Skullgirls/Painwheel/Resets

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Basic/consistent resets

Resets by Ralph282
Compilation of mostly straightforward but practical resets, most if not all are universal.
All Painwheel resets Varianth uses
Compilation of resets gathered by Varianth, aiming for simple but effective ones.
Notation Options Beaten By Location Character Specific? Notes Video
...2HP fc
3jMK (fastfall) 5LP 2LK
  • fc 9jLP jLK (overhead)
  • ?

Anywhere

Universal

  • Easy universal reset with OTG
  • can swap 3jMK(whiff) with 3jLK(whiff) or 3unfly

(video)

...2HP fc
8jMP
  • high/low
  • left/right if you dash under
  • ?

Anywhere

Yes

  • Easy universal-ish reset with OTG
  • Can't dash under Band

(video)

...5MP jMP(3) fc
6unfly jHK
  • crossup
  • ?

Midscreen

Universal

  • Universal crossup
  • Hard on Dahlia

(video)

...2LK 2MP(3) 5HK fc
  • 3jMP same side
  • 6jMP crossunder
  • double jump
  • air reversals

Midscreen

Universal

  • Easy universal reset
  • Can armor falling buttons

(video)

...2LK 2MK 5HP fc
3jLK (land)
9 jLP left/right
  • fc 2jMK same side
  • falling jHK crossup
  • ?

Midscreen

Yes

  • Easy universal-ish reset
  • On Band: jMK for same side, fc 6jHK for crossup
  • On Double: jHK for same side, fc 6jHK for crossup
  • On Painwheel: rising jLP can whiff due to short hurtboxes
  • On Dahlia: crossup jHK may not fully connect and cause you to drop the conversion

(video)

2LK 2MK 5HP fc
5jMK block
  • 5jMK (overhead)
  • block (safe jump)
  • ?

Anywhere

Universal

  • Easy safe jump

(video)


Other resets

Painwheel reset YouTube playlist
Partially outdated.
2HP fc jMK 2LP reset tutorial by rat__baby
Explains the timings and options you get on all characters (up to Umbrella).
Uncommon resets/crossups by ControlFreak
Explains some resets they didn't see used very often.
Some safe resets by froggish
Safe resets against Dynamo, Gregor, Annie DP, and Annie Arm reversals, with punishes.
Resets and burst baits by ControlFreak
Explains resets with timing variations and tips to exploit the opponent's focus on left/rights with grabs.
"resets that make install less interesting" by Chuck Plazma
Some fancy metered ankle breakers in the corner.
Max undizzy corner vortex by Caio Lugon (video file)
Notation Options Beaten By Location Character Specific? Notes Video
...2HP 236LP 5HK(2) fc
8fly 9jMK...
  • ?
  • ?

Corner

Yes

  • Corner pull out on Band

(video)

...5MP jLP fc
air throw
  • ?
  • ?

Anywhere

Universal

  • air throw/anti throw tech reset point

(video)

...5MP fc 6fly 9jLP fc jLK/air throw
  • ?
  • ?

Midscreen

Yes

  • Hard

(video)

...5MP 9fly jMP(3) fc
9jLP jMK jHP
  • hold upback or fc to stay behind them
  • do nothing for the other side
  • ?

Midscreen

Yes

  • Peacock only
  • jHP crossunder

(video)

...236LK fc
9jLP jLK 2MP 5HK
9 jHP(2) jHK
  • hold back for same side
  • hold forward for crossunder
  • ?

Midscreen

?

  • left/right from point blank 5HK
  • jHP(3) also works, possibly more consistent on some characters

(video)

...214PP fc
7jMP dash
  • ?
  • ?

Midscreen

?

  • crossunder from Level 3 with OTG

(video)

...5MP jMP fc
6jLP jMK
5HK(2) fc
3jLK (fastfall)
  • ?
  • ?

Midscreen

?

  • crossunder from 5HK(2)

(video)

...5MP 236jLK fc
6jMP 5MK 5HK(2) fc
3jMK (fastfall)
  • ?
  • ?

Corner

?

  • corner pull-out with 5HK(2)
  • can skip 5MK depending on character and their altitude after jMP

(video)

...236LK fc
3jLK 2MP 5HK fc
9jMP
  • hold back for same side
  • hold forward for crossunder
  • ?

Midscreen

Yes

  • left/right crossunder on Band
  • safe jumps Tympany Drive

(video)

...5HK(2) fc
or
...2HP fc
3jMK (fastfall) OTG 5MP 5HK(2) fc
  • 6jMK or 9jHK (overhead)
  • 9jHK fc 9jHK (crossup)
  • air throw
  • 3jMK fastfall (can crossunder)
  • 3jMK fastfall 2LK (low, kinda slow)
  • !4jLK or !7jLK (burst bait if started from stage 3)
  • ?

Anywhere

Yes

  • Almost universal (doesn't work on Big Band)
  • You need the longer OTG setup on Eliza, Parasoul, Double, Beowulf, Robo-Fortune, Black Dahlia to get enough height for the air throw
  • For Cerebella, swap 5MP for 2MK in the long setup

(video)

...5HK fc 9jHK
  • hold back for same side
  • hold forward for cross under
  • ?

Midscreen

Yes

  • Works on Double and mediums except Eliza


...2HP fc
9fly 9jMK jHP
  • hold back for same side
  • hold forward for crossup
  • ?

Midscreen

Yes

  • Big Band only left/right

(video)

...5MP jMP(3) fc
3PP jHK
  • crossunder
  • ?

Midscreen

?

  • ?

(video)

2HP 236LP dash jump
jLP jLK jMK fc
  • 5unfly jHK (same side)
  • jHK (crossup)
  • ?

Midscreen

Yes

  • Fortune only left/right
  • Hard

(video)

...5HP fc
9fly 9jLP jHK
  • 2LK (low)
  • throw
  • fc jLP (overhead)
  • ?

Anywhere

?

  • Setup for 1hit or 2hit jHK

(video)

...236LK fc
6jLK
2MK 5HK 9
j236HK fc
3jMK
8 jLP jMK fc
3jMP
  • crossup
  • ?

Corner

?

  • Corner crossup

(video)

...236LK fc
2MK 6HKx4 fc
4fly 9jMP
9jLP jLK fc
3jMK fc 4jMK
  • same side if they pushblock
  • crossup if they don't pushblock
  • ?

Midscreen

Yes

  • Valentine only left/right
  • Beats pushblock

(video)

Burst baits

Burst baits by Ralph282
Compilation of practical burst bait setups
Notation Options Beaten By Location Character Specific? Notes Video
...236LK fc
9jLP jLK 2MP(3) 5HP 236LP
!2HP 236[MP] fc...
  • ?
  • ?

Midscreen

?

  • HKD burst bait setup

(video)

...236LK fc
9jLP jLK
8 !jLP fc 8fly
  • ?
  • ?

Anywhere

Yes

  • Doesn't work on Painwheel and Cerebella
  • On Dahlia: superjump !jLK against to avoid burst
  • can armor a burst with j[HP] fc for a left/right (universal)
  • hold up during the burst on bigger characters

(video)

...5MK jLP 236HK fc
6jMK 7 !jLP
  • ?
  • ?

Midscreen

Yes

  • Layer 1 burst bait Layer 2 left right on Beo

(video)

...236LK fc
6jLK
5MP 8
j236LK fc 6jMP
5HK 9
jMK j236LK fc !4jMP
!2HK fc
3jMK !5MP 8
  • ?
  • ?

Corner

?

  • burst tech trap

(video)

...236LK fc
6jLK 9
jLP j236HK fc
  • 1jLK or 4jLK to bait on 1st hit
  • 3jLK 2LK to bait on 2nd hit
  • ?

Midscreen

Universal

  • Universal burst bait off j.H Buer

(video file)

Assisted

Charged 2HP ground bounce reset by ControlFreak (video file)
If you have an assist that gives you time to charge and puts the opponent airborne you can probably do this


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