Skullgirls/Painwheel/Strategy

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Strategy

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Important Moves

  • jMP - Slow but very disjointed and active.
  • L Buer (236LK) - Essential move for combo strings and ground confirms.
  • 2LK - Slowest 2LK in the game, but extremely far reach that confirms from most every distance into other normals/specials.
  • jMK - Air to air, use to confirm from air hits with fly cancels.
  • jHP - Forward moving normal with 1 hit of armor. Cancel the armor startup into Thresher (j236KK) to get a more reliable armor confirm.
  • Reversals
    • Death Crawl (236PP) fully invulnerable but small hitbox
    • Thresher (236KK) strong air reversal. Has a built in OS - if your input is crossed up you'll get flight.
Goals
Offense
Neutral
Defense
Other techniques

Counterplay


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