Skullgirls/Umbrella

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Story

The youngest princess of the Canopy Kingdom, Umbrella is rarely seen outside the halls of the royal palace in Canopolis. She has grown up sheltered, with her only true friend being a family heirloom: the Living Weapon Hungern. Together, they fight evil and kick butt in the name of justice, just like Umbrella’s big sister: Parasoul! Or at least they would if Parasoul would let them out of the palace!

The rise of a new Skullgirl may just give Umbrella the adventure she wants. But, when she finds out the truths about herself and her family, will she wish she had stayed home?

Basics

Umbrella is strike/throw character that transitions into a high damage vortexing monster once she lands a hit. Her main mechanic is her draining hunger meter which dramatically changes her depending on the hunger state she is in. In starving and overstuffed, she is the worst character in the game bar none. But in ravenous Umbrella has access to some of the strongest tools in the game with her punch normals as well as access to the SQRT Setups. With the right pilot and Hunger state, Umbrella can make any stray hit the scariest thing you can be hit by in the entire game.


Playstyle
SG umb icon.png Umbrella is a tiny menace.
Strengths Weaknesses
  • High Damage - Consistently high damage character in ravenous that can temporarily increases when using Salt Grinder for an overstuffed combo
  • Mixups - Umbrella has access to some of the best mix in the game with instant overheads and tickthrows to layer ontop of her very strong vortex setups
  • Ravenous Normals - In ravenous, she gains access to the fastest jab in the game, a "Sniper" low, and a instant overhead in 2LP, 2MP, and jMP respectively.
  • Plus Frames - Tools like jMP, Slurp N' Slide, and Puddles that are Plus on block let you take and maintain your turn on advantage over and over again
  • Childsized - Frequently, her small size makes many combos and setups from other characters difficult to if not impossible to execute on her, couple that with her hurtbox shifting moves like 2LK and 2MK makes catching her tricky in the first place
  • Slow Start - While she gains strong options while in ravenous, Umbrella starts the game in Satiated. Most of her options like in this state compared to the rest of the cast of characters are quite weak and might stay that way against her disadvantageous zoner matchups
  • Limited Movement - Umbrella's step dash is slow and commital making inital approaches difficult. Additionally, she has no signifigant air movement altering options making her linear and predictable
  • Inconsistent Reversals - Hungern Rush has a exploitable hitbox and is only strike invulnerable and Contact Lens is metered and needs aditional meter to convert off of. This makes her resort to pushblock or mash a normal to get out of pressure, luckily, she possesses a 4 frame jab


Video Overview

The Cheating Child - An Umbrella Starter Guide

Important Moves

  • 2LK - Fast low, key to Umbrella's low/throw mixups, and great poke in neutral since it advances a good distance forward when done during a dash. Its ridiculous low-profile (lower than Squigly 2LK) makes it incredibly difficult to contest, especially when mixed up with 2MK.
  • 2MK - Disjointed low, very important counterpart to 2LK. It has a very strong high-profile/low crush to beat moves that would otherwise hit 2LK. Also, it's invulnerable to throws, giving it a niche use as a reversal.
  • 2MP - Low profile with good range and disjoint, vaccuums on contact while Ravenous, compliments 5MP very well.
  • Tongue Twister - A very fast grounded command grab, very good for her strike/throw game, which can stretch to fullscreen in Ravenous.
  • Salt Grinder - Your hit grab combo extender. Very high damage when under 4 Pips and staggers on release, leading to easy follow-ups.
  • Slurp 'n' Slide - Your tool to get in when Ravenous or Satiated, very good combo piece while Ravenous, allowing you to begin pressure.
  • Cutie Ptooie - Very important neutral tool as it's the only way to feed Hungern without landing a hit on the opponent, it's also amazing at controlling the air with its extensive active frames and travel arc.
  • Wish Maker - Slow, horizontal bubble that traps your opponent in a bubble on hit, mainly used in neutral when covered by an assist or fullscreen, combo extensions, and resets. Be wary of what range you're at and what options your opponent may have.

Stats

Chains

Standing 3 Buttons: Sg lp.png or Sg lk.pngSg mp.png or Sg mk.pngSg hp.png or Sg hk.png
Crouching 3 Buttons: Sg lp.png or Sg lk.pngSg mp.png or Sg mk.pngSg hp.png or Sg hk.png
Air 5 Buttons: Sg lp.pngSg lk.pngSg mp.pngSg mk.pngSg hp.png or Sg hk.png

Movement

Weight Dash Double Jump Airdash IAD Lockout
Light Step → Step (repeats) No No N/A

Wakeup Time

Forward Tech Backward Tech Sliding KD Hard KD Crumple
38 39 81 43 43


Assists

Hungern Rush (default assist)

A hitgrab invulnerable DP assist with large vertical reach that doubles as a setup assist, due to its very long animation.

Wish Maker (default assist)

Long lasting horizontal Projectile assist that breaks armor and traps the opponent in a bubble on contact. Its long duration on hit allows it to be used as a setup assist. Disappears if Umbrella is hit and is intangible.

6HP

Umbrella's best assist, a large Space-Control assist that counters most Arial approaches and staggers. Both the rising and falling hit is very damaging makes it effective to use in most combo routes and can be used as an Setup assist because of its stagger.

Salt Grinder (236LP)

A hitgrab setup assist that deals high damage and staggers on hit.

Tongue Twister ([4]6LPLK)

A long ranged command grab setup assist that deals sky-high damage and carries to the corner from almost anywhere but needs a stagger to be combo'd into and has subpar range in satiated.

Move List

Attention: Umbrella's info section for her moves will be divided for Hunger specific info/use, similar to how other characters special moves are divided by strength (general info then strength specific info). The toggles will star for Hunger State descriptions since they do not take that much space. (I pray for no more template issues so help me Liam.) - Seen Connroy

Character Mechanic: Hungern and the Hungern Bar

Hungern's current level of hunger is Umbrella's defining characteristic that sets her apart from the rest of the cast. Depending on certain factors, Hungern will grow either more hungry or more full, leading to attacks involving him to gain different properties, damage, and other such effects. To play Umbrella, one must learn to manage Hungern's appetite mid-match, and be able to adapt their neutral game, pressure, and combo routes to account for Hungern's ever growing appetite.

The moves that are influenced by the Hungern Bar are as follows:

  • All of Umbrella's punch normals
  • All specials
  • Retina Reflector
  • Under the Weather
  • Feeding Time

The moves that can influence the Hungern Bar level are as follows:

Empties:

  • Passively
  • All bubble specials
  • All punch normals
  • Hug it Out (taunt)

Fills:

  • All Throws
  • Cutie Ptooie

Hungern has four stages of hunger he can be in throughout the match. Each state gives Hungern different and unique properties depending on which of them he is currently in. The stages of Hungern's hunger are as follows:

SG umb Starving.png Starving
SG umb Ravenous.png Ravenous
SG umb Satiated.png Satiated
SG umb Overstuffed.png Overstuffed
SG umb hunger.png

Starving

Starving is the weakest and lowest stage of hunger that can be achieved and usually happens due to poor management of it. Unlike the other stages, he wilts and cracks constantly for Hungern aesthetically and Hungerns color and pips darken.

In starving, you lose most links and almost all moves involving Hungern becomes immensely slow and minus. On top of this, Slurp N' Slide and most of her bubble specials become unplayable. Every grab variant she has becomes very important because it gets her out of starving which is her first priority as well as adding decent damage.

Moves that would be beneficial to use in this state are:

  • All Grabs
  • Kick Normals
  • Cutie Ptooie

Cutie Ptooie as a bubble special is unique. Like other bubble specials, no bubble will appear. However, it will increase the Hungern pip level without having to hit the opponent, putting her in her best Hungern stage and level. If possible, this move is a great default while in starving and out of immediate pressure.


Ravenous

Ravenous is the gateway form between Satiated and Starving, and is the strongest state to be in. This state is achieved through a lack of ingesting the opponent, but managing it enough to keep from being hungry. This stage is noted in appearance with Hungern's eyes becoming bloodshot and him moving erratically within Umbrella's grip. In addition, his tongue sticks out from the top of his "mouth". In her original palette, Hungern's body becomes covered with red, vein-like stripes and red energy flows through him. The pips of the hunger meter are a red color when you enter this state.


When Ravenous, you have access to Umbrella's fastest collection of normals, including the game's fastest normal (Ravenous 2LP; 4 frame start up). With these speed comes advantage, as all of your lights are very advantageous on block, allowing you many points to reset pressure and can lead to tick throw setups with grab or Tongue Twister. In addition, you get access to a lightning fast universal instant overhead in j.MP, which can be used to enforce high/low mixups, on top of strike/throw, and leads to great damage.


When specials are concerned, Slurp N' Slide is an interesting case. It's extremely fast, moves farther, and you get a full combo if this move hits (which sends the opponent behind Umbrella). In addition, the launch angle on hit can allow for interesting combo routes and resets with different assists, so be sure to take advantage of Ravenous SnS. Ravenous Hungern Rush will deal more damage and has a higher and closer ground bounce in comparison to Satiated.


Since Ravenous has a lot of hunger available, your grab based specials are all extremely strong. Tongue Twister travels full screen when you're in this state. However, one may want to manage and see whether they'd rather cash out for damage or take advantage of the general speed that Ravenous provides.


As for your supers, Under the Weather produces a moderate amount of bubbles, and Feeding Time does higher than average damage due to the amount of hunger Ravenous has stored up. However, Retina Reflector acts a bit different. Instead of the typical 6 eyes surrounding the field Umbrella fires out of Hungern, there are now 8, meaning you get 2 additional hits on the physical projection if the attack and you get 2 more eyes to hit opponents with for a chance to detonate on them later.

Satiated

Satiated is the mode that Umbrella starts in when the match begins. This is the "neutral" state, where Umbrella is at a balance of her modes. This stage is noted in appearance with Hungern moving the least while in this stage, resembling a closed umbrella. He is thin, and does not have any unique effects to him, unlike the other three modes. In her original palette, Hungern is his normal purple color. The pips of the hunger meter are yellow in color when you enter this state.

This state acts as the "jack of all trades" of Hungern's state. This state, overall, doesn't do anything better than than the others, but it lacks the drawbacks of the other 3 states, making it the safest state to be in generally. You have alright advantage on block, you do a moderate amount of damage from all sources, and you act as a way to lead into the other states that you want to be.

All of your specials are available, and they all work as they should. Slurp N' Slide is advantageous on block. All three of your bubble based specials work as intended and travel a fair distance, and your grab based attacks deal good damage when used. Your supers all do as they're intended with Under the Weather spewing a moderate amount of bubbles and Retina Reflector dealing 6 hits.

Overall, this state you will most likely end up spending a lot of time in. Whether its just using it in neutral for its consistency, or planning out which mode you will transfer into next. Satiated is a swiss army knife that allows Umbrella to stay competitive with the rest of the cast from the start of the round.

Overstuffed

Overstuffed happens at high Hunger pips and can be identified with Hungern becoming bloated, dripping, and changing color. The pips also hue shift to blue.

In this state, Umbrella deals strong damage with her punch normals and frequently, bounce properties become attached to them. In addition bubble specials become enhanced in damage. However, normal move startup frequently doubles, all Grabs become substantially worse and some specials like Slurp N' Slide and Hungern Rush lose their previous utility.

SG umb slp.png
SG umb slp hb.png
Lips Stick
Toggle Hitboxes
Toggle Hitboxes
5LP s.Sg lp.png
Starving Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 350 2.5% -5 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
13 3 19 16 19 8 N/A
Ravenous Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 350 2.5% -1 +2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6 3 15 16 19 8 N/A
Satiated Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 350 2.5% -5 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
9 3 19 16 19 8 N/A
Overstuffed Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 400 2.5% +1 +4
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
13 3 19 22 25 11 N/A
  • Non-committal poke to throw out and check the opponenet when in range
  • SG umb Starving.png
    • Decent speed if you have to use it in this state, combos into 2MK, or 5MK if closer, except at max range.
  • SG umb Ravenous.png/SG umb Satiated.png/SG umb Overstuffed.png
    • Combos into 5MP from anywhere and 2MP when Ravenous. Useful in these states due to solid advantage.
SG umb smp.png
SG umb smp hb.png
Skewer Spewer
Toggle Hitboxes
Toggle Hitboxes
5MP s.Sg mp.png
Starving x1 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 500 7.5% -4 -8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
20 5 24 20 11 24 N/A
Starving x2 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 100 x4, 200 1.06% x5 -1 -11
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
11 6, 6, 6, 6, 3 25 32 x4, 26 16 x5 1x4, 10 N/A
Ravenous x1 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 500 7.5% -1 -5
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
11 5 21 24 20 11 N/A
Ravenous x2 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 100 x4, 200 1.06% x5 +3 -7
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10 4, 4, 4, 4, 3 21 32 x4, 26 16 x5 1 x4, 10 N/A
Satiated x1 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 500 7.5% -4 -8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
14 5 24 24 20 11 N/A
Satiated x2 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 100 x4, 200 1.06% x5 -1 -11
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
11 6, 6, 6, 6, 3 20 32 x4, 26 16 x5 1 x4, 10 N/A
Overstuffed x1 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 600 7.5% 0 -8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
20 5 24 28 20 15 N/A
Overstuffed x2 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 500 7.5% +4 -15
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 3 33 23 26 32 on hit (15 on block) N/A
  • Slides Umbrella forward a considerable amount and has good active frames, making it useful as poke, primary combo tool, and for kara cancels.
  • 5MP x2 leaves Umbrella in range for a microwalk throw afterwards (and at good advantage when Ravenous and Overstuffed).
  • SG umb Overstuffed.png
    • 5MP x2 puts Umbrella in 16f of hitstop on hit, allowing her to combo into 5HP and 5HK.
    • Does not need to microwalk for the throw after 5MP x2.
SG umb shp.png
SG umb shp hb.png
Grand Slam
Toggle Hitboxes
Toggle Hitboxes
5HP s.Sg hp.png
Starving Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 1000 4.5% KD -17
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
30 3 47 26 22 12 N/A
Ravenous Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 1000 4.5% KD -14
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 3 34 26 22 12 N/A
Satiated Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 1000 4.5% KD -17
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
18 3 37 26 22 12 N/A
Overstuffed Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 1400 OR 1000 4.5% Wall Bounce, KD -16
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
30 3 47 40 (26) 27 16 N/A
  • Think fast chucklenuts.
  • Reflects projectiles 2f before active frames.
  • SG umb Ravenous.png/SG umb Satiated.png
    • Best states to use for reflecting projectiles.
    • Can be used a poke to swat the opponent away so you can set up bubbles.
  • SG umb Overstuffed.png
    • Wall bounce and full damage only occurs once per combo, otherwise will knock them back like normal.
SG umb slk.png
SG umb slk hb.png
Cupkick
Toggle Hitboxes
Toggle Hitboxes
5LK s.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 250 4.5% +4 +2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 3 15 21 19 7 N/A
  • Umbrella's fastest move when Starving or Overstuffed. Useful for tick throws in those states due to faster startup.
SG umb smk.png
SG umb smk hb.png SG umb smkpuddle hb.gif
Shin Dig
Toggle Hitboxes
Toggle Hitboxes
5MK s.Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 550 3.75% -2 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12 2 23 22 22 9 N/A
  • Your other hitconfirm button, along with 2MK, when point blank.
  • If Umbrella is on a puddle, the puddle goes outwards and allows combos into Overstuffed 5HP and 5HK, it is also -5 on block.
SG umb shk.png
SG umb shk hb.png
Rough Housing
Toggle Hitboxes
Toggle Hitboxes
5HK s.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Hit Grab, 55% Damage Scaling 1100 5.5% Ground Bounce -7 to -19
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
30 to 42 13 to 1 26 16 19 N/A (8 on block) N/A
  • Secondary combo piece.
  • Hitbox only activates once Umbrella passes through the opponent, so you must block crossup.
  • After recovering from this move, Umbrella goes into her HKD wakeup animation (yes, it is invul).
    • The window to punish on block varies on spacing from 7f to 19f and does not consume OTG (she will be restood actually). 2LK is your safest option and most consistent option, but you can for bigger punishes if you are confident.
    • If you miss the punish you can still go for a mixup or oki, depending on hunger state, as she only has a strike invul dp.
      • While it can be as safe as -7 the very lengthy startup opens her up to getting hit beforehand.

Crouching Normals

SG umb clp.png
SG umb clp hb.png
Mlem
Toggle Hitboxes
Toggle Hitboxes
2LP c.Sg lp.png
Starving Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 300 2.5% +1 +3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10 2 15 17 19 7 N/A
Ravenous Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 300 2.5% +4 +6
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
4 2 12 17 19 7 N/A
Satiated Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 300 2.5% +1 +3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6 2 15 17 19 7 N/A
Overstuffed Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 350 2.5% +6 +2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10 2 15 22 18 11 N/A
  • Absurd low profile,EXTREMELY useful when Ravenous being 4f startup.
SG umb cmp.png
SG umb cmp hb.png
Tongue Lash
Toggle Hitboxes
Toggle Hitboxes
2MP c.Sg mp.png
Starving Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 600 7.5% 0 -8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
19 2 26 27 19 9 N/A
Ravenous Guard Properties Damage Meter On Hit On Block On Pushblock
Low - 600 7.5% +5 -3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10 2 21 27 19 9 N/A
Satiated Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 600 7.5% 0 -8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
13 2 26 27 19 9 N/A
Overstuffed Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 700 7.5% 0 -6
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
19 2 26 27 21 12 N/A
  • Disjointed poke that a low profile similar to 2LP
  • Combos from 5/2LK regardless of state.
  • SG umb Ravenous.png
    • Becomes a low and vacuums on contact.
SG umb chp.png
SG umb chp hb.png
Salt Lick
Toggle Hitboxes
Toggle Hitboxes
2HP c.Sg hp.png
Starving Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Launcher 350, 500 5% x2 +3 -12
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 3, (17), 2 31 24, 35 12, 21 7, 9 N/A
Ravenous Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Launcher 350, 500 5% x2 +6 -9
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
11 3, (7), 2 28 24, 35 18, 21 7, 9 N/A
Satiated Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Launcher 350, 500 5% x2 +3 -12
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
14 3, (10), 2 31 24, 35 18, 21 7, 9 N/A
Overstuffed Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Launcher 400, 750 5% x2 +3 -11
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 3, (17), 2 31 26, 35 18, 24 11, 10 N/A
  • Typical two-hit launcher.
  • SG umb Starving.png
    • Has a 1f gap on hit.
SG umb clk.png
SG umb clk hb.png
Rain Boot
Toggle Hitboxes
Toggle Hitboxes
2LK c.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low - 200 2.5% +2 -1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
8 3 19 23 20 7 N/A
  • Decent as an anti air and anti projectile for its absurd hitbox shift.
  • Combos into 2MP but 5/2MK is preferred if possible.
SG umb cmk.png
SG umb cmk hb.png SG umb cmkpuddle hb.gif
Puddle Stomp
Toggle Hitboxes
Toggle Hitboxes
2MK c.Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low 475 3.75% +3 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
14 2 18 14 17 6 N/A
  • Your main button to hitconfirm with.
  • Throw invulnerable f1-3, 12-16. Airborne on frame 4-11.
  • Useful as a way to avoid suspected throws and to crush low pokes.
  • If she uses a puddle the opponent will be launched up for an easy conversion.
SG umb chk.png
SG umb chk hb.png
See You Next Fall
Toggle Hitboxes
Toggle Hitboxes
2HK c.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low Sweep 750 7.5% KD -11
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 3 23 38 11 7 N/A
  • Uniquely a comboable sweep, mainly Salt Grinder and Hungern Rush
  • Vacuums on contact, is disjointed, and ticks into Tongue Twister. Very good sweep overall.

Jumping Normals

SG umb jlp.png
SG umb jlp hb.png
Taste Test
Toggle Hitboxes
Toggle Hitboxes
jLP j.Sg lp.png
Starving Guard Properties Damage Meter On Hit On Block On Pushblock
High (rising mid) - 400 2.5% -5 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 9 16 19 22 8 N/A
Ravenous Guard Properties Damage Meter On Hit On Block On Pushblock
High (rising mid) - 400 2.5% -2 +1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6 9 13 19 22 8 N/A
Satiated Guard Properties Damage Meter On Hit On Block On Pushblock
High (rising mid) - 400 2.5% +1 +3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
9 9 16 19 22 8 N/A
Overstuffed Guard Properties Damage Meter On Hit On Block On Pushblock
High (rising mid) - 400 2.5% -5 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 9 16 19 22 8 N/A
  • Is only a rising overhead on Big Band, for inexplicable reasons.
  • Can be used as a jump in along with jMK.
  • SG umb Ravenous.png/SG umb Satiated.png
    • Serviceable air to air while in these states along with jLK.
SG umb jmp.png
SG umb jmp hb.png
Melon Splitter
Toggle Hitboxes
Toggle Hitboxes
jMP j.Sg mp.png
Starving Guard Properties Damage Meter On Hit On Block On Pushblock
High - 650 7.5% +7 +1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
25 3 20 29 23 11 N/A
Ravenous Guard Properties Damage Meter On Hit On Block On Pushblock
High - 650 7.5% +7 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10 3 20 29 23 11 N/A
Satiated Guard Properties Damage Meter On Hit On Block On Pushblock
High - 650 7.5% +7 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 3 20 29 23 11 N/A
Overstuffed Guard Properties Damage Meter On Hit On Block On Pushblock
High - 950 7.5% Ground Bounce -18
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
26 3 20 31 23 20 N/A
  • bonk
  • Your main mixup tool while ravenous as it is an instant overhead on everyone.
  • Your main jump in in Satiated and Ravenous due to the solid area it covers, its disjoint and its absurd hitstun.
  • It has so much hitstun you can jump backwards, hit them, land and convert with 2MP SnS.
  • SG umb Ravenous.png
    • Confirm with jMK for consistency and with jHP SnS against Lights and Mediums for absurd reward.
    • Falling jLP can be used as a way to sneak a second overhead before landing.
SG umb jhp.png
SG umb jhp hb.png
Ice Cream Swirl
Toggle Hitboxes
Toggle Hitboxes
jHP j.Sg hp.png
Starving Guard Properties Damage Meter On Hit On Block On Pushblock
High, Mid - 150 xN, 1000 1.06% xN, 7.5% KD -20
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
31 3, (2), 3..., (4), 3 25 26 xN, 50 18 xN, 17 3 xN, 12 N/A
Ravenous Guard Properties Damage Meter On Hit On Block On Pushblock
High, Mid - 150 xN, 1000 1.06% xN, 7.5% KD -15
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 2, (2), 2,..., (4), 3 30 26 xN, 50 18 xN, 17 3 xN, 12 N/A
Satiated Guard Properties Damage Meter On Hit On Block On Pushblock
High, Mid - 150 xN, 1000 1.06% xN, 7.5% KD -20
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
22 3, (2), 3,... (4), 3 35 26 xN, 50 18 xN, 17 3 xN, 12 N/A
Overstuffed Guard Properties Damage Meter On Hit On Block On Pushblock
High - 1200 7.5% Ground Bounce -18
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12, Until Ground, 4 3 35 50 19 15 N/A
  • Can special/super cancel the landing hit, even during its startup, which will retain the combo stage.
  • SG umb Starving.png
    • Can not be combo'd into by normal means due the abysmal startup.
  • SG umb Ravenous.png/SG umb Satiated.png
    • Cancel into Slurp N' Slide on block to force your turn back. Be wary of PBGC.
  • SG umb Overstuffed.png
    • First portion of startup overrides Umbrella's air momentum.
    • Unlike the other versions of this move. Overstuffed's is a very slow (34f minimum) single damaging hit that allows various options to followup.
    • 5MP, 5HP, and dash level 2 6HP are good conversion options and are otgless.
SG umb jlk.png
SG umb jlk hb.png
KickFlurry
Toggle Hitboxes
Toggle Hitboxes
jLK j.Sg lk.png
jLK Guard Properties Damage Meter On Hit On Block On Pushblock
High - 200 4.5% +1 +3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
9 5 16 21 24 7 N/A
j[LK] Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 75 x8 1.06% x8 +16 +8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
1 3, (1), 3... 13 19 x8 19 x8 4 x8 N/A
  • Lunges Umbrella forward a decent distance both forward and slightly up, making it a good movement tool and situational air-to-air.
  • Can also be used to fuzzy characters with tall hurtboxes after a deep jump in.
    • Works on Beowulf, Big Band, Double, Eliza, Parasoul, Squigly, and Umbrella. Convert with jMK and Ravenous or Satiated jMP.
  • Is a rising overhead on Big Band.
  • Can be held on contact for up to 8 extra hits.
SG umb jmk.png
SG umb jmk hb.pngSG umb jmkpuddle hb.gif
Budding Grace
Toggle Hitboxes
Toggle Hitboxes
jMK j.Sg mk.png
jMK Guard Properties Damage Meter On Hit On Block On Pushblock
High - 550 7.5% +5 0
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
14 3 18 25 20 10 N/A
j[MK] Guard Properties Damage Meter On Hit On Block On Pushblock
Low No Cancel 1 7.5% KD See notes
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
Until Ground, 1 2 27 20 22 8 N/A
  • Sg mk.png
    • Holding jMK gains Umbrella a brief float and can directed by holding 4 or 6.
      • Can hold jMK for up to 27 frames before transitioning to j[MK], releasing jMK before then will add the standard 18f of recovery.
  • [ Sg mk.png ]
    • Umbrella fall unceremoneously to the ground, upon landing, she flops onto the ground, splashing any puddles she lands in, and forcibly goes into recovery.
      • Cannot cancel into anything landing, unlike jHP, so conversions are impossible without an assist or puddle.
      • After recovering she goes straight into her wakeup animation.
      • This move is not punishable on block due to there being 1f before she goes into her wakeup animation, despite training mode saying it is -36 due to wakeup animation. Funnily enough, landing on a puddle makes it more punishable, increasing the window to 5f. (Will make a vid later, remind me after CB.)- Seen
SG umb jhk.png
SG umb jhk hb.png
Carousel Kick
Toggle Hitboxes
Toggle Hitboxes
jHK j.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 450, 225 x4 2.5%, 1.71% +26 -1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
14 3, (6), 3... 19 26 x5 16 x5 9, 4 x4 N/A
  • Your go-to restand button when you're unsure of your route, or don't have jMP available.

Command Normals

SG umb flp.png
SG umb flp hb.png
Tight Squeeze
Toggle Hitboxes
Toggle Hitboxes
6LP 6.gif + Sg lp.png
Starving Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 475 2.5% +4 -1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
16 5 18 26 21 9 N/A
Ravenous Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 475 2.5% +7 +2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10 5 15 26 21 9 N/A
Satiated Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 475 2.5% +4 -1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
13 5 18 26 21 9 N/A
Overstuffed Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 550 2.5% +7 +2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
16 5 18 26 24 9 N/A
  • Good anti-air due to its active frames, hitstun, Hungern not having a hurtbox until recovery frames.
    • Use reactively while Ravenous/Satiated and pre-emptively while Starving/Overstuffed.
  • Chain into 5MP for consistency .
SG umb fhp.png
SG umb fhp hb.png
Cliff Hanger
Toggle Hitboxes
Toggle Hitboxes
6HP 6.gif + Sg hp.png
Level 1 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid, Mid - 250 x3, 400, 1100 7.5% x4, 4.5% Stagger (+22 / +37 CH) OR -12 vs ground, KD vs air -10
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
11/16 1, 4, 4, 4, (13), 3, 2 38 31 x4, 40 23 x4, 33 6 x3, 9, 10 N/A
Level 2 Guard Properties Damage Meter On Hit On Block On Pushblock
High - 1400 4.5% Stagger (+23 / +38 CH) OR -12 vs ground, Ground Bounce OR KD (Lvl 2 ground bounce is used) vs air -10
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
32 3, 2 38 40 33 10 N/A
Level 3 Guard Properties Damage Meter On Hit On Block On Pushblock
High - 1700 4.5% Ground Bounce -21
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
85 3, 2 38 40 22 10 N/A
  • Data for level 1 is for the entire move, while level 2 and 3 is for the slam.
    • Ravenous Startup is 11f, all other states are 16f.
    • Startup for level 2 and 3 is minimum time needed to increase level plus move start up (10f). Maximum charge time is 122f.
    • The first part of the attack can only hit airborne characters.
  • Good anti-air due to the disjoint and area covering Umbrella, making it good at punishing poorly spaced jump-ins.
  • Secondary combo tool, useful for tacking on more damage when near max scaling with good corner carry too.
FD bars for level 2 and 3 are Non-Ravenous, to prevent bloat.

Universal Mechanics

SG umb throw.png
SG umb throw hb.png
Appetizer
Toggle Hitboxes
Toggle Hitboxes
Throw Sg lp.png + Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Throw 50% Damage Scaling 600, 300 x4 1%, 2% x4, 5% Sliding KD OR Wall Bounce N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 1 28 N/A N/A N/A N/A
  • First hit will cause a Sliding KD and fills the Hungern bar by 1 pip.
  • Tapping LP+LK again will cause Hungern to hit again up to 4 times, Filling Hungern by 1 pip per hit and increasing the launch distance each time, making it comboable with meter use.
    • If the Hungern bar is filled, the move will end.
SG umb airthrow.png
SG umb airthrow hb.png
Acid Reflux
Toggle Hitboxes
Toggle Hitboxes
Air Throw Sg lp.png + Sg lk.png (in air)
Guard Properties Damage Meter On Hit On Block On Pushblock
Throw 50% Damage Scaling 500 6% Bubble State, KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 3 18 21 N/A N/A N/A
  • Traps those hit in a bubble.
    • Bubble state lasts based on the throws height (minimum 90f at lowest height).
SG umb tag.png
SG umb tag hb.png
Merry Pop-in
Toggle Hitboxes
Toggle Hitboxes
Tag Sg mp.png + Sg mk.png / Sg hp.png + Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High Tag, Invuln. (Proj.) 600 7.5% Sliding KD (vs ground) OR Ground Bounce (vs air) -23
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
39 to 152, 26 4 38 (held) to 41 (tap) 25 18 8 N/A
  • it uniquely hits for 600 as a comboable high.
  • Hold to increase startup and proj. invul duration.
  • speed can be influenced by holding 4 or 6.
  • Automatically attacks once Umbrella's midpoint crosses the opponent's.
SG umb snap.png
SG umb snap hb.png
Gesundheit
Toggle Hitboxes
Toggle Hitboxes
Snapback Sg 236.png + Sg mp.png + Sg mk.png / Sg 236.png + Sg hp.png + Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Snapback 0 x2 -100% N/A -9
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 3, (20), 3 24 45 17 9, 13 9
  • Used exactly the same as other snaps.
  • Hits twice, in between them there is a 6f gap so it can frametrap.

Specials

SG umb bfthrow.png
SG umb bfthrow hb.png
"Oh, you have to jump that."
Toggle Hitboxes
Toggle Hitboxes
Tongue Twister [ 4.gif ] , 6.gif + Sg lp.png + Sg lk.png

Sg lp.png + Sg lk.png, Sg lp.png + Sg lk.png, ...

Starving Guard Properties Damage Meter On Hit On Block On Pushblock
Command Grab 55% Damage Scaling 0, 675*4, 1000, 0 (2.5%) 3% x5, 5% x2 Soft KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 2 37 N/A N/A N/A N/A
Ravenous Guard Properties Damage Meter On Hit On Block On Pushblock
Command Grab 55% Damage Scaling 0, 675*4, 1000, 0 (2.5%) 3% x5, 5% x2 Soft KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 2-28 37-65 N/A N/A N/A N/A
Satiated Guard Properties Damage Meter On Hit On Block On Pushblock
Command Grab 55% Damage Scaling 0, 675*4, 1000, 0 (2.5%) 3% x5, 5% x2 Soft KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 2-14 37-45 N/A N/A N/A N/A
Overstuffed Guard Properties Damage Meter On Hit On Block On Pushblock
Command Grab 55% Damage Scaling 0, 337, 337, 0 (2.5%) 3% x3, 5% Soft KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 2 37 N/A N/A N/A N/A
  • Hungern rolls out his tongue in an attempt to grab the opponent, reeling them in and chewing on them before spitting them out.
    • Hold to increase active and recovery frames. If the hitbox extends offscreen, the move will end prematurely.
    • Repeatedly tapping LP+LK will cause Hungern to chew up to 4 additional times, filling the Hungern Bar with each bite. The move will end prematurely if the Hungern Bar is filled.
    • The damage of each hit is determined by the initial Hungern state, so if used while Satiated and Hungern turns Overstuffed, additional hits will still deal Satiated damage.
  • Convert with Retina Reflector midscreen or meterless when close to/in the corner.
SG umb qcflp.png
SG umb qcflp hb.png
"Hungern chomp! Had enough?"
Toggle Hitboxes
Toggle Hitboxes
Salt Grinder Sg 236.png + Sg lp.png
4.gif , 6.gif , 4.gif , 6.gif ...
or → Sg lp.png , Sg hp.png , Sg lp.png , Sg hp.png ...
Starving Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Hit Grab, 55% Damage Scaling 500, 100 x5, 150 x3, 375, 750 (150) (2.5%) 3%, 1% x5, 2% x3, 3%, 4% Stagger (+29 / +44 CH) OR Soft KD -24
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
24 2 42 N/A 19 N/A (7 on block) N/A
Ravenous Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Hit Grab, 55% Damage Scaling 500, 100 x5, 150 x3, 375, 750 (150) (2.5%) 3%, 1% x5, 2% x3, 3%, 4% Stagger (+29 / +44 CH) OR Soft KD -24
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 2 42 N/A 19 N/A (7 on block) N/A
Satiated Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Hit Grab, 55% Damage Scaling 500, 100 x5, 150 x3, 375, 750 (150) (2.5%) 3%, 1% x5, 2% x3, 3%, 4% Stagger (+29 / +44 CH) OR Soft KD -24
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
20 2 42 N/A 19 N/A (7 on block) N/A
Overstuffed Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Hit Grab, 55% Damage Scaling 500, 50x4 (150) (2.5%) 3%, 1% x4 Stagger (+29 / +44 CH) OR Soft KD -24
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
24 2 42 N/A 19 N/A (7 on block) N/A
  • Umbrella has Hungern chomp and grind up whoever is in front of him, staggering on the way out.
    • Alternating LP & HP or left & right cause Hungern to grind up to 10 times, filling the Hungern Bar by 0.5 pips for each hit. The move will end immediately if the Hungern Bar is full.
  • Primary combo piece in low to medium pip combos, adding damage and a stagger for highly damaging combo routes
SG umb bfmp.png
SG umb bfmp hb.png
"Slurp 'n' Slide!"
Toggle Hitboxes
Toggle Hitboxes
Slurp 'n' Slide [ 4.gif ] , 6.gif + Sg mp.png
Starving Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 650 (150) (2.5%) 9% -7 -10
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
23 15 37 27 24 14 N/A
Ravenous Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 800 (150) (2.5%) 9% KD +2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
16 29 25 27 24 10 N/A
Satiated Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 650 (150) (2.5%) 9% +5 +2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
20 15 25 27 24 14 N/A
Overstuffed Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 1000 (150) (2.5%) 9% KD -13
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
24 17 37 24 24 12 N/A
Enhanced Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - +100 (2.5%) 9% KD +4
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
X 49 25 27 27 10 N/A
  • Umbrella mounts Hungern and slides forward, stopping either by traveling the full distance or once it hits.
    • Goes into recovery on contact that grants static frame advantage.
    • Travel distance varies depending on Hungern state.
    • Starving/Satiated travels ~45% of the screen, Ravenous travels ~85%, and Overstuffed travels ~50%.
  • Depending on Hungern state, the move will have different properties on hit.
  • SG umb Starving.png
    • Starving is unsafe on hit and punishable on block. Practically useless.
  • SG umb Ravenous.png
    • Swaps sides on hit for an OTG pickup and is plus on block for a pressure reset. Secondary combo piece.
  • SG umb Satiated.png
    • Is plus on hit and block, primarily to reset pressure on block.
  • SG umb Overstuffed.png
    • Not ordinarily comboable on hit and very punishable on block. Secondary combo piece.
  • When running into a bubble or a puddle, Slurp 'n' Slide becomes enhanced.
  • SG umb Starving.png
    • Umbrella trips, going into a KD state, it is techable.
  • SG umb Ravenous.png/SG umb Satiated.png/SG umb Overstuffed.png
    • Gain 100 damage, travel bit over fullscreen, is +4 on block, has blockstun increased to 27, and hitstop changed to 10.
FD Bars for enhanced slurp is Starving, then all other states, done so that they are enhanced before active.
SG umb duhp.png
SG umb duhp hb.png
"Wheeeheehee!"
Toggle Hitboxes
Toggle Hitboxes
Hungern Rush [ 2.gif ] , 8.gif + Sg hp.png
Starving Guard Properties Damage Meter On Hit On Block On Pushblock
Anti-Air Grab Invuln. (Strike), Hit Grab, 55% Damage Scaling 500, 650 (2.5%) 4%, 8% KD -64
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
23 2, 6 74 N/A 17 N/A (7 on block) N/A
Ravenous Guard Properties Damage Meter On Hit On Block On Pushblock
Anti-Air Grab Invuln. (Strike), Hit Grab, 55% Damage Scaling 650, 1000 (2.5%) 4%, 8% KD -76
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
11 2, 13 79 N/A 17 N/A (7 on block) N/A
Satiated Guard Properties Damage Meter On Hit On Block On Pushblock
Anti-Air Grab Invuln. (Strike), Hit Grab, 55% Damage Scaling 500, 650 (2.5%) 4%, 8% KD -76
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 2, 13 79 N/A 17 N/A (7 on block) N/A
Overstuffed Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Strike), No Cancel 900 (2.5%) 3.6% KD -56
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
24 3, 3, 4 60 16 18 9 N/A
  • Hungern lunges upward and falls down, eating anyone in his path. OTG follow ups are possible from dash 2LK, 5/2MP, and 5MK.
    • Airborne 2 frames before active (3 while Overstuffed) and since it is airborne, it will be a stage one starter, vulnerable to airthrows, and can not be cancelled out of.
  • Horrible horizontal range and only strike invul, it does have great verticality, and being unblockable while rising, making this better as an anti-air than a reversal. This is DEATH on whiff and block.
  • Fills the Hungern Bar by 1 pip unless Overstuffed.
  • SG umb Overstuffed.png
    • While Overstuffed, Hungern rush is a single, non-supercancellable hit. Can only convert if they're high up (or after 2HP / Overstuffed jHP for combos), convert with dash 2LK for consistency.
  • Assist Properties
    • Loses unblockable while rising property.
    • Applies its 55% scaling on its first hit, lowering the damage of the second one.
SG umb qcblk.png
SG umb qcblk hb.png
"Is this a pigeon?"
Toggle Hitboxes
Toggle Hitboxes
Cutie Ptooie Sg 214.png + Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile 350/500 (150) (2.5%) 7.2% -5 / KD -8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
18 ~178?/Until Ground 30 16-30 15-21 6-8 N/A
  • Hungern spits out a bubble and empties the Hungern Bar by half a pip then filling it by one pip.
    • If canceled or if P is held down before Hungern eats the butterfly, a pip will not be gained.
    • Hit/Blockstun and Hitstop increased based on travel time, bubble travels ~60% of the screen over the course of its active period.
  • SG umb Starving.png
    • No bubble is spawned while Starving, but you are immediately placed into Ravenous.
  • SG umb Overstuffed.png
    • Size and damage increases slightly and knocks down on hit.
SG umb qcbmk.png
SG umb qcbmk hb.png
"Bubblin'"
Toggle Hitboxes
Toggle Hitboxes
Bobblin' Bubble Sg 214.png + Sg mk.png
Summon Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A (2.5)% 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
21, 12 N/A 24 N/A N/A N/A N/A
Bubble pop Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile 500 / 700 (225 / 300) 1% KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12 1, 1, 1 N/A 25 20 7 N/A
  • Hungern spawns a bubble that Umbrella can interact with that travels ~55% of the screen before staying in place briefly.
  • A very versatile special overall as it is a primary combo piece for advanced combos, useful in tagging the opponent in neutral without committing, and making your pressure more advantageous/safe.
    • Bubble spawns on f22 and is not interactable until frame 13 of spawning (12f 'startup'). Traveling for 240f, then stopping and staying in place for 60f before detonating.
    • Jumping onto the bubble gains Umbrella a new jump arc that is both high up and travels far, popping the bubble and leaves a puddle where it was. By holding left or right Umbrella can influence the trajectory of her jump, like Marvel superjumps.
    • Striking the bubble will have it home onto the opponent before popping and leaving a puddle.
      • Can be struck by Slurp 'n' Slide to enhance it, leaving a puddle underneath.
  • SG umb Starving.png
    • No bubble spawned.
  • SG umb Overstuffed.png
    • Size and damage increases slightly.
SG umb qcbhk.png
SG umb qcbhk hb.png
*Bubble blowing noises*
Toggle Hitboxes
Toggle Hitboxes
Wish Maker Sg 214.png + Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 50% Damage Scaling, Hit Grab, Projectile 0 (2.5%) 0% N/A -10
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
30 108 / 180 36 15 19 0 (6 on block) N/A
  • Umbrella plants Hungern in the ground and blows a bubble that travels just short of halfscreen.
  • Primary Combo Piece. Used to save OTG, extend combos after certain moves, allowing various followups or setup for resets. Can only be used once per combo.
    • Trapped state lasts for 98f, and cannot be thrown, then they are ejected from the bubble and in hitstun for 15f afterwards. If trapped again, the bubble immediately pops.
      • Bubble pops after being hit or after trapped duration ends, spawning a puddle.
  • SG umb Starving.png
    • No bubble is spawned while Starving.
  • SG umb Overstuffed.png
    • Bubble travels ~70% of the screen over it's active period. Very oppressive against characters that use armor to get in.
SG umb puddle.png
*Splashing noise*
Puddle
Guard Properties Damage Meter On Hit On Block On Pushblock
Low Projectile 400 / 600 (100) 3.75% +19 / KD -5 / +1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
3 3, 3, 3, 3, 3 N/A 20 / 33 17 8 / 6 N/A
  • Data is for 5MK / 2MK & j[MK] (excluding j[MK] on block, due to the nature of the move).
  • When a bubble from Bobblin' Bubble is popped, or when the opponent is released from the bubble state from Air Throw or Wish maker, it leaves a puddle on the ground.
  • Umbrella can interact with these puddles from her Sg mk.png buttons and from Slurp 'n' Slide (See the respective move for how puddle interacts with it).
    • Puddles take 2f before being interactable, and last for 1800f.
    • Umbrella's point must be within the puddles range in order to proc it.
      • If there are multiple puddles on top of each other, all within range are used, but only one set of hitboxes will be created.

Supers

SG umb qcfpp.png
SG umb qcfpp hb.png
"Retina... reflector!"
Toggle Hitboxes
Toggle Hitboxes
Retina Reflector
Level 1
Sg 236.png + Sg p.png + Sg p.png
Mirror Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Proj.), Invuln. (Full), Projectile 375x 6 / 8 -100% +57 / 66 / 75 +36 / 44 / 54
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6 + 0, 16 / 24 / 34 360f/480f(9 x6/8 on contact) 40 35 x6 / 8 13 x6 / 8 0 1
Eyeballs Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile 250 xN (100 xN) N/A KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
5, 166 -. 3 xN N/A 22 xN 19 xN 6 xN N/A
  • Umbrella sends a slow traveling projectile reflector and nullifier forward.
    • Sg lp.pngSg mp.png: Reflector spawns in front of Umbrella.
    • Sg lp.pngSg hp.png: Reflector spawns half a screen away half screen.
    • Sg mp.pngSg hp.png: Reflector spawns 3/4th a screen away.
    • SG umb Ravenous.png: Spawns with 8 eyes. Hitting Reflector launches the eyes, sticking to the opponent and explodes 120f later.
    • Only 1 of your reflectors may be active at any time and will trade when hit with another Reflector.
SG umb dppp.png
SG umb dppp hb.png
"Our true power... UNLEASHED!"
Toggle Hitboxes
Toggle Hitboxes
Retina Reflector: Contact Lens
Level 1
Sg 623.png + Sg p.png + Sg p.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Full) 1750 (500) -100% Wall Splat -49
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6 + 3 6 59 28 15 15 5
  • Umbrella charges Hungern up for a powerful blast, animation is subtly different from Retina Reflector.
  • Umbrella's reversal super and combo ender. Good for DHCs.
  • Ridiculously long DHC window.


SG umb qcfkk.png
SG umb qcfkk hb.png
"Cloudy with a chance of Hungern!"
Toggle Hitboxes
Toggle Hitboxes
Under the Weather
Level 1
Sg 236.png + Sg k.png + Sg k.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Full) (frame 9-19) 1250 -100% KD See Notes
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
9 + 4, 13 4 62 26 19 11 1
  • Initial hit only hits airborne characters.
  • Only 1 UtW will be active at a time, doing the super again will despawn all bubbles from the last UtW.
  • Bubbles can influenced by holding either 4 or 6 before they spawn.
  • Amount of bubbles spawned vary on Hunger State as follows:
  • SG umb Starving.png
    • Spawns 3 bubbles that can not be directed and loses the first hit.
  • SG umb Ravenous.png/SG umb Satiated.png
    • Spawns 12 bubbles that do 175 damage (75 chip), have 26 hitstun, 19 blockstun, have 6 hitstop.
  • SG umb Overstuffed.png
    • Spawns 9 bubbles that do 225 damage (125 chip), KD on hit, have 24 hitstun, 21 blockstun and have 9 hitstop.
SG umb qcbpp.png
SG umb qcbpp hb.png
"Down the hatch! Not tasty?"
Toggle Hitboxes
Toggle Hitboxes
Feeding Time
Level 3
Sg 214.png + Sg p.png + Sg p.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Command Grab Invuln. (Full), 55% Damage Scaling, 55% Minimum Scaling 0, 6750/4750/3500, 500 -300% Sliding KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
4 7 78 N/A N/A N/A 1
  • A long ranged highly damaging command grab super.
  • Fills Hungern bar by 1 pip.
  • Killing a character with this will be eaten and increases the Ravenous section of the Hungern bar by 2 pips, removing starving state and improves combos slightly.
  • Niche, but can be converted from with Wish Maker.
    • Damage is for Starving/Ravenous, Satiated, and then Overstuffed state.

Taunt

SG umb taunt.png
"You're the cutest and bestest!"
Hug It Out Sg 360.png + Sg lp.png + Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A 112 N/A N/A N/A N/A
  • Empties the Hungern Bar by 1 pip over the duration, can hold to increase recovery and amount of bar emptied.
  • Also spits out any characters consumed by level 3, removing the benefits.
SG umb assist.png
"Bleeehhh!"
Assist Taunt Automatically done after an assist move
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A 50 N/A N/A N/A N/A
  • Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
  • Longer recovery → more time to punish the assist.
  • What an absolute child.

Colors

SG umb color1.png SG umb color2.png SG umb color3.png SG umb color4.png SG umb color5.png
Color 1
SGColor1.png
Default color palette.
Color 2
SGColor2.png
Original alternate color palette.
Color 3
SGColor3.png
Original alternate color palette, likely inspired by Christmas colours.
Color 4
SGColor4.png
Original alternate color palette.
Color 5
SGColor5.png
Original alternate color palette.

SG umb color6.png SG umb color7.png SG umb color8.png SG umb color9.png SG umb color10.png
Color 6
SGColor6.png
Original alternate color palette.
Color 7
SGColor7.png
Based on Parasoul.
Color 8
SGColor8.png
Based on May from Guilty Gear; includes Hungern as Mr. Dolphin.
Color 9
SGColor9.png
Based on Beowulf; includes Hungern as Grendel.
Color 10
SGColor10.png
Based on Princess Peach from the Mario franchise.

SG umb color11.png SG umb color12.png SG umb color13.png SG umb color14.png SG umb color15.png
Color 11
SGColor11.png
Based on Moana from the film of the same name. Includes Hungern as Heihei.
Color 12
SGColor12.png
Based on Ash Ketchum from the Pokemon franchise. Includes Hungern as Pikachu.
Color 13
SGColor13.png
Based on Tiana from the film The Princess and the Frog. Includes Hungern as Prince Naveen in frog form.
Color 14
SGColor14.png
Based on Hat Kid from A Hat in Time.
Color 15
SGColor15.png
Original alternate color palette.

SG umb color16.png SG umb color17.png SG umb color18.png SG umb color19.png SG umb color20.png
Color 16
SGColor16.png
Based on Gaz Membrane from Invader ZIM. Includes Hungern as GIR.
Color 17
SGColor17.png
Based on Amy Rose from the Sonic the Hedgehog series, includes Hungern as the Piko Piko Hammer.
Color 18
SGColor18.png
Based on Kiyoko from Akira.
Color 19
SGColor19.png
Original alternate color palette.
Color 20
SGColor20.png
Original alternate color palette.

SG umb color21.png SG umb color22.png SG umb color23.png SG umb color24.png SG umb color25.png
Color 21
SGColor21.png
Original alternate color palette based on the Skull Heart.
Color 22
SGColor22.png
Based on Chihiro from Spirited Away, includes Hungern as Haku.
Color 23
SGColor23.png
Based on Neff from Altered Beast, includes Hungern as Octeyes.
Color 24
SGColor24.png
Based on Pink Ostrich from Battle Circuit.
Color 25
SGColor25.png
Based on Lucca from Chrono Trigger, includes Hungern as Robo.

SG umb color26.png SG umb color27.png SG umb color28.png SG umb color29.png SG umb color30.png
Color 26
SGColor26.png
Based on Roll from Mega Man, includes Hungern as Rush.
Color 27
SGColor27.png
Original alternate color palette.
Color 28
SGColor28.png
Based on Iris from Pokemon. Includes Hungern as Axew
Color 29
SGColor29.png
Based on Neopolitan from RWBY.
Color 30
SGColor30.png
Based on Marie, the Skullgirl.

SG umb color31.png
Color 31
SGColor31.png
Based on Anya Forger from Spy x Family. Includes Hungern as Bond Forger.


Intro Poses

Umbrella has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)

SG intropose umbL.png Intro pose 1:
Hold
Sg lp.png OR Sg lk.png
Umbrella floats on screen, Mary Poppins style.
Hellooo-ooo-ooo-ooo~!

Ooo-wee-ooo-wee-ooo!

SG intropose umbM.png Intro pose 2:
Hold
Sg mp.png OR Sg mk.png
Umbrella walks on screen then waves ecstatically at the opponent.
You're not gonna like us when we're hungry!

Don't worry, Hungern's never eaten anyone... that I know of...

SG intropose umbH.png Intro pose 3:
Hold
Sg hp.png OR Sg hk.png
Umbrella feeds Hungern a double scoop ice cream then readies herself.
Have an appetizer, Hungern. Now for the main course!

Oh, did you want some? Sorry, I only brought enough for Hungern.

Win Poses

Umbrella's first win pose works with any Light or Medium button.

SG pose umb 1.png Winpose 1:
Hold
Sg p.png or Sg k.png
My ice cream didn't have time to melt.

Victory tastes sweet... and ice creamy!

SG pose umb 2.png Winpose 1:
Hold Sg hp.png
We have to go, our kingdom needs us.

Good-byeee~ (fades out as umbrella leaves the screen)

SG umb taunt.png Winpose 1:
Hold Sg hk.png
I love you Hungern! *Hungern noises*

You're the cutest and bestest!

Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
SG umb color6.png
nope.avi United States
United States
Active Peacock 5HP / Double H Bomber / Umbrella 6HP
7-Eleven Hot Dog and Dr. Pepper enthusiast. Umby Gaming.
Popularized the sqrt setup
Example Play
SG umb color24.png
Oddberry United States
United States
Active Filia Hairball / Umbrella 6HP / Big Band H Brass
PMO
Example Play
SG umb color1.png
Vineko Brazil
Brazil
Active Parasoul Pillar / Umbrella Hungern Rush / Annie 2HK
Example Play
SG umb color30.png
Mag1C Italy
Italy
Active Peacock 5HP / Umbrella 6HP / Filia H hairball
Example Play
SG umb color23.png
Swergin United States
United States
Active Parasoul L Shot / Double H Bomber / Umbrella 6HP
Example Play


General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Legend
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
Other