Skullgirls/Squigly/Team Building

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Assist Strategies

  • Charge: Squigly benefits from an assist that lets her build one or both charges during a combo. This can be anything that has enough hitstun and allows Squigly to combo off of it. Examples show one or two assist options for each character that allow Squigly to get a charge. There are more than that, but they would be too plenty to list. Feel free to experiment.
    • Examples: Updo (Filia), H Lock'n'Load (Cerebella), Excella (Cerebella), s.HP (Peacock), Pillar (Parasoul), L Shot (Parasoul), s.HK (Fortune), Buer (Painwheel), H Bypass (Valentine), L/M Bomber (Double), Cilia Slide (Double), Beat Extend (Big Band), M/H A-Train (Big Band), H Spiral (Eliza), Horus (Eliza), H Drill (Fukua), L/M Shadow (Fukua), chairless c.HP (Beowulf), Chairtoss (Beowulf), H Beam (Robo-Fortune), s.HP (Robo-Fortune) ect.
  • Neutral Charge: She also benefits from a neutral assist or projectile assist, that gives her enough breathing room to get a charge in neutral. Again there are plenty of options for that. Anything that keeps your opponent occopied or in blockstun for long enough does the job. On a side note: Big Band with Beat Extend or A-Train might not be a dedicated neutral assist but his body is large enough for Squigly to hide behind him to charge.
    • Examples: H Lnl (Cerebella), L George (Peacock), L/H Shot (Parasoul), Stinger (Painwheel), M/H Bomber (Double), Brass (Big Band), H Beam (Robo-Fortune)
  • Defense: Squigly has poor defense, she can benefit from a DP assist that takes some heat off her.
    • Examples: Updo (Filia), Pillar (Parasoul), H Fiber (Ms.Fortune), L Bomber (Double), Beat Extend (Big Band), Chairtoss (Beowulf)
  • Lockdown: Squigly has acess to strong mixups but opponents can escape her pressure fairly easily by pushblocking. A lockdown assist can turn Squigly into a real offensive threat.
    • Examples: Hairball (Filia), Cerecopter (Cerebella), L/M Bomber (Double), Spiral (Eliza), H Drill (Fukua)
  • Vortex: There are setups for the s.MP(1) vortex midscreen but they are pretty inconsistent and character specific. Some assists allow Squigly to be able to do this vortex midscreen with no limitations which is fairly powerful (video).
    • Examples: Excella (Cerebella), H Bypass (Valentine), M/H A-Train (Big Band), H Spiral (Eliza), M Shadow (Fukua)

DHCs

  • SBO is a great safe DHC that keeps the opponent in blockstun and allows Squigly to either charge safely or go for a mixup.
  • Being able to DHC from SBO into a reversal super gives Squigly a strong defensive option.
  • Daisy Pusher is a command throw and very active. It's one of the few supers that beats car and great in DHC wars and situations where you need to break armor.
  • Inferno of Leviathan deals a lot of damage but can whiff in some situations.
  • It is only possible to DHC into Rage of the Dragon if you have both charges and the taunt.

Tagging

Assist Combos

H A-Train

Go to Band assist if you want to focus on damage. Sets up the 5MP vortex universally.
Squigly/H A-Train Compliation
Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 5HPx2 Assist Call 623HP
236[P+6] 5HPx2 Stancel
2MK 5HPx2 Stancel
5MP 2HP 256HP
5LKx2 5HK
jMK 236HK
(restand) 5LP 5MP 2HP 236HP

9017

0

Midscreen

Everyone but Painwheel

  • Midscreen chargeless and meterless bnb.
  • Delay the second press of the second SHPx2 on thin characters.
  • See video for more details.

(video)

2LK 2MK 5HPx2 Assist Call 236LP
236[P+6] 5HPx2 236MK
2MK 5HPx2 236HP
5LKx2 5MP 5HK
jHK 236HK
(restand) 5LP 5MP 2HP 236HP

9297

0

Midscreen

Universal

  • Bnb variation that uses punch charge.
  • Can substitute 236LP for 623HP for less damage, but an easier link into 5HP.
  • See video for more details.

(video)

2LK 2MK 5HPx2 Assist Call 623HP
236[P] 5HPx2 Stancel
2MK 5HP 236HK
2HK 236HP
5LKx2 5HK
jMK j236HK
5LPx2 5MP 2HP 236HP

9054

0

Corner

Universal

  • Corner without charge.
  • See video for more details.

(video)

2LK 2MK 5HPx2 236LP
Assist Call 2HK 623MP
236[P+6] 5HPx2 236MK
2MK 5HPx2 236HP
5LPx2 5HK
jLP jLK jMK jHK j236HK

9549

0

Corner

Universal

  • Corner with charge.
  • See video for more details.

(video)

LP+LK 236MP
Assist Call 2HK 623MP
236[P+6] 5HPx2 236MK
2MK 5HPx2 236HP
5LKx2 5MP 5HK
jHK j236HK
(restand) 5LPx2 5MP 2HP 236HP

7062

0

Midscreen

Universal

  • Throw conversion that requires punch charge.
  • See video for more details.

(video)

L/M Beat Extend

A strong DP assist that also gives easy charges mid combo and sets up the 5MP vortex universally.
Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 5HPx2 stancel
2LK 5HPx2 236MK
assist Call 236[P] 5HK
jMK jHP
jLP jMK jHK
5LPx2 5MP 2HP 236LK

/

0

Midscreen

Universal

  • Midscreen bnb that allows you to charge mid combo.

/

2LK 2MK 5HPx2 Stancel
2MK 5HPx2 Stancel
2MP 5HPx2 236MK
236HP 2LK 5HK
jHK j236HK
5LPx2 5MP 2HP Assist Call 236[HP] ]HP[

8818

1

Midscreen

Universal

  • Damaging midscreen combo that requires punch charge and meter.
  • See video for more details.

(video)

H Bypass

An assist that allows for charges mid combo and sets up the 5MP vortex.
Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 5HPx2 Assist Call 236[HP] ]HP[
5LPx2 5HPx2 236MK 214LP+LK
236[HP] ]HP[ 5LKx2 5HK
jMK j236HK
jLK jMK jHK
(restand) 5MP 2HP 236HP

8639

1

Midscreen

Universal

  • Midscreen chargeless combo. Uses meter.
  • See video for more details.

(video)


2LK 2MK 5HPx2 Assist Call 236LP
5HPx2 236MK 236[P] 214LP+LK
236[P]+P/K 2MK 5HK
jMK j236HK
jLP jMK jHK
(restand) 236HP 2LP 5MP 2HP 236HP

9800

1

Midscreen

Universal

  • Midscreen combo that requires punch charge. Uses meter.
  • See video for more details.

(video)

2LK 2MK 5HPx2 Assist Call
66 5MP stancel

N/A

0

Midscreen

No Beo, Double, Band

  • Setup for the midscreen 5MP vortex. For same side don't microdash.
  • See video for more details.

(video)


2LK 2MK 5HPx2 Assist Call 236[MP] ]MP[
2MK 5HPx1 Snap
66 2MK 5HK stancel
66 5MP 5HK stancel (repeat)

N/A

1

Midscreen

Universal

  • Chargeless Midscreen double snap. H bypass allows Squigly to charge 236MP mid combo which creates an opportunity to doublesnap midscreen.
  • See video for more details.

(video)

M Bomber

Strong neutral assist that controls space well and allows for mid combo charges in the corner.
Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 5HPx2 Assist Call 236[MK] ]MK[
2MK 5HK
jMK jHP
jLP jMK jHK
5LKx2 5MP 5HP stancel
5LPx2 5MP 2HP 236HP

7329

0

Midscreen

Universal

  • Midscreen chargeless combo.
  • See video for more details.

(video)


2LK 2MK 5HPx2 Assist Call 236[LP] ]LP[
5HPx2 236MK 2MK 5HK
jMK jHP 5MP 5HPx2 236LK
5LPx2 5MP 2HP 236HP

7886

0

Corner

Universal

  • Corner chargeless combo.
  • See video for more details.

(video)

2LK 2MK 5HPx2 stancel
2LK 5HPx2 236MK j236HK
2MK 5HPx2 Assist Call 236[P]
5MP 2HP 236HP
2LPx2 5MP 2HP 236HP

7590

0

Squig in the corner

Universal

  • Combo that puts the opponent into the corner.
  • See video for more details.

(video)

Excella

Resource assist that grants both charges mid combo and allows to set up the 5MP vortex universally(!)
Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 5HPx2 Stancel
2LK 5HPx2 236MK
5HK Assist Call (Build both charges)
5MP 5HPx2 Stancel
2MK 2HP 236HP
5LPx2 2MK 2HP 236LK

7668

0

Midscreen

Universal

  • Midscreen combo that builds both charges.
  • See video for more details.

(video)


2LK 2MK 5HPx2 Stancel
2MK 5HPx2 236MK 214LP+LK
(Build partial kick charge here) 2HK 236HP
5LKx2 5HK Assist Call (Build both charges here)
5MP 236HP
5LPx2 5MP 2HP 236LK

8933

1

Midscreen

Universal

  • Damaging midscreen combo that requires punch charge and meter.
  • See video for more details.

(video)

Assist Resets

Two Touch Sequences

External Links


General
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Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
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Mechanics
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