Mizuumi Wiki is for the FGC, by GBL. We don't run ads or sell user data. If you enjoy the site, consider supporting our work.
![]() |
Want to be an editor? Request an account by joining the Mizuumi Discord and follow the instructions in the welcome message. |
Spectral vs Generation/Erile
Jump to navigation
Jump to search
Erile | |
---|---|
Health | 500 |
Pre-Jump Frames | 3 |
Play Style | Rushdown, Mixup |
Dash Type | Run |
Character Background
Race: Human
Motivation: To bring an end to chaos
Weapon: Devil God Sword Ralf + Flandis
Likes: An ordinary life
Dislikes: Unbearable pressure
Character Info
Erile is a strong close to mid range pressure based character that uses his unique Stand and deceptively large normals to make his way in. Once he's in he's got a good throw game and great frame data, but he needs meter to make all of this work, and his defense isn't as hot as his offense as he lacks a meterless reversal and relies on system mechanics to get out of pressure.
Strengths | Weaknesses |
---|---|
|
|
Normals
Close Standing Normals
c.5A
|
---|
c.5B
|
---|
c.5C
|
---|
c.5D
|
---|
Far Standing Normals
f.5A
|
---|
f.5B
|
---|
f.5C
|
---|
f.5D
|
---|
Crouching Normals
2A
|
---|
2B
|
---|
2C
|
---|
2D
|
---|
Air Normals
j.A
|
---|
j.B
|
---|
j.C
|
---|
j.D
|
---|
Command Normals
3C
|
---|
4C
|
---|
j.2C
|
---|
Chain Specific Normals
cl.CCC
|
---|
Throws
A/B+D
|
---|
Sword Series Slash (Dust)
5/2B+C
|
---|
Taunt
C+D
|
---|
Specials
Soul Bash 236A/B/C A/B/C version A/B/C version C version's final hit C version's final hit
|
---|
Wind Combination
236D |
---|
Soul Rush 214A/B/C A version A version B version B version C version C version
|
---|
Moon Saw Pressure
63214D |
---|
Air Soul Bash
j.236A/B/C |
---|
Supers
Level 1 Supers
Cloudy Blade
236236A |
---|
Soul Elimination
236236B |
---|
Tiger Blade
236236C |
---|
Kaiser Execution
236236D Hold D |
---|
Level 3 Super
Aqua Lovers
214214D |
---|
Strategy
Neutral
Offence (On Hit)
HKD OKI
Offence (On Block)
Defense
Combos
Combo | Total Damage | Meter gain | Notes | ||
Meterless Basic Combos | |||||
cl.D -> 5B -> 5C > 236D > j.C | 129 | (+.75) | Meterless reset. Dash under for crossup | ||
cl.B xx 5A -> 5C > 236D > j.C | 143 | (+.85) | Same reset but from a cl.B link | ||
5A -> 5B > 214A | 65 | (+.10) | Tip of 5A confirm | ||
j.236A/B/C >> j.C > cl.CC > 236D > j.C | 134 | (+1 bar) | Confirm off of j.236x | ||
cl.D -> 5B -> 5C > 236C xx 5C(1) > 214C | 127 | (+.75) | Corner only. Reset to meaty 214C. 236C whiffs on crouchers other than Earth/Krayce | ||
cl.CCC > 236C >> 5B+C (AAABBBCCCDD) | 140 | (+1.20) | Corner only. Only meterless way to get dust on every character. | ||
One Bar Combos | |||||
cl.D -> 5B -> 5C > 236D SOT >> 214C >> 5B+C (AAABBBCCCDD 236D) | 185 | (+1.5 bars) | Erile's BnB. Builds back the bar you spent. | ||
cl.CCC > 236C >> 236C >> 5C > 214A >> 236236C | 195 | (-1 bar) | Corner only | ||
Two Bar Combos | |||||
cl.D -> 5B -> 5C > 236D SOT >> 214 C >> 236236B | 235 | (-2 bars) | Main meter dump combo. Works anywhere. | ||
cl.B -> 5C 236D SOT >> 214C >> 236C >> cl.C > 214A > 236236C | 259 | (-2 bars) | Corner version. | ||
Burst Activation Combos | |||||
cl.D > 5B > 5C > 236D SOT >> 214C >> j.BCD >> 236236B | 237 | N/A | Only real midscreen route using burst. | ||
cl.D > 5B > 5C > 236D SOT >> 214C >> 4C >> j.BCD >> 2B > 236236B | 273 | N/A | Corner only. | ||
cl.D > 5B > 5C > 236D SOT >> 214C >> 4C >> j.BCD >> 2A > 5B > 5C > 236236B | 277 | N/A | Corner only. Slightly harder route but easier on fast fallers. | ||
BCD >> cl.A > 5B > 5C > 236236B 139 | 139 | N/A | Corner only. Combo off of raw burst activate. | ||
Tandem Setups | |||||
|
130
105 108 |
(-1 bar)
0 0 |
Main corner route into Tandem reset with high and low routes. | ||
|
125
103 100 |
(-1 bar)
(+.75) (+.75) |
Midscreen version. Can replace the routes after the reset with the corner versions depending on screen position. |