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Samurai Shodown/System Data
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Rage Explosion / Lightning Blade Table
Life | RE Duration [f] | RE Duration [sec] | LB Damage |
---|---|---|---|
1000 | 305 | 5.1 | 440 |
900 | 373 | 6.2 | 470 |
800 | 441 | 7.4 | 500 |
700 | 509 | 8.5 | 530 |
600 | 577 | 9.6 | 560 |
500 | 645 | 10.8 | 590 |
400 | 713 | 11.9 | 620 |
300 | 781 | 13.0 | 650 |
200 | 849 | 14.2 | 680 |
100 | 917 | 15.3 | 710 |
Rage Gain
Rage gauge max is 184 points
Rage gauge increase on damage = Damage x Rage Factor + 2 (attacks with no damage like stance break doesn't build up rage gauge)
Rage gauge increase on chip damage= 2 (regardless of how much chip damage)
Rage gauge increase on just defense = Damage if it hits x Rage Factor / 2 + 11 (success just defense on multiple hit attacks or heavy slashes builds up a lot of rage gauge)
Credits to Shadow Glare#6699 on Discord for this chart
Character Data
Basara Kubikiri
- Damage Taken: 105%
- Rage Factor: 0.28
- Rage Duration: 20 seconds
- Jump: 46 frames (Average)
- Dash Speed: Very Slow
- Back Dash: 32 frames (Cancellable +9F to start up)
- Weapon Pickup / Drop: 40 / 32 frames
Charlotte
- Damage Taken: 100%
- Rage Factor: 0.30
- Rage Duration: 12 seconds
- Jump: 42 frames (Very Fast)
- Dash Speed: Slow
- Back Dash: 28 frames
- Weapon Pickup / Drop: 50 / 32 frames
Darli Dagger
- Damage Taken: 100%
- Rage Factor: 0.32
- Rage Duration: 7 seconds
- Jump: 43 frames (Fast, back jump is 40F)
- Dash Speed: Slow
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 64 frames
Earthquake
- Damage Taken: 95%
- Rage Factor: 0.28
- Rage Duration: 10 seconds
- Jump: 48 frames (Slow)
- Dash Speed: Extremely Slow
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 70 frames
Galford
- Damage Taken: 100%
- Rage Factor: 0.26
- Rage Duration: 10 seconds
- Jump: 49 frames (Slow)
- Dash Speed: Fast
- Back Dash: 40 frames (Cancellable +11F to start up)
- Weapon Pickup / Drop: 40 / 55 frames
Genjuro Kibagami
- Damage Taken: 100%
- Rage Factor: 0.30
- Rage Duration: 7 seconds
- Jump: 46 frames (Average)
- Dash Speed: Average
- Back Dash: 27 frames
- Weapon Pickup / Drop: 51 / 80 frames
Gongsun Li
- Damage Taken:
- Rage Factor:
- Rage Duration:
- Jump:
- Dash Speed:
- Back Dash:
- Weapon Pickup / Drop:
Hanzo Hattori
- Damage Taken: 100%
- Rage Factor: 0.14
- Rage Duration: 18 seconds
- Jump: 49 frames (Slow)
- Dash Speed: Extremely Fast
- Back Dash: 40 frames (Cancellable +11F to start up)
- Weapon Pickup / Drop: 40 / 55 frames
Haohmaru
- Damage Taken: 100%
- Rage Factor: 0.24
- Rage Duration: 10 seconds
- Jump: 46 frames (Average)
- Dash Speed: Average
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 31 frames
Iroha
- Damage Taken: 105%
- Rage Factor: 0.26
- Rage Duration: 10 seconds
- Jump: 46 frames (Average, can double jump)
- Forward Step: 23 frames (Airborne from frame 5)
- Back Dash: 27 frames (Cancellable +11F to start up)
- Weapon Pickup / Drop: 40 / ?? frames
Jubei Yagyu
- Damage Taken: 100%
- Rage Factor: 0.18
- Rage Duration: 16 seconds
- Jump: 46 frames (Average)
- Dash Speed: Average
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 30 frames
Kazuki Kazama
- Damage Taken: 100%
- Rage Factor: 0.36
- Rage Duration: 6 seconds (Fastest rage meter gain and shortest duration)
- Jump: 46 frames (Average)
- Dash Speed: Extremely Fast
- Back Dash: 28 frames
- Weapon Pickup / Drop: 40 / 56 frames
Kyoshiro Senryo
- Damage Taken: 100%
- Rage Factor: 0.32
- Rage Duration: 10 seconds
- Jump: 62 frames (Extremely Slow)
- Dash Speed: Average
- Back Dash: 34 frames (Cancellable +13F to start up)
- Weapon Pickup / Drop: 57 / 83 frames
Mina Majikina
- Damage Taken: 105%
- Rage Factor: 0.28
- Rage Duration: 12 seconds
- Jump: 46 frames (Average)
- Dash Speed: Average
- Back Dash: 33 frames
- Weapon Pickup / Drop: 40 / ?? frames
Nakoruru
- Damage Taken: 105%
- Rage Factor: 0.22
- Rage Duration: 10 seconds
- Jump: 46 frames (Average)
- Dash Speed: Very Fast
- Back Dash: 28 frames
- Weapon Pickup / Drop: 50 / 79 frames
Rimururu
- Damage Taken: 105%
- Rage Factor: 0.30
- Rage Duration: 7 seconds
- Jump: 48 frames (Slow)
- Dash Speed: Average
- Back Dash: 27 frames (Cancellable +11F to start up)
- Weapon Pickup / Drop: 40 / 35 frames
Shiki
- Damage Taken: 105%
- Rage Factor: 0.16
- Rage Duration: 12 seconds
- Jump: 46 frames (Average)
- Dash Speed: Extremely Fast
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 80 frames
Shizumaru Hisame
- Damage Taken: 105%
- Rage Factor: 0.26
- Rage Duration: 9 seconds
- Jump: 50 frames (Very Slow)
- Dash Speed: Average
- Back Dash: 27 frames (Cancellable +11F to start up)
- Weapon Pickup / Drop: 40 / 61 frames
Sogetsu Kazama
- Damage Taken: 105%
- Rage Factor: 0.22
- Rage Duration: 9 seconds
- Jump: 48 frames (Slow)
- Dash Speed: Fast
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / ?? frames
Tam Tam
- Damage Taken: 105%
- Rage Factor: 0.28
- Rage Duration: 12 seconds
- Jump: 58 frames (Extremely Slow)
- Dash Speed: Very Slow
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 40 frames
Ukyo Tachibana
- Damage Taken: 105%
- Rage Factor: 0.12
- Rage Duration: 20 seconds (Worst rage meter gain and longest duration)
- Jump: 61 frames (Extremely Slow)
- Dash Speed: Average
- Back Dash: 27 frames (Cancellable +8F to start up)
- Weapon Pickup / Drop: 40 / 79 frames
Wan-Fu
- Damage Taken: 95%
- Rage Factor: 0.28
- Rage Duration: 8 seconds
- Jump: 48 frames (Slow)
- Dash Speed: Very Slow
- Back Dash: 27 frames
- Weapon Pickup / Drop: 35 / 51 frames
Warden
- Damage Taken: 95%
- Rage Factor: 0.22
- Rage Duration: 12 seconds
- Jump: 42 frames (Very Fast)
- Dash Speed: ?? (Slow)
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / ?? frames
Wu Ruixiang
- Damage Taken: 105%
- Rage Factor: 0.20
- Rage Duration: 16 seconds
- Jump: 50 frames (Very Slow)
- Dash Speed: Very Slow
- Back Dash: 28 frames
- Weapon Pickup / Drop: 40 / 31 frames
Yashamaru Kurama
- Damage Taken: 100%
- Rage Factor: 0.32
- Rage Duration: 14 seconds
- Jump: 46 frames (Average, can double jump)
- Dash Speed: Average
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 80 frames
Yoshitora Tokugawa
- Damage Taken: 100%
- Rage Factor: 0.22
- Rage Duration: 11 seconds
- Jump: 43 frames (Fast)
- Dash Speed: Average
- Back Dash: 27 frames
- Weapon Pickup / Drop: 40 / 69 frames