Street Fighter: The Movie/Honda

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SFTM-Honda-Portrait.png

Introduction

Playstyle

¯\_(ツ)_/¯

Play Honda if:

  • ¯\_(ツ)_/¯

Do not play Honda if:

  • ¯\_(ツ)_/¯

Normals

Standing

s.LP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
s.MP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
s.HP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
s.LK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
s.MK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
s.HK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

Crouching

cr.LP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Low - - - - - - - -
cr.MP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
cr.HP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
cr.LK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Low - - - - - - - -
cr.MK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Low - - - - - - - -
cr.HK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Low - - - - - - - Knockdown

Air

j.LP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -
j.MP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -
j.HP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -
j.LK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -
j.MK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -
j.HK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - -

Universal Mechanics

Throws

Tawara Nage
Close
b/f+MP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - Escapable, Counterable
Hiza Geri
Close
b/f+MK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - Escapable, Counterable

Throw Counters

Throw Counter/Reversal
u+HP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -

This input and data are for Honda's opponent after he lands a throw. See Throws for more information.

Slammaster
d+HK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -

This input and data are for Honda's opponent after he reverses a countered throw. See Throws for more information.

Interrupts

Dash Hyakuretsu Harite
During blockstun, standing
u+MP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - Knockdown
High Roundhouse
During blockstun, standing
f+MK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - Knockdown

Regeneration

Regeneration
Hold MP+MK, release
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -

Recovers 17 health over 34 frames. See Regeneration for more information.

Danger Move

Shadow Zutsuki
10 health or less
[b]f,b,f+K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - Knockdown

Special Moves

Hyakuretsu Harite
Mash P
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

Button mashed determines speed and damage of attack.

Super Hyakuretsu Harite
Mash PPP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

While mashing the buttons you can hold b/f to move. If this is done during situations where the camera is locked you can move backwards offscreen.

Super Zutsuki
[b]f+P
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

Button pressed determines speed and distance traveled.

Super Hyakkan Otoshi
[d]u+K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - Reflect (LK), Projectile Invincible (HK)

The LK version can reflect projectiles on the way up. The HK version goes through projectiles entirely.

High Super Hyakkan Otoshi
[d+HK]u, release HK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- High - - - - - - - Knockdown

Honda will leave the top of the screen and you can alter his return trajectory by holding b/f. This can cross up, but beware because Honda is still visible on stages that have shadows or reflections on the floor.

Ochio Nage
Close
QCB+P
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - Throw

A good command grab.

Triple Ochio Nage
Close
QCBx2+P
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - Throw

An even better command grab.

Super Shiko
Hold all three Kicks, release
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Low - - - - - - - -

A fullscreen stomp that hits low. This is an important tool for Honda that makes him a threatening from any distance and keeps people from getting comfortable at keepaway. The only downside to charging this is that you lose all of your kick buttons, but if you are charging this you can still release HK to do High Super Hyakkan Otoshi.

Super Moves

Oni Musou
[b]f,b,f+P
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

This move is fast, travels fullscreen, and has helluh invincibility on startup. It's great for getting through zoning, and it has a tendency to leave the opponent in a dizzy state.

Super Hyakuretsu Harite
[b]QCBx2+P
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

Combos

Matchups

Tips

  • You don't always have to charge Super Shiko, but if you show the opponent that you're willing to use it frequently they'll have to respect you.
  • High Super Hyakkan Otoshi is a good move, but with good reads Honda can eat an anti-air so don't be predictable.
  • Hyakuretsu Harite can be thrown out after a lot of Honda's stuff for a quick juggle and some extra damage.


General
HUD
Characters
Akuma
Arkane
Balrog (Boxer)
Bison (Dictator)
Blade
Cammy
Chun Li
F7
Guile
Honda
Ken
Khyber
Ryu
Sagat
Sawada
Vega (Claw)
Zangief