Skullgirls/Annie

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Story

To all appearances, Annie is a young television actress and the host of “Annie Of The Stars,” a TV variety show based on the myths, legends, and folklore of the titular character. The show has been on the air for years, mixing live-action and animation with multiple actresses playing the lead role.

At least… that’s what Annie wants you to believe! In truth, there has only ever been one Annie. Cursed by the Skull Heart to never grow up, Annie has been alive for centuries. Over that time, she’s made it her personal quest to stop the Skull Heart once and for all. To that end, she has acquired numerous skills and items, including her remote parasite, Sagan. Even performing on television works to further her goals as she hopes to educate the world about the dangers of the Skull Heart.

Fiercer than she looks, bravest in the cosmos, she is ANNIE OF THE STARS!

Overview

Annie is a mid and close-range character, with a pretty balanced kit overall, having almost all the tools necessary for various situations and ranges, allowing her to freely vary their use during approach, combos and pressure. Her special feature is Star Power, a super that improves all of Annie's normal attacks, launching stars at different angles, making her a lot more versatile for combos and pressure and extremely dangerous in neutral.


Playstyle
SG ann icon.png Annie is a high-damage midrange-rushdown character with a well-rounded set of tools for any situation.
Strengths Weaknesses
  • Small Hurtbox: Annie has a small hurtbox, allowing her to be quite evasive. She can also use certain moves such as 2LP to shrink her hurtbox even more.
  • High damage potential: She is capable of dealing very high damage very quickly, with the right combos and assists Annie should be able to take out an entire life bar in only 2 or 3 clean hits.
  • Excellent team player: Having several strong options for assists and good supers for DHCs, Annie stands out when it comes to playing in a team.
  • Well rounded: Boasts a large suite of strong normals and specials for anything she needs done. 2LP is a great low profile and anti-air, 5MP is a long ranged and easily confirmable ground poke, she has a very large ground throw, jMP is a very active and disjointed button that gets her in and gets her opponent to block, and she can use H Crescent Cut in neutral as a threatening large wall she can run behind for her approach. She can easily be placed in any team and in any position.
  • Star Power: For a minimum of 2 bars, Annie can go into her incredibly powerful Star Power install safely if she uses H Crescent Cut to cover her beforehand. The oppressive neutral control from the stars her normals shoot out, an air-OK reversal she gains that grants her a combo, and high damage increase she gets in her combos makes this super a force to be reckoned with.
  • Lackluster Movement: A bit slower than the other airdash characters, so her overheads aren't as fast. Relies more on low/throw to open her opponent up.
  • Linear Approach: Matchups where Annie cannot use H Crescent Cut as easily to approach the opponent are hard for Annie since her approach is fairly straight forward otherwise.
  • Limited Ways to Open Opponent Up: Annie is often reliant on using 2LK/2MK or her ground throw to open her opponents up due to lacking a good IAD overhead.
  • Moderately Weak to Zoning: Annie's best ways to counter zoning are metered, and while she certainly has tools to get through zoning such using jMK to float above projectiles, she generally has a rough time getting in due to the effectiveness of her tools, such as H Crescent Cut being easily destroyed in 1 projectile, being weakened by it.


Video Overview

Stats

Chains

Standing 4 Buttons: Sg lp.png or Sg lk.pngSg mp.pngSg mk.pngSg hp.png or Sg hk.png
Crouching 4 Buttons: Sg lp.png or Sg lk.pngSg mp.pngSg mk.pngSg hp.png or Sg hk.png
Air 6 Buttons: Sg lp.pngSg lk.pngSg mp.pngSg mk.pngSg hp.pngSg hk.png

Movement

Weight Dash Double Jump Airdash IAD Lockout
Light Run No Yes 8

Wakeup Time

Forward Tech Backward Tech Sliding KD Hard KD Crumple
38 35 88 39 39


Assists

H Destruction Pillar (default assist)

Invincible DP assist that hits very high up, and sends the opponent very far on hit.

H Crescent Cut (default assist)

Fullscreen projectile assist that stays active for a very long time.

H North Knuckle (214HP)

Forward moving, 2-hit lockdown assist that deals a lot of damage on hit and knocks the opponent back fullscreen on hit.

6HP

Long range, high damage overhead assist. During install, gains an additional hit for an even higher damage, 2-hit lockdown assist.

2HK

Forward moving, 2-hit sweep. During install, gains 3 additional hits, providing good lockdown and high damage.

Move List

During Star Power, the extra hits from the star projectiles alter the frame advantage of her attacks and add extra damage. The values listed without brackets is her normal frame data, while the values inside brackets are during Star Power. The Star Power data assumes that all star projectiles make contact on their first active frame, but will vary in-game depending on how many hit and how late they do. For damage, [x] only lists the damage caused by the star projectiles, separately from the normal attack's damage.

Standing Normals

SG ann slp.png
SG ann slp hb.png
Ceres
Toggle Hitboxes
Toggle Hitboxes
5LP s.Sg lp.png
x1 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Chains Into Self 300, [300 (35)] 2.5 % +1 +4 [+10]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6 2 14 16 19 7 N/A
x2 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 300, [300 (35)] 2.5 % +1 +4 [+10]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
11 (whiff), 6 (hit/block) 2 14 16 19 7 N/A
  • Can chain into 2LP instead of 5LP x2.
SG ann smp.png
SG ann smp hb.png
Main Sequence
Toggle Hitboxes
Toggle Hitboxes
5MP s.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 500, [450 (45)] 7.5% -2 -11 [-4]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12 2 26 25 16 9 N/A
SG ann shp.png
SG ann shp hb.png
Binary System
Toggle Hitboxes
Toggle Hitboxes
5HP s.Sg hp.png
x1 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Chains Into Self 700, [450 x3 (45 x3)] 4.5% 0 -11 [-9]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
16 2 33 34 23 11 N/A
x2 Guard Properties Damage Meter On Hit On Block On Pushblock
High - 600, [650 (70)] 4.5% Soft KD -6 [+13]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
19 2 21 27 16 11 N/A
  • Follow-up is airborne on frame 7.
  • Can use the airborne state to kara into divekicks to continue a combo.
SG ann slk.png
SG ann slk hb.png
Kuiper Belt
Toggle Hitboxes
Toggle Hitboxes
5LK s.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 200 x2, [300x2 (35x2)], 300 2.7% x2, 3.15% +6 ±0 [±0]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
8 4, 4, 4 15 25 x2, 24 17 x2, 18 4 x2, 9 N/A
SG ann smk.png
SG ann smk hb.png
Cassiopeian Gambit
Toggle Hitboxes
Toggle Hitboxes
5MK s.Sg mk.png
x1 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Chains Into Self 400, [450 (45)] 3.75% +3 +3 [+3]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
11 4 17 23 23 10 N/A
x2 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 500, [450 (45)] 7.5% -2 -7 [-3]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10 3 24 24 19 9 N/A
SG ann shk.png
SG ann shk hb.png
Liftoff
Toggle Hitboxes
Toggle Hitboxes
5HK s.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Launcher 950, [650 (70)] 10% -3 -14 [+2]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 6 28 30 19 14 (10 on block) N/A
  • Main combo tool with H DP in the corner.
  • During install, the projectile hit is one of the most active of her star projectiles, travelling upwards before returning down in an arc. Covers space well in neutral, especially when cancelled into Crescent to cover the ground.
  • Up close, the projectile will whiff on most crouching opponents so the block advantage will stay -14.

Crouching Normals

SG ann clp.png
SG ann clp hb.png
Sedna
Toggle Hitboxes
Toggle Hitboxes
2LP c.Sg lp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Chains Into Self 300, [300 (35)] 2.5% x2 +2 +1 [+8]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6 3 15 19 x2 18 x2 7 x2 N/A
  • Can chain to sLP instead of cLP x2.
  • Is head invul during active frames, similar to Guilty Gear 6P's.
SG ann cmp.png
SG ann cmp hb.png
Meathook Galaxy
Toggle Hitboxes
Toggle Hitboxes
2MP c.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 600, [450 (45)] 7.5% -2 -5 [-1]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10 4 21 28 19 9 N/A
SG ann chp.png
SG ann chp hb.png
Retrograde Slice
Toggle Hitboxes
Toggle Hitboxes
2HP c.Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 1200, [650 x2 (70x2)] 10% KD -13 [±0]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12 3 34 22 25 9 N/A
  • Very quick anti-air that hits high up, pick up with M Crescent for conversions.
SG ann clk.png
SG ann clk hb.png
Boötes Void
Toggle Hitboxes
Toggle Hitboxes
2LK c.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low - 250, [300 (35)] 2.5% +2 ±0 [+8]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 3 15 19 17 7 N/A
SG ann cmk.png
SG ann cmk hb.png
Hobble Telescope
Toggle Hitboxes
Toggle Hitboxes
2MK c.Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low 575, [450 (45)] 7.5% -2 -6 [-1]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
14 3 22 22 18 9 N/A
  • Kid Buu ass normal
SG ann chk.png
SG ann chk hb.png
Big Dipper
Toggle Hitboxes
Toggle Hitboxes
2HK c.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low Sweep 700, 900, [650 x3 (70x3)] 7.5% x2 Soft KD (Invuln.) -11 [+11]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12 17, (Varies), 3 10 (whiff), 24 (hit/block) 38, 14 24, 15 7, 9 N/A
  • Cannot combo afterwards when hitting OTG, unlike other sweeps. However, the install version can always combo afterwards, regardless of whether it hits OTG or not.
    • Has a buffer into 5LP to make this conversion more consistent.
  • In Star Power, does more total chip damage than any other Star Power normal (210)

Jumping Normals

SG ann jlp.png
SG ann jlp hb.png
Yaw Breaker
Toggle Hitboxes
Toggle Hitboxes
jLP j.Sg lp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 250, [300 (35)] 2.5% +12 +14
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 3 7 21 24 7 N/A
  • Quick, yet stubby air jab with great advantage.
SG ann jmp.png
SG ann jmp hb.png
Pitch a Fit
Toggle Hitboxes
Toggle Hitboxes
jMP j.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 250 x4, [450 x3 (45x3)] 2% x4 +16 +7
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 1, 2, 3, 3 11 25 x4 18 x4 3 x4 N/A
  • Links back into lights.
SG ann jhp.png
SG ann jhp hb.png
Rolling Maneuver
Toggle Hitboxes
Toggle Hitboxes
jHP j.Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 875, [450 x3 (45x3)] 10% -2 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
16 2 25 27 22 12 N/A
  • Enormous hitbox for a crossup air normal.
  • While in Star Power, this move will only spawn stars once per jump.
  • Rolling
SG ann jlk.png
SG ann jlk hb.png
Eris
Toggle Hitboxes
Toggle Hitboxes
jLK j.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 300, [300 (35)] 2.5% +9 +12
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
8 3 8 19 22 7 N/A
  • Good air to air normal due to being the highest reaching air normal Annie has with low commitment.
SG ann jmk.png
SG ann jmk hb.png
Canopus Kick
Toggle Hitboxes
Toggle Hitboxes
jMK j.Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 625, [450 (45)] 2.50% +3 ±0
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
8, (34), 6 4 20 26 29 9 N/A
  • Hold to extend startup frames to float. Carries air momentum.
SG ann jhk.png
SG ann jhk hb.png
Dogleg Maneuver
Toggle Hitboxes
Toggle Hitboxes
jHK j.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High, Mid - 800, 900, [650 (70)] 7.5% x2 KD -9 [+13]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
18 Until ground, 3 20 20+ (Varies), 50 22, 16 9, 15 N/A
  • Causes a Ground Bounce while install is active.
  • Helmbreaker.
  • Can steer while falling.

Command Normals

SG ann fmp.png
SG ann fmp hb.png
Andromeda
Toggle Hitboxes
Toggle Hitboxes
6MP 6.gif + Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low - 500 7.50% Stagger (+38, +53 CH), -4 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
16 3 24 22 18 0 N/A
  • Standing low.
  • Causes stagger if used as the first move in a chain.
  • Annie's only normal that does not spawn a star while in Star Power (so it can still function as a Stagger tool).


SG ann fhp.png
SG ann fhp hb.png
Luminous Supergiant
Toggle Hitboxes
Toggle Hitboxes
6HP 6.gif + Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 1300, [650 (70)] 10% Ground Bounce -13 [+2]
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
28 4 30 28 20 16 N/A
  • Command overhead.

Universal Mechanics

SG ann throw.png
SG ann throw hb.png
Sagan's Paradox
Toggle Hitboxes
Toggle Hitboxes
Throw Sg lp.png + Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Throw 50% Damage Scaling 1300 5% KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 1 28 N/A N/A N/A N/A
  • Despite her small size, Annie sports a very large throw range.
  • Use M Crescent Cut or L North Knuckle for meterless conversions, and H North Knuckle for corner carry.
SG ann airthrow.png
SG ann airthrow hb.png
Gimbal Lock
Toggle Hitboxes
Toggle Hitboxes
Air Throw Sg lp.png + Sg lk.png (in air)
Guard Properties Damage Meter On Hit On Block On Pushblock
Air Throw 50% Damage Scaling 1100 5%, 9% KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 3 18 N/A N/A N/A N/A
  • Easy to convert off of using OTG.
SG ann tag.png
SG ann tag hb.png
Falling Star
Toggle Hitboxes
Toggle Hitboxes
Tag Sg mp.png + Sg mk.png / Sg hp.png + Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Tag 500 7.50% Ground Bounce -31
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
43 3 42 10 13 12 N/A
  • Standard tag in.
SG ann snap.png
SG ann snap hb.png
Saturn Slash
Toggle Hitboxes
Toggle Hitboxes
Snapback Sg 236.png + Sg mp.png + Sg mk.png / Sg 236.png + Sg hp.png + Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Snapback 0 -100% N/A -17
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12+3 3 32 14 17 (9) 13 9
  • Snap with above average range.

Specials

SG ann qcfp.png
SG ann qcfp hb.png
"Crescent Cleave!"
Toggle Hitboxes
Toggle Hitboxes
Crescent Cut Sg 236.png + Sg p.png
Sg lp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile 350 (100) (2.5%) 6% +3 ±0
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12, 5 1, 24 19 15 12 6 N/A
Sg mp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile 550 (200) (2.5%) 6% +10 +4
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
16, 7 1, 46 17 16 12 8 N/A
Sg hp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile 750 (300) (2.5%) 6% +22 +12
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
23, 11 1, - 14 23 13 10 N/A
  • Annie sends out a crescent-shaped projectile that travels horizontally. Does not go away if Annie is hit.
  • Useful to cover your approach if the opponent does not have an answer for it in neutral.
SG ann qcbp.png
SG ann qcbp hb.png
"North Knuckle!"
Toggle Hitboxes
Toggle Hitboxes
North Knuckle Sg 214.png + Sg p.png
Sg lp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 450 (100) (2.5%) 13.85% ±0 -3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 7 24 24 21 7 N/A
Sg lp.png ~ Sg p.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 600 (150) 12.60% KD -7
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
5 3 25 20 20 9 N/A
Sg mp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 550 (100) (2.5%) 13.85% -4 -6
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
20 9 30 27 25 8 N/A
Sg mp.png ~ Sg p.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 750 (150) 12.60% KD -10
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
5 3 30 20 22 9 N/A
Sg hp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 650 (100) (2.5%) 13.85% KD -15
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
26 19 26 30 19 9 N/A
Sg hp.png ~ Sg p.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 900 (150) 12.60% Wall Splat -16
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
5 3 41 22 27 11 N/A
  • Annie lunges forward with a punch that can be followed up into a back-fisted smash, useful for combos and for hard callouts.
  • The non-followup version has variable recovery depending on which active frame makes contact, which limits the benefit of hitting late in active frames.
  • Sg lp.png
    • Travels a short distance, can be used check the opponent.
    • -2 on block when perfectly spaced with no followup, due to variable recovery.
    • Follow-up pops up opponents for conversions if they're grounded, OTG with microdash 5MP.
  • Sg mp.png
    • Travels slightly further than L Knuckle.
    • -4 on block when perfectly spaced with no followup, due to variable recovery.
    • Follow-up knocks opponents fullscreen. Used for corner combos now due to H knuckle nerfs.
  • Sg hp.png
    • Travels much further than the previous versions and knocks down on the first hit.
    • Much more unsafe than the other versions.
    • -7 on block when perfectly spaced with no followup, due to variable recovery.
    • Follow-up wall splats the opponent once per combo. Very good corner carry and allows combos afterwards with Meteor Strike, or meterless when in the corner.
  • Assist Properties
    • Follow-up slam applies one extra hit's worth of damage scaling.
    • H version follow-up slam's blockstun reduced to 16 and blockstop reduced to 8.
SG ann dpp.png
SG ann dpp hb.png
"Destruction Pillar!"
Toggle Hitboxes
Toggle Hitboxes
Destruction Pillar Sg 623.png + Sg p.png
Sg lp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Full) (Frame 1) 700 (100) (2.5%) 7.5% -4 -27
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
9 2, 2 46 45 22 12 N/A
Sg mp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Full) (Frame 1) 900 (150) (2.5%) 7.5% -4 -29
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
11 2, 5 48 50 25 16 N/A
Sg hp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Full) (Frame 1) 1100 (200) (2.5%) 7.5% KD OR -20 -32
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
13 2, 11 48 40 28 20 N/A
  • Ride or die.
  • Annie does an uppercut-style reversal, reminiscent of Sol's Volcanic Viper.
  • HP version's knockdown only occurs once per combo, does not work for happy birthdays.
  • Assist Properties
    • H version blockstun reduced to 16 and blockstop reduced to 8.
SG ann jqcfk.png
SG ann jqcfk hb.png
"First stage. Second stage. Splashdown!"
Toggle Hitboxes
Toggle Hitboxes
Re Entry (Air Only) Sg 236.png + Sg k.png
x1 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Airdash Cancel 300 (100) (2.5%) 7.5% +11 -5
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 Until ground 24 33 20 13 (10 on block) N/A
x2 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Airdash Cancel 400 (100) (2.5%) 7.5% +11 -5
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 Until ground 24 33 20 13 (10 on block) N/A
x3 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 800 (200) (2.5%) 7.5% KD -8 (At Best)
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 Until ground 24 33 20 13 (10 on block) N/A
  • Annie does up to three divekicks, with the strength determining the angle of her dive.
  • L versions dives at a 30° angle, M at a 45° angle, and H at a 50° angle (rough estimates).
  • Not a rekka and will do the next followup in the chain. After the second dive, only the third dive will happen afterwards.
  • The first and second divekicks are airdash cancellable on hit or block, but not on whiff, unlike Filia's Airball.

Supers

SG ann qcfpp.png
SG ann qcfpp hb.png
"Pale blue beam!"
Toggle Hitboxes
Toggle Hitboxes
Sagan Beam
Level 1
Sg 236.png + Sg p.png + Sg p.png (Air OK)
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile, Invuln. (Full) (Frames 9-15) 250 x23 (40 x23) -100% KD -26 (-18 in Air)
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
9+6 1, (2), - x23 37 (30 in air) 34 x23 27 x23 1 x23 3
  • Annie fires a fullscreen beam from Sagan.
  • After the first projectile is made, another is made 2f later.
  • If blocked in the air, Annie cannot block after recovery until she lands.
SG ann qcfkk.png
SG ann qcfkk hb.png
"Orion's... BELT!"
Toggle Hitboxes
Toggle Hitboxes
Meteor Strike
Level 1
Sg 236.png + Sg k.png + Sg k.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Full) (Frames 1-17),
70% Damage Scaling
2000 (350) -100% KD -25
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6+2 25 42 21 24 20 5
  • Annie lunges forward with a fierce sword strike that launches the opponent upwards, granting her conversions when they are in or near the corner.
SG ann ddkk.png
"Evil will never escape cosmic justice!"
Star Power
Install
2.gif , 2.gif + Sg k.png + Sg k.png
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A Invuln. (Full) (Frame 12) N/A -100% (activation), -0.0925% / frame (post-flash) N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12 N/A 12 N/A N/A N/A 1
  • By inputting 22KK, Annie can enter a powered up state that changes all her normal attacks to shoot star projectiles at the end, improving their damage, frame advantage and effective range.
  • Requires 2 bars of meter to be stocked to use, even as a DHC, and costs an entire bar of meter up front.
    • In addition, drains 0.0925% meter per frame / 1 bar per 15 real seconds until emptied or a Star Power super is used, and her normals will drain meter instead of building it. Drain is cut in half when in hitstun.
  • Meter will only drain while Annie is on-screen, and if she is tagged out it will only drain if she is called as an assist.
  • If a normal attack is chosen as an assist, it will gain the additional star projectiles if Star Power is active while Annie is tagged out. The additional lockdown and damage from the projectiles greatly improves their use as assists.
  • Annie will exit Star Power automatically upon defeat or once all her meter is spent.
  • Annie loses access to her normal super moves, and instead gains access to Gravity Collapse (22KK) and Photo Bop (214PP), both of which end Star Power manually. Gravity Collapse normally spends 1 bar of meter, but can be used with less than that and spends all available meter. Photo Bop will always spend all remaining meter.
  • If she enters Star Power as part of a DHC, then she will spend one bar of meter for the activation. Star Power activation cannot be DHC'd out of.
SG ann spddkk.png
SG ann spddkk hb.png
"Hey!"
Toggle Hitboxes
Toggle Hitboxes
Gravity Collapse
Install Level 1
During Star Power 2.gif , 2.gif + Sg k.png + Sg k.png (Air OK)
Ground Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Full) (Frames 1-14) 1350 (400) -100% KD -22
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
8+0 3 57 24 27 10 5
Air Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Full) (Frames 1-13) 1350 (400) -100% KD -17
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7+0 3 (Until ground) 26 29 10 5
  • Annie pops the enemy up in the air with a burst that ends Star Power mode.
  • Her only invincible reversal while in the air. The 22 input, hitbox that covers all around, and it being usable on both the ground and in the air all make for a very solid reversal.
  • Is still usable if you have less than a full bar of meter, spending whatever is left over.
SG ann qcbkk.png
SG ann qcbkk hb.png
"Creation... OBLITERATION!"
Toggle Hitboxes
Toggle Hitboxes
Pillar of Creation
Level 2
Sg 214.png + Sg k.png + Sg k.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile, Invuln. (Full) (Frames 10-11),
70% Damage Scaling
500, 1250 (250) -200% KD -53
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10+0 6, 4 63 (19), 22, (15) 13 5 7
  • Annie stabs the ground and unleashes a cosmic explosion that tracks the opponent's location.
  • Is technically three hits, but the first hit only affects opponents in an OTG state so they do not fall out, and the third hit doesn't happen on block.
  • Has less recovery on successful hit only to allow for easier followups.
  • As a DHC, damage is scaled to 40%, super freeze ends earlier, and the hitstop on the second hit is reduced.
SG ann qcbpp.png
SG ann qcbpp hb.png
"Celestial spiral!"
Toggle Hitboxes
Toggle Hitboxes
Gravity Slingshot
Level 3
Sg 214.png + Sg p.png + Sg p.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile, Invuln. (Full) (Frames 8-16) 400 x25 (50 x25) -300% +134 +130
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10 +3 6, 7, 6... 55 30 x25 24 x25 2 x25 (4 x25 on block) 3
  • Annie sends out a multi-hit disc projectile that homes to the enemy's location.
  • Projectile lasts for 160f(?) total.
SG ann spqcbpp.png
SG ann spqcbpp hb.png
" *Scoffs* Mine's worth TWO thousand words."
Toggle Hitboxes
Toggle Hitboxes
Photo Bop
Level 5
6.gif, 4.gif, 2.gif, 8.gif + Sg p.png + Sg p.png OR
4.gif, 6.gif, 2.gif, 8.gif + Sg p.png + Sg p.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Hit Grab, Invuln. (Full) (frames 1-16) 6500, 500 (400) -500% Stagger (+63 / +78 CH) -24
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6+6 3 55 33 21 12 8
  • Annie drains her meter and takes a photo with the enemy.

Taunt

SG ann taunt.png
SG ann taunt hb.png
"Put 'er there!"
Toggle Hitboxes
Toggle Hitboxes
Reflection Nebula 6.gif, 4.gif, 2.gif, 8.gif + Sg lp.png OR
4.gif, 6.gif, 2.gif, 8.gif + Sg lp.png
Parry Guard Properties Damage Meter On Hit On Block On Pushblock
N/A Armor, No Cancel (Supers) N/A N/A N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
5 30 32 N/A N/A N/A N/A
Riposte Guard Properties Damage Meter On Hit On Block On Pushblock
Mid No Cancel (Specials), Invuln. (Full) (Frames 1-19) 8* 1.25% KD +6
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
19 3 21 20 24 12 N/A
  • Acts as a counter against mids and high strikes only. Loses to lows and projectiles. Annie receives 3.75x damage instead of 1.5x damage on counterhit.
  • If Annie is thrown, she loses 2 bars.
  • This move freezes the attacker in place, stripping all invul from them (including bursts), similar to Valentine's counter super, but will not strip armor.
  • Technically does 5.333~, but this move will always be a counter hit (Light).
  • Fun fact: The input for this taunt is written on the chalkboard in Class Notes, and was there long before Annie's release.
SG ann assist.png
"Catch my good side?"
Assist Taunt Automatically done after an assist move
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A 59(?) N/A N/A N/A N/A
  • Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
  • Longer recovery → more time to punish the assist.

Colors

SG ann color1.png SG ann color2.png SG ann color3.png SG ann color4.png SG ann color5.png
Color 1
SGColor1.png
Default color palette.
Color 2
SGColor2.png
Original alternate color palette.
Color 3
SGColor3.png
Original alternate color palette.
Color 4
SGColor4.png
Original alternate color palette.
Color 5
SGColor5.png
Original alternate color palette.

SG ann color6.png SG ann color7.png SG ann color8.png SG ann color9.png SG ann color10.png
Color 6
SGColor6.png
Original alternate color palette.
Color 7
SGColor7.png
Original alternate color palette based on Annie before her mother's wish for Annie's immortality.
Color 8
SGColor8.png
Based on Sol Badguy from Guilty Gear. Includes Sagan as Ky Kiske.
Color 9
SGColor9.png
Based on the MvCI design for Gamora from Guardians of the Galaxy. Includes Sagan as Groot.
Color 10
SGColor10.png
Based on Shinobu Jacobs from No More Heroes.

SG ann color11.png SG ann color12.png SG ann color13.png SG ann color14.png SG ann color15.png
Color 11
SGColor11.png
Based on Platinum the Trinity from BlazBlue.
Color 12
SGColor12.png
Based on Link from The Legend of Zelda. Includes Sagan as Navi.
Color 13
SGColor13.png
Based on Wonder Woman from DC Comics.
Color 14
SGColor14.png
Based on Cloud Strife from Final Fantasy VII. Includes Sagan as a Moogle.
Color 15
SGColor15.png
Based on Usagi Tsukino from Sailor Moon. Includes Sagan as Luna.

SG ann color16.png SG ann color17.png SG ann color18.png SG ann color19.png SG ann color20.png
Color 16
SGColor16.png
Based on Nessa from Pokémon Sword & Shield. Includes Sagan as Milotic.
Color 17
SGColor17.png
Based on Byleth from Fire Emblem: Three Houses. Includes Sagan as Sothis.
Color 18
SGColor18.png
Based on Star Butterfly from Star vs. The Forces of Evil. Includes Sagan as Pony Head.
Color 19
SGColor19.png
Based on Ahsoka Tano from Star Wars: The Clone Wars. Includes Sagan as Morai.
Color 20
SGColor20.png
Based on Dante from Devil May Cry. Includes Sagan as Vergil.

SG ann color21.png SG ann color22.png SG ann color23.png SG ann color24.png SG ann color25.png
Color 21
SGColor21.png
Based on Sayaka Miki from Puella Magi Madoka Magica. Includes Sagan as Kyubey.
Color 22
SGColor22.png
Based on Adora's She-Ra form from She-Ra and the Princesses of Power. Includes Sagan as Swift Wind.
Color 23
SGColor23.png
Based on Wednesday Addams from The Addams Family. Includes Sagan as Cousin Itt.
Color 24
SGColor24.png
Based on Cream the Rabbit from Sonic the Hedgehog. Includes Sagan as Cheese.
Color 25
SGColor25.png
Based on Meta Knight from Kirby. Includes Sagan as Kirby.

SG ann color26.png SG ann color27.png SG ann color28.png SG ann color29.png SG ann color30.png
Color 26
SGColor26.png
Based on Erza Scarlet from Fairy Tail. Includes Sagan as Happy.
Color 27
SGColor27.png
Based on GLaDOS from Portal. Includes Sagan as the cake.
Color 28
SGColor28.png
Based on Zagreus from Hades. Includes Sagan as Thanatos.
Color 29
SGColor29.png
Based on Lio Fotia from Promare. Includes Sagan as Galo Thymos.
Color 30
SGColor30.png
Based on Arle from Puyo Puyo. Includes Sagan as Carbuncle

SG ann color31.png SG ann color32.png
Color 31
SGColor31.png
Based on black and white television.
Color 32
SGColor32.png
Based on Rose Quartz from Steven Universe. Changes to Pink Diamond while in install. Includes Sagan as Lion.


Intro Poses

Annie has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)

Annie intro 1.png Intro pose 1:
Hold
Sg lp.png OR Sg lk.png
Annie rides in on a star, Sagan in arms
Let's make it flashy!

This part never gets old.

Annie intro 2.png Intro pose 2:
Hold
Sg mp.png OR Sg mk.png
Annie waves to the camera whilst she walks on stage.
Stick to the SCRIPT!

Who greenlit this?

Annie intro 3.png Intro pose 3:
Hold
Sg hp.png OR Sg hk.png
Sagan brings Annie her sword.
I'll kick... U-Uranus!

For this scene... Oh yeah!

Win Poses

(There's multiple lines so I'll only have these 2 for now until more poses are added if they are added). - Seen

SG pose ann 1.jpg Winpose 1:

Did you catch my good side?

And the winner is... Annie! *Annie imitates a crowd cheer*

Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
SG ann color12.png
Caio Lugon
@Caio_Lugon
Brazil
Brazil
Active Ms. Fortune M Fiber / Annie H Knuckle / Cerebella H LNL
Farofa
Example Play
SG ann color23.png
penpen
@penpen0860g
Japan
Japan
神戸 (Koube)
Active Ms. Fortune 5HK / Annie H DP / Fukua H Drill
Tech monster and Japan's strongest player. Streams regularly on twitch
Example Play
SG ann color7.png
SonicFox
@SonicFox
United States
United States
NY
Active Annie H Knuckle / Robo-Fortune H Beam / Filia H Updo

Example Play
SG ann color22.png
Vineko Brazil
Brazil
Active Parasoul Bike / Umbrella Grinder / Annie cHK
Vineko Gameplays
Example Play
SG ann color2.png
Dekillsage
@Dekillsage
United States
United States
Active Various
deskvillage
Example Play


General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Legend
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
Other