Skullgirls is controlled with six attack buttons and the standard fighting game nine direction joystick.
LP = Light Punch / Jab MP = Medium Punch / Strong HP = Heavy Punch / Fierce LK = Light Kick / Short MK = Medium Kick / Forward HK = Heavy Kick / Round House
Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad.
Directional motions are used to execute specials and supers. Here is a list of all the motions you will find in Skullgirls:
Universal Command List
Burst - Any attack button once a combo becomes burst-able (indicated by special green/red/gold hit effects, see Combo Mechanics)
Assist (2nd character)
Assist (3rd character)
- When playing a duo, any of these will call your 2nd character.
- When playing a duo, either input will tag to your 2nd character.
- If your opponent is playing a duo, either input will snap in the 2nd character.
- In all formats except for 1v1, the motion is actually 23 (). This is to allow you to buffer a reversal snapback from blockstun without getting Alpha Counter instead.
- When playing a duo, either input will Alpha Counter to your 2nd character.
DHC - During a super, perform any super from the the next-in-line character.
- You cannot DHC directly to your 3rd character.
Two macro buttons (usually L1 and L2) can be mapped to any combination of simultaneous attack button presses.
- These are usually used for assist calls, but sometimes they're used for dash/pushblock inputs, throw inputs, tags, or any other input that is otherwise difficult on your input method.
- You cannot use these to perform sequences, or any directional inputs.
There are also two analog stick assist macros that are fixed in their mapping:
- Pressing up on the right analog stick acts as a + macro (2nd Character assist).
- Pressing down on the right analog stick acts as a + macro (3rd Character assist).
- These two macros behave exactly the same as the remappable ones. They are equivalent to holding down their respective attack buttons, just like the remappable macros.
- These macros are intended for pad players, but on the PC version they can be remapped to other buttons so anyone can make use of them.
- These macros are not remappable to other buttons on PS4, so you will need to have real right analog stick input. This is possible to implement in hardware on stick/hitbox.