Changed Area | Weapon | Description of Change |
---|---|---|
2C | With | +Increased opponent knockback duration on hit. |
Yoshitora
Changed Area | Weapon | Description of Change |
---|---|---|
66B | With | +Resolved an issue where the hitbox would disappear mid attack |