Samurai Shodown V Special/Template

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File:SS5PortraitCharacter.png
Name in Kana, Name in English

Introduction

Give a quick rundown of the character. Tell some jokes if you want but don't go too overboard.

Strengths Weaknesses
  • State the main advantages this character has
  • State the main drawbacks this character has.

Data

  • Damage taken:
  • Rage duration:
  • Amount to rage:
  • Walk speed:
  • Backwalk speed:
  • Dash speed:
  • Jump duration:
  • Width:
  • Throw range:


Normal Moves

Far Slashes

5A
5A
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
5B
5B
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
5AB
5AB
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
2A
2A
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
2B
2B
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
2AB
2AB
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -

Near Slashes

n.5A
n.5A
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
n.5B
n.5B
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
n.5AB
n.5AB
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
n.2A
n.2A
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
n.2B
n.2B
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
n.2AB
n.2AB
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -

Overheads

5BC
5BC
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
u.5BC
u.5BC
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -

Kicks

5C
5C
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
6C
6C
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
2C
2C
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
3C
3C
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -

Jumping

j.A
j.A
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
j.B
j.B
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
j.AB
j.AB
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
j.C
j.C
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -

Dashing

66A
66A
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
66B
66B
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
66AB
66AB
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
66C
66C
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -

Unarmed

u.5S
u.5S
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
u.2S
u.2B
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
ju.S
ju.S
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
u.66S
u.66S
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
u.66C
u.6C
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -

Pursuit

2BC
Pursuit
2BC
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
u.2BC
Unarmed Pursuit
2BC
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
8BC
Heavy Pursuit
8BC
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
u.8BC
Unarmed Heavy Pursuit
8BC
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -

System

Deflect
Deflect
216D
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
Taunt Disarm
Deflect
Start x 3
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -
Weapon Pickup
Weapon Pickup
5A near weapon
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -

Special Moves

Specials

236S
Move Name
236S
Version Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
A - - - - - - - - - -
B - - - - - - - - - -
AB - - - - - - - - - -
623S
Move Name
623S
Version Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
A - - - - - - - - - -
B - - - - - - - - - -
AB - - - - - - - - - -
214S
Move Name
214S
Version Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
A - - - - - - - - - -
B - - - - - - - - - -
AB - - - - - - - - - -
421S
Move Name
421S
Version Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
A - - - - - - - - - -
B - - - - - - - - - -
AB - - - - - - - - - -

Weapon Flipping Technique

WFT
Move Name
236CD
Damage Cancel Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Invul
- - - - - - - - - -

Combos

Even though this is Samsho, you want to optimize some stuff. You know what to do

Normal

Write down combos that don't need any special properties to work. State prior if they only work on the corner, height dependant, etc...

Backhit

Write down Backhit specific combos

Time Slow

Write down Time Slow specific combos

Strategies

General

Give some general tips for neutral and gameplan of the character. Antiairs, pokes, the works.

Frame Data

Move Damage Startup Active Total Cancel Weapon
Clash
Hit
Adv.
Backhit
Adv.
Block
Adv.
Guard Notes
5A
5B
5AB
2A
2B
2AB
n.5A
n.5B
n.5AB
n.2A
n.2B
n.2AB
5C
6C
2C
3C
j.A
j.B
j.AB
j.C
ju.C
5BC
u.5BC
66A
66B
66AB
66C
u.5S
u.2S
ju.S
u.66S
u.66C
2BC
u.2BC
8BC
u.8BC
Move Name - 236S
Move Name - 623S
Move Name - 214S
Move Name - 421S
Move Name- 236CD
Samurai Shodown V Special
General

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Characters

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Mechanics

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