Street Fighter: The Movie/Honda
Jump to navigation
Jump to search
Introduction
- Played by: Peter Navy Tuiasosopo
- Stagger frames: 36
Playstyle
¯\_(ツ)_/¯
Play Honda if:
- ¯\_(ツ)_/¯
Do not play Honda if:
- ¯\_(ツ)_/¯
Normals
Standing
s.LP
|
---|
s.MP
|
---|
s.HP
|
---|
s.LK
|
---|
s.MK
|
---|
s.HK
|
---|
Crouching
cr.LP
|
---|
cr.MP
|
---|
cr.HP
|
---|
cr.LK
|
---|
cr.MK
|
---|
cr.HK
|
---|
Air
j.LP
|
---|
j.MP
|
---|
j.HP
|
---|
j.LK
|
---|
j.MK
|
---|
j.HK
|
---|
Universal Mechanics
Throws
Tawara Nage
Close b/f+MP |
---|
Hiza Geri
Close b/f+MK |
---|
Throw Counters
Throw Counter/Reversal
u+HP |
---|
Slammaster
d+HK |
---|
Interrupts
Dash Hyakuretsu Harite
During blockstun, standing u+MP |
---|
High Roundhouse
During blockstun, standing f+MK |
---|
Regeneration
Regeneration
Hold MP+MK, release |
---|
Danger Move
Shadow Zutsuki
10 health or less [b]f,b,f+K |
---|
Special Moves
Hyakuretsu Harite
Mash P |
---|
Super Hyakuretsu Harite
Mash PPP |
---|
Super Zutsuki
[b]f+P |
---|
Super Hyakkan Otoshi
[d]u+K |
---|
High Super Hyakkan Otoshi
[d+HK]u, release HK |
---|
Ochio Nage
Close QCB+P |
---|
Triple Ochio Nage
Close QCBx2+P |
---|
Super Shiko
Hold all three Kicks, release |
---|
Super Moves
Oni Musou
[b]f,b,f+P |
---|
Super Hyakuretsu Harite
[b]QCBx2+P |
---|
Combos
Matchups
Tips
- You don't always have to charge Super Shiko, but if you show the opponent that you're willing to use it frequently they'll have to respect you.
- High Super Hyakkan Otoshi is a good move, but with good reads Honda can eat an anti-air so don't be predictable.
- Hyakuretsu Harite can be thrown out after a lot of Honda's stuff for a quick juggle and some extra damage.