Skullgirls/Squigly/Team Building
< Skullgirls | Squigly
Jump to navigation
Jump to search
Assist Strategies
- Charge: Squigly benefits from an assist that lets her build one or both charges during a combo. This can be anything that has enough hitstun and allows Squigly to combo off of it. Examples show one or two assist options for each character that allow Squigly to get a charge. There are more than that, but they would be too plenty to list. Feel free to experiment.
- Examples: Updo (Filia), H Lock'n'Load (Cerebella), Excella (Cerebella), s.HP (Peacock), Pillar (Parasoul), L Shot (Parasoul), s.HK (Fortune), Buer (Painwheel), H Bypass (Valentine), L/M Bomber (Double), Cilia Slide (Double), Beat Extend (Big Band), M/H A-Train (Big Band), H Spiral (Eliza), Horus (Eliza), H Drill (Fukua), L/M Shadow (Fukua), chairless c.HP (Beowulf), Chairtoss (Beowulf), H Beam (Robo-Fortune), s.HP (Robo-Fortune) ect.
- Neutral Charge: She also benefits from a neutral assist or projectile assist, that gives her enough breathing room to get a charge in neutral. Again there are plenty of options for that. Anything that keeps your opponent occopied or in blockstun for long enough does the job. On a side note: Big Band with Beat Extend or A-Train might not be a dedicated neutral assist but his body is large enough for Squigly to hide behind him to charge.
- Examples: H Lnl (Cerebella), L George (Peacock), L/H Shot (Parasoul), Stinger (Painwheel), M/H Bomber (Double), Brass (Big Band), H Beam (Robo-Fortune)
- Defense: Squigly has poor defense, she can benefit from a DP assist that takes some heat off her.
- Examples: Updo (Filia), Pillar (Parasoul), H Fiber (Ms.Fortune), L Bomber (Double), Beat Extend (Big Band), Chairtoss (Beowulf)
- Lockdown: Squigly has acess to strong mixups but opponents can escape her pressure fairly easily by pushblocking. A lockdown assist can turn Squigly into a real offensive threat.
- Examples: Hairball (Filia), Cerecopter (Cerebella), L/M Bomber (Double), Spiral (Eliza), H Drill (Fukua)
- Vortex: There are setups for the s.MP(1) vortex midscreen but they are pretty inconsistent and character specific. Some assists allow Squigly to be able to do this vortex midscreen with no limitations which is fairly powerful (video).
- Examples: Excella (Cerebella), H Bypass (Valentine), M/H A-Train (Big Band), H Spiral (Eliza), M Shadow (Fukua)
DHCs
- SBO is a great safe DHC that keeps the opponent in blockstun and allows Squigly to either charge safely or go for a mixup.
- Being able to DHC from SBO into a reversal super gives Squigly a strong defensive option.
- Daisy Pusher is a command throw and very active. It's one of the few supers that beats car and great in DHC wars and situations where you need to break armor.
- Inferno of Leviathan deals a lot of damage but can whiff in some situations.
- It is only possible to DHC into Rage of the Dragon if you have both charges and the taunt.
Tagging
Assist Combos
H A-Train
- Go to Band assist if you want to focus on damage. Sets up the 5MP vortex universally.
- Squigly/H A-Train Compliation
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9017 |
0 |
Midscreen |
Everyone but Painwheel |
|
|
|
9297 |
0 |
Midscreen |
Universal |
|
|
|
9054 |
0 |
Corner |
Universal |
|
|
|
9549 |
0 |
Corner |
Universal |
|
|
|
7062 |
0 |
Midscreen |
Universal |
|
L/M Beat Extend
- A strong DP assist that also gives easy charges mid combo and sets up the 5MP vortex universally.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
/ |
0 |
Midscreen |
Universal |
|
/ |
|
8818 |
1 |
Midscreen |
Universal |
|
H Bypass
- An assist that allows for charges mid combo and sets up the 5MP vortex.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8639 |
1 |
Midscreen |
Universal |
|
|
|
9800 |
1 |
Midscreen |
Universal |
|
|
|
N/A |
0 |
Midscreen |
No Beo, Double, Band |
|
|
|
N/A |
1 |
Midscreen |
Universal |
|
M Bomber
- Strong neutral assist that controls space well and allows for mid combo charges in the corner.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7329 |
0 |
Midscreen |
Universal |
|
|
|
7886 |
0 |
Corner |
Universal |
|
|
|
7590 |
0 |
Squig in the corner |
Universal |
|
Excella
- Resource assist that grants both charges mid combo and allows to set up the 5MP vortex universally(!)
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7668 |
0 |
Midscreen |
Universal |
|
|
|
8933 |
1 |
Midscreen |
Universal |
|
Assist Resets
Two Touch Sequences
External Links