Street Fighter 1 MR/Geki
Geki is a claw-wielding ninja who was introduced to the series in SF1 but has not made a reappearance in other titles. He is implied to have died while doing some work in Asia in the events of SFV.
Geki is a strong character at keepaway zoning with the combination of his C buttons (5C/2C), his Shurikens (236P), and his Teleports (214X). Geki is great at controlling the space around him even for stuffing most fireball answers like Gen's Roll and Adon's Jaguar Kick. Geki has one of the best reversals that meshes with his playstyle perfectly in teleports, which allow him to choose where he wants to be and continue playing neutral or escaping the corner, theres no guaranteed punish and can be used relatively safely. Even with a character like Geki who likes to wall people out, Geki is also great upclose being one of the two characters with a proximity throw, where he has comeback potential and doesn't have to rely on chip outs to gain a life lead.
While Geki has very powerful things that make him a strong character, a few things keep him from being the best in the game, like how his reward on mixups is pretty low damage on hit, or how to gain the high reward combos, you have to pull off instant air supers off of your grounded combo extenders. While Geki boasts a powerful super, his taunt doesn't build the significant amount of meter that the majority of the cast owns, and it has high recovery with a deceptive hurtbox that's there even when Geki has already vanished.
Overall, while Geki lacks a bit of the dishonesty that characters like Adon or Sagat have, Geki's set of strengths make him a very solid character that has a well-rounded matchup spread to contend with the top tiers.
Pros | Cons |
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Stats and Vitals
- Attack Rating = 100
- Armor Rating = 100
- Forward Walk Speed = 3.0
- Backward Walk Speed = -2.3
- Forward Run Speed = 5
- Backdash Speed = -4
- Taunt = 41f
Movelist
- Special Moves
- 236A/C - Shuriken Toss: Fireball
- j.236A/C - Air Shuriken Toss: Air Fireball
- 236B/D - Claw Frenzy: Combo Filler
- 214A/B/C/D - Phoenix Vanish: Teleport
- Supers
- 236236P - Super Star: Fireball Super
- j.236236P - Air Super Star: Air Fireball Super
- Unique Attacks
- cl.6C/D, cl.4C/D
Normals
Standing Normals
Stand Light Punch
5A |
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Stand Light Kick
5B |
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Stand Heavy Punch
5C |
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Stand Heavy Kick
5D |
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Crouching Normals
Crouch Light Punch
2A |
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Crouch Light Kick
2B |
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Crouch Heavy Punch
2C |
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Crouch Heavy Kick 2D The Slide The Slide
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Jumping Normals
Jump Light Punch
j.A |
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Jump Light Kick
j.B |
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Jump Heavy Punch
j.C |
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Jump Heavy Kick
j.D |
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Taunt
Taunt
A+B |
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Unique Attacks
Forward Throw/Back Throw
cl.6C/D or cl.4C/D |
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Special Attacks
Shuriken Toss
236A/C |
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Air Shuriken Toss
j.236A/C |
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Claw Frenzy
236B/D |
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Phoenix Vanish 214A/B/C/D Don't think about the shape of the smoke Don't think about the shape of the smoke
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Supers
Super Star
236236P |
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Air Super Star
j.236236P |
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Arcade Ending