Street Fighter: The Movie/Bison (Dictator)

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SFTM-Bison-Portrait.png

Introduction

The dictator is named Bison in all versions of the game, due to the movie using Capcom USA's character name changes in the Japanese dub.

Playstyle

Play Bison if:

Do not play Bison if:

  • You don't like charge characters

Normals

Standing

s.LP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
s.MP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
s.HP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
s.LK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
s.MK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
s.HK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

Crouching

cr.LP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Low - - - - - - - -

An important button for extending juggles.

cr.MP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
cr.HP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
cr.LK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Low - - - - - - - -

A good poke that's very fast and chains into itself. Firing a couple of these off gives you enough time to charge a Double Knee Press for a combo.

cr.MK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Low - - - - - - - -

A great anti-air because it lowers Bison's hitbox and sticks a leg out. If you hit an opponent out of the air with this you can get a juggle into Double Knee Press.

cr.HK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Low - - - - - - - Knockdown

Bison slides forward. Normally it's unsafe on block but can be cancelled into Electric Arc to make it safe.

Air

j.LP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -
j.MP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -
j.HP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -
j.LK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -
j.MK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -
j.HK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -

Universal Mechanics

Throws

Shoulder Throw
Close
b/f+MP or HP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - Escapable, Counterable

Throw Counters

Throw Counter/Reversal
u+HK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -

This input and data are for Bison's opponent after he lands a throw. See Throws for more information.

Slammaster
d+HP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -

This input and data are for Bison's opponent after he reverses a countered throw. See Throws for more information.

Interrupts

Dashing Uppercut
During blockstun, standing
f+HP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - Knockdown
Double Knee Press
During blockstun, standing
u+LK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - Knockdown

Regeneration

Regeneration
Hold MP+LK, release
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -

Recovers 17 health over 34 frames. See Regeneration for more information.

Danger Move

Quick Punch Combo
10 health or less
Hold LP, Release
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - Knockdown

Special Moves

Psycho Crusher
[b]f+P
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - Knockdown

Hits multiple times. If the final hit lands and causes Bison to get pushed back, he can continue walking forward through the opponent after they stand up, causing intersection in the corner.

Electric Psycho Crusher
[b+P]f + release P
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - Knockdown
Double Knee Press
[b]f+K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
High Knee Press
[b+K]f + release K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
Head Press
[d]u+K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
Somersault Sky Diver
After Head Press
P
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -

This move can easily cross up because Bison's entire upper body is a hitbox, not just his hand.

Devil Reverse
[d]u+PP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -

This move shares all of the properties and benefits of Somersault Sky diver, because it's the same move without the Head Press.

Electric Arc
Hold HP, Release
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -

You can charge this and Electric Psycho Crusher at the same time. It has a huge hitbox that stuffs almost everything, including jump-ins. A lot of times an opponent will hit you, then land on the lightning and lose the trade anyway. Has enough pushback to usually keep Bison safe if it's blocked, and it can be used in juggles.

Super Moves

Knee Press Nightmare
[b]f,b,f+K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

You can juggle after this and do some absolutely silly combos.

Head Press Nightmare
[db]df,db,uf+K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -

Sometimes this move crosses up, and other times it will hit and do weird unsafe things. Roll the dice. You never know.

Combos

Matchups

Tips

  • It's not a bad idea to keep Electric Arc charged and ready to go at all times.
  • Psycho Crusher hits multiple times. If the final hit lands and causes Bison to get pushed back, he can continue walking forward through the opponent after they stand up, causing intersection if this occurs in the corner. [1]
  • Knee Press Nightmare (charge back, forward, back, forward + P) can be used to cancel death state from a throw-induced stagger.


General
HUD
Characters
Akuma
Arkane
Balrog (Boxer)
Bison (Dictator)
Blade
Cammy
Chun Li
F7
Guile
Honda
Ken
Khyber
Ryu
Sagat
Sawada
Vega (Claw)
Zangief