Street Fighter: The Movie/Cammy

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SFTM-Cammy-Portrait.png

Introduction

Playstyle

¯\_(ツ)_/¯

Play Cammy if:

  • ¯\_(ツ)_/¯

Do not play Cammy if:

  • ¯\_(ツ)_/¯

Normals

Standing

s.LP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
s.MP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
s.HP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
s.LK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
s.MK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
s.HK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

Crouching

cr.LP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Low - - - - - - - -
cr.MP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
cr.HP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
cr.LK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Low - - - - - - - -
cr.MK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Low - - - - - - - -
cr.HK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Low - - - - - - - Knockdown

Air

j.LP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -
j.MP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -
j.HP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -
j.LK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -
j.MK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -
j.HK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -

Universal Mechanics

Throws

Hooligan Suplex
Close
b/f+HP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - Escapable, Counterable
Frankensteiner
Close
b/f+HK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - Escapable, Counterable
Air Frankensteiner
Close in air
b/f+MK or HK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -

Throw Counters

Throw Counter/Reversal
u+LP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -

This input and data are for Cammy's opponent after she lands a throw. See Throws for more information.

Slammaster
d+LK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -

This input and data are for Cammy's opponent after she reverses a countered throw. See Throws for more information.

Interrupts

Low Kick Knockdown
During blockstun, standing
f+LK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Low - - - - - - - Knockdown

Knocks the opponent back and hits low.

Spiral Arrow
During blockstun, standing
u+HK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - Knockdown

Regeneration

Regeneration
Hold MK+HK, release
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -

Recovers 17 health over 34 frames. See Regeneration for more information.

Danger Move

Grenade
10 health or less
Close, Hold MP, QCB, Release MP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - Knockdown

Special Moves

Spiral Arrow
QCF+K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -
Air Spiral Arrow
Hold K, jump forward, QCF+release K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -

You can do this very close to the ground. You can also tiger knee it.

Air Knee
Hold LK, jump forward and release LK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -
Thrust Kick
f,d,df+K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - Knockdown

Cammy's anti-air. Rather unsafe if blocked.

Axle Spin Knuckle
QCF+P
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

It's supposed to go through projectiles.

Hooligan Combination
QCF,uf+P
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -

On it's own this move is just a little hop, but it has followups.

Air Thrust Kick
After performing Hooligan Combination
K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -

A dive kick. There is a height restriction for this move. It must be done near the top of Hooligan Combination's arc.

Razor Edge Slicer
After performing Hooligan Combination
Do nothing and land
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Low - - - - - - - -

A low slide. This move comes out when Cammy lands from a Hooligan Combination if you don't press any buttons. However there is a bug that makes Cammy land on her feet and not do this move if the opponent is blocking or jumping backwards when she lands, making this much less useful.

Cross Scissor Pressure
After performing Hooligan Combination
b/f+K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - Throw

A throw with a fancy name. You have to input the command for this move while close to the opponents head while landing from Hooligan Combination.

Choke Whip
Hold HP, release
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

A rather strange move, similar to a comboable command grab. It can be blocked, but if it hits an opponent it puts them in a stagger state. There is a lot going on with this move, including an infinite. See the Tips section below for more information.

Super Moves

Killer choke Whip
[b+LP]f,f, release LP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

Killer Choke Whip will not consume meter if it misses, but it will if it is blocked.

Spin Drive Smasher
QCFx2+K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

Much like a lot of Cammy's moves, this is incredibly unsafe if blocked.

Combos

Matchups

Tips

  • Killer Choke Whip is a big part of Cammy's gameplan.
    • With proper timing, Choke Whip can be repeated infinitely. The command has a 5-frame window to repeat after the move ends.
    • Choke Whip is the only command throw that will stagger the opponent but not Cammy if it lands on an opponent in the corner.
    • Choke Whip can catch a KOed opponent in midair and stagger them as normal, but if they are not struck again, they will be allowed to continue fighting when they recover.


General
HUD
Characters
Akuma
Arkane
Balrog (Boxer)
Bison (Dictator)
Blade
Cammy
Chun Li
F7
Guile
Honda
Ken
Khyber
Ryu
Sagat
Sawada
Vega (Claw)
Zangief