Samurai Shodown V Special/Tables

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Character Damage

Taken

Rage

Dur.

Rage

Needed

Walk

Speed

Back

Speed

Dash

Speed

Jump

Frames

Width Throw

Range

Throw

Recovery

Amakusa 115% 6 14 544 368 1280 64 24 16 50
Basara 130% 20 16 480 416 880 (1792) 45 24 12 42
Charlotte 95% 12 18 480 416 1248 40 24 12 50
Enja 95% 8 6 400 384 1150 40 16 16 42
Gaira 90% 9 16 416 336 840 (1024) 45 24 28 39
Galford 110% 10 16 896 640 1800 50 28 16 42
Gaoh 100% 9 32 544 480 1456 51 24 16 50
Genjuro 100% 8 17 544 480 1630 44 20 16 42
Hanzo 110% 20 34 576 512 1900 49 8 16 42
Haohmaru 100% 10 23 544 480 1600 44 24 16 42
Jubei 105% 18 26 512 384 1600 51 24 16 46
Kazuki 105% 6 13 688 384 1792 46 16 16 42
Kusaregedo 90% 9 30 200 80 800 56 36 28 39
Kyoshiro 105% 10 15 544 480 1200 59 16 12 50
Mina 150% 8 18 400 312 1600 47 12 8 46
Mizuki 115% 10 19 480 480 1424 54 24 20 38
Nakoruru 120% 7 24 768 640 1856 45 20 8 46
Rasetsumaru 110% 8 15 544 480 1600 44 24 16 46
Rera 115% 10 27 668 640 1792 45 20 8 46
Rera (wolf) --- --- --- 1024 640 2128 40 --- --- ---
Rimururu 120% 7 14 688 500 1664 47 12 12 46
Shizumaru 115% 8 22 624 512 1664 50 16 20 46
Sogetsu 110% 9 27 416 336 1792 54 16 8 50
Suija 105% 30 39 336 336 1728 54 16 16 46
Tam Tam 110% 12 16 460 460 840 56 28 8 50
Ukyo 120% 20 45 544 384 1792 59 16 12 50
Yoshitora 100% 11 26 544 544 1600 44 24 16 42
Yunfei 115% 60 51 416 336 1600 44 8 20 46
Zankuro 100% 8 29 480 448 1328 45 28 16 46

Notes:

  • Basara's dash starts slow and then switches to high speed portion.
  • Gaira's dash is faster when unarmed.
  • Rera's wolf neutral jump is still 45 frames.
  • All throw whiffs when unarmed except Mizuki's become 34 frames; Mizuki's remains the same.
Samurai Shodown V Special
General

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Characters

AmakusaBasaraCharlotteEnjaGairaGalfordGaohGenjuroHanzoHaohmaruJubeiKazukiKusaregedoKyoshiroMinaMizukiNakoruruRasetsumaruReraRimururuShizumaruSogetsuSuijaTam TamUkyoYoshitoraYunfeiZankuro

Mechanics

MechanicsTablesHitboxesHidden Moves