Skullgirls/Black Dahlia

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Story

Black Dahlia is the right hand assassin of Lorenzo Medici, head of the mighty Medici crime syndicate that rules New Meridian from the shadows. A former agent of the Anti-Skullgirl Labs, Black Dahlia was mortally wounded decades ago in a confrontation with a Skullgirl and rebuilt with experimental cybernetic technology. The experience left her with an unquenchable thirst for blood and fascination with the despair and suffering of others.

She betrayed her peers to fight as a hired hitwoman for whomever could keep her paid (and entertained). After Medici Tower is destroyed by the Skullgirl, Lorenzo sends Black Dahlia off on a killing spree to stop Marie and retrieve the stolen Life Gem from Ms. Fortune. However, Black Dahlia finds herself jaded with her employer and drawn to the forbidden thrills only the Skull Heart can provide...

Overview

Black Dahlia is an adaptable mid-ranged character with an arsenal of deadly tricks. She has two resources that she needs to manage to get the most out of her offense. Her strong but occasionally random bullets and Empower, a hitgrab that enhances her HP attacks and grab the next time she uses them. She moves quickly for an old hag, sporting a unique command dash that you can use on the ground or in the air for tricky movement in neutral and offense. Playing Dahlia involves a lot of planning ahead with her bullets, traps, and teleport while also being able to quickly adapt if things don’t go how you originally intended. Whilst her overall damage is on the lower end, creative use of her full suite of options opens up complex setplay, neutral and pressure situations.


Playstyle
SG dhl icon.png Black Dahlia is an aggressive zoner who controls the stage with various tricks, traps, and a grenade launcher with specialized rounds.
Strengths Weaknesses
  • Mobility - Sporting a UNI-style forward dash along with her normal dashes, a teleport, and a j.LK that slightly adjusts her momentum, Dahlia has plenty of movement options to help her approach or retreat.
  • Great Normals - Most of Dahlia's normals have long range and/or disjointed hitboxes, and her H buttons have useful followups when empowered. Her 2MK places a grounded trap that holds opponents in place it it hits them.
  • Grenade Launcher - One of the most versatile tools in the game. Dahlia's grenade launcher can hold six different types of ammo, which has various applications for zoning, pressure, combos, assists, you name it. In addition, "Last Call" lets her load any type of ammo in any order, allowing for highly damaging combos with 5 buck shots or varied zoning with a mix of ice and rail shots. Get creative!
  • Utility Supers - Dahlia has four supers that trade raw damage for utility; "Last Call" lets Dahlia load a custom mag into her grenade launcher, "Stage Hazard" is great for combo extensions, and "Parting Gift" sticks an armor-breaking explosive on the opponent that can be detonated at any time. Most notably, "Girls Night" gives Dahlia unmatched neutral control, threatening the opponent from several different ranges at once independent of Dahlia herself.
  • Some Assembly Required - Dahlia's best tools - from special ammo to teleports to Empowered state - all require proper setup before they can be used. Since she'll be using these tools often, knowing where and when to set up is key to playing Dahlia effectively, as one mistimed reload can very quickly spell death for her.
  • Weak Defense - Dahlia's only reversal tool, "Counter, Strike!", is very exploitable without a properly-spaced doily, making her reliant on either her teammates or system mechanics to get her out of trouble.
  • Low Damage - Dahlia lacks combo damage and damage as whole, she will have harder times finishing off characters, Dahlia's supers deal relatively low damage despite their high versatility.

Stats

Chains

Standing 4 Buttons: Sg lp.pngSg lk.pngSg mp.png or Sg mk.pngSg hp.png or Sg hk.png
Crouching 4 Buttons: Sg lp.pngSg lk.pngSg mp.png or Sg mk.pngSg hp.png or Sg hk.png
Air 5 Buttons: Sg lp.pngSg lk.pngSg mp.pngSg mk.pngSg hp.png or Sg hk.png

Movement

Weight Dash Double Jump Airdash IAD Lockout
Medium Step N/A N/A N/A

Wakeup Time

Forward Tech Backward Tech Sliding KD Hard KD Crumple
40 41 79 41 28


Assists

Order Up! (default assist)

A slow moving projectile assist that uses Dahlia’s ammo system.

The M version is default, it travels in a diagonal trajectory in the air.

The L version is sent horizontally. Lightning and Railgun shots travel fullscreen with this version.

The H version has a higher angle than the M version.

When Dahlia runs out of ammo, calling assist will instead cause Dahlia to reload.

The twist on this assist comes when you load a special bullet and tag Dahlia out, letting you choose an assist for either lockdown (Ice), mixup/pressure (Fire), damage (Buckshot) or zoning/poke (Railgun / Lightning).

2MK (default assist)

A space-control, neutral projectile assist that hits low and lasts for 2 seconds on screen.

Especially good for incomings, okizeme and setups that require long air strings to perform.

Calling it in neutral means if they jump at you, you'll be able to push block them towards the trap.

Can be cancelled into Counter, Strike! (623K) on Alpha Counter.

5HP

Overhead assist. Good for mixup/pressure on block. Combo tool.

Counter, Strike! (623LK/MK)

Pseudo DP assist. Decent Alpha Counter. Good to make resets mash safe.

Good for counter calling assists, but must be done quickly on reaction or before them.

Since it doesn't put the enemy in blockstun when you use it in neutral, you can throw them safely unlike with normal DP assists.

Empower (236LPLK)

A hitgrab setup assist assist that powers up Dahlia.


Move List

Standing Normals

SG dhl slp.png
SG dhl slp hb.png
Business and Pleasure
Toggle Hitboxes
Toggle Hitboxes
5LP s.Sg lp.png
x1 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Chains Into Self 300 2.5% +4 +2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 2 14 19 17 7 N/A
x2 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 300 2.5% +4 +2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
8 3 13 19 17 9 N/A
  • If 5LP x1 whiffs, x2 followup becomes slower (13f startup).
SG dhl smp.png
SG dhl smp hb.png
Serrated Edge
Toggle Hitboxes
Toggle Hitboxes
5MP s.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 200 x2, 250 3.6% x2, 5.4% -8 -14
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
16 3 x3 33 27 x3 21 3x2, 9 (1x2, 9 on block) N/A
  • Moves her forward.
  • Good midrange tool to start pressure and poke at opponent.
  • 3-hit Multihit
SG dhl shp.png
SG dhl shp hb.png
Skull Cracker
Toggle Hitboxes
Toggle Hitboxes
5HP s.Sg hp.png
5HP Guard Properties Damage Meter On Hit On Block On Pushblock
High - 1000 10.0% Ground Bounce, KD -17
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
20 2 43 34 27 11 N/A
5[HP] Guard Properties Damage Meter On Hit On Block On Pushblock
High, Mid Projectile (second hit) 1000, 500 10.0%, 4.5% Ground Bounce, KD -15
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
20 2, (12), 6 45 34 27 x2 11, 8 N/A
  • Her only grounded overhead.
  • Can be held for a followup when empowered, which knocks the opponent up much higher.
  • Can reload mid-combo without spending OTG universally with Empowered 5HP > Another Round > Rush Order > 2LP.
SG dhl slk.png
SG dhl slk hb.png
Shin Splitter
Toggle Hitboxes
Toggle Hitboxes
5LK s.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low - 425 2.5% +3 +4
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
9 2 21 25 26 6 N/A
  • Standing low.
  • Moves her forward slightly.
  • Only normal to combo into 5MK.
SG dhl smk.png
SG dhl smk hb.png
Stilletto Stab
Toggle Hitboxes
Toggle Hitboxes
5MK s.Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 600 7.5% -3 -7
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
21 4 27 27 23 9 N/A
  • Moves her forward significantly.
SG dhl shk.png
SG dhl shk hb.png
Highball Heel
Toggle Hitboxes
Toggle Hitboxes
5HK s.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Launcher 700 10.0% ±0 -13
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 3 30 32 23 10 N/A
  • Her only launcher.
  • Moves her forward slightly.

Crouching Normals

SG dhl clp.png
SG dhl clp hb.png
Tchotchke Roulette
Toggle Hitboxes
Toggle Hitboxes
2LP c.Sg lp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 325 2.5% +2 +1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6 2 17 20 19 7 N/A
  • Her fastest normal.
  • A random weapon will be used to attack, but every weapon behaves the same, similar to Peacock's M Bang.
SG dhl cmp.png
SG dhl cmp hb.png
Swan Strike
Toggle Hitboxes
Toggle Hitboxes
2MP c.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 500 7.5% -6 -5
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
13 3 28 24 25 9 N/A
  • Powerful vacuum inwards on hit.
SG dhl chp.png
SG dhl chp hb.png
Quake
Toggle Hitboxes
Toggle Hitboxes
2HP c.Sg hp.png
2HP Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 750 10.0% -4 -9
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 5 31 20 23 20 (on block 12) N/A
2[HP] Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile (second hit) 750, 500 10.0%, 4.5% Sliding KD -12
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 3, (14), 5 42 20, 24 23, 27 20, 7 N/A
  • Ignites the oil from Stage Hazard.
  • First 2 active frames cannot hit the opponent, they are there to trigger the oil from Stage Hazard.
  • Can be held for a followup when empowered.
  • Both versions hit on both sides.
SG dhl clk.png
SG dhl clk hb.png
Blade Waltz
Toggle Hitboxes
Toggle Hitboxes
2LK c.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low - 175 x3 2.05% x3 +1 +1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
8 4 x3 17 21 x3 21 x3 3x3 N/A
  • 3-hit low.
SG dhl cmk.png
SG dhl cmk hb.png
Medici Mousetrap
Toggle Hitboxes
Toggle Hitboxes
2MK c.Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low 70% Damage Scaling 400 5.25% +35 -1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
25 147, (4), 4 30 25 17 35 (7 on block) N/A
  • Leaps backwards with a slight high profile.
  • The trap will activate after a 4 frame delay when an opponent steps on it, or after a few seconds have elapsed.
  • The high hitstop makes it very easy to convert from a hit.
  • If a trap is already onscreen, this move will move you backwards as usual, but it will not spawn a new trap.
  • Despite the animation Dahlia is never airborne throughout this move.
  • Big Band can parry this high or low.
SG dhl chk.png
SG dhl chk hb.png
Clean Sweep
Toggle Hitboxes
Toggle Hitboxes
2HK c.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low Sweep 1050 7.5% Soft KD (Invuln.) -5
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 3 24 38 21 10 N/A
  • Black Dahlia's sweep.
  • Negligible low profile.

Jumping Normals

SG dhl jlp.png
SG dhl jlp hb.png
Knife Drawer
Toggle Hitboxes
Toggle Hitboxes
jLP j.Sg lp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 325 2.5% +5 +8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 3 16 23 26 7 N/A
  • Like 2LP, she pulls out a random weapon to attack, but all weapons behave the same.
SG dhl jmp.png
SG dhl jmp hb.png
Cape Fear
Toggle Hitboxes
Toggle Hitboxes
jMP j.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 300, 200 7.5% x2 +4 -4
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12 2, (3), 3 24 28 x2 31, 20 9x2 N/A
  • Pushes the opponent away, comboing consistently into jHK.
SG dhl jhp.png
SG dhl jhp hb.png
Firecracker
Toggle Hitboxes
Toggle Hitboxes
jHP j.Sg hp.png
jHP Guard Properties Damage Meter On Hit On Block On Pushblock
High - 650 10.0% +7 +10
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
16 3 19 29 32 11 N/A
j[HP] Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile 400x3 10.0%x3 KD -4
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
13 6 17 18 21 16 N/A
  • Can be held for a modified version when empowered, which features a wide spread of hitboxes that knocks down, but is no longer an overhead.
    • Empowered version has 3 separate hitboxes, need a wide character to hit all 3 on.
  • Good for crossups, empowered version especially so.
SG dhl jlk.png
SG dhl jlk hb.png
Exploding Knees
Toggle Hitboxes
Toggle Hitboxes
jLK j.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High (rising mid) - 300 2.5% -6 -3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6 4 19 16 19 7 N/A
  • Ignites the oil from Stage Hazard.
  • Halts downward momentum slightly.
SG dhl jmk.png
SG dhl jmk hb.png
Fatal Fleury
Toggle Hitboxes
Toggle Hitboxes
jMK j.Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 500 7.5% ±0 +3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
14 3 25 27 30 10 N/A
  • Can crossup.
SG dhl jhk.png
SG dhl jhk hb.png
Death Pendulum
Toggle Hitboxes
Toggle Hitboxes
jHK j.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 500, 450 5.0%x2 -9 -6
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
21 3, (7), 2 36 28x2 31x2 5, 11 N/A
  • Long very disjointed hitbox, great to harass with and burst bait.
  • Lacks hit box in front of Dahlia, use with care.
  • Great for pressuring opponent from a distance and zoning.
  • Combo after with 236LP KK.

Universal Mechanics

SG dhl throw.png
SG dhl throw hb.png
Shakedown
Toggle Hitboxes
Toggle Hitboxes
Throw Sg lp.png + Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Throw 50% Damage Scaling 800 (1750 Sg hp.png) 5.0% KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 1 28 N/A N/A N/A N/A
  • Hold Sg hp.png or Sg lp.png + Sg lk.png while empowered for an enhanced version which does more damage and leaves your victim closer to you for an easier pickup.
  • Convert from regular throw midscreen with Shotgun, Barrel or Sticky Bomb.
SG dhl airthrow.png
SG dhl airthrow hb.png
Door Mat
Toggle Hitboxes
Toggle Hitboxes
Air Throw Sg lp.png + Sg lk.png (in air)
Guard Properties Damage Meter On Hit On Block On Pushblock
Air Throw 50% Damage Scaling 900 9.0% KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 3 18 N/A N/A N/A N/A
  • Can convert with OTG 2HK 236LPLK.
SG dhl tag.png
SG dhl tag hb.png
Shot In The Dark
Toggle Hitboxes
Toggle Hitboxes
Tag Sg mp.png + Sg mk.png / Sg hp.png + Sg hk.png
SG dhl Ammo1.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Tag
Projectile
750 (400) 5.14% KD -40
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
39 -- 71 26 21 16 (9 on block)
SG dhl Ammo2.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Tag 1100 (250) 6.0% Wall Bounce -46
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
39 3 68 26 17 13 (7 on block)
SG dhl Ammo3.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Tag
Projectile
800 (500) 4.50% KD -40
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
39 4 67 28 26 17 (4 on block)
SG dhl Ammo4.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Tag
Projectile
300, 400 (100, 200) 1.8%, 6.0% -28, KD -40
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
39 -- 71 26, 25 23, 19 16, 12 (7, 7 on block)
SG dhl Ammo5.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Tag
Projectile
250x3 (125x3) 1.93%x3 +97 -26
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
39 1, (14), 1, (14), 1 71 108 20 14x3 (7x3 on block)
SG dhl Ammo6.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Tag
Projectile
375x3 (100x3) 1.44%x3 +8 -40
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
39 1, (3), 1, (2), 1 71 14 17 43 (13 on block)
Empty Guard Properties Damage Meter On Hit On Block On Pushblock
N/A Tag N/A N/A N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
39 N/A 71 N/A N/A N/A
  • Uses ammo, fires a shot of the previously loaded type.
  • If Dahlia has no ammo the tag animation plays but no shot is fired.


SG dhl snap.png
SG dhl snap hb.png
See You Around
Toggle Hitboxes
Toggle Hitboxes
Snapback Sg 236.png + Sg mp.png + Sg mk.png / Sg 236.png + Sg hp.png + Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Snapback 0 -100% N/A -21
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12 + 3 4 44 21 30 9
  • Causes the barrel to explode if hit directly.

Specials

SG dhl kk.png
Onslaught Sg k.png + Sg k.png (Air OK) OR 6.gif6.gif (Air)
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10 - 23 N/A N/A N/A N/A
  • She got UNI Assault
  • A command hop that propels Black Dahlia upwards and forwards.
  • The grounded version cannot go over an opponent, and will adjust its trajectory to land right in front of the opponent.
  • Can "chain" to normals and specials after 10 frames of mandatory startup.
  • Airborne on frame 6 if done from the ground.
  • Cannot be input while crouching.
SG dhl qcfp.png
SG dhl qcfp hb.png
"A classic!"
Toggle Hitboxes
Toggle Hitboxes
Order Up! SG dhl Ammo1.png Sg 236.png + Sg p.png (Air OK)
Sg p.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile 750 (400) (2.5%) 5.14% +11, KD in air -1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
23 -- 32 26 21 16, 9 on block N/A
  • Dahlia shoots her gun, with different properties depending on ammo type. Grounded LP shoots straight ahead, while MP and HP point upwards. Air LP points downwards, MP points straight ahead, and HP points upwards.
  • Standard Shot - Regular projectile that lightly explodes, arcs downwards when fired.
SG dhl qcfp.png
SG dhl qcfp hb.png
"Medici Mule!"
Toggle Hitboxes
Toggle Hitboxes
Order Up! SG dhl Ammo2.png Sg 236.png + Sg p.png (Air OK)
Sg p.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid (ground) High (air) - 1100 (250) (2.5%) 6% Wall Bounce +8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
21 2 30 26 26 13 N/A
  • Buck Shot - A large shotgun blast instead of a projectile, bounces the opponent off of the walls or ceiling. Reaches midrange.
  • Highest damage with the least amount of damage scaling out of all shots.
  • If the same strength is used in a combo, the damage is reduced to 880 until the combo ends. Use all 3 strengths in the air and on the ground to maximize damage.
  • Ignites the oil from Stage Hazard.
SG dhl qcfp.png
SG dhl qcfp hb.png
"Screwdriver!"
Toggle Hitboxes
Toggle Hitboxes
Order Up! SG dhl Ammo3.png Sg 236.png + Sg p.png (Air OK)
Sg p.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile 800 (500) (2.5%) 4.5% KD -1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
21 4 30 28 26 17, 4 on block N/A
  • Rail Shot - Shoots a teal beam in a straight line.
SG dhl qcfp.png
SG dhl qcfp hb.png
"Hot Toddy!"
Toggle Hitboxes
Toggle Hitboxes
Order Up! SG dhl Ammo4.png Sg 236.png + Sg p.png (Air OK)
Sg p.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile 300, 400 (100, 200) (2.5%) 1.8%, 6% +11, KD -1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
21 -- 32 26, 25 23, 19 16, 12 (7, 7 on block) N/A
  • Fire Shot - Arcs downward when fired, first hit taps opponent before exploding on the ground. Will simply explode on the ground if it doesn’t hit an opponent.
  • 28 frame gap between blocking the first hit and the second hit exploding.
  • Ignites the oil from Stage Hazard.
SG dhl qcfp.png
SG dhl qcfp hb.png
"Bottoms up!"
Toggle Hitboxes
Toggle Hitboxes
Order Up! SG dhl Ammo5.png Sg 236.png + Sg p.png (Air OK)
Sg p.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile,
75% Damage Scaling,
Sweep
250x3 (125x3) (2.5%) 1.93%x3 +119 / +72 / +31 +13
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
21 1, (14), 1, (14), 1 32 108 / 61 / 20 20 14x3 (7x3 on block) N/A
  • Ice Shot - Projectile that freezes the opponent on hit, trapping them for a long time. Arcs downward when fired.
  • Possibilities are endless with the amount of hitstun from this kind of shot.
  • Hitstun is decreased for each successive use in a combo, up to 3 times.
SG dhl qcfp.png
SG dhl qcfp hb.png
"Dark and stormy!"
Toggle Hitboxes
Toggle Hitboxes
Order Up! SG dhl Ammo6.png Sg 236.png + Sg p.png (Air OK)
Sg p.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile 375x3 (100x3) (2.5%) 1.44%x3 +30 -1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
21 1, (3), 1, (2), 1 32 14 17 47, (13 on block) N/A
  • Lightning Shot - Projectile with extra hits and stun compared to Standard shot. Moves in a straight line.
  • Characters hit with electricity are stalled mid-air.
SG dhl qcfp empty.png
"Just kidding!"
Order Up! (Empty) Sg 236.png + Sg p.png (Air OK)
Sg p.png Guard Properties Damage Meter On Hit On Block On Pushblock
N/A -- N/A (2.5%) N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
36 N/A 12 N/A N/A N/A
  • Dahlia attempts to shoot her gun, leaving her wide open.
SG dhl qcbp.png
"Shaken, not stirred."
Another Round Sg 214.png + Sg p.png
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
28 N/A 33 (22 Rush Order) N/A N/A N/A N/A
  • Dahlia reloads her ammo, with the LP version loading all slots with standard ammo, MP loading the 3rd slot with a special ammo type, and HP loading the 3rd and 6th slots with special ammo types.
  • Special bullet types are loaded on a randomized cycle, and once all 5 types have been loaded a new cycle is generated. HP reload will always give two different types of special bullet, and any special bullets obtained on one reload are locked out of the next one.
  • Pressing any punch button as the bullets reach their apex will shorten the move's recovery.
  • Ammo is reloaded on the 29th frame.
  • Can be used in-between rounds.
SG dhl qcbk.png
"I fancy Earl Grey."
Tea Time / Tea Slip Sg 214.png + Sg k.png
Set Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A (2.5%) N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
26 N/A 10 N/A N/A N/A N/A
Activate Guard Properties Damage Meter On Hit On Block On Pushblock
N/A Invuln. (Full) (Frame 10) N/A (2.5%) N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
24 N/A 34 N/A N/A N/A N/A
Activate (Fake) Guard Properties Damage Meter On Hit On Block On Pushblock
N/A Invuln. (Full) (Frame 10) N/A (2.5%) N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
24 N/A 29 N/A N/A N/A N/A
  • On the first use, Dahlia throws a doily on the ground. Using the same strength twice in a row will teleport her to the doily, using a different strength will replace the doily with a new one.
  • Teleporting while holding K or having an assist on screen will cause her to feint and teleport in place.
  • Doily takes 84 frames to set for all strengths.
  • Last 10 frames of teleport recovery can be cancelled into anything.
SG dhl qcfthrow.png
SG dhl qcfthrow hb.png
"Exquisite!"
Toggle Hitboxes
Toggle Hitboxes
Empower Sg 236.png + Sg lp.png + Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Hit Grab, 55% Damage Scaling 200, 50, 500 (150) (2.5%) 7.5% +15 -15
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
16 2 42 22 19 25 (9 on block) N/A
  • Dahlia grabs the opponent and then enters Empower state, which lets her power up a HP normal or her ground throw by holding HP during the animation. Once she uses a powered up move, she exits the state.
  • If Empower is used a second time in a combo, your victim falls into a Soft KD (Invuln.)
SG dhl dpk.png
SG dhl dpk hb.png
"Bring it!"
Toggle Hitboxes
Toggle Hitboxes
Counter, Strike! Sg 623.png + Sg k.png
Parry Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A (2.5%) N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
0 26 44 N/A N/A N/A N/A
Riposte Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Full) (Frame 1) 1200 (150) 18% Crumple -11
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 3 35 20 20 14 (6 on block) N/A
Teleport Guard Properties Damage Meter On Hit On Block On Pushblock
N/A Invuln. (Full) (Frame 1) N/A 0 N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6 N/A 32 N/A N/A N/A N/A
  • Ayo she got Testament Warrant.
  • Doesn't work against bursts.
  • Sg lk.png will strike in front.
  • Sg mk.png will strike behind.
  • Sg hk.png will teleport to a placed doily (if it exists) otherwise the input does nothing. Also works on projectiles.
  • Last 10 frames of Sg hk.png teleport can be cancelled into anything in the same way as Tea Slip.


Riposte and Teleport frame data graph show it countering on the first possible frame.

Supers

SG dhl qcfkk.png
SG dhl qcfkk hb.png
"Time to start the party!"
Toggle Hitboxes
Toggle Hitboxes
Stage Hazard
Level 1
Sg 236.png + Sg k.png + Sg k.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile,
55% Minimum Scaling (Oil)
45% Minimum Scaling (Barrel explosion)
200, 100xN, 1500 (100, 100xN, 500) -100% KD (Barrel)
Sliding KD (Oil)
KD (Barrel Explosion)
-14
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 + 8 -- 30 20 13 10 (1 on block)
  • Dahlia pulls out an oil barrel and kicks it forward, leaving oil puddles behind it.
  • Certain fire-based moves from Dahlia can ignite the oil, causing a large burst of flames.
  • Hitting the barrel will send it forward with an attack, similar to Ms Fortune's Decap Attack.
  • The barrel loses health when it collides with targets, not when it gets hit by attacks.
  • Barrel becomes damaged after 5 collisions and explodes on the 6th.
  • Dealing enough damage to the barrel will cause it to explode. It'll explode instantly when hit by an oil puddle explosion.
SG dhl qcfpp.png
SG dhl qcfpp hb.png
"Enjoy it while it lasts... There's no escape."
Toggle Hitboxes
Toggle Hitboxes
Parting Gift
Level 1
Sg 236.png + Sg p.png + Sg p.png
Set Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile
45% Damage Scaling
0 -100% Stagger (+37 / +52 CH) OR +3 -16
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10 + 0 -- 39 25 17 13
Detonate Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile 1750 (200) 0%, -100% (if DHC) KD -12
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
9 + 7 10 32 24 20 9
  • Dahlia chucks a bundle of dynamite that sticks to the opponent, bunny girls, any assist, or the ground that can be manually detonated later.
  • You cannot DHC from the detonation.
  • Ignites the oil from Stage Hazard on detonation.
  • If a character stuck with dynamite is tagged out, dynamite will stay on that character after tagging back in.
  • Dynamite is removed if they perform a successful snapback.
  • Will only stick to allies if Sg hp.png is used in the input.
  • If Dahlia dies and the dynamite is still ticking:
    • It takes 199f (2.6s) to explode on its own.
    • If stuck to the enemy point character it will fall off and arm itself.
    • If stuck to an ally assist, it will fall off and arm itself when the character arrives on incoming, to protect them.
    • If stuck to an enemy assist, it will fall off immediately from the camera edge behind the point character and arm itself.
    • If stuck to a Bunny Girl, it will fall off and arm itself when the Bunny Girl leaves.
  • Detonation can be delayed for dramatic effect during super hitstop (at the cost of up to 1 meter).
SG dhl qcbkk.png
"What'll it be?"
Last Call
Level 1
Sg 214.png + Sg k.png + Sg k.png
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A -100% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
8 + 0 N/A 31 N/A N/A N/A
  • Dahlia does an improved version of her reload, which lets her choose any ammo type in any order, while also putting her in Empower state.
  • During the super flash, pressing buttons will load in one bullet:
    • Sg lp.png - Standard Shot SG dhl Ammo1.png
    • Sg mp.png - Buck Shot SG dhl Ammo2.png
    • Sg hp.png - Rail Shot SG dhl Ammo3.png
    • Sg lk.png - Fire Shot SG dhl Ammo4.png
    • Sg mk.png - Ice Shot SG dhl Ammo5.png
    • Sg hk.png - Lightning Shot SG dhl Ammo6.png
    • If no buttons are pressed, standard shots will gradually be loaded automatically.
  • If done in a combo, all metergain is disabled from shooting the gun until the combo ends. Performing a regular reload (Another Round) will remove the penalty mid combo.
SG dhl qcbpp.png
SG dhl qcbpp hb.png
"I've got a job for you, girls."
Toggle Hitboxes
Toggle Hitboxes
Girls Night
Level 3
Sg 214.png + Sg p.png + Sg p.png
Summon Guard Properties Damage Meter On Hit On Block On Pushblock
- - N/A -300% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
5 + 0 N/A 24 N/A N/A N/A
Bonnie (Shotgun) Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 75% Damage Scaling 850x3 (200x3) N/A N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A N/A 20 23 45 (8 on block) N/A
Killer (Knife) Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 75% Damage Scaling 600x3 (0x3) N/A N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A N/A 20 23 45 (8 on block) N/A
Buttercup (Pistol) Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 75% Damage Scaling 400x3 (150x3) N/A N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A N/A 20 23 35 (8 on block) N/A
  • Dahlia rings a bell to summon her three stooges that act independently from her, with each having their own attack and pattern.
  • Bonnie moves towards the front of your opponent, she waits 100f before her next attack.
  • Killer alternates between striking the front and back of your opponent, she waits 85f before her next attack.
  • Buttercup maintains a distance from your opponent, she waits 100f before her next attack.
  • Buttercup shoots at targets 86 units off the ground or lower.
  • Common delay of 20F before the girls can attack when recovering from physical hitstun.
  • Common delay of 10F before the girls can attack when recovering from projectile hitstun.
  • Delays also start on the last frame of whatever the state is before they go to idle.
  • Total lifetime is 20s (1440 frames) if you somehow wait them out.
  • The girls don't do bonus damage on Counter Hit.
  • If the point character is hit with a snap, the girls leave.
  • If a girl is hit with a snap, they will instantly die.
SG dhl gnqcbpp.png
"Here bunnies!"
Death Toll Girls Night, then
Sg 214.png + Sg p.png + Sg p.png
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A N/A N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A 70 N/A N/A N/A N/A
  • A taunt that's only available while the Girls Night bunnies are on screen. Black Dahlia rings her bell.

Taunt

SG dhl taunt.png
SG dhl taunt hb.png
"Enough talk. Have at you!"
Toggle Hitboxes
Toggle Hitboxes
It's Apple Juice Sg mp.png , Sg lp.png , 4.gif , Sg lk.png , Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile N/A 0% +4 (+60 CH) ±0
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
62 -- 28 27 23 4 (60 on CH) N/A
  • Dudley rose
  • Deals no damage.
  • Puts opponent in absurd amount of hitstop on CH.
  • Adjust the trajectory of her thrown glass by holding forwards or backwards.
  • Guarantees that the little snowman on the freeze animation will appear after hitting the opponent with an Ice Shot.
SG dhl assist.png
"OHHohohohohoho."
Assist Taunt Automatically done after an assist move
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A 51 N/A N/A N/A N/A
  • Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
  • Longer recovery → more time to punish the assist.

Colors

SG dhl color1.png SG dhl color2.png SG dhl color3.png SG dhl color4.png SG dhl color5.png
Color 1
SGColor1.png
Default color palette.
Color 2
SGColor2.png
Original alternate color palette.
Color 3
SGColor3.png
Original alternate color palette.
Color 4
SGColor4.png
Original alternate color palette.
Color 5
SGColor5.png
Original alternate color palette.

SG dhl color6.png SG dhl color7.png SG dhl color8.png SG dhl color9.png SG dhl color10.png
Color 6
SGColor6.png
Original alternate color palette.
Color 7
SGColor7.png
Based on Doom Slayer from the Doom series.
Color 8
SGColor8.png
Based on Dictator from the Street Fighter series.
Color 9
SGColor9.png
Based on Lady Dimitrescu from Resident Evil 8.
Color 10
SGColor10.png
Based on V1 from Ultrakill.

SG dhl color11.png SG dhl color12.png SG dhl color13.png SG dhl color14.png SG dhl color15.png
Color 11
SGColor11.png
Based on Ivy Valentine from the Soulcalibur series.
Color 12
SGColor12.png
Based on Dark Samus from the Metroid series.
Color 13
SGColor13.png
Based on Cruella de Vil from Disney's 101 Dalmatians.
Color 14
SGColor14.png
Based on Barret Wallace from Final Fantasy VII.
Color 15
SGColor15.png
Based on Queen from Deltarune.

SG dhl color16.png SG dhl color17.png SG dhl color18.png SG dhl color19.png SG dhl color20.png
Color 16
SGColor16.png
Based on Faye Valentine from Cowboy Bebop.
Color 17
SGColor17.png
Based on Elphelt Valentine from Guilty Gear XRD -Sign-.
Color 18
SGColor18.png
Based on Emperor Belos from The Owl House.
Color 19
SGColor19.png
Based on Opal from Pokémon Sword and Shield.
Color 20
SGColor20.png
Based on Jun the Swan from Science Ninja Team Gatchaman.

SG dhl color21.png SG dhl color22.png SG dhl color23.png SG dhl color24.png SG dhl color25.png
Color 21
SGColor21.png
Based on BLU Demoman from Team Fortress 2.
Color 22
SGColor22.png
Based on RED Demoman from Team Fortress 2.
Color 23
SGColor23.png
Based on Ramlethal Valentine from the Guilty Gear series (Strive costume).
Color 24
SGColor24.png
Based on Ada Wong from the Resident Evil series.
Color 25
SGColor25.png
Based on Lord Dominator from Wander over Yonder.

SG dhl color26.png SG dhl color27.png SG dhl color28.png SG dhl color29.png SG dhl color30.png
Color 26
SGColor26.png
Based on B.B. Hood/Bulleta from the Darkstalkers series.
Color 27
SGColor27.png
Based on Surge the Tenrec from the Sonic the Hedgehog Comic Series.
Color 28
SGColor28.png
Based on Spamton NEO from Deltarune.
Color 29
SGColor29.png
Based on Venom from the Guilty Gear series.
Color 30
SGColor30.png
Based on Vile from the Megaman X series.

SG dhl color31.png
Color 31
SGColor31.png
Based on Utsuho Reiuji from the Touhou series.


Intro Poses

SG intropose BDL.jpg Intro pose 1:
Hold
Sg lp.png OR Sg lk.png
Black Dahlia crouches on top of a car driven by her Bunnies, then jumps off it.
Bring the hearse on your way back, girls!

Oh dear, I'm late! That's about to be the both of us!

Keep honking, I'm reloading!

SG intropose BDM.jpg Intro pose 2:
Hold
Sg mp.png OR Sg mk.png
Black Dahlia appears out of thin air from a doily placed on the floor.
I won't be quick.

Nowhere left to run. Show me what you're made of!

Death comes for us all, but especially for you!

SG intropose BDH.jpg Intro pose 3:
Hold
Sg hp.png OR Sg hk.png
Black Dahlia strolls forward with her doily draped around her body.
Show me your true face!

You've got guts, they'll look beautiful splattered on the floor!

I'll handle this one personally...

Win Poses

SG winpose BDLPLKMPMK.jpg Win pose 1:
Hold
Sg lp.png OR Sg lk.png OR Sg mp.png OR Sg mk.png
Black Dahlia disappears and reappears, lounging on her throne as her Bunnies serve her tea and a cake with a design unique to each character she KOs last.

Nothing like the satisfaction of a job well done.

How beautiful and bountiful your agony was!

Bloodshed and Earl Grey make a PERFECT afternoon!

SG winpose BDHP.jpg Win pose 2:
Hold
Sg hp.png
Black Dahlia laughs maniacally.
"Maniacal laughter"
SG winpose BDHK.jpg Win pose 3:
Hold
Sg hk.png
Black Dahlia wraps herself in her doily and warps away.
Disappointing.
SG winpose BD secret MK.png Secret win pose:
Hold
Sg mk.png with alternate voice set.
Black Dahlia throws her back out.
Oh dear, my hip is acting up.

Victory Cakes

SG winpose BD cakes.jpg

Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
SG dhl color29.png
SonicFox United States
United States
NY
Active Black Dahlia 2MK / Annie H DP / Robo-Fortune H Beam
Considered the strongest all around Dahlia currently, has very suffocating offense.
Example Play
SG dhl color17.png
MPGame United States
United States
MD
Active Valentine H Bypass / Black Dahlia 2MK / Robo-Fortune H Beam
A great example of trap assist usage and a more zoning based Dahlia style.
Example Play
SG dhl color5.png
Triviality United States
United States
NY
Active Peacock Held M Item / Black Dahlia 2MK / Squigly DnB
A very creative and freestyle player, will do insane setups on the fly.
Example Play
SG dhl color9.png
Reis United States
United States
SoCal
Active Black Dahlia 2MK / Parasoul Pillar / Filia H Hairball
Incredibly optimized Dahlia, knows how to squeeze out damage in any situation.
Example Play
SG dhl color3.png
Kendall
@notkendall5323
United States
United States
East Coast
Active N/A
The OG Solo Dahlia.
Example Play
SG dhl color2.png
Calexe
@Calexe
Brazil
Brazil
N/A
Active Black Dahlia L Order Up / Annie H DP / Umbrella Hungern Rush
Weilds a very offensive and efficient Dahlia.
Example Play
SG dhl color21.png
ReyMercury
@ReyMercuryFGC
Uruguay
Uruguay
N/A
Active Black Dahlia 2MK / Big Band H Brass / Squigly Cremation
Creator of most Dahlia resources out there. Utilizes Raw Tags for Optimal Damage routes.
Example Play


General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Legend
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
Other