Skullgirls/Double/Resets

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  • Basic resets/burst baits:
    • 5HK jLP/jLK(1) jMK jHK: airthrow/left/right - This is an easy midscreen left/right/airthrow reset. You can let Avery (jHK projectile) fall onto the opponent to beat falling buttons/air supers but this reset will not catch double jumps and dash under 5LP loses to falling buttons (video).
    • 5HK jLP/jLK(1) jMK jHK j214MK: 2LK/throw/!5LK 236HP - This is a basic restand into low/throw/burst bait. For the burst bait 5LK 236HP to work, you must have already used LK in your combo at stage 3 or later (reset, burst bait).
    • ...jMK Airthrow - This is a quick and easy airthrow reset that will often catch people off-guard (video).
    • ...5HK !j7LK jHP - This is a basic burst bait. You must have used jLK already in your combo for this to work (video).
    • 2LK 2MP 2HP 214K + assist - This is a basic cross-up reset that will work with almost any assist (video).
  • Intermediate resets/burst baits:
    • 5HK jLP/jLK(1) jMP(3) jHK: left/right/airthrow - Universal midscreen reset that beats falling buttons and double jumps (use 2MP to cross-under Double, no airthrow vs Double). Vs some characters Avery will hit and vs others it will whiff, you get a cross-under either way (video).
    • 5HK jLK(3) jMP(1) jMK(1) jHP(fastfall): dash left/right - This midscreen reset will beat falling buttons and double jump but only works on lights and Cerebella (video).
    • 5HK jLP jHP(2) jHK: !j8HP/airthrow/left/right - Universal, midscreen. For the burst bait, jump back vs Parasoul, Big Band and Double (video).
    • 4LK+HK dash 5LK 2MP 2HP 214K jLP jHP(1) jHK: left/right/airthrow - Universal except Beowulf (use 5MKx2 instead of 2MP vs Double). Beats falling buttons and double jump (video).
    • 5HK j7LK(3) jMK jHK: left/right/airthrow - Universal corner reset that can be double jumped out of and loses to falling buttons (flesh step to cross-up Big Band, Parasoul, Beowulf, Double and Robo Fortune video).
    • 5HK 236HP dash j7LK(3) jHK: left/right/airthrow - Universal corner reset, beats double jump and falling buttons (use 214K for the cross-up vs Double, Beo and Robo Fortune).
    • 5HK jLP jMP(3) jHK 2HP 214K + Assist: Universal same-side into land cancel cross-up that is hard to block on reaction. Can also dash under to make the 2HP cross-under or go for an airthrow (video)

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