Street Fighter 1 MR/Birdie
Birdie is a British thug that turned to the life of crime in the events of SF1, with street fighting and nightclub bouncing to make a living for himself. While you may be familiar with Birdie's Street Fighter V or even his Street Fighter Alpha incarnations, SF1MR Birdie is a much different character overall. Birdie is SF1MR's bully character. Big buttons and great pressure from fast options make Birdie a threat in both neutral and offense. His core tool is his Headbutt ([4]6P), fast and forward moving specials that give him great frame advantage on block. These can stuff a ton of things from the opponent, and establish pressure from shockingly far away. Once Birdie lands a punish, his damage is immense, especially with his Super Headbutt 236236P which does massive damage. Simply doing 2A > 2C > 236236P melts healthbars and makes opponents regret their mistake, especially if it's in the corner where Birdie can juggle a j.D or even a second super for some of the highest damage in the game.
Birdie doesn't come without other weaknesses however. He's one of the biggest characters in the game, and while he isn't exactly slow, his size and lack of any way to avoid them gives him a huge weakness to fireballs and disjoints. His defense is quite high, giving him more effective health, but his defense is still lacking with only a super to reversal with. Maintaining that super is harder than other characters as well, since Birdie has one of the longest taunts in the game. These aren't major weaknesses, but SF1MR has many characters with overpowering neutral control, leaving Birdie struggling in many matchups.
Pros | Cons |
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Stats and Vitals
- Attack Rating = 140
- Armor Rating = 110
- Forward Walk Speed = 2.4
- Backward Walk Speed = -2.3
- Taunt = 55f
Movelist
- Special Moves
- 236A/C - Overhead Punch: Antiair
- [4]6A/C - Headbutt: Combo Ender
- [4]6B/D - Jump Hammer: Leaping Overhead
- Supers
- 236236P - Super Headbutt: Combo Ender Super
- 236236K - Birdie Special: Overhead Super
- Unique Attacks
- N/A
Normals
Standing Normals
Stand Light Punch
5A |
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Stand Light Kick
5B |
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Stand Heavy Punch
5C |
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Stand Heavy Kick
5D |
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Crouching Normals
Crouch Light Punch
2A |
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Crouch Light Kick
2B |
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Crouch Heavy Punch
2C |
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Crouch Heavy Kick
2D |
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Jumping Normals
Jump Light Punch/Kick j.A/j.B Prepare to see this sprite a lot Prepare to see this sprite a lot
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Jump Heavy Punch/Kick
j.C/j.D |
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Taunt
Taunt
A+B |
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Special Attacks
Overhead Punch
236A/C |
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Headbutt
[4]6A/C |
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Jump Hammer
[4]6B/D |
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Supers
Super Headbutt
236236P |
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Birdie Special
236236B/D |
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Arcade Ending