Street Fighter 1 MR/Adon
Adon is an avid practitioner of Muay Thai, seeking to become the best at the martial art. In the events of SF1, Adon is Sagat's disciple in Muay Thai, and hears of a young martial artist named Ryu that has been defeating many Muay Thai fighters. When Sagat loses to Ryu, Adon began to distance himself away from Sagat, which leads to him challenging Sagat's title of becoming the "God of Muay Thai".
Adon is a very good character in SF1MR, with great tools in many areas of his kit. His 2B provides a very reliable low poke with shockingly quick duration and long range, and his staple special Jaguar Kick (214K) is an overhead that crushes lows and provides a solid approach, combine both of these and you have one of the best high/low mixup games in the roster. Adon threatens the opponent with these mixups and when he gets in he can set up easy pressure situations setting up more mixups between low and overhead. When Adon gets a clean hit, his ability to chain together many lows and the sheer damage of 236P combos means his damage is very high. With meter, Adon becomes much better, as he can convert off his 2D into his Jaguar Revolver (236236K) super for higher damage, and it phases past fireballs with ease.
While Adon is an incredibly strong character, he is only top 2 behind Sagat. One of Adon's common troubles though is his ability to access meter, as his taunt doesn't give him much safety to play with, and relies on a knockdown to set it up while he's still - on quickrise. Another issue is when the opponent is in the corner, his routes become marginally worse, the increased pushback in the corner means he has more trouble converting his lows, and 236P doesn't fully connect at any range. Despite these, Adon is a very fun and rewarding character to play, and his playstyle meshing perfectly in the SF1MR engine alongside his high returns on hit makes him a top tier staple.
Pros | Cons |
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Stats and Vitals
- Attack Rating = 100
- Armor Rating = 100
- Forward Walk Speed = 2.4
- Backward Walk Speed = -2.3
- Taunt = 55f
Movelist
- Special Moves
- 236A/C - Fast Punch: Combo Filler/Pressure Tool
- 236B/D - Roundhouse Flurry: Combo Ender/Blockstring Tool
- 214B/D - Jaguar Kick: Hopping Overhead
- Supers
- 236236P - Super Jaguar: Rush Combo Super
- 236236K - Jaguar Revolver: Double Jaguar Kick
- Unique Attacks
Normals
Standing Normals
Stand Light Punch
5A |
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Stand Light Kick
5B |
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Stand Heavy Punch
5C |
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Stand Heavy Kick
5D |
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Crouching Normals
Crouch Light Punch
2A |
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Crouch Light Kick 2B All hail the low poke All hail the low poke
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Crouch Heavy Punch
2C |
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Crouch Heavy Kick
2D |
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Jumping Normals
Jump Light Punch
j.A |
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Jump Light Kick
j.B |
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Jump Heavy Punch
j.C |
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Jump Heavy Kick
j.D |
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Taunt
Taunt
A+B |
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Special Attacks
Fast Punch
236A/C |
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Roundhouse Flurry
236B/D |
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Jaguar Kick
214B/D |
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Supers
Super Jaguar
236236P |
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Jaguar Revolver
236236K |
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Arcade Ending