Samurai Shodown V Special/Controls
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Notation
7 8 9 4 5 6 A B C D 1 2 3
The 9-point numerical direction system refers to the directions in which your pad or stick can be moved, with 7 8 9 being up left, up, and up right, 4 5 6 being left, neutral, and right, and 1 2 3 being down left, down, and down right. Thus 236 is qcf (quarter circle forward).
Examples:
- 5A - Standing A
- 2A - Crouching A
- 6A - Forwards A
- 3A - Down+forwards A
- n.5A - Close standing A
- u.5A - Unarmed standing A
- r.5A - Raged standing A
- 2A xx - Indicates a special cancel.
Universal Commands
All multi-button presses (AB, BC, etc) require that all buttons be pressed on the same frame.
- Dashes
- 66 - Forwards dash, holdable
- 44 - Backdash
- Slashes
- A - Light slash / Weapon pickup
- B - Medium slash
- AB - Heavy slash
- S - Used to refer to any slash
- BC - Universal overhead
- Kicks
- 5C - Kick
- 6C - Forwards kick
- 2C - Crouching kick
- 3C - Sliding kick
- D button
- 5D - Meditate
- 4D - Hop
- 6D - Forwards hop
- 2D - Duck
- 3D - Forwards roll
- 1D - Backwards roll
- 216D - Deflect
- u.216D - Weapon catch
- Throws
- 6CD - Forwards throw
- 4CD - Backwards throw
- ... A - Weapon pickup
- ... S - Throw followup
- Pursuits (when opponent is knocked down)
- 1/2/3 BC - Small pursuit
- 7/8/9 BC - Large pursuit
- Other
- ABC - Rage Explosion
- 236CD - Weapon Flipping Technique (WFT)
- 214CD - Zetsumei Ougi (Fatality)
- BCD - Activate Mu no Kyouchi (State of Nothingness aka Time Slow)
- ... BCD - Activate Issen
- 4632 Start - Suicide
- Start Start Start - Taunt / Weapon Disarm