Samurai Shodown V Special/Controls

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Notation

7 8 9

4 5 6    A B C D

1 2 3

The 9-point numerical direction system refers to the directions in which your pad or stick can be moved, with 7 8 9 being up left, up, and up right, 4 5 6 being left, neutral, and right, and 1 2 3 being down left, down, and down right. Thus 236 is qcf (quarter circle forward).

Examples:

  • 5A - Standing A
  • 2A - Crouching A
  • 6A - Forwards A
  • 3A - Down+forwards A
  • n.5A - Close standing A
  • u.5A - Unarmed standing A
  • r.5A - Raged standing A
  • 2A xx - Indicates a special cancel.

Universal Commands

All multi-button presses (AB, BC, etc) require that all buttons be pressed on the same frame.

  • Dashes
66 - Forwards dash, holdable
44 - Backdash
  • Slashes
A - Light slash / Weapon pickup
B - Medium slash
AB - Heavy slash
S - Used to refer to any slash
BC - Universal overhead
  • Kicks
5C - Kick
6C - Forwards kick
2C - Crouching kick
3C - Sliding kick
  • D button
5D - Meditate
4D - Hop
6D - Forwards hop
2D - Duck
3D - Forwards roll
1D - Backwards roll
216D - Deflect
u.216D - Weapon catch
  • Throws
6CD - Forwards throw
4CD - Backwards throw
... A - Weapon pickup
... S - Throw followup
  • Pursuits (when opponent is knocked down)
1/2/3 BC - Small pursuit
7/8/9 BC - Large pursuit
  • Other
ABC - Rage Explosion
236CD - Weapon Flipping Technique (WFT)
214CD - Zetsumei Ougi (Fatality)
BCD - Activate Mu no Kyouchi (State of Nothingness aka Time Slow)
... BCD - Activate Issen
4632 Start - Suicide
Start Start Start - Taunt / Weapon Disarm
Samurai Shodown V Special
General

FAQControlsHUD

Characters

AmakusaBasaraCharlotteEnjaGairaGalfordGaohGenjuroHanzoHaohmaruJubeiKazukiKusaregedoKyoshiroMinaMizukiNakoruruRasetsumaruReraRimururuShizumaruSogetsuSuijaTam TamUkyoYoshitoraYunfeiZankuro

Mechanics

MechanicsTablesHitboxesHidden Moves