Samurai Shodown 3/Controls

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Notation

7 8 9

4 5 6    A B C D

1 2 3

The 9-point numerical direction system refers to the directions in which your pad or stick can be moved, with 7 8 9 being up left, up, and up right, 4 5 6 being left, neutral, and right, and 1 2 3 being down left, down, and down right. Thus 236 is qcf (quarter circle forward).

Examples:

  • 5A - Standing A
  • 2A - Crouching A
  • 6A - Forwards A
  • 3A - Down+forwards A
  • n.5A - Close standing A
  • u.5A - Unarmed standing A
  • 2A xx - Indicates a special cancel.

Universal Commands

  • Dashes
66 - Forwards dash, holdable
44 - Backdash
  • Slashes
A - Light slash / Weapon pickup
B - Medium slash
C - Heavy slash
S - Used to refer to any slash
BC - Universal overhead
  • Kicks
5D - Kick
6D - Forwards kick
2D - Crouching kick
3D - Knockdown kick
  • Throws
6C - Forwards throw
4C - Backwards throw
  • Other
AB - Side Step/Circle Step
4AB - Side Step while in Circle Step range
ABC - Rage Charge
4123 - Deflect / Blade Catch
Samurai Shodown 3
General

FAQControlsHUDVersion Differences

Characters

AmakusaBasaraGairaGalfordGenjuroHanzoHaohmaruKyoshiroNakoruruRimururuShizumaruUkyoZankuro

Mechanics

MechanicsAdvanced MechanicsEsoterics