Street Fighter 1 MR/Eagle
Eagle is a British gentleman and master of the bojutsu fighting style. He works as a bouncer for a rich family, traveling with them as a bodyguard. During the events of Street Fighter 1, he was hired to kill Sagat, and entered the tournament to find him. He returned unsuccessful, but his journey and multiple wins over other powerful fighters made him a local legend.
Eagle is a great character for anyone starting to pick up SF1MR. His playstyle is fairly linear, with long disjointed normals that are amazing for poking, and his specials for antiairs, pressure, and callouts. Eagle is good at walling out characters from finding an opening and abusing infinite blockstrings or a barrage of mixups, while when he gets an opening, it is highly threatening because the main appeal to Eagle is his access to a very easy infinite blockstring using his Spinning Sticks (214P), or "Lariat". Lariat keeps Eagle on the opponent while constantly chipping away at them akin to Retsu's Hurricane Kick, after a successful hit he can even land a j.C/j.D followup anywhere. Tack all of these together with his supers, and Eagle becomes amazing both for proactive neutral plays and reactive callouts. Eagle's supers are extremely versatile, with examples being their ability to answer fireballs or to reversal out of the opponents pressure.
While Eagle is a strong character for these reasons, its what he lacks that keeps him honest. A key difference to Eagles infinite blockstring is that it can whiff on crouching opponents, making it only a truly infinite blockstring on taller characters like Birdie or Sagat. Eagle is great at forcing an opponent to block his pressure, but has a hard time capitalizing on it with a lack of mixup tools. Eagles other common issue is his lack of range on 2D and limited knockdown conversions, meaning he typically has to rely on techchasing to keep up his offense after landing a hit.
Pros | Cons |
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Stats and Vitals
- Attack Rating = 100
- Armor Rating = 100
- Forward Walk Speed = 2.4
- Backward Walk Speed = -2.3
- Taunt = 30f
Movelist
- Special Moves
- 236B/D - Stick Frenzy: Rush Special
- 214A/C - Spinning Sticks: Combo Ender/Blockstring Tool/Anti-Air
- 236A/C - Eagle Counter: Call-out Tool
- Supers
- 236236K - Super Frenzy: Fireball Punish/Combo Ender
- 214214P - Super Spin: Reversal Super
- Unique Attacks
Normals
Standing Normals
Stand Light Punch
5A |
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Stand Light Kick
5B |
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Stand Heavy Punch
5C |
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Stand Heavy Kick
5D |
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Crouching Normals
Crouch Light Punch
2A |
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Crouch Light Kick
2B |
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Crouch Heavy Punch
2C |
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Crouch Heavy Kick
2D |
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Jumping Normals
Jump Light Punch/Kick
j.A/j.B |
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Jump Heavy Punch/Kick
j.C/j.D |
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Taunt
Taunt
A+B |
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Special Moves
Stick Frenzy
236B/D |
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Spinning Sticks
214A/C |
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Eagle Counter
236A/C |
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Supers
Super Frenzy
236236K |
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Super Spin
214214P |
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Arcade Ending