Samurai Shodown/System Data

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Rage Explosion / Lightning Blade Table

Life RE Duration [f] RE Duration [sec] LB Damage
1000 305 5.1 440
900 373 6.2 470
800 441 7.4 500
700 509 8.5 530
600 577 9.6 560
500 645 10.8 590
400 713 11.9 620
300 781 13.0 650
200 849 14.2 680
100 917 15.3 710

Rage Gain

Rage gauge max is 184 points

Rage gauge increase on damage = Damage x Rage Factor + 2 (attacks with no damage like stance break doesn't build up rage gauge)

Rage gauge increase on chip damage= 2 (regardless of how much chip damage)

Rage gauge increase on just defense = Damage if it hits x Rage Factor / 2 + 11 (success just defense on multiple hit attacks or heavy slashes builds up a lot of rage gauge)


(Latest Patch: 2.40)

SS Rage Gain.png

Rage Duration

Rage duration table is sorted from longest to shortest duration.


(Latest Patch: 2.40)

SS Rage Duration.png

Damage Scaling Chart

Scale Type Factor Notes
Damage Taken x 1.05 / x 1.00 / x 0.95 The basic scaling by how much damage a character takes.
Grab - Normal and Special Moves x 0.80 Grab scaling applied to normal and special moves.
Grab - Weapon Flipping Technique x 0.60 WFT is scaled further.
Grab - Lightning Blade and SSM x 0.50 Issen and SSMs are scaled to half after grab.
Rage x 1.20 Doesn't apply to SSM. Only on normals, specials, and WFT.
Rage Explosion x 1.40 Doesn't apply to SSM.
Guts x 0.95~0.50 When one's health is below 30%, this non-linear scale will be applied.
Counters x 1.04 / x 1.06 / x 1.08 / x 1.10 / x 1.12 / x 1.14 Each move has a set scaling when hit as counter.

Side Notes:

  • In a combo, scaling are applied to moves separately, then rounded. So if a combo does 230 (80+150) and it's scaled to 221, but really it's 222 if you scale the normal and special separately then round.
  • WFT and Rage Enhance Moves are only available during Max Rage or RE, so they will never deal the base damage (which is what's being put in the chart to calculate Rage or RE damage)

Example scalings:

  • Haohmaru's 5B in rage hit Nako after grab.
    100(Base) x 1.20(Rage) x 1.05(Nako damage taken) x 0.80(Grab) = 100.8 = 101(Rounded real damage dealt)
  • Haohmaru's WFT hit Earthquake after grab.
    350(Base) x 1.20(Rage) x 0.95(EQ damage taken) x 0.60(Grab) = 239.4 = 239(Rounded real damage dealt)
  • Haohmaru's WFT in Rage Explosion hit Earthquake after grab.
    350(Base) x 1.40(RE) x 0.95(EQ damage taken) x 0.60(Grab) = 279.3 = 279(Rounded real damage dealt)

Recoil Cancel Frame Advantage

Normal Frame Advantage
5A/2A/5B/2B/2C -1
5C +11
66A -6
66B -8

Character Data

Amakusa Shiro Tokisada

  • Damage Taken: 105%
  • Rage Factor: 0.32
  • Rage Duration: 8 seconds
  • Jump: 61 frames (Extremely Slow)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.0 (Very Slow)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 57 frames


Baiken

  • Damage Taken: 105%
  • Rage Factor: 0.30
  • Rage Duration: 7 seconds
  • Jump: 46 frames (Average)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.25 (Average)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 68 frames


Basara Kubikiri

  • Damage Taken: 105%
  • Rage Factor: 0.28
  • Rage Duration: 20 seconds
  • Jump: 46 frames (Average)
  • Forward Walk Speed: 0.28 (Below Average)
  • Back Walk Speed: 0.2 (Slow)
  • Dash Speed: 1.3 (Fast, Unique)
  • Back Dash: 32 frames (Cancelable from frame 9)
  • Weapon Pickup / Drop: 40 / 32 frames


Cham Cham

  • Damage Taken: 100%
  • Rage Factor: 0.24
  • Rage Duration: 10 seconds
  • Jump: 46 frames (Average)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.35 (Very Fast)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 51 / 40 frames


Charlotte

  • Damage Taken: 100%
  • Rage Factor: 0.30
  • Rage Duration: 12 seconds
  • Jump: 42 frames (Very Fast)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.05 (Slower)
  • Back Dash: 28 frames
  • Weapon Pickup / Drop: 50 / 32 frames


Darli Dagger

  • Damage Taken: 100%
  • Rage Factor: 0.32
  • Rage Duration: 7 seconds
  • Jump: 43 frames (Fast. Back jump is 40F)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.25 (Above Average)
  • Dash Speed: 1.1 (Slow)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 64 frames


Earthquake

  • Damage Taken: 95%
  • Rage Factor: 0.28
  • Rage Duration: 10 seconds
  • Jump: 48 frames (Slow)
  • Forward Walk Speed: 0.15 (Extremely Slow)
  • Back Walk Speed: 0.12 (Extremely Slow)
  • Dash Speed: 0.55 (Extremely Slow)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 70 frames


Galford

  • Damage Taken: 100%
  • Rage Factor: 0.26
  • Rage Duration: 10 seconds
  • Jump: 49 frames (Slow)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.3 (Fast)
  • Back Dash: 40 frames (Cancelable from frame 12)
  • Weapon Pickup / Drop: 40 / 55 frames


Genjuro Kibagami

  • Damage Taken: 100%
  • Rage Factor: 0.30
  • Rage Duration: 7 seconds
  • Jump: 46 frames (Average)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.25 (Average)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 51 / 80 frames


Gongsun Li

  • Damage Taken: 105%
  • Rage Factor: 0.24
  • Rage Duration: 11 seconds
  • Jump: 46 frames (Average)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.25 (Average)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 50 frames


Hanzo Hattori

  • Damage Taken: 100%
  • Rage Factor: 0.14
  • Rage Duration: 18 seconds
  • Jump: 49 frames (Slow)
  • Forward Walk Speed: 0.35 (Fast)
  • Back Walk Speed: 0.3 (Fast)
  • Dash Speed: 1.4 (Extremely Fast)
  • Back Dash: 40 frames (Cancelable from frame 13)
  • Weapon Pickup / Drop: 40 / 55 frames


Haohmaru

  • Damage Taken: 100%
  • Rage Factor: 0.24
  • Rage Duration: 10 seconds
  • Jump: 46 frames (Average)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.25 (Average)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 31 frames


Hibiki Takane

  • Damage Taken: 105%
  • Rage Factor: 0.24
  • Rage Duration: 10 seconds
  • Jump: 46 frames (Average)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.25 (Average)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 47 frames


Iroha

  • Damage Taken: 105%
  • Rage Factor: 0.26
  • Rage Duration: 10 seconds
  • Jump: 46 frames (Average. Has a Double Jump)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Forward Step: 23 frames (Feet Invul 6F)
  • Back Dash: 27 frames (Cancelable 12-14F)
  • Weapon Pickup / Drop: 40 / 60 frames


Jubei Yagyu

  • Damage Taken: 100%
  • Rage Factor: 0.18
  • Rage Duration: 16 seconds
  • Jump: 46 frames (Average)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.25 (Average)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 30 frames


Kazuki Kazama

  • Damage Taken: 100%
  • Rage Factor: 0.36 (Fastest Rage Gain)
  • Rage Duration: 6 seconds (Shortest Duration)
  • Jump: 46 frames (Average)
  • Forward Walk Speed: 0.35 (Fast)
  • Back Walk Speed: 0.3 (Fast)
  • Dash Speed: 1.4 (Extremely Fast)
  • Back Dash: 28 frames
  • Weapon Pickup / Drop: 40 / 56 frames


Kyoshiro Senryo

  • Damage Taken: 100%
  • Rage Factor: 0.32
  • Rage Duration: 10 seconds
  • Jump: 62 frames (Extremely Slow)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.25 (Average)
  • Back Dash: 34 frames (Cancelable from frame 13)
  • Weapon Pickup / Drop: 57 / 83 frames


Mina Majikina

  • Damage Taken: 105%
  • Rage Factor: 0.28
  • Rage Duration: 12 seconds
  • Jump: 46 frames (Average)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.25 (Average)
  • Back Dash: 33 frames
  • Weapon Pickup / Drop: 40 / 31 frames


Nakoruru

  • Damage Taken: 105%
  • Rage Factor: 0.22
  • Rage Duration: 10 seconds
  • Jump: 46 frames (Average)
  • Forward Walk Speed: 0.35 (Fast)
  • Back Walk Speed: 0.3 (Fast)
  • Dash Speed: 1.35 (Very Fast)
  • Back Dash: 28 frames
  • Weapon Pickup / Drop: 50 / 79 frames


Rimururu

  • Damage Taken: 105%
  • Rage Factor: 0.30
  • Rage Duration: 7 seconds
  • Jump: 48 frames (Slow)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.25 (Average)
  • Back Dash: 27 frames (Cancelable from frame 11)
  • Weapon Pickup / Drop: 40 / 35 frames


Shiki

  • Damage Taken: 105%
  • Rage Factor: 0.16
  • Rage Duration: 12 seconds
  • Jump: 46 frames (Average)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.25 (Above Average)
  • Dash Speed: 1.4 (Extremely Fast)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 80 frames


Shizumaru Hisame

  • Damage Taken: 105%
  • Rage Factor: 0.26
  • Rage Duration: 9 seconds
  • Jump: 50 frames (Very Slow)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: Average
  • Back Dash: 27 frames (Cancelable from frame 11)
  • Weapon Pickup / Drop: 40 / 61 frames


Sogetsu Kazama

  • Damage Taken: 105%
  • Rage Factor: 0.22
  • Rage Duration: 9 seconds
  • Jump: 48 frames (Slow)
  • Forward Walk Speed: 0.25 (Slow)
  • Back Walk Speed: 0.2 (Slow)
  • Dash Speed: 1.3 (Fast)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 37 frames


Tam Tam

  • Damage Taken: 105%
  • Rage Factor: 0.28
  • Rage Duration: 12 seconds
  • Jump: 58 frames (Extremely Slow)
  • Forward Walk Speed: 0.25 (Slow)
  • Back Walk Speed: 0.2 (Slow)
  • Dash Speed: 1.0 (Very Slow)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 40 frames


Ukyo Tachibana

  • Damage Taken: 105%
  • Rage Factor: 0.12 (Worst Rage Gain)
  • Rage Duration: 20 seconds (Longest Duration)
  • Jump: 61 frames (Extremely Slow)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.25 (Average)
  • Back Dash: 27 frames (Cancelable from frame 9)
  • Weapon Pickup / Drop: 40 / 79 frames


Wan-Fu

  • Damage Taken: 95%
  • Rage Factor: 0.28
  • Rage Duration: 8 seconds
  • Jump: 48 frames (Slow)
  • Forward Walk Speed: 0.25 (Slow)
  • Back Walk Speed: 0.2 (Slow)
  • Forward Crouch Walk Speed: 0.2
  • Back Crouch Walk Speed: 0.085
  • Dash Speed: 1.0 (Very Slow)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 35 / 51 frames


Warden

  • Damage Taken: 95%
  • Rage Factor: 0.22
  • Rage Duration: 12 seconds
  • Jump: 42 frames (Very Fast)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.1 (Slow)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 50 frames


Wu-Ruixiang

  • Damage Taken: 105%
  • Rage Factor: 0.20
  • Rage Duration: 16 seconds
  • Jump: 50 frames (Very Slow)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.0 (Very Slow)
  • Back Dash: 28 frames
  • Weapon Pickup / Drop: 40 / 31 frames


Yashamaru Kurama

  • Damage Taken: 100%
  • Rage Factor: 0.32
  • Rage Duration: 14 seconds
  • Jump: 46 frames (Average. Has a Double Jump)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.25 (Average)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 80 frames


Yoshitora Tokugawa

  • Damage Taken: 100%
  • Rage Factor: 0.22
  • Rage Duration: 11 seconds
  • Jump: 43 frames (Fast)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.25 (Above Average)
  • Dash Speed: 1.25 (Average)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 69 frames


Character Data Table

Character Damage Taken Rage Factor Rage Dur. (sec) Jump (frames) Forward Walk Speed Back Walk Speed Dash Speed Back Dash (frames) Weapon Pickup (frames) Weapon Drop (frames)
Amakusa 105% 0.32 8 61 0.3 0.23 1.0 27 40 57
Baiken 105% 0.30 7 46 0.3 0.23 1.25 27 40 68
Basara 105% 0.28 20 46 0.28 0.2 1.3 32 40 32
Cham Cham 100% 0.24 10 46 0.3 0.23 1.35 27 51 40
Charlotte 100% 0.30 12 42 0.3 0.23 1.05 28 50 32
Darli 100% 0.32 7 43 0.3 0.25 1.1 27 40 64
Earthquake 95% 0.28 10 48 0.15 0.12 0.55 27 40 70
Galford 100% 0.26 10 49 0.3 0.23 1.3 40 40 55
Genjuro 100% 0.30 7 46 0.3 0.23 1.25 27 51 80
Gongsun Li 105% 0.24 11 46 0.3 0.23 1.25 27 40 50
Hanzo 100% 0.14 18 49 0.35 0.3 1.4 40 40 55
Haohmaru 100% 0.24 10 46 0.3 0.23 1.25 27 40 31
Hibiki 105% 0.24 10 46 0.3 0.23 1.25 27 40 47
Iroha 105% 0.26 10 46 0.3 0.23 23F (Forward Step) 27 40 60
Jubei 100% 0.18 16 46 0.3 0.23 1.25 27 40 30
Kazuki 100% 0.36 6 46 0.35 0.3 1.4 28 40 56
Kyoshiro 100% 0.32 10 62 0.3 0.23 1.25 34 57 83
Mina 105% 0.28 12 46 0.3 0.23 1.25 33 40 31
Nakoruru 105% 0.22 10 46 0.35 0.3 1.35 28 50 79
Rimururu 105% 0.30 7 48 0.3 0.23 1.25 27 40 35
Shiki 105% 0.16 12 46 0.3 0.25 1.4 27 40 80
Shizumaru 105% 0.26 9 50 0.3 0.23 1.25 27 40 61
Sogetsu 105% 0.22 9 48 0.25 0.2 1.3 27 40 37
Tam Tam 105% 0.28 12 58 0.25 0.2 1.0 27 40 40
Ukyo 105% 0.12 20 61 0.3 0.23 1.25 27 40 79
Wan-Fu 95% 0.28 8 48 0.25 0.2 1.0 27 35 51
Warden 95% 0.22 12 42 0.3 0.23 1.1 27 40 50
Wu-Ruixiang 105% 0.20 16 50 0.3 0.23 1.0 28 40 31
Yashamaru 100% 0.32 14 46 0.3 0.23 1.25 27 40 80
Yoshitora 100% 0.22 11 43 0.3 0.25 1.25 27 40 69


General
FAQ
Controls
Mechanics
Patch Notes
System Data
Characters
Amakusa
Baiken
Basara
Cham Cham
Charlotte
Darli
Earthquake
Galford
Genjuro
Gongsun Li
Hanzo
Haohmaru
Hibiki
Iroha
Jubei
Kazuki
Kyoshiro
Mina
Nakoruru
Rimururu
Shiki
Shizumaru
Sogetsu
Tam Tam
Ukyo
Wan-Fu
Warden
Wu
Yashamaru
Yoshitora