User contributions for Apples
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19 March 2024
- 11:3011:30, 19 March 2024 diff hist +94 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →5C current
21 February 2024
- 14:4814:48, 21 February 2024 diff hist −90 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →j.22X
- 14:3714:37, 21 February 2024 diff hist +133 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →22X
- 14:3314:33, 21 February 2024 diff hist −13 m Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →214X
- 14:2814:28, 21 February 2024 diff hist +110 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →Ground Throw: removed frame data since it was kinda too specific/irrelevant and made a note about throw range
- 14:2214:22, 21 February 2024 diff hist −79 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →6B: made more concise
- 11:0211:02, 21 February 2024 diff hist +154 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →Overview: Reworded some pros/cons and combined HP+Defense on pros and Rebeat+Damage on cons
- 10:3510:35, 21 February 2024 diff hist +100 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →5B: 5b antiair :(
11 December 2023
- 01:0701:07, 11 December 2023 diff hist +99 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →2B: 2b clash very rarely b useful
- 00:5100:51, 11 December 2023 diff hist +23 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →5B: can be used for pressure
5 December 2023
24 November 2023
- 15:3315:33, 24 November 2023 diff hist +123 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →214X: 214b slightly better for pressure than i think old description made it out to be. i see alps use 214b occasionally and ive been implementing it as well, seems pretty competent for this purpose
24 October 2023
- 17:4117:41, 24 October 2023 diff hist +1 m Melty Blood/MBAACC/Warachia/Full Moon →Overview: assume the con was meant to be "large hurtbox," having large hitboxes isnt exactly a downside
23 October 2023
18 October 2023
- 23:2223:22, 18 October 2023 diff hist +309 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →Overview: added some text to the blurb at the top (it looked unfinished previously), elaborated somewhat on how his mobility affects his playstyle (if anyone else finds the mobility thing i listed as a weakness as too negligible feel free to lmk/remove it)
- 19:0819:08, 18 October 2023 diff hist +28 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →j.623X: edited the desc for j.623B since it has some utility in meter management
15 September 2023
- 15:5615:56, 15 September 2023 diff hist +63 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →2C: rewrote a bit as to not potentially discourage (responsible) poking with this move and to add some more details regarding combining with dash and catching ppl not crouching in neuch
- 13:3613:36, 15 September 2023 diff hist +200 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →2C Confirm Variants: i remember learning this character and being confused about why j.[C] 5a never worked until i learned that i needed to be delaying it. noting it here may help others, noticed some1 else complain about not being able to do it consistently for the same reason
14 September 2023
- 16:0316:03, 14 September 2023 diff hist +49 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →5A: comment about "low profile helps in otgs" didnt make much sense, replaced with explaining that (while outclassed by 2a) its still useful in rebeat pressure
- 15:4615:46, 14 September 2023 diff hist +121 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →236X: 236B: fixed some weird wording, explained that certain moves can punish it, noted that 236[B] can be used to bait shield attempts
- 15:0815:08, 14 September 2023 diff hist +189 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →Ground Throw: added more info, felt bare
- 14:5914:59, 14 September 2023 diff hist +66 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →j.C: adjusted slightly to emphasize that j.[c] sees a lot of different uses in combos, not just for comboing into j.22a
13 September 2023
- 21:1621:16, 13 September 2023 diff hist +468 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →2C Confirm Variants: added a route that was missing
12 September 2023
- 20:5320:53, 12 September 2023 diff hist +28 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →22X: im such an idiot, basically just the prior revision with some new 22x wording but without me breaking the format because i forgot to check the preview. oops
- 20:4620:46, 12 September 2023 diff hist +7 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon Undo revision 279560 by Apples (talk) Tag: Undo
- 20:4520:45, 12 September 2023 diff hist −7 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →22X: cleaned up some wording, emphasized the weaknesses of 22c a tad more
- 20:0020:00, 12 September 2023 diff hist +424 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →j.623X: rewrote the j.623C section slightly because the idea of using it to beat a2a's is a pretty terrible idea, especially when j.22C is right there. made a note of it's first hit being aub having potential use in lazy guardbreaks out of blocked air normals but gAT is still usually better there
- 19:4619:46, 12 September 2023 diff hist −33 m Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →Arc Drive: fixed some grammatical errors and generally weird phrasing
- 19:3819:38, 12 September 2023 diff hist 0 m Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →5C: 5[c] can be used occasionally but i just felt like the previous wording might be selling its utility a bit much
- 19:2819:28, 12 September 2023 diff hist +60 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →5B: 5b[b] cancel window is considerably shorter than 5bb, also added some info about it being an occasional half-charge mixup option
- 19:0319:03, 12 September 2023 diff hist +164 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →214X: frame 1 low profile is no joke
- 18:4818:48, 12 September 2023 diff hist +95 m Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →236X: just edited a slight part of the 236a description to make its use as an antiair a bit more specific
- 11:4511:45, 12 September 2023 diff hist +52 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →Advanced Corner Combos: there was a combo at the bottom of this list with incorrect condition information (as far as i could discern, at least)
- 10:5410:54, 12 September 2023 diff hist +213 m Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →j.22X: tidbit about j.22A/B being able to combo into 236a when low to the ground, it increases the damage potential from those moves on hits near the corner considerably
- 00:5800:58, 12 September 2023 diff hist +350 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →623X: added some context regarding the use of this move as an antiair
- 00:0100:01, 12 September 2023 diff hist +79 m Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →236X
11 September 2023
- 23:5423:54, 11 September 2023 diff hist +109 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →Overview: dont think c-tohno's average damage felt noteworthy (at least not as a pro), but his damage off of otgs and conversions using 214c may be.
- 18:0418:04, 11 September 2023 diff hist +626 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →Situational Combos: i believe this is the highest damage you can get off of an otg midscreen, does significantly more than using 236c
7 September 2023
- 12:3812:38, 7 September 2023 diff hist +164 Melty Blood/MBAACC/Shiki Tohno/Full Moon →2C: by nature of being a charge move, holding down the c button when inputting 2c will cause its startup to extend. the charge happens instantly so a fastest possible 2c requires a 1f c input.
6 September 2023
- 11:0311:03, 6 September 2023 diff hist +67 Melty Blood/MBAACC/Shiki Tohno/Half Moon →5C: 5c skips to recovery the moment it connects with an opponent
- 11:0111:01, 6 September 2023 diff hist +67 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →5C: 5c skips to recovery the moment it connects with an opponent, which is why its frame data is always -9
12 August 2023
- 14:1414:14, 12 August 2023 diff hist +24 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →2A: five frames is not a slow 2a, this button is pretty good for mashing and im changing the description to reflect such
- 13:4613:46, 12 August 2023 diff hist +150 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →236X: edited 236b and 236c description. 236b doesnt lose to a "dedicated masher" if you cancel it from c normals, and the utility of 236c to stay in (albeit risky) is worth noting
- 13:2713:27, 12 August 2023 diff hist +46 m Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →j.B: minor detail, still worth including
- 13:1313:13, 12 August 2023 diff hist −25 Melty Blood/MBAACC/Shiki Tohno/Full Moon →6B: ive seen this move used as an antiair pretty consistently, its got a good hitbox for doing so and is easier to access and less committal than 623a. edited description to reflect such
10 August 2023
- 16:1116:11, 10 August 2023 diff hist +74 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →2B: clash info just wasnt on this page for some reason. not super relevant aspect of the move but added for completeness' sake
8 August 2023
- 12:3912:39, 8 August 2023 diff hist +87 Melty Blood/MBAACC/Shiki Tohno/Half Moon →5C: mentioned frame data difference from c-tohno 5c, art likes to use 5c in neutral a lot more than the average player with this char but i wouldnt necessarily want to encourage 5c as a "good" neutral option
- 12:3012:30, 8 August 2023 diff hist +16 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →5C
2 June 2023
- 00:1300:13, 2 June 2023 diff hist +17 Melty Blood/MBAACC/Shiki Tohno/Crescent Moon →214X: 214a isnt typically actually safe from pushback unless its used near max range
10 May 2023
- 19:4719:47, 10 May 2023 diff hist +125 Melty Blood/MBAACC/Shiki Tohno/Half Moon →214X: described how h-tohno's slides differ from c/f-tohno's