Samurai Shodown/System Data
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Rage Explosion / Lightning Blade Table
Life | RE Duration [f] | RE Duration [sec] | LB Damage |
---|---|---|---|
1000 | 305 | 5.1 | 440 |
900 | 373 | 6.2 | 470 |
800 | 441 | 7.4 | 500 |
700 | 509 | 8.5 | 530 |
600 | 577 | 9.6 | 560 |
500 | 645 | 10.8 | 590 |
400 | 713 | 11.9 | 620 |
300 | 781 | 13.0 | 650 |
200 | 849 | 14.2 | 680 |
100 | 917 | 15.3 | 710 |
Rage Gain
Rage gauge max is 184 points
Rage gauge increase on damage = Damage x Rage Factor + 2 (attacks with no damage like stance break doesn't build up rage gauge)
Rage gauge increase on chip damage= 2 (regardless of how much chip damage)
Rage gauge increase on just defense = Damage if it hits x Rage Factor / 2 + 11 (success just defense on multiple hit attacks or heavy slashes builds up a lot of rage gauge)
(Latest Patch: 2.40)
Rage Duration
Rage duration table is sorted from longest to shortest duration.
(Latest Patch: 2.40)
Damage Scaling Chart
Scale Type | Factor | Notes |
---|---|---|
Damage Taken | x 1.05 / x 1.00 / x 0.95 | The basic scaling by how much damage a character takes. |
Grab - Normal and Special Moves | x 0.80 | Grab scaling applied to normal and special moves. |
Grab - Weapon Flipping Technique | x 0.60 | WFT is scaled further. |
Grab - Lightning Blade and SSM | x 0.50 | Issen and SSMs are scaled to half after grab. |
Rage | x 1.20 | Doesn't apply to SSM. Only on normals, specials, and WFT. |
Rage Explosion | x 1.40 | Doesn't apply to SSM. |
Guts | x 0.95~0.50 | When one's health is below 30%, this non-linear scale will be applied. |
Counters | x 1.04 / x 1.06 / x 1.08 / x 1.10 / x 1.12 / x 1.14 | Each move has a set scaling when hit as counter. |
Side Notes:
- In a combo, scaling are applied to moves separately, then rounded. So if a combo does 230 (80+150) and it's scaled to 221, but really it's 222 if you scale the normal and special separately then round.
- WFT and Rage Enhance Moves are only available during Max Rage or RE, so they will never deal the base damage (which is what's being put in the chart to calculate Rage or RE damage)
Example scalings:
- Haohmaru's 5B in rage hit Nako after grab.
100(Base) x 1.20(Rage) x 1.05(Nako damage taken) x 0.80(Grab) = 100.8 = 101(Rounded real damage dealt) - Haohmaru's WFT hit Earthquake after grab.
350(Base) x 1.20(Rage) x 0.95(EQ damage taken) x 0.60(Grab) = 239.4 = 239(Rounded real damage dealt) - Haohmaru's WFT in Rage Explosion hit Earthquake after grab.
350(Base) x 1.40(RE) x 0.95(EQ damage taken) x 0.60(Grab) = 279.3 = 279(Rounded real damage dealt)
Recoil Cancel Frame Advantage
Normal | Frame Advantage |
---|---|
5A/2A/5B/2B/2C | -1 |
5C | +11 |
66A | -6 |
66B | -8 |
Character Data
Amakusa Shiro Tokisada
- Damage Taken: 105%
- Rage Factor: 0.32
- Rage Duration: 8 seconds
- Jump: 61 frames (Extremely Slow)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.0 (Very Slow)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 57 frames
Baiken
- Damage Taken: 105%
- Rage Factor: 0.30
- Rage Duration: 7 seconds
- Jump: 46 frames (Average)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.25 (Average)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 68 frames
Basara Kubikiri
- Damage Taken: 105%
- Rage Factor: 0.28
- Rage Duration: 20 seconds
- Jump: 46 frames (Average)
- Forward Walk Speed: 0.28 (Below Average)
- Back Walk Speed: 0.2 (Slow)
- Dash Speed: 1.3 (Fast, Unique)
- Back Dash: 32 frames (Cancelable from frame 9)
- Weapon Pickup / Drop: 40 / 32 frames
Cham Cham
- Damage Taken: 100%
- Rage Factor: 0.24
- Rage Duration: 10 seconds
- Jump: 46 frames (Average)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.35 (Very Fast)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 51 / 40 frames
Charlotte
- Damage Taken: 100%
- Rage Factor: 0.30
- Rage Duration: 12 seconds
- Jump: 42 frames (Very Fast)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.05 (Slower)
- Back Dash: 28 frames
- Weapon Pickup / Drop: 50 / 32 frames
Darli Dagger
- Damage Taken: 100%
- Rage Factor: 0.32
- Rage Duration: 7 seconds
- Jump: 43 frames (Fast. Back jump is 40F)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.25 (Above Average)
- Dash Speed: 1.1 (Slow)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 64 frames
Earthquake
- Damage Taken: 95%
- Rage Factor: 0.28
- Rage Duration: 10 seconds
- Jump: 48 frames (Slow)
- Forward Walk Speed: 0.15 (Extremely Slow)
- Back Walk Speed: 0.12 (Extremely Slow)
- Dash Speed: 0.55 (Extremely Slow)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 70 frames
Galford
- Damage Taken: 100%
- Rage Factor: 0.26
- Rage Duration: 10 seconds
- Jump: 49 frames (Slow)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.3 (Fast)
- Back Dash: 40 frames (Cancelable from frame 12)
- Weapon Pickup / Drop: 40 / 55 frames
Genjuro Kibagami
- Damage Taken: 100%
- Rage Factor: 0.30
- Rage Duration: 7 seconds
- Jump: 46 frames (Average)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.25 (Average)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 51 / 80 frames
Gongsun Li
- Damage Taken: 105%
- Rage Factor: 0.24
- Rage Duration: 11 seconds
- Jump: 46 frames (Average)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.25 (Average)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 50 frames
Hanzo Hattori
- Damage Taken: 100%
- Rage Factor: 0.14
- Rage Duration: 18 seconds
- Jump: 49 frames (Slow)
- Forward Walk Speed: 0.35 (Fast)
- Back Walk Speed: 0.3 (Fast)
- Dash Speed: 1.4 (Extremely Fast)
- Back Dash: 40 frames (Cancelable from frame 13)
- Weapon Pickup / Drop: 40 / 55 frames
Haohmaru
- Damage Taken: 100%
- Rage Factor: 0.24
- Rage Duration: 10 seconds
- Jump: 46 frames (Average)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.25 (Average)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 31 frames
Hibiki Takane
- Damage Taken: 105%
- Rage Factor: 0.24
- Rage Duration: 10 seconds
- Jump: 46 frames (Average)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.25 (Average)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 47 frames
Iroha
- Damage Taken: 105%
- Rage Factor: 0.26
- Rage Duration: 10 seconds
- Jump: 46 frames (Average. Has a Double Jump)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Forward Step: 23 frames (Feet Invul 6F)
- Back Dash: 27 frames (Cancelable 12-14F)
- Weapon Pickup / Drop: 40 / 60 frames
Jubei Yagyu
- Damage Taken: 100%
- Rage Factor: 0.18
- Rage Duration: 16 seconds
- Jump: 46 frames (Average)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.25 (Average)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 30 frames
Kazuki Kazama
- Damage Taken: 100%
- Rage Factor: 0.36 (Fastest Rage Gain)
- Rage Duration: 6 seconds (Shortest Duration)
- Jump: 46 frames (Average)
- Forward Walk Speed: 0.35 (Fast)
- Back Walk Speed: 0.3 (Fast)
- Dash Speed: 1.4 (Extremely Fast)
- Back Dash: 28 frames
- Weapon Pickup / Drop: 40 / 56 frames
Kyoshiro Senryo
- Damage Taken: 100%
- Rage Factor: 0.32
- Rage Duration: 10 seconds
- Jump: 62 frames (Extremely Slow)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.25 (Average)
- Back Dash: 34 frames (Cancelable from frame 13)
- Weapon Pickup / Drop: 57 / 83 frames
Mina Majikina
- Damage Taken: 105%
- Rage Factor: 0.28
- Rage Duration: 12 seconds
- Jump: 46 frames (Average)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.25 (Average)
- Back Dash: 33 frames
- Weapon Pickup / Drop: 40 / 31 frames
Nakoruru
- Damage Taken: 105%
- Rage Factor: 0.22
- Rage Duration: 10 seconds
- Jump: 46 frames (Average)
- Forward Walk Speed: 0.35 (Fast)
- Back Walk Speed: 0.3 (Fast)
- Dash Speed: 1.35 (Very Fast)
- Back Dash: 28 frames
- Weapon Pickup / Drop: 50 / 79 frames
Rimururu
- Damage Taken: 105%
- Rage Factor: 0.30
- Rage Duration: 7 seconds
- Jump: 48 frames (Slow)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.25 (Average)
- Back Dash: 27 frames (Cancelable from frame 11)
- Weapon Pickup / Drop: 40 / 35 frames
Shiki
- Damage Taken: 105%
- Rage Factor: 0.16
- Rage Duration: 12 seconds
- Jump: 46 frames (Average)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.25 (Above Average)
- Dash Speed: 1.4 (Extremely Fast)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 80 frames
Shizumaru Hisame
- Damage Taken: 105%
- Rage Factor: 0.26
- Rage Duration: 9 seconds
- Jump: 50 frames (Very Slow)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: Average
- Back Dash: 27 frames (Cancelable from frame 11)
- Weapon Pickup / Drop: 40 / 61 frames
Sogetsu Kazama
- Damage Taken: 105%
- Rage Factor: 0.22
- Rage Duration: 9 seconds
- Jump: 48 frames (Slow)
- Forward Walk Speed: 0.25 (Slow)
- Back Walk Speed: 0.2 (Slow)
- Dash Speed: 1.3 (Fast)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 37 frames
Tam Tam
- Damage Taken: 105%
- Rage Factor: 0.28
- Rage Duration: 12 seconds
- Jump: 58 frames (Extremely Slow)
- Forward Walk Speed: 0.25 (Slow)
- Back Walk Speed: 0.2 (Slow)
- Dash Speed: 1.0 (Very Slow)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 40 frames
Ukyo Tachibana
- Damage Taken: 105%
- Rage Factor: 0.12 (Worst Rage Gain)
- Rage Duration: 20 seconds (Longest Duration)
- Jump: 61 frames (Extremely Slow)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.25 (Average)
- Back Dash: 27 frames (Cancelable from frame 9)
- Weapon Pickup / Drop: 40 / 79 frames
Wan-Fu
- Damage Taken: 95%
- Rage Factor: 0.28
- Rage Duration: 8 seconds
- Jump: 48 frames (Slow)
- Forward Walk Speed: 0.25 (Slow)
- Back Walk Speed: 0.2 (Slow)
- Forward Crouch Walk Speed: 0.2
- Back Crouch Walk Speed: 0.085
- Dash Speed: 1.0 (Very Slow)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 35 / 51 frames
Warden
- Damage Taken: 95%
- Rage Factor: 0.22
- Rage Duration: 12 seconds
- Jump: 42 frames (Very Fast)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.1 (Slow)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 50 frames
Wu-Ruixiang
- Damage Taken: 105%
- Rage Factor: 0.20
- Rage Duration: 16 seconds
- Jump: 50 frames (Very Slow)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.0 (Very Slow)
- Back Dash: 28 frames
- Weapon Pickup / Drop: 40 / 31 frames
Yashamaru Kurama
- Damage Taken: 100%
- Rage Factor: 0.32
- Rage Duration: 14 seconds
- Jump: 46 frames (Average. Has a Double Jump)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.25 (Average)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 80 frames
Yoshitora Tokugawa
- Damage Taken: 100%
- Rage Factor: 0.22
- Rage Duration: 11 seconds
- Jump: 43 frames (Fast)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.25 (Above Average)
- Dash Speed: 1.25 (Average)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 69 frames
Character Data Table
Character | Damage Taken | Rage Factor | Rage Dur. (sec) | Jump (frames) | Forward Walk Speed | Back Walk Speed | Dash Speed | Back Dash (frames) | Weapon Pickup (frames) | Weapon Drop (frames) |
---|---|---|---|---|---|---|---|---|---|---|
Amakusa | 105% | 0.32 | 8 | 61 | 0.3 | 0.23 | 1.0 | 27 | 40 | 57 |
Baiken | 105% | 0.30 | 7 | 46 | 0.3 | 0.23 | 1.25 | 27 | 40 | 68 |
Basara | 105% | 0.28 | 20 | 46 | 0.28 | 0.2 | 1.3 | 32 | 40 | 32 |
Cham Cham | 100% | 0.24 | 10 | 46 | 0.3 | 0.23 | 1.35 | 27 | 51 | 40 |
Charlotte | 100% | 0.30 | 12 | 42 | 0.3 | 0.23 | 1.05 | 28 | 50 | 32 |
Darli | 100% | 0.32 | 7 | 43 | 0.3 | 0.25 | 1.1 | 27 | 40 | 64 |
Earthquake | 95% | 0.28 | 10 | 48 | 0.15 | 0.12 | 0.55 | 27 | 40 | 70 |
Galford | 100% | 0.26 | 10 | 49 | 0.3 | 0.23 | 1.3 | 40 | 40 | 55 |
Genjuro | 100% | 0.30 | 7 | 46 | 0.3 | 0.23 | 1.25 | 27 | 51 | 80 |
Gongsun Li | 105% | 0.24 | 11 | 46 | 0.3 | 0.23 | 1.25 | 27 | 40 | 50 |
Hanzo | 100% | 0.14 | 18 | 49 | 0.35 | 0.3 | 1.4 | 40 | 40 | 55 |
Haohmaru | 100% | 0.24 | 10 | 46 | 0.3 | 0.23 | 1.25 | 27 | 40 | 31 |
Hibiki | 105% | 0.24 | 10 | 46 | 0.3 | 0.23 | 1.25 | 27 | 40 | 47 |
Iroha | 105% | 0.26 | 10 | 46 | 0.3 | 0.23 | 23F (Forward Step) | 27 | 40 | 60 |
Jubei | 100% | 0.18 | 16 | 46 | 0.3 | 0.23 | 1.25 | 27 | 40 | 30 |
Kazuki | 100% | 0.36 | 6 | 46 | 0.35 | 0.3 | 1.4 | 28 | 40 | 56 |
Kyoshiro | 100% | 0.32 | 10 | 62 | 0.3 | 0.23 | 1.25 | 34 | 57 | 83 |
Mina | 105% | 0.28 | 12 | 46 | 0.3 | 0.23 | 1.25 | 33 | 40 | 31 |
Nakoruru | 105% | 0.22 | 10 | 46 | 0.35 | 0.3 | 1.35 | 28 | 50 | 79 |
Rimururu | 105% | 0.30 | 7 | 48 | 0.3 | 0.23 | 1.25 | 27 | 40 | 35 |
Shiki | 105% | 0.16 | 12 | 46 | 0.3 | 0.25 | 1.4 | 27 | 40 | 80 |
Shizumaru | 105% | 0.26 | 9 | 50 | 0.3 | 0.23 | 1.25 | 27 | 40 | 61 |
Sogetsu | 105% | 0.22 | 9 | 48 | 0.25 | 0.2 | 1.3 | 27 | 40 | 37 |
Tam Tam | 105% | 0.28 | 12 | 58 | 0.25 | 0.2 | 1.0 | 27 | 40 | 40 |
Ukyo | 105% | 0.12 | 20 | 61 | 0.3 | 0.23 | 1.25 | 27 | 40 | 79 |
Wan-Fu | 95% | 0.28 | 8 | 48 | 0.25 | 0.2 | 1.0 | 27 | 35 | 51 |
Warden | 95% | 0.22 | 12 | 42 | 0.3 | 0.23 | 1.1 | 27 | 40 | 50 |
Wu-Ruixiang | 105% | 0.20 | 16 | 50 | 0.3 | 0.23 | 1.0 | 28 | 40 | 31 |
Yashamaru | 100% | 0.32 | 14 | 46 | 0.3 | 0.23 | 1.25 | 27 | 40 | 80 |
Yoshitora | 100% | 0.22 | 11 | 43 | 0.3 | 0.25 | 1.25 | 27 | 40 | 69 |