Skullgirls/Cerebella/Team Building

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Assist Strategies

  • Conversions: Cerebella benefits a lot from an assist that lets her convert off Dynamo and Diamond Drop. These moves are very important to Cerebella's gameplan and don't normally have a meterless followup midscreen. The ability to combo off these moves provides much more reward when these moves land.
  • Lockdown: She can also benefit from assists that have lengthy blockstun or slow startup that allow her to use her normally unsafe moves, primarily Battle Butt, and stay safe. This not only gives her a safe defensive tool with Battle butt + assist, but also enhances Battle Butt as a poking tool which can be very strong.
  • Frontloaded Damage: Single-hit assists that launch and knock down give Bella a scary amount of frontloaded damage in the corner, since they allow use of Battle Butt and 6HP early in the combo.
    • Examples: Brass Knuckles, H Hurl (Beowulf), Dive of Horus (Eliza), H Buer (Painwheel), Napalm Pillar (Parasoul)
    • Example route using H Hurl.

DHCs

  • She can continue a combo with Dynamo without meter if she ends up putting the opponent in the corner and has OTG. She can also combo midscreen with the right assist making this an even stronger option.
  • Diamonds (Level 3) is good damage, allows for a follow-up, and (mostly?) safe on block.
  • Her 360 can be DHC'd out of after the most damaging hit. Examples of DHCs allow a continued combo are; SBO, Lenny, Hatred Install, Beast of Gehenna, Airwulf (with hype).

Tagging

Assist Combos

Note: "5LPx2 etc" means an ender string of your choice, see the ender strings section for a list of options.

H Brass Knuckles

An extremely strong assist for corner combos, and still a decent assist midscreen. The initial hit has very high damage (1750), but has 87.5% damage scaling.

Bella/Brass YouTube playlist

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MP 5HP+Brass Kanchou
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc Dynamo

8900

1

Midscreen

Universal

  • Midscreen Kanchou combo with Brass in the first chain.
  • Doesn't use OTG.
  • See video for more details.

(video)

2LK 2MP 5HP Kanchou
OTG 2HK+Brass Pummel
2MP 5HP RS
2LK 2MP 2HP
jLPxN jHP
5LPx2 etc Dynamo

8900

1

Midscreen

Universal

  • Different variation of the above that uses Brass in the second chain.
  • Uses OTG. Use sHK instead of cHK to lose 100 damage and save OTG (see video).
  • See video for more details.

(video)

2LK 2MP 5HP butt+brass
6HP Excella
OTG 5LK dl 5MK dl 5HP Pummel
2MP 2HP
jLPxN jHP
5LPx2 etc

10300

1

Corner

Universal

  • Extremely high damage universal corner combo.
  • Input Butt+Brass with [4]6LKHP or [4]6MKHP depending on team order. This has to be during 5HP's hitstop on heavier characters or Brass won't come out quickly enough.
  • Excella 5LK is a difficult link on heavies, particularly Big Band. Video includes a workaround that swaps LP and LK that loses about 100 damage.
  • Uses OTG.

(video)

MGR
OTG 2LK 2MP 5HK Brass Pummel
2MP 2HP
jLPxN jHP
2MK
jMP jHK
2LK 2MP 5HP RS
5LPx2 etc Dynamo

7670

1

Anywhere

Universal

  • Midscreen MGR combo. Works in the corner too, but you should definitely learn the corner-only version below if you're learning this.
  • 5LK after jHK does more damage, but it can whiff on some characters without microdash. 2LK is recommended for consistency.
  • See video for more details.

(video)

MGR
OTG 2MK 5HK Butt+Brass
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 2MK 6HP Copter Dynamo

8244

1

Corner

Universal

  • Corner MGR combo. Good damage for a throw starter.
  • See video and the description for more details.

(video)

DDrop
OTG 2HK Butt+Brass
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc

8419

1

Corner

Everyone except Band

  • Conversion after Diamond Drop when close enough to the corner. Very good damage.
  • Also works after 360 Horns.
  • DDrop 2HK is a 3f link on Beo, and not possible on Band. Recommended to use 2HP on Beo, and 5MK on Band.
  • See video for more details.

(video)

DDrop
OTG 2HK Butt+Brass
6HP Horns
2MK Horns
5LK 5MK 5HP Pummel
2MP 5HP RS
5LPx2 etc

8914

1

Corner

Lights

  • Lights-specific version of the above.
  • Absurd damage for a throw starter.

(video)

M Beat Extend

Not very damaging by itself, but has excellent utility value. It's Band's best conversion assist off of DDrop/Dynamo, and enables some high damage strings such as OTG 2HK Butt+assist.

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MP 5HP Kanchou
otg 2HK Butt+M Beat
5MK 5HP Pummel
2MP 2HP
jLPxN jHP
(dash) 5LPx2 etc

9000

1

Midscreen

All except Band

  • Midscreen damage route.
  • For the Butt+M Beat timing, try tapping macro once to call assist and then again to input Butt. This isn't necessary in corner combos.

(video)

2LK 2MP 5HP Kanchou
6HP+M Beat
5MK 5HP Pummel
2MP 5HP RS
2/5LK 2MP 5HP RS
5LPx2 etc Dynamo
OTG Butt (sparks)

9040

1

Midscreen

All except Parasoul

  • Different midscreen route that doesn't consume OTG and notably works on Big Band. It's also very hard to drop on him because the fHP will never miss - at worst it'll consume OTG.
  • Most of the combo works on Parasoul, just not the otg Butt at the end.
  • otg Butt requires a kara 5HK on some light characters.

(video)

2LK 2MP 5HP delay Butt+MBeat
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
5LK 5HK Copter Dynamo
wait otg 5LPx2 etc

9262

1

Corner

Universal

  • Pretty practical corner BnB that does solid damage.
  • Delay Butt+M Beat to make M Beat hit only once on most characters. On Val/Robo/Band it always hits twice, which does a bit less damage due to scaling.
  • 5HP RS 5LK link can be substituted with 2LK to make it easier by 1f while sacrificing a small amount of damage.
  • OTG 5LPx2 is universal, but you need to wait for them to bounce.

(video)

2LK 2MP 6HP otg Butt+M Beat
5MK delay 5HP Pummel
2MP 2HP
jLPxN jHP
2LK 2MP 5HP RS
5LPx2 etc Dynamo

9400

1

Corner

Universal

  • Uses a more difficult hitconfirm than the above combo to add about 100 damage.

(video)

2LK 2MP 6HP otg Butt+M Beat
6HP Horns
2MK Horns
5MP 2HP
jLPxN jHP
5LK 5HP RS
5LPx2 etc

10100

1

Corner

Lights

  • Lights-only corner combo that does very high damage and is reasonably practical with some practice.

(video)

MGR
otg 2LK 2MP 6HP+M Beat run Kanchou
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc Dynamo

7828

1

Midscreen

Universal

  • Midscreen MGR conversion that does about as much as a solo BnB off 2LK.

(video)

MGR
OTG 2MK 5HK (delay) Butt+M Beat
(walk back) 5MK 5HP Pummel
2MP 2HP
jLPxN jHP
5LK 2MP 5HP RS
5LPx2 etc Dynamo

8000

1

Corner

Universal

  • Corner MGR conversion. Also works with into-corner DDrop.
  • The delay is mandatory on Beo/Band, but on other characters it can be omitted to make M Beat hit twice, which adds about 50 damage. It will always hit twice on Val/Robo/Band.
  • If not delaying, start walking out of the corner immediately after Butt.

(video)

DDrop
OTG 2HK Butt+M Beat
5MK 5HP Pummel
2MP 2HP
jLPxN jHP
5LK 2MP 5HP RS
5LPx2 etc Dynamo

8100

1

Corner

All except Band

  • Into-corner DDrop conversion.
  • Doesn't work on Band, use the above combo on him instead.

(video)

CH Dynamo
OTG 6HP+M Beat run Kanchou
5MK 5HP Pummel
2MP 2HP
jLPxN jHP
5LPx2 etc Dynamo

6500

1

Midscreen

Universal

  • Midscreen Dynamo conversion.
  • Does 6.9k with non-CH DDrop Dynamo starter.

(video)

CH Dynamo
OTG 2HK Butt+M Beat
5MK 5HP Pummel
2MP 2HP
jLPxN jHP
5LPx2 etc Dynamo

6600

1

Corner

Universal

  • Corner Dynamo conversion.
  • Does not need CH Dynamo to work, but the listed damage is with CH because raw Dynamo is usually CH.
  • Does 7k with non-CH DDrop Dynamo starter.

(video)

CH 6HP
OTG 2HK Butt+M Beat
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
5LK 2HP
jLPxN jHP
5LPx2 etc Dynamo

11400

1

Corner

Universal

  • Corner punish off an air burst bait. Extremely high damage.
  • Example burst bait setups:
    • 2MK RS 7jLP* jMP*
    • 2HP, neutral jump, double jump back jLP* jMP*

(video)

H Train

Trading in utility for pure damage, H Train gives Cerebella high damage potential at the cost of neutral.

Notation Damage Meter Cost Location Character Specific? Notes Video
5LK 2MP 5HP Kanchou
6HP + Assist Run
5MK 5HP Pummel
2MP 5HP RS
5LK 2MP 5HP RS
5LPx2 2MK 6HP Excella Dynamo
OTG 6HP

10000

1

Midscreen

Universal

  • Midscreen combo, triggers undizzy on 6HP ender

(video)

Cilia Slide

Clide is one of Bella's best combo assists, especially midscreen. It does a decent chunk of damage by itself (1000), picks up from DDrop/Dynamo, and allows high-damage combinations like OTG Butt+Clide.

Bella/Clide YouTube playlist

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MP 5HP Kanchou
(Horns) OTG Butt+Clide
2MK
jMP jHK
5HP Pummel
2MP 5HP Runstop
5LPx2 etc Dynamo

8856

1

Midscreen

Universal

  • Reliable midscreen combo with solid damage.
  • Like any Kanchou combo it works close to corner, but not when your back is close to corner.
  • Optional Horns after Kanchou that adds ~400 damage, only works on lights and some mediums.
  • Sets up a strong 5LK reset point after Butt+Clide.

(video)

2LK 2MP 5HP Kanchou
5HP Butt+Clide
backwalk or backdash sMK sHP Pummel
2MP 2HP
jLPxN jHP
5LP 2MP 5HP Copter Dynamo

9193

1

Midscreen

Universal

  • Optimal but tricky midscreen combo.
  • The sMK sHP restand is most difficult on lights. Backdashing under them before sMK can make it hit same side and eliminate the spacing problem, but that's also difficult.
  • Sets up a strong 5LK reset point after Butt+Clide.

(video)

2LK 2MP 5HP 236MP+Clide
Kanchou
2MK
jMP jHK
5HP Pummel
2MP 2HP
jLP(xN) jHP
5LP(x2) 5MP 5HP 623HP 236PP

~9k

1

Midscreen

Non-Band/Double

  • A midscreen Kanchou combo that uses a different hit confirm of MLnL+Clide
  • Does not use OTG, so if you reach the corner after Dynamo you can fit in another Dynamo or a burstable Butt

(video)

MGR
OTG 2LK 2MP 5HK Clide Kanchou
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc Dynamo

7681

1

Anywhere

Universal

  • Universal MGR combo.
  • Like any Kanchou combo it works close to corner, but not when your back is close to corner. Can just omit the Kanchou if that's the case.

(video)

DDrop
OTG 6HP+Clide
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc Dynamo

7866

1

Anywhere

Non-Beo/Band

  • DDrop conversion that works anywhere on the screen.

(video)

2LK 2MP 6HP+Clide Kanchou
Horns
OTG 6HP Horns
2MK Horns
2MP 6HP Horns
5LK 2MK Horns
5LPx2 etc Dynamo

10930

1

Corner

Lights

  • Very difficult Devil Horn loops on lights that deal exceptional damage.

(video)

M Hornet Bomber

In addition to being a lockdown assist, Hornet Bomber can tape damage and corner carry onto most routes. Bella works with it really well midscreen thanks to her command run.

Notation Damage Meter Cost Location Character Specific? Notes Video
5LK 2MP 5HP Kanchou
OTG 2HK+Bomber run Pummel
2MP 2HP
jLPxN jHP
2LK 2MP 5HP RS
5LPx2 etc

8600

1

Midscreen

Universal

  • Midscreen combo that looks cool and does a bit more damage than the normal Kanchou bnb.
  • OTG Butt instead of 2HK does ~200 more damage but is harder / less consistent.
  • Micro-backdash OTG 6HP is even more damaging / difficult. May not be universal.

(video)

2LK 2MP 5HP (call Bomber) Butt
6HP Excella
OTG 5LK 5MP 2HP
jLPxN jHP
5MK 5HP Pummel
microdash 5LPx2 etc

9700

1

Corner

Universal

  • Corner bnb that does solid damage.
  • Awkward assist call timing to make bomber undizzyless. If it uses undizzy just omit 5MP
  • 6HP instead of 5HP in first string does +600 damage, but is much more difficult and makes undizzyless bomber impossible.

(video)

CH 6HP
OTG 2HK Butt+Bomber
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2HP
jLPxN jHP
5LPx2 etc

11400

1

Corner

Universal

  • Corner air burst bait punish (eg. off 2MK RS 7jLP jMP, or 2HP double jump back jLP jMP)

(video)

CH 6HP+M Hornet Bomber
2MK jMP jHK
5HP Pummel
2MP 2HP
jLPxN jHP
5LPx2 2MK 6HP Copter Dynamo
OTG 5LK 2MK 6HP Copter

10734

1

Corner

Universal

  • Heavy counter hit combo.
  • Can be a ground/air burst bait punish.
  • See video description for more details.

(video)

L/H Hornet Bomber

Like M Bomber, but smaller and bigger respectively. L Bomber hits twice instead of three times.

A lot of M Bomber tech can be adapted to work with L/H, with slight adjustments.

L Bomber Corner HCH combo (video)


H Bypass

Probably Bella's best overall combo assist. Similar to Clide in utility, but hits harder (1275) and has more horizontal and vertical range.

However, it has much more startup than Clide and doesn't launch the opponent as high, so it can be more difficult to use in some cases.

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MP 5HP MLNL+bypass
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc Dynamo
OTG 6HP or Butt (green sparks)

9200-9300

1

Anywhere

Universal

  • Universal and practical combo that does solid damage and doesn't require OTG (though it uses OTG to tack on a slight amount of damage at the end).
  • Does about 9.2k with OTG 6HP, and 9.3k with OTG points Butt.
  • Midscreen OTG Butt after Dynamo works on everyone but Parasoul, but requires a kara 5HK on most light characters.

(video)

2LK 2MP 5HP Kanchou
backdash OTG 6HP+bypass
dash 5MK 5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc

9400

1

Midscreen

Universal

  • High damage midscreen combo that is fairly practical.
  • The backdash is not necessary on Band, Beo or Double, since 6HP will never whiff over the top of their hurtbox.

(video)

2LK 2MP 5HP Kanchou
microwalk forward Horns
OTG 6HP+bypass
5MK 5HP Pummel
2MP 2HP
jLPxN jHP
5LPx2 etc

9600

1

Midscreen

Lights

  • Lights-only variation of the midscreen combo. Does more damage for similar difficulty.
  • Technically also works on some mediums, but is quite tight/unreliable.

(video)

2LK 2MP 5HP Kanchou
6HP+bypass
dash 5MK 5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc Dynamo
OTG 6HP or Butt (green sparks)

9600-9700

1

Midscreen

Universal

  • More optimal/difficult version of the above that doesn't use OTG on the Kanchou pickup, and uses it for an extra hit after Dynamo. This makes the pickup much more difficult.
  • The Kanchou pickup is more difficult on light/small characters.
  • Does about 9.6k with OTG 6HP, and 9.7k with OTG points Butt.
  • Midscreen OTG Butt after Dynamo works on everyone but Parasoul, but requires a kara 5HK on most light characters.

(video)

2LK 2MP 5HP Kanchou
6HP+bypass
dash 5MK 5HP Pummel
2MP 5HP RS
5LK 2HP Excella Dynamo
OTG 2/5LP etc

9800-10000

1

Midscreen with back close-ish to corner

Universal

  • Version of the above that starts midscreen, but needs Dynamo to end in corner in order to do another chain afterwards.
  • This combo only applies to a fairly small part of the stage, but you can use Pummel's long animation to decide whether you should go for it.
  • Does up to 9900 damage with the optimal ender of 5LPx2 2MK 6HP Butt when the opponent is low on health.
  • If you want to go for absolute max damage while sacrificing meter gain, replacing 2HP Excella with 5HP Copter does 10022 damage with the above optimal ender.
  • OTG 5LPx2 works on everyone, but you need to wait for them to bounce first.

(video)

2LK 2MP 6HP (call bypass) OTG Butt
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc Dynamo

10010

1

Corner

Universal

  • Very high damage corner combo.
  • The hitconfirm to 6HP is harder because it's slow and if you input it sloppily you get H LNL instead. Also, you need to call Bypass before butt. Everything else is pretty easy though.
  • If you don't want to do this combo, do the universal anywhere combo with the optimal corner ender (5LPx2 2MK 6HP Copter Dynamo) for nearly 9.5k.

(video)

MGR
OTG 2LK 2MP 6HP+bypass Pummel
2MP 5HP Kanchou
5MK 2HP
jLPxN jHP
2LK 2MP 5HP RS
5LPx2 etc

8100

1

Midscreen

Universal

  • MGR midscreen combo.
  • Instant Pummel may work better on larger characters, while small characters will probably need a short run into Pummel.
  • Pummel needs to be done early enough such that it's a cancel from 6HP and thus doesn't use undizzy.

(video)

MGR
OTG 2LK 2MP 6HP+bypass Pummel
2MK
jMP jHK
2LK 2HP
jLPxN jHP
5LPx2 etc

8050

1

Midscreen

Universal

  • Version of the above that has a more familiar Kanchou pickup, but is less optimal.


MGR/DDrop
OTG 5LK 5MP 6HP+bypass Pummel
2MP 2HP
jLPxN jHP
2MK
jMP jHK
2LK 2MP 5HP RS
5LPx2 etc

8200

1

Corner

Universal

  • MGR / into-corner DDrop combo.

(video)

DDrop
6HP+bypass Pummel
2MP 5HP Kanchou
5MK 2HP
jLPxN jHP
2LK 2MP 5HP RS
5LPx2 etc

8300

1

Midscreen

Not Beo/Band

  • Midscreen DDrop combo.
  • Instant Pummel may work better on larger characters, while small characters will probably need a short run into Pummel.
  • Pummel needs to be done early enough such that it's a cancel from 6HP and thus doesn't use undizzy.
  • If the 5MK pickup from Kanchou is weird to you, then you can use the "more familiar Kanchou pickup" MGR route listed above that does slightly less damage.

(video)

DDrop
Butt+bypass
Pummel
2MP 5HP Kanchou
2MK
jMP jHK
2LK 2MP 5HP RS
5LPx2 etc

8050

1

Midscreen

Beowulf

  • Midscreen DDrop combo that works on Beo specifically.
  • It also happens to work on Eliza but there's no reason to do it on her when the above combo exists.
  • Very difficult, definitely the most difficult conversion listed in this section.

(video)

Assist Resets

Two Touch Sequences

External Links


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