View table: UNICLR_CharStats

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Table structure:

  1. chara - String
  2. health - Integer
  3. fWalkSpeed - Integer
  4. fWalkSpeedNote - Wikitext string
  5. bWalkSpeed - Integer
  6. bWalkSpeedNote - Wikitext string
  7. jumpStartup - Integer
  8. jumpDuration - Integer
  9. jumpDurationNote - Wikitext string
  10. dashStartup - Integer
  11. iDashSpeed - Integer
  12. iDashSpeedNote - Wikitext string
  13. dashAccel - Integer
  14. dashAccelNote - Wikitext string
  15. maxDashSpeed - Integer
  16. bDashStartup - Integer
  17. bDashDuration - Integer
  18. bDashDurationNote - Wikitext string
  19. bDashDistance - Integer
  20. bDashDistanceNote - Wikitext string
  21. bDashFullInvulStart - Integer
  22. bDashFullInvulEnd - Integer
  23. bDashThrowInvulStart - Integer
  24. bDashThrowInvulEnd - Integer
  25. throwWidth - Integer
  26. throwRange - Integer
  27. trait - Wikitext
  28. vorpalTrait - Wikitext

This table has 21 rows altogether.

Recreate data.

Page chara health fWalkSpeed fWalkSpeedNote bWalkSpeed bWalkSpeedNote jumpStartup jumpDuration jumpDurationNote dashStartup iDashSpeed iDashSpeedNote dashAccel dashAccelNote maxDashSpeed bDashStartup bDashDuration bDashDurationNote bDashDistance bDashDistanceNote bDashFullInvulStart bDashFullInvulEnd bDashThrowInvulStart bDashThrowInvulEnd throwWidth throwRange trait vorpalTrait
Under Night In-Birth/UNICLR/Akatsuki (edit) Akatsuki 10,800 1,000 -800 4 40 5 3,000 0

52400 distance

3,000 5 22 -34,500 1 8 9 10 200 100
  • Force Function 'Reflector' - Functions as a parry. Can counter strikes and invalidate projectiles.
    • Can be done standing, crouching and jumping.
  • Can double jump with 7/8/9 inputs after jumping.
  • Can perform an air throw, which can lead into a high damage combo or finish them into a hard knockdown.
  • Force Function (Parry) has less scaling and increased catch frames.
Under Night In-Birth/UNICLR/Byakuya (edit) Byakuya 10,500 1,000 -900 4 42 5 3,000 0 3,000 5 29 -35,350 1 8 9 10 200 100
  • Several moves set web traps on the screen that will snare an opponent that touches them.
    • Webs can be destroyed by special moves or B/C normals, but doing so will drain grd from the oppponent. Most projectiles will not destroy webs.
    • It's worth noting that after coming in contact with a web, it does not connect immediately. "Meaty" webs effectively have 14 frame startup for this reason.
    • Byakuya getting hit or either player teching a throw will clear all existing webs. Causing Byakuya to block will not, however.
  • Webs give slightly more GRD on hit.
  • Webs give slightly more grd and deal slightly more chip damage on air block.
  • After performing 214XXB, Byakuya can perform a second web before he hits the ground.
Under Night In-Birth/UNICLR/Carmine (edit) Carmine 10,800 1,200 -900 5 8 2,800 300 4,000 4 27 -41,614 1 8 9 10 200 100
  • Certain moves cost health, but in return those attacks leave a Dissolve puddle.
    • Dissolves are activated in various ways to attack the opponent.
  • Throw and command throws regain health.
  • Dissolve self damage reduced.
  • Force Function startup decreased.
Under Night In-Birth/UNICLR/Chaos (edit) Chaos 10,400 800 -800 4 5 2,200 200 3,000 4 27 -39,556 1 8 9 10 200 100
  • Controls Azhi Dahaka, which can be controlled independently with specials.
    • Azhi's status is indicated by a colored icon under Chaos' health bar.
      • Green: Azhi can be summoned or controlled.
      • Red: Azhi is acting and can be hit.
      • Gray: Azhi is acting but cannot be hit or Chaos has been hit while Azhi was acting.
      • Black: Azhi is has been hit and is unavailable. Chaos will take some damage as well when Azhi is hit.
  • Azhi getting hit does not cause Chaos to lose HP.
  • Azhi is fully invulnerable during 623A/B.
  • Azhi specials can be cancelled on whiff.
Under Night In-Birth/UNICLR/Eltnum (edit) Eltnum 10,400 800 -700 4 42 4 2,200 220 3,300 1 25 -38,255 1 8 9 10 200 100
  • Can perform an air throw.
  • Has 13 bullets indicated by a gauge below Eltnum's health bar.
    • When using gun moves, bullets are consumed.
    • When reloading bullets manually or by consuming all bullets, a reload gauge appears below the bullet gauge.
    • During manual reload, if a button press is timed properly in the white area of the reload gauge, bullets reloaded will become purple which have enhanced properties.
  • Can influence air momentum (Aerial Drift) by holding 4 or 6 after an 8 jump (neutral and super jump cancel off 3C).
  • Can air backdash by inputting 44 or 4AB while aerial.
    • Can also cancel into air backdash from some aerial normals.
  • 5A and 2A can be cancelled on whiff.
  • Moves that are special cancellable can be cancelled into backdash.
Under Night In-Birth/UNICLR/Enkidu (edit) Enkidu 11,000 900 -700 4 5 2,300 150 3,500 3 23 -35,203 1 8 9 10 200 100
  • Havoc - Enkidu's attacks gain additional damage and 9 additional frames of hitstun when they connect with an opponent in a recovery state (not necessarily just counter hits).
    • Havoc does not activate off Enkidu's A normals.
    • Rekka inputs will re-apply Havoc bonus damage. For example: 5CCC would apply it thrice, as would the 236X rekka series. 5BBB will only apply Havoc bonus damage on the initial 5B, but additional meter generation and hitstun remain.
    • This bonus damage is dealt as damage over time and cannot kill.
  • Havoc applies an additional 6 frames of hitstun.
Under Night In-Birth/UNICLR/Gordeau (edit) Gordeau 10,800 1,100 -700 5 43 7 2,000 150 3,500 3 22 -39,800 1 8 9 10 200 90
  • Assimilation steals GRD from opponents.
  • Force Function startup decreased.
  • Force Function range increased.
  • Force Function damage increased.
Under Night In-Birth/UNICLR/Hilda (edit) Hilda 10,100 900 -900 5 48 1 500

1650 on frame 7

0

135 on frame 7

3,200 7 36 -51,500 1 9 10 10 200 105
  • Most normals have disjointed hitboxes and even though they look like projectiles, they are treated as normal strike attacks.
  • EX moves will refund a set amount of meter.
  • Ground teleport into air teleport possible.
Under Night In-Birth/UNICLR/Hyde (edit) Hyde 10,300 1,300 -800 4 5 2,200 300 3,500 5 22 -39,620 1 8 9 10 200 105
  • Sword normals deal chip damage.
  • Chip damage increased.
  • Force Function recovery decreased.
  • [Increased] Force Function startup decreased.
Under Night In-Birth/UNICLR/Linne (edit) Linne 10,600 800 -700 4 41 4 2,500 150 4,000 3 26 -47,134 1 8 9 10 200 105
  • Can double jump to completely change air momentum by inputting 7/8/9 while mid air.
  • Can roll to pass through opponents, along with having some invincibility. Can be done by inputting 6A+B while dashing or certain circumstances.
  • Force Function recovery decreased.
  • Force Function invul duration increased.
Under Night In-Birth/UNICLR/Londrekia (edit) Londrekia 10,100 1,200 -900 4 5 2,000 150 4,200 3 26 -36,000 1 8 9 10 200 100
  • Dare Glacial (Freeze) - On hit or block, 6B, 236X, 22X, and 623C will leave a Freeze debuff on the opponent.
    • Hitting an opponent with one of these attacks while they are in this state will have it do extra damage and leave them frozen solid, defenceless. This allows for extensions and oki setups if used during a combo and for hits from anywhere on screen to be converted into full combos.
    • Londrekia being hit by or blocking an attack will clear the debuff.
      • Note: 236X and 22X can be purple shielded to prevent the debuff (green shielding will still lead to debuff). However, 6B and 623C will always proc debuff, even on successful shield.
  • Freeze debuff will not be removed when Londrekia blocks an attack.
Under Night In-Birth/UNICLR/Merkava (edit) Merkava 10,400 500 -400 5 1 2,000 75 2,600 1 37 -63,800 1 10 200 100
  • Can temporarily gain Flight by inputting 8 while jumping.
  • Can air backdash by inputting 44 while jumping.
  • Can increase throw hits and damage by mashing.
  • Worms no longer disappear when Merkava blocks.
  • On hit, Force Function can be special cancelled, has more untechable time, and steals more GRD.
Under Night In-Birth/UNICLR/Mika (edit) Mika 10,700 1,200 -900 4 40 4 2,500 150 4,000 4 30 -51,480 1 8 9 10 200 100
  • Certain moves destroy projectiles.
  • [Increased] Force Function start up decreased.
  • 214A and 214B have longer untech time.
Under Night In-Birth/UNICLR/Nanase (edit) Nanase 10,700 850 -650 4 42 4 2,200 150 4,300 5 28 -48,900 1 8 9 10 200 100
  • Ground normals, air normals, and dash attacks can be cancelled with Force Function on block or hit.
  • Fireball can be cancelled with Force Function immediately after start-up.
  • Aerial Force Function can be used after using ground Force Function (This normally cannot be done without landing again first.)
  • Aerial momentum increased for 3C jump cancel on block and Force Function.
Under Night In-Birth/UNICLR/Orie (edit) Orie 10,600 1,400 -1,100 4 42 6 2,500 200 3,200 3 36 -86,716 1 8 9 10 200 100
  • Some special attacks summon Thanatos, which performs attacks in Orie's stead.
  • Force Function startup decreased.
  • Force Function can be cancelled into aerial version.
Under Night In-Birth/UNICLR/Phonon (edit) Phonon 10,400 700 -700 4 42 6 2,200 220 3,300 6 35 -43,142 1 8 9 10 200 100
  • None.
  • Force Function startup decreased (17F -> 13F).
  • Force Function Head invincibility begins sooner (10F -> 7F).
Under Night In-Birth/UNICLR/Seth (edit) Seth 9,500 550 -650 4 41 7 3,500 200 4,500 4 31

37 Aerial

-59,900

-83487 Aerial

1 7 8 10 200 100
  • Can air backdash by inputting 44 while aerial.
  • Backdash puts Seth airborne (Hold 1/2/3 to stay grounded). Can alter falling trajectory with 4 and 6.
  • Can drop quickly to the ground by inputting j22 or j2A+B while aerial.
  • 214X~A/B/C and j.22~4/6x have their activation range increased.
Under Night In-Birth/UNICLR/Vatista (edit) Vatista 10,300 1,100 -800 5 41 5 2,800 0

53050 distance

2,800 4 27 -45,360 1 8 9 10 200 100
  • The FLS of Binding: Restriction - Vatista cannot be Counterhit.
  • Can cancel [6]4A or [6]4B into [6]4C without requiring charge.
Under Night In-Birth/UNICLR/Wagner (edit) Wagner 10,100 700 -700 4 42 4 2,250 300 3,200 6 28 -56,400 1 8 9 10 200 100
  • Can install sword and shield buffs which enhance some of her specials.
  • 22A/B recovery decreased.
  • Enchanted sword chip damage increased.
Under Night In-Birth/UNICLR/Waldstein (edit) Waldstein 11,500

Variable

Variable

6 9 2,300 -170 24,780 5 32 -29,136 1 10 250 150
  • Certain claw attacks nullify projectiles.
  • Force Function startup decreased.
  • Force Function recovery decreased.
  • Force Function projectile wallbounces.
  • Force Function projectile will destroy opponent projectiles, without being destroyed itself.
Under Night In-Birth/UNICLR/Yuzuriha (edit) Yuzuriha 10,300 1,000 -1,000 4 42 7 2,400 50 3,200 5 27 -36,100 1 8 9 10 200 100
  • Enters a stance after using certain moves (marked on this page with ★).
    • Yuzuriha can stay in stance by holding down a button after the move.
    • There are 4 stance icons representing A, B, C, and D below Yuzuriha's life bar.
    • During stance, the icon's color indicates the status of each button.
      • Black: The button is unavailable for use. (Buttons become unavailable after use.)
      • Blue: The button is available for use.
      • Pink: The button is currently held to maintain stance. If no button is held down, the game will default to D hold until move recovery ends. If not holding a button at this time, she will exit stance.
  • Force Function startup decreased.
  • [Increased] Force Function startup decreased.
  • Aerial Force Function damage increased.
  • Aerial Force Function range increased.