Samurai Shodown/System Data

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Rage Explosion / Lightning Blade Table

Life RE Duration [f] RE Duration [sec] LB Damage
1000 305 5.1 440
900 373 6.2 470
800 441 7.4 500
700 509 8.5 530
600 577 9.6 560
500 645 10.8 590
400 713 11.9 620
300 781 13.0 650
200 849 14.2 680
100 917 15.3 710

Rage Gain

Rage gauge max is 184 points

Rage gauge increase on damage = Damage x Rage Factor + 2 (attacks with no damage like stance break doesn't build up rage gauge)

Rage gauge increase on chip damage= 2 (regardless of how much chip damage)

Rage gauge increase on just defense = Damage if it hits x Rage Factor / 2 + 11 (success just defense on multiple hit attacks or heavy slashes builds up a lot of rage gauge)

Credits to Shadow Glare#6699 on Discord for this chart

SS Rage Gain.png

Character Data

Basara Kubikiri

  • Damage Taken: 105%
  • Rage Factor: 0.28
  • Rage Duration: 20 seconds
  • Jump: 46 frames (Average)
  • Dash Speed: Very Slow
  • Back Dash: 32 frames (Cancellable +9F to start up)
  • Weapon Pickup / Drop: 40 / 32 frames


Charlotte

  • Damage Taken: 100%
  • Rage Factor: 0.30
  • Rage Duration: 12 seconds
  • Jump: 42 frames (Very Fast)
  • Dash Speed: Slow
  • Back Dash: 28 frames
  • Weapon Pickup / Drop: 50 / 32 frames


Darli Dagger

  • Damage Taken: 100%
  • Rage Factor: 0.32
  • Rage Duration: 7 seconds
  • Jump: 43 frames (Fast, back jump is 40F)
  • Dash Speed: Slow
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 64 frames


Earthquake

  • Damage Taken: 95%
  • Rage Factor: 0.28
  • Rage Duration: 10 seconds
  • Jump: 48 frames (Slow)
  • Dash Speed: Extremely Slow
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 70 frames


Galford

  • Damage Taken: 100%
  • Rage Factor: 0.26
  • Rage Duration: 10 seconds
  • Jump: 49 frames (Slow)
  • Dash Speed: Fast
  • Back Dash: 40 frames (Cancellable +11F to start up)
  • Weapon Pickup / Drop: 40 / 55 frames


Genjuro Kibagami

  • Damage Taken: 100%
  • Rage Factor: 0.30
  • Rage Duration: 7 seconds
  • Jump: 46 frames (Average)
  • Dash Speed: Average
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 51 / 80 frames


Gongsun Li

  • Damage Taken:
  • Rage Factor:
  • Rage Duration:
  • Jump:
  • Dash Speed:
  • Back Dash:
  • Weapon Pickup / Drop:


Hanzo Hattori

  • Damage Taken: 100%
  • Rage Factor: 0.14
  • Rage Duration: 18 seconds
  • Jump: 49 frames (Slow)
  • Dash Speed: Extremely Fast
  • Back Dash: 40 frames (Cancellable +11F to start up)
  • Weapon Pickup / Drop: 40 / 55 frames


Haohmaru

  • Damage Taken: 100%
  • Rage Factor: 0.24
  • Rage Duration: 10 seconds
  • Jump: 46 frames (Average)
  • Dash Speed: Average
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 31 frames


Iroha

  • Damage Taken: 105%
  • Rage Factor: 0.26
  • Rage Duration: 10 seconds
  • Jump: 46 frames (Average, can double jump)
  • Forward Step: 23 frames (Airborne from frame 5)
  • Back Dash: 27 frames (Cancellable +11F to start up)
  • Weapon Pickup / Drop: 40 / ?? frames


Jubei Yagyu

  • Damage Taken: 100%
  • Rage Factor: 0.18
  • Rage Duration: 16 seconds
  • Jump: 46 frames (Average)
  • Dash Speed: Average
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 30 frames


Kazuki Kazama

  • Damage Taken: 100%
  • Rage Factor: 0.36
  • Rage Duration: 6 seconds (Fastest rage meter gain and shortest duration)
  • Jump: 46 frames (Average)
  • Dash Speed: Extremely Fast
  • Back Dash: 28 frames
  • Weapon Pickup / Drop: 40 / 56 frames


Kyoshiro Senryo

  • Damage Taken: 100%
  • Rage Factor: 0.32
  • Rage Duration: 10 seconds
  • Jump: 62 frames (Extremely Slow)
  • Dash Speed: Average
  • Back Dash: 34 frames (Cancellable +13F to start up)
  • Weapon Pickup / Drop: 57 / 83 frames


Mina Majikina

  • Damage Taken: 105%
  • Rage Factor: 0.28
  • Rage Duration: 12 seconds
  • Jump: 46 frames (Average)
  • Dash Speed: Average
  • Back Dash: 33 frames
  • Weapon Pickup / Drop: 40 / ?? frames


Nakoruru

  • Damage Taken: 105%
  • Rage Factor: 0.22
  • Rage Duration: 10 seconds
  • Jump: 46 frames (Average)
  • Dash Speed: Very Fast
  • Back Dash: 28 frames
  • Weapon Pickup / Drop: 50 / 79 frames


Rimururu

  • Damage Taken: 105%
  • Rage Factor: 0.30
  • Rage Duration: 7 seconds
  • Jump: 48 frames (Slow)
  • Dash Speed: Average
  • Back Dash: 27 frames (Cancellable +11F to start up)
  • Weapon Pickup / Drop: 40 / 35 frames


Shiki

  • Damage Taken: 105%
  • Rage Factor: 0.16
  • Rage Duration: 12 seconds
  • Jump: 46 frames (Average)
  • Dash Speed: Extremely Fast
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 80 frames


Shizumaru Hisame

  • Damage Taken: 105%
  • Rage Factor: 0.26
  • Rage Duration: 9 seconds
  • Jump: 50 frames (Very Slow)
  • Dash Speed: Average
  • Back Dash: 27 frames (Cancellable +11F to start up)
  • Weapon Pickup / Drop: 40 / 61 frames


Sogetsu Kazama

  • Damage Taken: 105%
  • Rage Factor: 0.22
  • Rage Duration: 9 seconds
  • Jump: 48 frames (Slow)
  • Dash Speed: Fast
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / ?? frames


Tam Tam

  • Damage Taken: 105%
  • Rage Factor: 0.28
  • Rage Duration: 12 seconds
  • Jump: 58 frames (Extremely Slow)
  • Dash Speed: Very Slow
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 40 frames


Ukyo Tachibana

  • Damage Taken: 105%
  • Rage Factor: 0.12
  • Rage Duration: 20 seconds (Worst rage meter gain and longest duration)
  • Jump: 61 frames (Extremely Slow)
  • Dash Speed: Average
  • Back Dash: 27 frames (Cancellable +8F to start up)
  • Weapon Pickup / Drop: 40 / 79 frames


Wan-Fu

  • Damage Taken: 95%
  • Rage Factor: 0.28
  • Rage Duration: 8 seconds
  • Jump: 48 frames (Slow)
  • Dash Speed: Very Slow
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 35 / 51 frames


Warden

  • Damage Taken: 95%
  • Rage Factor: 0.22
  • Rage Duration: 12 seconds
  • Jump: 42 frames (Very Fast)
  • Dash Speed: ?? (Slow)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / ?? frames


Wu Ruixiang

  • Damage Taken: 105%
  • Rage Factor: 0.20
  • Rage Duration: 16 seconds
  • Jump: 50 frames (Very Slow)
  • Dash Speed: Very Slow
  • Back Dash: 28 frames
  • Weapon Pickup / Drop: 40 / 31 frames


Yashamaru Kurama

  • Damage Taken: 100%
  • Rage Factor: 0.32
  • Rage Duration: 14 seconds
  • Jump: 46 frames (Average, can double jump)
  • Dash Speed: Average
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 80 frames


Yoshitora Tokugawa

  • Damage Taken: 100%
  • Rage Factor: 0.22
  • Rage Duration: 11 seconds
  • Jump: 43 frames (Fast)
  • Dash Speed: Average
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 69 frames


Samurai Shodown
General

FAQControlsMechanicsPatch NotesSystem Data

Characters

BasaraCharlotteDarliEarthquakeGalfordGenjuroGongsun LiHanzoHaohmaruIrohaJubeiKazukiKyoshiroMinaNakoruruRimururuRuixiangShikiShizumaruSogetsuTam TamUkyoWan-FuWardenYashamaruYoshitora