Street Fighter 1 MR/Mike
Mike is a heavyweight boxer from Oklahoma. Some time ago, he went to prison for robbery. There, he learned to box. Once he was released, Mike took to life as a changed man, looking for fights to raise money for his community and teaching local kids how to box. He's a kind man, and has a strong love for his family, especially his younger sister.
A dangerous top-tier all-rounder, Mike has stellar tools to play neutral and offense, and one of the best escape tools in the game for defense. Mike puts out damage like nobody else, with even his easy combos doing 50% or more. His buttons are stellar, with great reach and damage, and he has Deep Knuckle (6236P) to poke and chip very safely. Sand Toss (214P) is an amazing tool to poke with, and can even be used to zone a bit. It leaves Mike massively plus on hit, allowing for a full jump-in combo that can melt through health bars. Dodge (236K)/(214K) is an invincible command dash, and the A and C followups are massive damage combo enders and punish tools that can create unseeable left/right mixups on the opponents wakeup.
Mike possesses almost no weaknesses, but likely his biggest one is weak anti-air potential. His 2B hits airborne, allowing for high damage anti-air juggles, but landing it is much easier said than done. This leaves him relying on things like Deep Knuckle, 5D, air-to-air j.A/j.B, or 214K~A, none of which are entirely consistent. His super is also mediocre, as it simply ends combos and doesn't do much else. His taunt is tied for the longest total duration, but since he only has the one super this isn't too much of a weakness. Mike's well-rounded nature and strength in many areas makes him a dangerous threat in any situation, and he's easily a top tier character.
NOTE: Mike's Sand Toss will disable opponents inputs until Mike hits them. If Mike never hits them, they can only move and block, allowing Mike to checkmate rounds with a life lead very easily.
Pros | Cons |
|
|
Stats and Vitals
- Attack Rating = 100
- Armor Rating = 100
- Forward Walk Speed = 2.4
- Backward Walk Speed = -2.3
- Taunt = 55f
Movelist
- Special Moves
- 6236A/C - Deep Knuckle: Poke/Pressure Tool
- 214A/C - Sand Toss: Highly Plus Poke/Combo Starter
- 236B/D OR 214B/D - Dodge Forward/Backward: Escape/Anti-Zoning/Mobility Tool
- 236/214K~A/C - Groin Punch Forward/Backward: Combo Ender/Punish/Reversal
- Supers
- 236236P - Champion Combo: Combo Ender
- Unique Attacks
- N/A
Normal Moves
Standing Normals
Stand Light Punch
5A |
---|
Stand Light Kick
5B |
---|
Stand Heavy Punch
5C |
---|
Stand Heavy Kick
5D |
---|
Crouching Normals
Crouch Light Punch
2A |
---|
Crouch Light Kick
2B |
---|
Crouch Heavy Punch
2C |
---|
Crouch Heavy Kick
2D |
---|
Jumping Normals
Jump Light Punch/Kick
j.A/j.B |
---|
Jump Heavy Punch
j.C |
---|
Jump Heavy Kick
j.D |
---|
Taunt
Taunt
A+B |
---|
Special Moves
Deep Knuckle
6236A/C |
---|
Sand Toss
214A/C |
---|
Dodge
236B/D, 214B/D |
---|
Groin Punch
236K~A, 236K~C |
---|
Supers
Champion Combo
236236P |
---|
Arcade Ending