Skullgirls/Ms. Fortune/Combos
Numpad notation | |
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Hit Confirms
Head-on
- Head-on Fortune has three potential hitconfirms, each with their own pros and cons.
- 2LK 5MK is an easy string to confirm from as it hits 3 times and works from max range 2LK. This string is PBGC punishable by the entire cast however and it heavily scales her combos so it is best to avoid this string if possible.
- 2LK 2MK is a much safer string than 2LK 5MK and cannot be PBGC punished. This string also gives higher damage combos than 5MK. Unfortunately though, this string will not hit from max 2LK range and if you want to confirm into 2HP after 2MK it will sometimes push the opponent out of range.
- 2LK 5HP is arguably Head-on Fortune's best hitconfirm but it is more complicated than the others. This string leads to high damage and baits pushblocks as 2LK has short blockstun. However, this string needs to be confirmed with 236P combos unless point blank vs a standing opponent and 236P combos use OTG and have less damage potential than 623LK~K combos. If the hitconfirm is blocked then you may need to cancel into a special to keep Fortune safe. If the opponent does not pushblock then 5HP will leave you punishable at -9 so you need to cancel into 236LP x1 which will leave you ±0 on block. If the opponent pushblocks you then you can either stop at 5HP, as you will be safe, or you can cancel to 623LK~K for further pressure (or do 623MK/HK~K + assist for a crossup).
- Note: certain assists like H Bypass, Clide, H LnL, etc significantly improve this hitconfirm by both making it safe on block as well as leading to very high damage combos.
Headless
- Headless Fortune has a couple of options for hitconfirming.
- 2LK 5MK is the same as for Head-on.
- 2LK 5MP is her best hitconfirm as this leaves you +1 on block, cannot be PBGC punished and doesn't scale her combos. 5MP will not hit at maximum 2LK range though.
BnB Combos
Beginner
A basic ground chain combo ending in sweep
2LK 5MK 2HK
(Head-on only) A basic ground chain combo ending in a special cancel
2LK 5MK 5HP 236HP~P~P
Headless version of the above combo.
2LK 5MK 236MP
(Head-on only) A basic ground chain combo ending in a super cancel.
2LK 5MK 5HP 236HP~P~P 236PP
Headless version of the above combo.
2LK 5MK 236MP 236PP
A basic air chain combo ending in an air super (2HP for head-on, 5HK for headless).
2LK 5MK 2HP/5HK jMP jMK j214MK j214KK
(Head-on only) Combo into air chain then restand before finisher.
2LK 5MK 5HK 623LK~K jLK jHP j214MK dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
Intermediate
Head-on
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
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6925 |
1 |
Anywhere |
Universal |
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8228 |
1 |
Corner |
Universal |
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Headless
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7376 |
1 |
Anywhere |
Universal |
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8199 |
1 |
Midscreen |
Universal |
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8533 |
1 |
Corner |
Universal |
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9021 |
1 |
Corner |
Universal (except Big Band) |
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Conversions
Head-on
- Throw:
- Throw 623LK~K - Beowulf and Big Band.
- Throw 623LK~K (whiff) j214KK Sneeze - Universal.
- Throw 623LK~K (whiff) AD jHP - Universal (difficult).
- Throw 236P~P~2K 5LP
- 236MP: Ms Fortune and mid-weights (difficult).
- 236HP: Filia, Fukua, Squigly and Valentine (difficult).
- 236LP: Double, Peacock and Painwheel (difficult). Note: against Painwheel delay the 2nd hit of 236P as much as possible to bring her low to ground. Vs Peacock slightly delay the 2nd hit of 236P and vs Double do it as fast as possible.
- Airthrow:
- j214KK Sneeze - Any height.
- jHP ADC jHP - 623LK~K jump cancel and a bit above height.
- ADC jHP - 623LK~K jump cancel height.
- jLK ADC jLK - Same as jHP ADC except also works a bit lower to the ground.
- ADC jLK - Close to the ground.
- j214LK - Minimum height airthrow conversion.
- 623HK~K:
- jHP ADC jLK jHP - OTGless conversion.
- jHP ADC jHP jHK - Max damage conversion.
Headless
- Throw:
- Headbutt 5LP
- Nom
- Walk the head so it is on top of you, 236MP Zoom 5MP - Optimal damage.
- Airthrow:
- j214KK headbutt - Any height.
- Headbutt/Nom - If the head is below you.
- jLK ADC jLK - Same as jHP ADC except also works a bit lower to the ground.
- ADC jLK - Close to the ground.
- j214LK - Minimum height airthrow conversion.
Enders
- If you have not used OTG at the end of your combo then you can change your final string to 5LPx2 5LK 5MP 5MK 5HP 623HK~K j214KK 236PP for some extra damage for 2 bars total. If headless then use 5HK 623HK~K instead of 5HP 623HK~K.
- If you have 3 bars and are in the corner then you can add Level 3 to the penultimate string in your combo (to the end of the string that would normally use your OTG) for extra damage.
Tips & Tricks
Combos By Starter
Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.
Head-on
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6925 |
1 |
Anywhere |
Universal |
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7633 |
1 |
Anywhere |
Universal (except Ms. Fortune) |
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7395 |
1 |
Anywhere |
Universal |
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7088 |
1 |
Anywhere |
Universal (except Big Band) |
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8048 |
1 |
Anywhere |
Yes |
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7849 |
1 |
Near to Corner |
Yes |
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8228 |
1 |
Corner |
Universal |
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8440 |
1 |
Corner |
Yes |
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8452 |
1 |
Corner |
Near Universal |
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9096 |
1 |
Corner |
Yes |
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Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
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4813 |
1 |
Anywhere |
Universal |
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N/A |
0 |
Anywhere |
Yes |
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5256 |
1 |
Anywhere |
Yes |
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N/A |
0 |
Anywhere |
Yes |
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5089 |
1 |
Anywhere |
Universal |
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5560 |
1 |
Anywhere |
Yes |
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Airthrow
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
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N/A |
1 |
Anywhere |
Universal |
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N/A |
1 |
Anywhere |
Universal |
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N/A |
0 |
Anywhere |
Universal |
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5741 |
1 |
Anywhere |
Universal |
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6079 |
1 |
Anywhere |
Universal |
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H Fiber
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
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7011 |
1 |
Anywhere |
Universal |
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6770 |
1 |
Anywhere |
Universal |
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7505 |
1 |
Anywhere |
Universal |
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7228 |
1 |
Anywhere |
Universal |
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Head Toss
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
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7810 |
1 |
Midscreen |
Universal |
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9013 |
1 |
Back to corner |
Universal (except Band) |
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9174 |
1 |
Corner |
Universal (except Band) |
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8847 |
1 |
Midscreen |
Universal |
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10263 |
1 |
Back to corner |
Universal (except Band) |
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Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
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9844 |
1 |
Anywhere |
Yes |
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10291 |
1 |
Corner |
Yes |
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Headless
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
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6371 |
1 |
Anywhere |
Universal |
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7391 |
1 |
Anywhere |
Universal |
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7802 |
1 |
Anywhere |
Yes |
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8077 |
1 |
Anywhere |
Yes |
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8199 |
1 |
Anywhere |
Universal |
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8757 |
1 |
Midscreen |
Yes |
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9012 |
1 |
Midscreen |
Universal |
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6736 |
1 |
Midscreen |
Universal |
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7586 |
1 |
Midscreen |
Universal |
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7797 |
1 |
Midscreen |
Universal |
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8095 |
1 |
Midscreen |
Universal |
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8558 |
1 |
Midscreen |
Universal |
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8627 |
1 |
Midscreen |
Universal |
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6912 |
1 |
Anywhere |
Universal |
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9731-9431 |
1 |
Back to Corner |
Yes |
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8469 |
1 |
Back to Corner |
Big Band only |
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9194-8969 |
1 |
Corner |
Yes |
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9719-9311 |
1 |
Corner |
Yes |
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9930-9210 |
1 |
Corner |
Yes |
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9407 |
1 |
Corner |
Yes |
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8857 |
1 |
Corner |
Big Band only |
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Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
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6343 |
1 |
Midscreen |
Universal |
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7424 |
1 |
Corner |
Universal (except Band) |
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6261 |
1 |
Corner |
Band only |
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7644-7044 |
1 |
Corner |
Universal (except Band) |
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6766 |
1 |
Midscreen |
Universal |
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7717 |
1 |
Corner |
Universal (except Band) |
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6532 |
1 |
Corner |
Band only |
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8146-7546 |
1 |
Corner |
Universal (except Band) |
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H Fiber
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
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6844 |
1 |
Midscreen |
Universal |
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6432 |
1 |
Midscreen |
Universal |
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7239 |
1 |
Midscreen |
Universal |
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7014 |
1 |
Midscreen |
Universal |
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Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
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9405 |
1 |
Midscreen |
Universal |
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9717 |
1 |
Midscreen |
Universal |
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10792 |
1 |
Midscreen |
Universal |
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10797 |
1 |
Midscreen |
Yes |
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10604 |
1 |
Midscreen |
Yes |
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11135 |
1 |
Back to corner |
Universal (except Big Band) |
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11404 |
1 |
Back to corner |
Universal (except Big Band) |
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10393 |
1 |
Back to corner |
Big Band only |
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11021 |
1 |
Corner |
Universal (except Big Band) |
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11414 |
1 |
Corner |
Universal (except Big Band) |
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11447 |
1 |
Corner |
Universal (except Big Band) |
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11390 |
1 |
Corner |
Universal (except Big Band and Double) |
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11893 |
1 |
Corner |
Universal (except Big Band and Double) |
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10003 |
1 |
Corner |
Big Band only |
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Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
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N/A |
1 |
Corner |
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N/A |
1 |
Corner |
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N/A |
1 |
Corner |
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Midscreen Assist Kill
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
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N/A |
0 |
Midscreen |
Universal |
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N/A |
0 |
Midscreen |
Universal |
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N/A |
0 |
Midscreen |
Lights only(?) |
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Notes on 2LKxN Loops
The number of 2LKs you can loop in the corner as headless varies based on both the opponent's character and the string leading into the 2LK loop. The below table shows some common setups for 2LK loops and the number of 2LKs you can get for each setup. [...] marks a 2LK loop in setups that involve multiple loops.
Character | 623LK~K jLK jHP j214P | 623LK~K jLK jHP j214P [...] IAD jLP jLK | 623HK~K jMK j214HK | 623HK~K jMK j214HK [...] IAD jLP jLK | 214K | 214K [...] IAD jLK jMP [...] IAD jLP jLK | 623HK~K jMK j214HK [...] IAD jLK jMP [...] IAD jLP jLK |
---|---|---|---|---|---|---|---|
Annie | 7 | 4, 7 | 7 | 6, 6 | 5 | 3, 3, 5 | 5, 3, 6 |
Umbrella | 6 (?) | 5, 6 | 7 | 6, 6 | 5 | 3, 3, 5 | 5, 3, 6 |
Squigly Filia Fukua |
6 | 5, 6 | 6 | 5, 6 | 5 | 3, 3, 6 | 4, 3, 6 |
Ms. Fortune Peacock Painwheel |
6 | 4, 5 | 6 | 5, 5 | 5 | 3, 3, 5 | 4, 3, 6 |
Valentine | 5 | 4, 5 | 6 | 5, 5 | 5 | 3, 3, 5 | 4, 3, 6 |
Beowulf | 4 | 2, 3 | 4 | 3, 2 | 3 | 3, 0, 0 | 4, 0, 0 |
Eliza Robo-Fortune |
4 | 3, 2 | 4 | 3, 2 | 3 | 3, 0, 0 | 4, 0, 0 |
Cerebella | 3 | 2, 3 | 3 | 3, 2 | 2 | 2, 0, 0 | 3, 0, 0 |
Double | 3 | 2, 2 | 2 | 3, 2 | 1 | 1, 0, 0 | 2, 0, 0 |
Parasoul | 2 | 2, 2 | 3 | 2, 2 | 1 | 1, 0, 0 | 3, 0, 0 |
Big Band | 3 | 2, 1 | - | - | - | - | - |
Damage/Undizzy Ratios
Head on
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
236HP | 25.65 | 513 | 20 |
236MP | 22.6 | 452 | 20 |
236LP | 16 | 320 | 20 |
214P | 15.5 | 310 | 20 |
236HK | 15.1 | 302 | 20 |
j.214HK | 15.1 | 302 | 20 |
j.214MK | 13.75 | 275 | 20 |
623HK | 13.05 | 261 | 20 |
j.214P | 13 | 260 | 20 |
623MK | 9.9 | 198 | 20 |
5HP | 9.166666667 | 275 | 30 |
2HP | 9.166666667 | 275 | 30 |
j.214LK | 9 | 180 | 20 |
5MP | 8.6 | 172 | 20 |
623LK | 7.65 | 153 | 20 |
5HK | 7.5 | 225 | 30 |
2HK | 7.2 | 216 | 30 |
5MK | 6.3 | 126 | 20 |
j.MK | 6.3 | 126 | 20 |
5LP | 6 | 90 | 15 |
2LP | 6 | 90 | 15 |
j.HK | 5.7 | 171 | 30 |
j.HP | 5.166666667 | 155 | 30 |
Cat Slide | 4.5 | 90 | 20 |
5LK | 4.2 | 63 | 15 |
2MK | 4.05 | 81 | 20 |
2MP | 3.8 | 76 | 20 |
j.LK | 3.6 | 54 | 15 |
j.MP | 3.6 | 72 | 20 |
2LK | 3.266666667 | 49 | 15 |
j.LP | 3 | 45 | 15 |
Headless
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
nom | 17.2 | 344 | 20 |
236MP | 15.1 | 302 | 20 |
236HK | 15.1 | 302 | 20 |
j.214HK | 15.1 | 302 | 20 |
623HK | 14.5 | 290 | 20 |
j.214MK | 13.75 | 275 | 20 |
623MK | 11 | 220 | 20 |
5HK | 9.6 | 288 | 30 |
Sneeze | 9.5 | 190 | 20 |
236LP | 9.5 | 190 | 20 |
j.214LK | 9 | 180 | 20 |
623LK | 8.5 | 170 | 20 |
2HK | 8 | 240 | 30 |
5MK | 7 | 140 | 20 |
j.MK | 7 | 140 | 20 |
5LP | 6.666666667 | 100 | 15 |
2LP | 6.666666667 | 100 | 15 |
j.HK | 6.333333333 | 190 | 30 |
5MP | 6 | 120 | 20 |
5LK | 4.666666667 | 70 | 15 |
2MK | 4.5 | 90 | 20 |
5HP | 4.5 | 135 | 30 |
Zoom! | 4.5 | 135 | 30 |
Cat Slide | 4.5 | 90 | 20 |
2MP | 4.25 | 85 | 20 |
j.LK | 4 | 60 | 15 |
j.MP | 4 | 80 | 20 |
2LK | 3.666666667 | 55 | 15 |
j.LP | 3.333333333 | 50 | 15 |