Skullgirls/Beowulf/Combos

From Mizuumi Wiki
Jump to navigation Jump to search
Numpad notation
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
236 = Sg 236.png
214 = Sg 214.png
623 = Sg 623.png
421 = Sg 421.png
[4]6 = 4.gif (hold for 35 frames), 6.gif
[2]8 = 2.gif (hold for 35 frames), 8.gif
360 = Sg 360.png
(N) = Multi-hit move hits only N times. May be omitted if all hits are used.
xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
[X] = Hold down X
]X[ = Release X
X~Y = X then Y done in quick succession
X/Y = X or Y
!X = X triggers a burst
OTG = Following move hits off the ground, after a red bounce
CH = Counter hit
fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
sj = Super jump
dj = Double jump
jc = Jump cancel
ADC = Airdash cancel
IAD = Instant airdash
TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
Hurting Hurl = Hurl (236P (with chair))
Wulf Blitzer = Blitzer (236K (Air OK))
Berserker Headbutt = Headbutt (Grab stance P)
Naegling Knee Lift = Knee (Grab stance K)
Wulf Press Slam = Wulf Press (Grab stance 6/4P)
Canis Major Press = Canis Major (Grab stance j2P)
Gigantic Arm = Arm (236PP)
Character Weight Classes
Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
Heavy: Double, Big Band


Hit Confirms

BnB Combos

Beginner

2LK 2MP 2HK
2LK 2MP 5HK 236LK~9K~2K
OTG 2MK Canis Major OR Headbutt/Knee, Da Grendel Killa (video)
2LK 2MP 2HP 236HP
OTG 2HK 236PP (video)
2LK 2MP 2HP
jMK slight delay jHP 236LK~2
2LK 2HP
jLP jLK jMP 236LK~2
5LP 5LK 5[MP] 5HK 236LP
5HP Knee(x2)  236PP

Video Example for last combo. 5[MP] refers to Beowulf's Mic Drop. Da Grendel Killa is listed for damage and Canis Major Press for a Hard KD.

Intermediate

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MP 5HK 236LK~9K~2K
2LK 5MP 5HK 236LK~9K~2K
2LP* 5LK 5[MP] 5HK 236LK~8K~2K
OTG 2MK Knee, Geatish Trepak (Da Grendel Killa if chairless)

5634

0

Anywhere

Universal

  • A 236LK combo that is beginner friendly and a good first combo.
  • Against Annie, delay ~2k after 236LK~9k or it will whiff. Can also sometimes side switch even with delay, use 236LK~9K~3K instead to avoid this.
  • Against Big Band and Double you can use either of these instead of 236LK~9K~2K
    • 236LK 6K 2K
    • 236MK 3K 3K

(video)

2LK 2MP 5HK 236LP
66jMP
5HK
walk forward 2MP 5HK Take a Seat*
5MK 5HK 236LP
5LK 2MP 2HP
2LP 5LK 5[MP] 5HK 236LK~8K~2K
Take a Seat OTG 2MK Knee, Geatish Trepak

6950

0

Anywhere?

Universal

  • Reliable combo that doesn't use OTG, corner carries, and utilizes Beowulf's hop dash and Take a Seat mechanics.

(video)

Conversions

236PP

236HP

Raw Tag

lv 3 throw

Enders

Tips & Tricks

Getting a happy birthday combo from EX Grendel Killa (thread)

Combos By Starter

Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor. Moves noted with a * are good reset points.

2LK

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MP 5HK 236LK~9K~2K
2LK 5MP 5HK 236LK~9K~2K
2LP* 5LK 5[MP] 5HK 236LK~8K~2K
OTG 2MK Knee, Geatish Trepak (Da Grendel Killa if chairless)

5634

0

Anywhere

Universal

  • A 236LK combo that is beginner friendly and a good first combo.
  • Against Big Band and Double you can use either of these instead of 236LK~9K~2K
    • 236LK 6K 2K
    • 236MK 3K 3K

(video)

2LK 2MP 5HK 236LP
66jMP
5HK
walk forward 2MP 5HK Take a Seat*
5MK 5HK 236LP
5LK 2MP 2HP
2LP 5LK 5[MP] 5HK 236LK~8K~2K
Take a Seat OTG 2MK Knee, Geatish Trepak

6950

0

Anywhere?

Universal

  • Reliable combo that doesn't use OTG, corner carries, and utilizes Beowulf's hop dash and Take a Seat mechanics.

(video)

2LK 2MP 2HP
jMK (restand)jHK 5HK
Wulf Shoot (Knee x4, Headbutt)
5LK 2MP L Blitzer[6 2]
5LP 5LK 5[MP] 5HK L Blitzer[8 2]
OTG 2MK Knee, Grendel

~6650

0

Universal

Lights only

  • More Optimal Chairless Beowulf Combo
  • May need to delay Blitzer to get all 3 hits

(video)

2LK 2MP 2HP
jLP jLK delay jMP (restand) 5HK
Wulf Shoot (Knee x4, Headbutt)
5LK 2MP L Blitzer[6 2]
5LP 5LK 5[MP] 5HK L Blitzer[8 2]
OTG 2MK Knee, Grendel

~6040

0

Universal

Lights/Mediums only

  • Optimal Chairless Beowulf Combo

(video)

2LK 2MP 2HP
M Blitzer[3 3]
jLP jMK jHK 5HK
Wulf Shoot (Knee x4, Headbutt)
5LK 2MP 2HP
5LP 5LK 5[MP] 5HK L Blitzer[8 2]
OTG 2MK Knee, Grendel

~6507

0

Universal

Heavies only

  • If you're too slow on M blitzer, you'll side switch

[1]

2LK 2MP 5HK 236LP
66jMP
5HK 236LP+LK walk backwards Knee x4, Headbutt
2MP 5HK Take a Seat*
5MK 5HK 236LP
walk forward 2LP 5LK 5[MP] 5HK 236LK~8K~2K
Take a Seat OTG 2MK Knee, Geatish Trepak

7293

0

Universal

Lights/mediums only. 2MP on Beo and Eliza is a frame tight link to save OTG.

  • A hypeless 236LP+LK combo

(video)


2LK 2MP 5HK 236LP
66jMK
5HK 236LP+LK walk backwards Knee x4, Headbutt
2LK 2MP 5HK Take a Seat*
5MK 236LP
dash jMP
walk forward 5LP 5LK 5[MP] 5HK 236LK~8K~1K
OTG 2MK Knee, Da Grendel Killa

7201

0

Universal

Universal

  • A hypeless 236LP+LK universal combo

(video)

2LK 2MP 2HP
jMK jHP
236PP
2MP 5HK 236LP/HP**
5MK 2HP
5LK 5[MP] 5HK Take a Seat*
5LP 5LK 5[MP] 5HK 236LP
5HP Knee, Da Grendel Killa

7609

1

Midscreen (Anywhere?)

  • A somewhat simple corner carry combo that utilizes Beowulf's 236PP.
  • **The video uses 2MP 2HP 236HP instead, but either route works.

(video)

2LK 2MP 5HK L Chair
66MK 5HK Wulf Shoot[Kneex4]
Ex Diving Dog, Ex Press Slam, Ex Grendel**
2MP 2HP
5LK 5[MP] 5HK Take a Seat*
5LP 5LK 5[MP] 5HK L Blitzer[8 2]
OTG 2MK Knee Chair Dance

9229

1

Universal

Universal***

  • Full Hype
  • **Make sure you position yourself near your chair
  • *** On Heavies, the 5LP has a strict timing

(video)

5LK 2MP 5HK 236LP
66MK 5HK 236LP+LK Knee x5
2MP 2HP
5LK 5[MP] 5HK Chair Pickup
5LP 5LK 5[MP] 2HP 236HK~8K~8K
OTG 2MK Knee Chair Dance

7554

0

Corner

Lights

  • Full Hype
  • Optimal Hypeless Corner combo vs Lights

(video)

CH j.HP

Notation Damage Meter Cost Location Character Specific? Notes Video
CH j.HP 2MP 5HK 236LP
66MP/MK 5HK 236LP+LK
Knee x4 EX Series
2MP 2HP
j.LK j.HK 5[MP] 5HK Chair Pickup
5MK 236LP
66LP 5LP 5LK 5[MP] 5HK 236~8K~2K
OTG 2MP Knee Chair Dance

10646

0

Anywhere

Lights/Mediums

  • Full Hype Combo

(video)

Ch j.HP 5MP 5HK 236LP
66MP/MK 5HK 236LP+LK
Knee x4 EX Series
2MP 2HP
2LK 5[MP] 5HK Chair Pickup
2MK 5HK 236LP
j.LP j.LK
5LP 5LK 5[MP] 5HK 236~8K~2K
Chair Pickup OTG 2MK Knee Chair Dance

10666

0

Anywhere

Heavies

  • Full Hype Combo

(video)

Gigantic Arm

Notation Damage Meter Cost Location Character Specific? Notes Video
236PP
2LK 2MP 5HK 236HP
5MK 5HK 236LK~6K~2K
2LP 2LK 5[MP] 5HP Knee, Da Grendal Killa

6108

1

Near to corner

Universal

(video)

H Hurl

Notation Damage Meter Cost Location Character Specific? Notes Video
236HP 236LK~6K~2K
2LP 2MP 2HP
5LK 5[MP] 5HP
Moonsault

3579

0

Anywhere

Universal

(video)

236HP j.HK 2MP 2HP
5LK 5[MP] 5HP
Moonsault

3781

0

Anywhere

Lights/Mediums

  • More Optimal starter

(video)

H Hurl
L Blitzer 9 2
2LK 2MP 2HP
jLP jLK jMP
(delay) 5HK Wulf Shoot
Kneex4 Grendel

4613

0

Anywhere

Lights/Mediums only

  • Delay L Blitzer on some characters

(video)

Double Snap

Notation Damage Meter Cost Location Character Specific? Notes Video
Snapback
(OTG) 2LK 2HP
(uncombo) jHK
repeat

N/A

1

Corner

(video)

Midscreen Assist Kill

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2HP 236LK
repeat

N/A

0

Midscreen

  • With chair variant

(video)

2LP 2MP 2HP
repeat

N/A

0

Midscreen

  • Chairless variant

(video)

Damage/Undizzy Ratios

Move Damage/undizzy Damage (max scaling) Undizzy
Grab stance EX 4/6 P 412 412 0
Grab stance EX j.6K 330 330 0
Grab stance EX 6K, EX 4/6P, 2K 72.2 1444 20
Grab stance EX 6K, EX 4/6P, EX 4K 43.03333333 1291 30
Grab stance 2K 31 620 20
Grab stance EX 2K 31 620 20
Grab stance 6K 23.35 467 20
Grab stance 4/6P 20.6 412 20
Grab stance j.6K 20.6 412 20
Grab stance EX 6K 20.6 412 20
Grab stance 4K 19.23333333 577 30
Grab stance j.4K 17.4 522 30
Grab stance EX j.2P 17.15 343 20
Grab stance EX 4K 15.56666667 467 30
Grab stance EX j.4K 15.56666667 467 30
Grab stance j.2P 13.75 275 20
Chairless 2HK 12.83333333 385 30
236K (max last hit) 9.75 195 20
2HK 9.166666667 275 30
Chairless 2HP 9 270 30
Grab stance K 8 80 10
5MP 6.75 135 20
5HK 6.5 195 30
j.MK 6.25 125 20
5HP 6.166666667 185 30
236LP 6 120 20
236MP 6 120 20
236HP 6 120 20
236K (max) 5.75 115 20
j.MP 5.75 115 20
2MP 5.25 105 20
2HP 5.166666667 155 30
j.HP 5.166666667 155 30
j.HK 5 150 30
j.2HK 5 150 30
5MK 4.75 95 20
5LK 4.333333333 65 15
2MK 4.25 85 20
Grab stance P 4 40 10
j.LK 3.666666667 55 15
5LP 3.333333333 50 15
2LP 3.333333333 50 15
2LK 3.333333333 50 15
236K (min) 2.75 55 20
j.LP 2.666666667 40 15



General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Legend
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
Other