Jadou
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|
Health |
500
|
Pre-Jump Frames |
3
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Play Style |
All-Around, Zoning
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Dash Type |
Run
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Character Background
Race: Demon
Motivation: To become the Demon King and destroy the world
Weapon: Tentacle
Likes: Destruction, Faces filled with despair
Dislikes: Humans
Character Overview
Jadou is a pure zoner that also has some good ways to spend meter when pressured. he benefits from extremely long normals that are mostly safe to poke with, a decent projectile, some of the best anti-airs in the game and very good specials.
while his lack of high damage meterless combos compared to the rest of the cast starts to hurt him a lot in higher levels of play, he can often punch above his weight with good reads and the most rewarding tech catches in the game
His specials give him a lot of advantage on the ground, from invisiblity to fullscreen lows, and his j.B and j.A are able to stop most aerial approaches on reaction
He has a unique guard cancel in which he doesn't attack but instead teleports behind the opponent, allowing you to escape corner pressure and, if timed right, to counter with your own comboes
Strengths |
Weaknesses
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- Easy combos but plenty of headroom for combo potential in the corner.
- Huge hitboxes on all B and C normals.
- Strong zoning potential with the TK (Tiger Knee) technique.
- Full screen punishes with 214A/B/C/D that can be canceled into SOT.
- 236A/B/C has a close hitbox that wall bounces the opponent.
- 236D and j.236D are good for extending combos in SOT.
- 236236A/B/C has great corner carry and can be linked off of mid-screen.
- Tracking 236236D command grab. Can be timed meaty unblockable.
- You can combo after your 236236D command grab.
- 214214A/B/C is a good defensive super. Causes a hard knockdown on hit.
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- Very reliant on meter for damage.
- No reliable defensive options outside of guard cancel and parry.
- Guard cancel is a teleport with no knockback hit.
- Slow normals both far and close.
- Suffers from no disjoints on normals.
- B and C Normals have big recovery on whiffing/Block.
- 214A/B/C/D can be parried no matter the distance.
- You cannot juggle if you anti-air with 214A/B/C/D.
- 421D has limited uses outside of a few frames of invincibility but isn't worth trading okizeme for.
- 236D (1hit) > 236-236D is a terrible super. Don't use it if you value your damage and meter usage.
- 236236D is a huge risk and can be reacted to if not timed properly. Also doesn't trigger on anyone in blockstun.
- 236236A/B/C doesn't have any invincibility so it can trade with normals.
- 214214D guard breaks on block but is still minus.
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Normals
Far Standing Normals
f.5A
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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15
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Mid
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Specials
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5
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-
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-
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-
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Jadou whips one of his tentacles
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f.5B
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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35
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Mid
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Specials
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8
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-
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-
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-
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Jadou pokes with both of his tentacles fast for it's range. usually safe to throw this out in closer ranges
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f.5C no jumping no jumping
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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55
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Mid
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Specials
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13
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-
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-
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-
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pokes the air with both tentacles
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f.5D
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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20
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Mid
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Specials
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20
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-
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-
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-
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invulnerable to lows.Jadou jumps in the air and kicks. hits mid
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Close Normals
cl.5A
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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15
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low
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Specials
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4
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-
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-
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-
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|
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cl.5D
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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20
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low
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Specials
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8
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-
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-
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-
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|
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Crouching Normals
2A
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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15
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Low
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-
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5
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-
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-
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-
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2B out of my zone out of my zone
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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35
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Low
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-
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9
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-
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-
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-
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Jadou fully extends one of his tentacles forward main ground zoning tool
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2C
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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55
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Low
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-
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9
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-
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-
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-
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Jadou sweeps the ground with one of his tentacles. looks like he is standing hits OTG
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2D
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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20
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Low
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-
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6
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-
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-
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-
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|
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Jumping Normals
j.5A
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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15
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high
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-
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4
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-
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-
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-
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|
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j.7/9A
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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15
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high
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-
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4
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-
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-
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-
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jab. but somehow even better. very fast startup and can air-to-air on reaction while it can instantly overhead it is never used since it deals lows damage, can't special cancel, and can't do anyhing until you land unsafe on hit vs grounded opponents
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j.5B "big button" "big button"
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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35
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high
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-
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12
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-
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-
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-
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the longest normal in the game our main zoning tool no disjointed hitbox so be careful not to spam it
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j.5C
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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55
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high
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-
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9
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-
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-
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-
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short but damaging normal the best jumping normal to special cancel from
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j.5D
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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20
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high
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-
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6
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-
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-
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-
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|
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Command Normals
j.2A/B/C defy physics defy physics
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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40
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high
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-
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9
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-
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-
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-
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similar to j.5c but it's a divekick. can be used after airdashing back. arc varies on button pressed
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4C the crossup destroyer the crossup destroyer
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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40
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Mid
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-
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6
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-
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-
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-
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Jadou extends one of his tentacles straight upwards. used as an anti-air
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Chain Specific Normals
2C
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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36
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Low
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-
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13
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-
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-
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-
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a fullscreen sweep that can be used after 5b or 2b. very minus on block
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2B
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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17
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Low
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-
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8
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-
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-
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-
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5/2A or 5/2D -> 2B is a chain that replaces 2B with a shorter version and makes a follow up 2c functionally identical to regular 2b
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2C
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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24
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Low
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-
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8
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-
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-
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-
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5/2A or 5/2D or Chain 2B -> 2C is a chain that replaces 2C with 2B's animation
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Throws
A+D Forward Throw
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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60
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Throw
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N/A
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-
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-
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-
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-
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|
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B+D Back Throw
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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70
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Throw
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N/A
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-
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-
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-
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-
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throws them vertically can combo off of it against some characters comboes into level 3 for Earth and Krayce
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Dust (Sword Series Slash)
5B+C Standing SSS
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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155
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High
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-
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-
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-
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-
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-
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Triggers an air chase when you press A. To complete the air chase you must do AAABBBCCCD > 236D.
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2B+C Low SSS
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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155
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Low
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-
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-
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-
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-
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-
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Same as standing SSS but hits low. Triggers an air chase when you press A. To complete the air chase you must do AAABBBCCCD > 236D.
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Parry (Chaos Breaking)
A+B Standing Parry Standing Parry Crouching Parry Crouching Parry Jumping Parry Jumping Parry
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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-
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-
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-
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-
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-
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-
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-
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Dodges projectiles and counters any physical, non-grab attacks.
The Standing and Jumping versions parry anything that can be blocked High, but is vulnerable to grabs. The Crouching version only parries lows and cannot be grabbed.
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Special Moves
Evil Ghost 236A/B/C Ground version Ground version Air version Air version the projectile the projectile
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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40
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Mid
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-
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20 / 21 / 22
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-
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-
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-
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the kick has a hitbox that on hit wallbounces and can be SOT canceled Sends a fireball with speed varying on button has an aerial version that's slightly faster and can be TKed each fireball has an on screen limit of 1 with the exception of the B version(likely because of a bug)
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Gale Stride 236D/j.236D
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Version
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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Ground
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52 (20, 32)
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Mid
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1st hit Super, 2nd hit SoT
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16
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-
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-
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-
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grounded or aerial special where Jadou hovers forward a short distance and uses the move on contact
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Version
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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Air
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44 (20, 24)
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Mid
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1st hit Super, 2nd hit SoT
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16
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-
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-
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-
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grounded or aerial special where Jadou hovers forward a short distance and uses the move on contact
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Earth Horn 214A/B/C/D remember this sprite because you're going to see it a lot remember this sprite because you're going to see it a lot make sure to block low make sure to block low
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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45
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Low
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SoT
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16
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-
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-
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-
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combo starter, tech catch, combo extender, approach punish, combo finisher even. i love this special button determines distance, can hit anywhere on the screen with the right button choice SOT cancelable can be down parried and it will stagger Jadou for a safe approach
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Hidden Devil 421D You can't see me! You can't see me!
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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-
|
N/A
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-
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42
|
-
|
-
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-
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go invisible. Jadou becomes visible again when he is hit or blocking. even if he attack doesn't connect but the block animation plays, he will go out of invisible state hard to get the opportunity to use this, but if you do, don't think twice about it will make a flash of light on dust but not supers for some reason can be used while already invisible and will not give off your position
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Super Moves
Level 1 Supers
Thosand Fangs Circle 214214A/B/C more useful than it looks more useful than it looks
|
Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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156
|
Mid
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N/A
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65
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-
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-
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-
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rapid rush of attacks invincible at startup but vulnerable while attacking guard crushes in burst if used on oki in burst opponent has to either guard cancel or use a true reversal
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Energy Roar 236236A/B/C ~> A/B/C ~> A/B/C/D why spam when Jadou can do it for you? why spam when Jadou can do it for you?
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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135 (50, 50, 35)
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Mid
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N/A
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66
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-
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-
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-
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rekka where three fireballs are thrown in succession. will guard crush when in burst. A/B/C for 2nd or 3rd fireball makes it go normally, D for 3rd fireball makes jadou jump and then shoot(used in corner combos). timing is somewhat lenient and the rekka can be stopped
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Devil Black Ghost Circle 236236D stand on this pls stand on this pls the pain skull the pain skull
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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169
|
Jump
|
N/A
|
82
|
-
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-
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-
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fullscreen command grab. 100% a tool to catch them off guard since it can be jumped/parried on reaction. deals insane damage and allows you to combo off of it
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Evil Fang j.236236D
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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162
|
High/Low, Air N/A
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N/A
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-
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-
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-
|
-
|
|
Level 3 Super
Devil Dust: Crystal Tree :) :) :) :) :) :) the pain orb the pain orb
|
Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
|
363
|
Mid
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N/A
|
69
|
-
|
-
|
-
|
the funny super. invincible at the start and throws a projectile that eats other projectiles will instantly hit opponents at point blank range Highest damage reversal in the game but is risky to use Instantly guard crushes opponents, but they will recover before you do, allowing them to combo you in close ranges
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Strategy
Neutral
Offence (On Hit)
HKD OKI
Offence (On Block)
Defense
Combos
Chain Combos
Basic Combos
Combo
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Total Damage
|
Notes
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Meterless BnB
|
9A > 5A > 5B > 5C > 214C
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(Midscreen only, use 214A if in the corner)
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9A > 5A > 5C > 236D
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9A > 2D > 2B > 2C > 214C
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(Midscreen only, use 214A if in the corner)
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236C > 214X
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(use 214A, B, C or D to follow up with the fireball depending on where the opponent is)
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236A > 236C > 214D
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(Full screen only)
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214D ~> 5D >> 5A -> B -> C >> 623C ~> C ~> C ~> D
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236A > 214D
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(Point blank 236A causes the kick to hit, sending them flying. Use 214A if in the corner)
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One Bar BnB
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9A > 5A > 5B > 5C > 214C (SOT) > B+C (AAABBBCCCDD > 236D)
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|
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9A > 2A > 2B > 2C > 236236A > A > A
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9A > 2A > 2C > 214214C
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|
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214214D > 214D
|
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(Use 214A,B,C or D depending on the distance)
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214214D > B+C (AAABBBCCCDD > 236D)
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|
(Point blank only)
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Two Bar BnB
|
9A > 5A > 5B > 5C > 214C (SOT) > 9C > j.236D (SOT) > B+C (AAABBBCCCDD > 236D)
|
|
(Use 214A if you’re in the corner.)
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9A > 5A > 5C > 236236A > A > A > 214D (SOT) > B+C (AAABBBCCCDD > 236D)
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(Midscreen only)
|
9A > 5A > 5B > 5C > 236A > 236D (SOT) > 236A > 236D (SOT) > B+C (AAABBBCCCDD > 236D)
|
|
(Corner Only)
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214214D > 214D (SOT) > B+C (AAABBBCCCDD > 236D)
|
|
(Use 214A,B,C or D depending on the distance)
|
Three Bar BnB
|
9A > 2A > 2B > 2C > 214214D
|
|
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9A > 5A > 5B > 5C > 214C (SOT) > 9C > j.236D (SOT) > 236A > 236D (SOT) B+C (AAABBBCCCDD > 236D)
|
|
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Burst Combo
|
9A > 5A > 5B > 5C > 214C (SOT) > (Burst) > [9C > j.236D (SOT)] x5 > 236A > 214-214D
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|
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