Skullgirls/Umbrella/Team Building

From Mizuumi Wiki
Jump to navigation Jump to search

Assist Strategies

  • Umbrella is at her strongest when she is backed by a strong neutral assist that she can use in combos. Examples being Double's M/H Bomber, Big Band's H Brass, or Robo Fortune's H Beam
  • The characters that like Umbrella's assists the most are the ones that need Grinder for building resources (Beowulf, Valentine, and Fukua), or ones that zone in neutral and enjoy the screen control that 6HP and Wish Maker provide (Peacock, Squigly, Robo)
  • Below is a list of each characters recommended Umbrella assist (DISCLAIMER: these are not the only Umbrella assists you can run for each character. If you do not want to run our recommended assist, then don't! Nothing's stopping you)
Filia: 6HP/wish maker
Cerebella: salt grinder/6HP
Peacock: 6HP/wish maker
Parasoul: 6HP
Ms Fortune: hungern rush/6HP/bobblin' bubble
Painwheel: 6HP/hungern rush
Valentine: grinder/6HP/wish maker
Double: 6HP/hungern rush
Squigly: 6HP
Big Band: wish maker/6HP
Eliza: 6HP
Fukua: salt grinder/6hp
Beowulf: salt grinder
Robo Fortune: hungern rush/wish maker
Annie: hungern rush/6HP
Black Dahlia: 6HP

DHCs

Solo DHC Combos

Notation Damage Meter Cost Location Character Specific? Notes Video
DHC 236PP
dash 6HP 214MK
5MP(x2) 2HP
jHP 214MK
OTG 5LK 5MP(x2) 5HP [4]6MP
6LP 5MP(x2) 2HP [2]8HP

4488

2

Midscreen

Universal

  • Midscreen optimal Reflector combo off of a 0 undizzy DHC
  • Can use jLP jMP jHP [2]8HP instead of the listed ender for slightly more damage, this works on everyone except Big Band and Double

(video)

DHC 236KK
6HP
jHP 214HK
j[LK]
5LK 5MP(x2) 2HP
jMP jHP [2]8HP
OTG 6LP 2MK(splash) 6HP [2]8HP

5490

2

Corner

Everyone except Band and Double

  • Corner optimal UTW combo off of a 0 undizzy DHC
  • Does not work on heavies

(video)

Assisted DHC Combos

Notation Damage Meter Cost Location Character Specific? Notes Video
236KK[6]
6[HP] 214MK
(2LP) sjHP
OTG 2MK 6[HP] (max charge) + Assist
jMP jHP 214HK
j[LK]
6LP 2MK 6[HP]

6000~

2

Corner

Universal

  • UTW DHC corner route.
  • Works with any assist that has enough hitstun for 6[HP] to charge fully.
  • Damage listed is for DHC.

(video)

Tagging

Tagging Out

  • In Overstuffed, she can tag into basically anyone by doing jMP jHP and either tagging there or doing 214HK 214MK and tagging.
  • She can tag into any combo tag by using Wish Maker, 6HP or popping a Bobble.
  • She can combo into horizontal tags with 6HP and Overstuffed 5HP.
  • She can combo into tags like Band's midscreen by doing 6[HP] Wishmaker Bobble without spending OTG.

Tagging In

  • To combo after tag, she can tag from Robo 214MK, Parasoul 4HK, Eliza 5HPx3 in the corner, Eliza 2HP 236MK, Band 2HP, Valentine Green Vial 2HP, Beo 5HK (KD) in the corner, Peacock Item Drop Level 3, Dahlia 5[HP], and Fukua M Shadow.
  • To get a SKD and oki after tag, she can tag from Robo 5HP, Parasoul Tear explosion, Valentine Green Vial 5HP, Peacock Item Drop Level 2, Annie 6MP stagger, Beo 5HK stagger, Bella 5MP stagger, Painwheel 5[HP] and 2[HP] and Squigly 236MK stagger.

Assist Combos

Generic Assist Combos

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MP 5HP [4]6MP + Assist
[2]8HP
microdash 2LK 6HP
5MPx2 2HP
jHP 236LP (5 Grinds)
6LP 5MPx2 2HP
jLP jMP jHP [2]8HP 623PP

8000-9000

1

Anywhere

Universal

  • Ravenous <=1 Pip start
  • Works with most single hitting assists that knock the opponent back.
  • Very good reset point after 6[HP]

(video)

2LK 2MP 5HP [4]6MP + Assist
6[HP] 214MK
5MP(x2) 2HP
8HP [4]6MP(splash)
236LP (5 Grinds)
6LP 5MPx2 2HP
jLP jMP jHP [2]8HP 623PP

8000-9000

1

Anywhere

Universal

  • Ravenous 1-2 Pip start
  • Works with most single hitting assists that knock the opponent back.
  • Very good reset point after 6[HP]

(video)

2LK 2MP 5HP 214LK + assist
[2]8HP
OTG 236LP (max grinds)
2HP
jMP jHP 214MK
5MP(x2) 6HP 214MK
5LK 214MK
6LP 5MP(x2) 5HP [4]6MP 623PP

9000-10000

1

Corner

Lights and Meds only

  • A <1 pip to stuffed combo that can be done with almost any assist (the example uses brass)
  • On lights, you can replace the last 5lk with SnS for slightly more damage

(video)

Specific Assist Combos

Assist Resets

GAS

  • An abbreviation of Generic Assist + Slurp. This is a 5-way mixup (7 if you include potential command grab and burst bait options) that involves using Slurp N' Slide alongside an assist that has aerial knockback but does not knockdown. It is most useful against heavies, where umbrellas traditional mixups like SQRT become difficult or impractical
  • (video breakdown of the mixup)
Assists that GAS works with:
Fukua: L dart
Parasoul: L/H shot
Robo Fortune: H beam
Annie: H cut
Ms Fortune: 5HK (head on)
Eliza: H spiral, butchers
Painwheel: L pinion, M nail*
Peacock: L george*, 5hp
Valentine: L cross*
Cerebella: H lock n load
Black Dahlia: L shot (lightning and fire only)

Note: a " * " by the move name means that it doesnt work on every character

Two Touch Sequences

L Shot

Notation Meter Cost Location Character Specific? Notes Video
2LK 2MP 5HP [4]6MP + L Shot
[2]8HP
dash 6HP 214MK
dash whiff 2LP 2MK (puddle) 214LK
(!)
jMP jHP [4]6MP
5LP 5MP 2HK [2]8HP
236LP (max grinds)
dash 2HP
jMP jHP 214MK
6LP 5MP(x2) 5HP [4]6MP + L Shot

0

Anywhere

Light and Mediums (probably)

  • Ravenous ~<1 Pip start
  • Doesn't need to drain any undizzy.
  • Do as few hits of jHP as possible and do the follow up as fast as possible to go into Stuffed.

(video)

H Brass

Notation Meter Cost Location Character Specific? Notes Video
2LK 2MP 2HK 214MK + Brass
dash 6HP 214MK
dash 5MP 214HK
dash 2MK(splash) 214[LK]
(!)
jMP jHP [2]8HP
5HP 236LP (max grinds)
dash 2HP
jMP jHP 214MK
5MP(x2) 6HP 214MK
dash 5LP 5MP(x2) 5HP [4]6MP + Brass
!6LP

0

anywhere

lights only

  • Satiated 5 pip start 2 touch sequence using brass
  • uses the sqrt 2 reset as opposed to the oddsqrt, making this sequence relatively easy

(video)

2LK 2MP 2HK 214MK + Brass
dash 6HP 214MK
dash 5MP 214HK
dash 2MK(splash) 214[LK]
(!)
jMP jHP [2]8HP
5HP 236LP (max grinds)
dash 2HP
jMP jHP 214MK
jLP jMP
5MP(x2) 6HP
dash 5LP 5MP(x2) 5HP [4]6MP + Brass

0

anywhere

meds only

  • Satiated 5 pip start 2 touch sequence using brass
  • uses the sqrt 2 reset as opposed to the oddsqrt, making this sequence relatively easy
  • make sure you input 214MK + Brass early in the hitstop of 2HK, otherwise the brass will whiff on characters like robo or bella

(video)

2LK 2MP 5HP [4]6MP + Brass
6HP 214MK
5LP dash 2MK(splash) 214LK
(!)
jMP jMK
2LK 2MP 5HP [4]6MP + Brass
[2]8HP
236LP (max grinds)
dash 2HP
jMP jHP
5MP(X2) 6HP 214MK
[4]6MP

0

anywhere

lights and meds only

  • Ravenous start meterless 2 touch sequence using brass
  • Uses the oddsqrt reset, which is more difficult to do on meds than lights
  • You can continue the combo and spend meter after the SnS, which will be necessary to kill in a ratio that isn't 3v3

(video)

2LK 2MP 5HP [4]6MP + Brass
6HP 214MK
(5MP) 214LK
(!)
jMP jHP [4]6MP(splash)
OTG 2HK [4]6MP + Brass
6HP 214MK
5MP(x2) 5HP [4]6MP(splash)
jLK jMP
6LP 5MP(x2) 2HP
jLP jMP jHP [2]8HP 623PP

1

anywhere

lights

  • Ravenous start 1 bar 2 touch using an oddsqrt variation specifically designed for Peacock and Squigly (those two are really hard to use the traditional oddsqrt on)
  • If you want to spend no bar on this sequence, go into stuffed instead (video showing the stuffed route)

(video)

H Beam

Notation Meter Cost Location Character Specific? Notes Video
2LK 2MP 5HP [4]6MP + Beam
6HP 214MK
dash 2LP dash 2MK(splash) 214LK
(!)
jMP jHP [4]6MP
5LP 5MP 2HK [2]8HP
236LP(max grinds)
dash 2HP
jMP jHP 214MK
5MP(x2) 6HP 214MK
6LP 5MP(x2) 5HP [4]6MP + Beam

0

anywhere

lights and meds

  • ravenous start meterless 2 touch with beam
  • much more difficult on meds than lights

(video)

External Links


General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Legend
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
Other