New pages

Jump to navigation Jump to search
New pages
Hide bots | Show redirects
(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)
  • 13:06, 19 April 2024Under Night In-Birth/UNI2/Phonon/Strategy (hist | edit) ‎[29,481 bytes]Spacemurine (talk | contribs) (porting over the uniclr strategy page so there is at least something here)
  • 11:32, 18 April 2024Under Night In-Birth/UNI2/Orie/Matchups (hist | edit) ‎[16,850 bytes]CmndrInChief (talk | contribs) (created MU page)
  • 16:05, 15 April 2024Under Night In-Birth/UNI2/Wagner/Strategy (hist | edit) ‎[10,784 bytes]CmndrInChief (talk | contribs) (Created page with "{{WIP|info=Consider joining as an editor to help expand this page.}} <div style="float:right; overflow:hidden; width:250px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:-120px">x500px|center</span></div> {{TOClimit|2}} {{NavigationSub-UNI}} {{Disclaimer-CommunityWritten}} <!-------------------------------------------------------- ----- Please keep level 2 headings, but feel free to ---...")
  • 22:56, 11 April 2024Fate Unlimited Codes/PSP Differences (hist | edit) ‎[7,973 bytes]Scatteraxis (talk | contribs) (Created page with "A handheld port of Fate/Unlimited Codes was released for the PlayStation Portable (PSP) in mid 2009, about a year after the release of the original game on arcade cabinets and 6 months after home consoles. This version of the game wasn't a straight port; it came with numerous updated gameplay and balance changes for both certain characters and the whole game system compared to the PS2/Arcade version, to where it's somewhat of a completely different game. Ultimately, most...")
  • 22:41, 10 April 2024Virtua Fighter 3tb/Jeffry McWild/Resources (hist | edit) ‎[563 bytes]Jedvf3tb (talk | contribs) (Created page with "{{VF3tb Character Subnav|char=Jeffry|short=JE|sub=1}} {| class="wikitable sortable" Notable Jeffry Players * ケン * おだぱん |+ Win Streaks |- ! Character !! Link |- | ケン 14 game streak at ゲームセンターえくる || https://youtu.be/p23CSCE2sYg?list=LL&t=408 {{Navbox-VF3TB}} Category:Virtua Fighter 3tb")
  • 20:14, 10 April 2024MerFight: Curse of the Arctic Prince/Gigi (hist | edit) ‎[14,187 bytes]MythicWarthog (talk | contribs) (Created page, template text still remains including notation for nonexistent moves, first practical test of character template.)
  • 10:38, 10 April 2024Uchu Mega Fight/C-Utsuuji (hist | edit) ‎[5,036 bytes]Theheartgold101 (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Choy Mega Utsuuji Man |- | align="center" colspan="2" |center|frameless|350px |- | '''Health''' || 85 |- | '''Forward Walk Speed''' || 4 Px |- | '''Backward Walk Speed''' || 4 Px |- | '''Weight''' || Medium |- |} ==Introduction== {{ProConTable|width=100 |pros= |cons= }} ==Movelist== {{MoveData |image=Umf-CUchu-A.png |caption= |name= |i...")
  • 15:35, 9 April 2024Uchu Mega Fight/C-Uchuzine (hist | edit) ‎[4,325 bytes]Theheartgold101 (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Choy Mega Uchuzine |- | align="center" colspan="2" |center|frameless|350px |- | '''Health''' || 120 |- | '''Forward Walk Speed''' || 6 Px |- | '''Backward Walk Speed''' || 4 Px |- | '''Weight''' || Medium |- |} ==Introduction== Uchuzine is the main character of UMF! He's an alien that after arriving on earth had his bodyparts separated and beco...")
  • 19:03, 8 April 2024Jump Jousts Jam/System (hist | edit) ‎[6,327 bytes]TableLol (talk | contribs) (Created page with "==Movement== Movement is done by using either forward or back jumps. The jump buttons may be held for full hops or pressed and quickly released for shorthops. ==Health and Defense== All characters have 10 health at the start of every round. This adds up to 20 total health per team. Timeouts are determined by total team health at the end of a round. If the health is tied, the 2 characters currently in will each be set to 1 hit point for Make Your Move. ===Teching==...")
  • 17:55, 8 April 2024Twinkle Star Sprites/FAQ (hist | edit) ‎[2,296 bytes]TrashBoat (talk | contribs) (Created page with "== General == * '''How is this game different from a traditional shmup?''' :The game is presented like a regular shmup, but is a very involved competitive game, especially at higher levels. You can use positioning, meter, and timing to make your offense or defense.There isn't a way to play TSS like a traditional shmup. You can only play TSS against an enemy. Human or CPU * '''Do I have to be good a shmups to play this?''' :No. The early learning curve may be a bit ea...")
  • 03:14, 6 April 2024Under Night In-Birth/UNI2/Akatsuki/Combos (hist | edit) ‎[1,956 bytes]Strahlenwaffeln (talk | contribs) (Created page with "WIP == BNBs == [https://twitter.com/Aifyrin/status/1751980202643878178| Thanks to @Aifyrin] {{ComboTable-UNI |data= {{ComboData-UNI | combo = 5A > cl.5B > f.5B > 5C > 6C > 66 > 5B > j.B > j.6C > 66 > 2C > 2B > 6C > 214B | basedamage = | bonusdamage = | cost = 0 | metergain = 0.xx | oppmetergain = | location = {{Property-UNI|Anywhere}} | notes = * A Starter Routing }} {{ComboData-UNI | combo = 5A > 5...")
  • 08:31, 1 April 2024Under Night In-Birth/UNI2/Enkidu/Starter (hist | edit) ‎[11,328 bytes]Rikir (talk | contribs) (Created page with "{{WIP|info=The info on this page was copied from UNICLR and may not be up-to-date.}} {{Navigation-UNI2}} <div style="float:right; overflow:hidden; width:200px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:5px">x500px</span></div> {{TOClimit|2}} {{Disclaimer-CommunityWritten}} <!-------------------------------------------------------- ----- Please keep level 2 head...")
  • 06:58, 1 April 2024Theatre of Light/HUD (hist | edit) ‎[1,362 bytes]CURSES (talk | contribs) (Created page with "==Lobby HUD== 900px * 1 - Character: Brings you to the character selection menu, allowing you to choose a class and an Abnormality Page. * 2 - Stage and Music: Allows you to choose the stage you want to fight on, as well as the music you hear in your fights. It's worth noting that stages are entirely client-sided so they're mostly cosmetic. * 3 - Avatar: Allows you to customize your avatar. * 4 - Shop: Brings you directly to Archer’s Shop, whe...")
  • 00:16, 1 April 2024Eternal Fighter Zero/UNKNOWN (Boss) (hist | edit) ‎[19,607 bytes]Guruslum (talk | contribs) (This page is eternal. It has always been here.)
  • 14:46, 29 March 2024MerFight: Curse of the Arctic Prince/Template (hist | edit) ‎[11,284 bytes]MythicWarthog (talk | contribs) (Created page, this template is not ready to be copied for creation of character articles yet.)
  • 20:58, 27 March 2024Duelists of Eden/System (hist | edit) ‎[6,391 bytes]Mavi (talk | contribs) (Created page with "==Simultaneous Input Priority== Up > Down > Left > Right > S1 > S2 > W1 > W2 > Dodge > Shield > Taunt ==Input Buffer== If an action is input while the player cannot act, that input is buffered until one of the following occurs: *The player becomes actionable and the action is executed. *The player releases the input. The action remains buffered for 8f before it is cleared. *The player inputs a new action, which replaces the previously buffered action. ==Movement== Move...")
  • 15:57, 27 March 2024ROBO OH/Patch Notes (hist | edit) ‎[24,989 bytes]Theheartgold101 (talk | contribs) (Currently only includes changes for the 3.0 builds. Will add older builds later.)
  • 11:09, 27 March 2024Theatre of Light/Controls (hist | edit) ‎[3,012 bytes]Christophobia (talk | contribs) (Created page with "<div style="overflow:auto"><span style="padding-top:5px; padding-right:8px; padding-bottom:5px">{{TOClimit|2}}</span> ==Controls== Theater of Light is a Roblox game, and uses WASD for movement. Jumping, however, is disabled in this game, though some characters may still have ways to get into the air and use aerial moves. There are 4 different attack buttons in total: '''Attack (ATK)''', '''Skill 1 (S1)''', '''Skill 2 (S2)''' and '''Special (SP)'''. Additionally, '''Da...")
  • 14:55, 26 March 2024Under Night In-Birth/UNI2/Eltnum/Starter (hist | edit) ‎[7,217 bytes]Frostedd (talk | contribs) (created starter page for Eltnum)
  • 06:38, 25 March 2024Twinkle Star Sprites/Controls (hist | edit) ‎[1,390 bytes]JacobDRAG (talk | contribs) (Created page with "thumb The default control layout in Twinkle Star Sprites is: 7 8 9 4 (5) 6 A B 1 2 3 Additionally, ensure that a button is set to P1 Coin and P1 Start (usually Select and Start, respectively). You must "insert" a coin and hit Start to begin playing. <br> The emulator in Fightcade2 allows each button to be freely remapped, but does not support macros for any button combination. ==C...")
  • 21:24, 24 March 2024Twinkle Star Sprites/Sprites (hist | edit) ‎[982 bytes]JacobDRAG (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Sprites |- | align="center" colspan="2" |center|frameless|350px |- | '''Speed''' || ? Stars |- | '''Shot''' || ? Stars |} ==Story== She is the alternate form of Load Ran. She transforms into Sprites with the power of the Twinkle Star. Sprites herself is the prophesied entity of justice who is said to save the land when it's covered by darkness. I...")
  • 21:18, 24 March 2024Twinkle Star Sprites/Memory (hist | edit) ‎[1,161 bytes]JacobDRAG (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Memory |- | align="center" colspan="2" |center|frameless|350px |- | '''Speed''' || ? Stars |- | '''Shot''' || ? Stars |} ==Story== Queen Memory is the current ruler of Fairy Kingdom. When her daughter ran away from home, she patiently waited for her to return at the castle. Mevious put her under mind-control by placing a strange crown on her head, thus...")
  • 21:14, 24 March 2024Twinkle Star Sprites/Mevious (hist | edit) ‎[2,153 bytes]JacobDRAG (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Pretty Till |- | align="center" colspan="2" |center|frameless|350px |- | '''Speed''' || ? Stars |- | '''Shot''' || ? Stars |} ==Story== Mevious plots to overthrow the kingdom of light and cover the world with his league of darkness. He starts by stealing the Twinkle Star, an artifact that can grant any wish. His plan is to wait for the fairy royalty to ta...")
  • 21:10, 24 March 2024Twinkle Star Sprites/Tinker & Linker (hist | edit) ‎[1,088 bytes]JacobDRAG (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Tinker & Linker |- | align="center" colspan="2" |center|frameless|350px |- | '''Speed''' || 2 Stars |- | '''Shot''' || 2 Stars |} ==Story== Tinker and Linker are two of the many servants in Wonder Land who serve the queen. They are tasked with multiple tasks and act as the bodyguards, mentors, maids, cooks, and housekeepers of the royal family. Wh...")
  • 21:07, 24 March 2024Twinkle Star Sprites/Yan Yang (hist | edit) ‎[894 bytes]JacobDRAG (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Yan Yang |- | align="center" colspan="2" |center|frameless|350px |- | '''Speed''' || 1 Star |- | '''Shot''' || 1 Star |} ==Story== Yan Yanyang is a wild child who can communicate with nature. She doesn't have a wish for the Twinkle Star; she only partook in the race for it to prove her strength. In the sequel, she continues to look for the artifact to wis...")
  • 20:57, 24 March 2024Twinkle Star Sprites/Really Till (hist | edit) ‎[991 bytes]JacobDRAG (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Pretty Till |- | align="center" colspan="2" |center|frameless|350px |- | '''Speed''' || 3 Stars |- | '''Shot''' || 1 Stars |} ==Story== Really Till is a princess of the neighboring Dragon country. Jealous that Load Ran is stealing the spotlight, she decides to retrieve the Twinkle Star herself. She also wishes to continue the 10,000 year tradition of thei...")
  • 20:53, 24 March 2024Twinkle Star Sprites/Nanja Monja (hist | edit) ‎[4,586 bytes]JacobDRAG (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Kim |- | align="center" colspan="2" |center|frameless|350px |- | '''Speed''' || 2 Stars |- | '''Shot''' || 3 Stars |} ==Story== Nanja Monja peacefully coexists at Achelis Lake and live a fairly simple existence. They never travel alone and have at least two or three of their friends with them at all times. Their sole form of communication is variati...")
  • 20:50, 24 March 2024Twinkle Star Sprites/Macky & Pentell (hist | edit) ‎[1,019 bytes]JacobDRAG (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Macky & Pentell |- | align="center" colspan="2" |center|frameless|350px |- | '''Speed''' || 1 Stars |- | '''Shot''' || 3 Stars |} ==Story== Macky and Pentell are two treasure hunters who want to get the Twinkle Star. Although Macky mainly does the fighting, Pentell backs her up with her magic. In their ending, Macky's wish for fortune is thwarte...")
  • 20:29, 24 March 2024Twinkle Star Sprites/Griffon (hist | edit) ‎[678 bytes]JacobDRAG (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Griffon |- | align="center" colspan="2" |center|frameless|350px |- | '''Speed''' || 2 Stars |- | '''Shot''' || 1 Stars |} ==Story== Griffon is one of three Mevios' bodyguards. He rides a griffin named Griffy and protects his lord when needed. ==Gameplay Overview== To be Done. {{ProConTable |pros= *'''Example 1''' *'''Example 2''': *'''Example 3'''...")
  • 20:21, 24 March 2024Twinkle Star Sprites/Kim (hist | edit) ‎[868 bytes]JacobDRAG (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Load Ran |- | align="center" colspan="2" |center|frameless|350px |- | '''Speed''' || 3 Stars |- | '''Shot''' || 1 Stars |} ==Story== Kim is a Cat. ==Gameplay Overview== Funny Kitty {{ProConTable |pros= *'''It's a Cat''' *'''Example 2''': *'''Example 3''': |cons= *'''Example 1''': *'''Example 2''': *'''Example 3''': }} ==Normals== ===Standing===...")
  • 20:06, 24 March 2024Twinkle Star Sprites/Load Ran/Dark Ran (hist | edit) ‎[4,503 bytes]JacobDRAG (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Load Ran |- | align="center" colspan="2" |center|frameless|350px |- | '''Speed''' || 2 Stars |- | '''Shot''' || 2 Star |} ==Story== Load Ran is an girl that uses her broom to fly and fight. She has a counterpart named Dark Ran and she plays the same as her and is only a palette change. ==Gameplay Overview== One of the fastest characters of the game an...")
  • 19:13, 24 March 2024Twinkle Star Sprites/Arthur Schmitt (hist | edit) ‎[4,557 bytes]TrashBoat (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Arthur |- | align="center" colspan="2" |center|frameless|350px |- | '''Speed''' || 3 Stars |- | '''Dash Time''' || 15 Frames |} ==Story== Draco is the most powerful fighter on Earth, with unique fire-breathing powers and unparalleled flight abilities. Despite fighting being his one true passion, he soon grew tired of it. He wanted someone to give him a...")
  • 22:47, 23 March 2024Big Bang Beat Revolve/Kamui (hist | edit) ‎[8,338 bytes]TATARI (talk | contribs) (Created page with "{{WIP}} thumb|right| <big>'''Kamui'''</big><br> '''Health:''' 10,000<br> '''Guts:''' ??? == Introduction == He's the strongest character in the lore, and might as well be the strongest character in the game as well. Between his gigantic hitboxes, incredible mobility, and insane damage output, it's genuinely hard to lose with Kamui.<br><br>Kamui is the game's dedicated boss character, and isn't selectable during regular gameplay. == Genera...")
  • 17:28, 22 March 2024Big Bang Beat Revolve (hist | edit) ‎[733 bytes]TATARI (talk | contribs) (Created page with "__NOTOC__ {{Infobox Game | gamename = Big Bang Beat Revolve | abbreviation = BBBR | image = BBBR Banner.png | version = [https://drive.google.com/file/d/1HI93zGlshX4Q5SW8Jqq0QKQuETcygtnV/view?usp=sharing BBBR 1.06] | developer = Frontier Aja | system = PC<br> August 14, 2011 | website = http://aja-games.com/products_BBBR/ (Dead) | netcode = Frog Fractions | community = [https://discord.gg/kfWqJdYBbX Discord Server] }} == Big Bang Be...")
  • 19:36, 21 March 2024Navbox-TSS (hist | edit) ‎[1,345 bytes]TrashBoat (talk | contribs) (Created page with "{{Navbox| title=Duelists of Eden | link=Duelists of Eden | rows= {{Navbox/Row| text=General | textwidth=90 | maxlines=1 | data= {{Navbox/Icon| image=icon faq.png | text=FAQ}} {{Navbox/Icon| image=icon glossary.png | text=Glossary}} {{Navbox/Icon| image=icon hud.png | text=HUD}} {{Navbox/Icon| image=icon patch notes.png | text=Patches}} {{Navbox/Icon| image=icon controls.png | text=Controls}} {{Navbox/Icon| image=icon team.png |...")
  • 18:36, 21 March 2024Twinkle Star Sprites (hist | edit) ‎[1,470 bytes]TrashBoat (talk | contribs) (Created page with "{{Infobox Game | gamename = Twinkle Star Sprites | abbreviation = TS | image = thumb | version = 1 | developer = ADK | publisher = SNK | publisher2 = ADK(for certain ports) | system = Arcade | website = none | netcode = Rollback | resources = [https://gamefaqs.gamespot.com/neo/565709-twinkle-star-sprites/faqs/56584] | community = [https://discord.gg/7V9HqT8A4f Discord Server] }}")
  • 16:21, 19 March 2024Theatre of Light/Glossary (hist | edit) ‎[2,780 bytes]CURSES (talk | contribs) (Created page with "==Notation Guide== It's preferred that you use this notation on this wiki for combos just for consistency's sake and general readability. ===Standard Notation=== This is the standard notation for transcribing combos on this wiki. It's sort of how other fighting games would traditionally notate their combos but just a bit differently since this is an arena fighter on ROBLOX. {{ComboLegend-TOL}} '''>「Cancel」''' Indicates that the recovery period of the preceding mo...")
  • 14:56, 19 March 2024Theatre of Light/Status Effects (hist | edit) ‎[1,226 bytes]CURSES (talk | contribs) (status effects!!!)
  • 08:46, 19 March 2024Theatre of Light/Abnormality Cards (hist | edit) ‎[3,726 bytes]Cyn (talk | contribs) (Created page with "<!---CA0101 Red, 46CB65 Green---> === General Works === <span style = "color: #46CB65;">(EL1)Blood:</span> Upon evading, do 1/4th of the Evade back as Stagger damage. <span style = "color: #46CB65;">(EL1)Scars:</span> Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%. <span style = "color: #46CB65;">(EL2) Pale Hands:</span> Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage. === Ma...")
  • 00:06, 18 March 2024Theatre of Light/FAQ (hist | edit) ‎[1,524 bytes]The real slim shady (talk | contribs) (someone fix this up thx...)
  • 23:59, 17 March 2024Comic Party Wars 2/Mizuki (hist | edit) ‎[1,117 bytes]Skeleton (talk | contribs) (Created page with "==Move Descriptions== {{AttackData-CPW2/Infobox}} ===Normal Moves=== ====Standing Normals==== =====<span class="invisible-header">5A</span>===== {{MoveData |image=CPW2_Mizuki_5A.png |caption= |name=5A |linkname=5A |input= |data= {{AttackData-CPW2 |damage=3 |meter_on_use=3 |meter_on_contact=1 |cancel=SE, N, SP, |guard=LH |startup=? |active=? |recovery=? |frameAdv=0 |invuln= |description= }} }} =====<span class="invisible-header">5B</span>===== {{MoveData |im...")
  • 23:56, 17 March 2024Theatre of Light/Systems (hist | edit) ‎[1,853 bytes]Cyn (talk | contribs) (Created page with "=== Emotion Level === smart talk === P1/P2 / Proration / Hitstun Decay === P1 is the <b>Starting</b> rate of a combo, meaning it will not change until your combo (or "turn") is over, while P2 is your everchanging combo proration, scaling down by Current x New value, so if you had 1.2/1.2 P1/P2, and then used a 1.4/0.8 P1/P2 move, it'd become 1.2/0.96 P1/P2, with only P2 changing as the initial combo proration cannot decay. Hitstun decay takes place after")
  • 19:59, 17 March 2024Theatre of Light/Vigilante (hist | edit) ‎[9,243 bytes]Cyn (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- | align="center" colspan="2" |center|frameless|500px |- | '''Archetype:''' || Rushdown |- | '''Health Defense Multiplier:''' || * Melee: x1.5 * Ranged: x1 |- | '''Stagger Defense Multiplier:''' || * Melee: x2 * Ranged: x1.5 |- | '''Walk Speed:''' || 16 |- | '''Max Light:''' || 3 |} ==Overview== Apply 500 bleed to the opponent. __TOC__ ==Move List== {{Content Box|header=P...")
  • 18:24, 17 March 2024Theatre of Light/Charger (hist | edit) ‎[11,332 bytes]CURSES (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- | align="center" colspan="2" |center|frameless|500px |- | '''Archetype:''' || Bruiser |- | '''Health Defense Multiplier:''' || * Melee: x1.0 * Ranged: x1.0 |- | '''Stagger Defense Multiplier:''' || * Melee: x1.25 * Ranged: x1.25 |- | '''Walk Speed:''' || 14 |- | '''Max Light:''' || 3 |} ==Overview== Charger is an incredibly high damage and tanky bruiser that uses charges...")
  • 14:14, 17 March 2024Theatre of Light/Vanguard (hist | edit) ‎[10,196 bytes]Christophobia (talk | contribs) (created vanguard page, overview is done but needs improvement. movelist TBA)
  • 13:38, 17 March 2024Theatre of Light/Gunner (hist | edit) ‎[13,901 bytes]Cyn (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- | align="center" colspan="2" |center|frameless|500px |- | '''Archetype:''' || Zoner |- | '''Health Defense Multiplier:''' || * Melee: x1.5 * Ranged: x1 |- | '''Stagger Defense Multiplier:''' || * Melee: x2 * Ranged: x1.5 |- | '''Walk Speed:''' || 16 |- | '''Max Light:''' || 3 |} ==Overview== The games dedicated and incredibly hated Zoner, Gunner is a fragile class that play...")
  • 11:19, 17 March 2024Theatre of Light/Ranger (hist | edit) ‎[13,069 bytes]Ilikerandom (talk | contribs) (Started the ranger page)
  • 10:52, 17 March 2024MerFight: Curse of the Arctic Prince (hist | edit) ‎[1,133 bytes]MythicWarthog (talk | contribs) (Created the landing page for MerFight, still could use work but should have basic functionality once Navbox and Category are properly created.)
  • 04:26, 17 March 2024Comic Party Wars 2/System Mechanics (hist | edit) ‎[851 bytes]Skeleton (talk | contribs) (Created page with "==Clash== In Comic Party Wars 2, a clash occurs when either the hitboxes of two moves of the same strength overlap, or when a projectile is parried. In the first circumstance, both characters are frozen. In the second circumstance, only the defending player is frozen, allowing for a punish. ==Health Values== {| class="wikitable sortable" ! Character !! Max Health |- | Mizuki || 255 |- | Reiko || 220 |- | Minami || 255 |- | Asahi || 255 |- | Chisa || 255 |- | Eimi || 22...")
  • 02:18, 17 March 2024Comic Party Wars 2/FAQ (hist | edit) ‎[983 bytes]Skeleton (talk | contribs) (Created page with "==Getting the Game to Work== * '''Why does my game crash on startup?''' The game must be run either with a Japanese system locale or when launched through Locale Emulator. See Comic_Party_Wars_2/Getting_Started Getting Started for more info on how to accomplish these. * '''Why don't my special moves come out?''' The game is very particular about special move inputs; always hold down the last directional input until you press the attack button. * '''Why does the gam...")
(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)