Super Smash Bros. Crusade/Agumon

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Agumon

Digimon (Namco)

SSBC Agumon Stock.png
SSBC Agumon Portrait.png
SSBC Digimon Icon.png


Introduction

xSSBC_Agumon_Stock.png Agumon (アグモン) is one of the many creatures that debuted in the Digimon Virtual Pet toys in 1997. The Digimon franchise is a multi platform entertainment medium not unlike Pokémon, with its own popular Anime, videogames, trading card games and the like. The V-Pet itself is important to gaming as a whole due to later spawning and popularizing tamagochi-like portable systems.

Versus Theme Brave Heart Digimon Adventure

SSBC Digimon Icon.png

Namco

SSBC Music Icon.png


Trailer

Overview

Agumon Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.278
Heavyweight
0.27
High
0.86
Walk Speed Run Start Speed Run Acceleration Run Speed
1.76
Slow
2.7
Slow
0.079
3.1
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.7
6.5
6.4
3.0
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.3
3.3
1.5
4.5
Very Slow
Air Acceleration Air Friction Special Actions
0.27
0.1
Crawl

Greymon Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.278
Heavyweight
0.27
High
0.86
Walk Speed Run Start Speed Run Acceleration Run Speed
2.1
Average
2.7
Slow
0.079
3.1
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.7
6.5
6.4
3.0
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.3
3.3
1.5
4.5
Very Slow
Air Acceleration Air Friction Special Actions
0.27
0.1
None

* Archetype:
* Availability: Default

Game Plan

For Agumon

xSSBC_Agumon_Stock.png Agumon is a small heavy weight with decent mobility and high damage on his decently fast frame data.

Pressing Down Special charges and let's him transform into His unique mechanic: "Digivolution". As Greymon, all of his attacks gain range and even more power at the cost of being a large target. He also gains armor against weak moves and a new Down Special useful for ledge trapping.

As for his flaws, Some of Agumon's attacks have stubby range, Side special is required to aid with his linear recovery and Greymon's size can be exploited in some match ups.

  • Tilts are slow with high damage. Side tilt can kill. Down tilt is his fastest option as a slide that helps low profile aerials.
  • Smash attacks are fast and have decent knockback, with side smash moving him forward while down smash is a disjoint. They have decent kill power for his size.
  • Aerials are decently fast. Down Air has him stall & Fall, Forward Air spikes, Neutral Air and Up Air are two-hits, Back Air is slow but kills
  • Throws are alright, with decent knockback but can't kill until later percents. Use them for stage positioning. Because of being multi-hits, Down throw and pummel can build up meter for Greymon.
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

For Greymon

xSSBC_Agumon_Stock.png Greymon is a large heavy weight. Greymon's size can be exploited in some match ups.

  • Tilts are
  • Smash attacks are
  • Aerials are
  • Throws are
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Agumon: Competitive Overview

Kirby Copy Ability Fire SSBC Kirby CopyAbility Fire.png Based on his signature attack "Baby Flame"


Kirby Copy Ability Fire SSBC Kirby CopyAbility Fire.png Based on his signature attack "Mega Flame"


Home Stage SSBC FileCity StageIcon.png File City SSBC Digimon Icon.png


Moveset

Normals
Jab 1
SSBC Mario Jab1 Hitbox.gif
SSBC Mario Jab1 Hitbox.gif
5A.
5A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Toggle Hitboxes
Toggle Hitboxes

Jab 1
5A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Jab 2
5A.5A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Follows up with a Right punch forward.

Jab 2
5A.5A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Follows up with a Right punch forward.

Jab 3
5A.5A.5A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Finishes with a kick forward.

Jab 3
5A.5A.5A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Finishes with a kick forward.


Side Tilt
6A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Side Tilt
6A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Up Tilt
8A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Up Tilt
8A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Down Tilt
2A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Down Tilt
2A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.


Side Smash
6C.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Side Smash
6C.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Up Smash
8C.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Up Smash
8C.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Down Smash
2C.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Down Smash
2C.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.


Dash Attack
(During Dash/Run) A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Dash Attack
(During Dash/Run) A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.


Neutral Air
(Air) 5A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Neutral Air
(Air) 5A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Forward Air
(Air) 6A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Forward Air
(Air) 6A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Back Air
(Air) 4A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Back Air
(Air) 4A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Up Air
(Air) 8A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Up Air
(Air) 8A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Down Air
(Air) 2A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Down Air
(Air) 2A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -
Grabs
Grab
(Grounded) 5Z. or 6Z.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with Hand

Grab
(Grounded) 5Z. or 6Z.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with Hand

Pummel
(During Grab) 5A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Pummel
(During Grab) 5A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -


Forward Throw
(During Grab) 6.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Forward Throw
(During Grab) 6.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -
Back Throw
(During Grab) 4.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Back Throw
(During Grab) 4.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -
Up Throw
(During Grab) 8.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Up Throw
(During Grab) 8.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -
Down Throw
(During Grab) 2.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Down Throw
(During Grab) 2.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -
Specials
Baby Flame
5B. (Neutral Special)
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Agumon fires a fireball from his mouth while yelling the move's name. Does very solid damage and knockback. Doing this from a jump grants him a slide back, perfect if you land with it.

Mega Flame
5B. (Neutral Special)
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Greymon's is much laggier from start to finish, but it sports a bigger size, knockback and damage overall, making it a much stronger projectile. Lacks the momentum that Agumon can gain from a shorthop for raw power, and it's more worth to space with this move.

Baby Burner
6B. (Side Special)
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Agumon breathes fire from his mouth while shouting the move's name. Solid multi hit attack, great knockback. Midair, this pushes him back. Doing it consistently allows him to move a great distance just by Side Bing the reverse way.

Fire Wall
6B. (Side Special)
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Greymon's version is much stronger and wider at the cost of more lag. While Agumon's sends him back midair, Greymon actually pushes him forward while in this state.

Claw Uppercut
8B. (Up Special)
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Agumon leaps and does a claw swipe as he yells the move's name. Not very high recovery, and a good KO option from the top in a game filled with high blast zones.

Fire Horn
8B. (Up Special)
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Greymon uses his horn to initiate a firey ram. While it goes higher, it lacks the momentum Agumon's Up Special has, therefore feels a bit worse despite this.

Digivolution (Down Special)
2B.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Agumon charges to Digivolve, shown through the console's screen on his HUD. Letting go while charging causes his head to go red and fuming before looking tired out. It adds lag to the move, which can be capitalised if used recklessly. When the meter is full, it will say EVOLUTION!, notifying he can evolve, which you'd usually want to do as soon as possible at the right time to evolve into Greymon for about 10 seconds.

Mega Napalm (Down Special)
2B.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Greymon meanwhile fires a pillar of fire from his mouth that can lock opponents in place. Solid for starting combos.

Final Smash
Final Smash:
Wargreymon
5B. (Full Meter)
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - 1

Digivolves into Wargreymon, slashes them three times, drills through them, teleports, then unleashes a giant fireball from his hands to explode the opponent. His console changes colour for a brief moment from blue to orange, and it grants him full meter for the Digivolution special once the move is over.

Final Smash:
Wargreymon
5B. (Full Meter)
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - 1

Digivolves into Wargreymon, slashes them three times, drills through them, teleports, then unleashes a giant fireball from his hands to explode the opponent. His console changes colour for a brief moment from blue to orange, and it grants him full meter for the Digivolution special once the move is over.

Alternate Costumes

Default
Guilmon
V-mon
Dracomon
Zubamon
BlackAgumon
SnowAgumon
Dorumon

Gallery

Trivia

  • As a Namco character, it's a coincidence that xSSBC_Agumon_Stock.PNG Agumon was revealed around the same time as Kazuya's announcement for Fighter Pass 10 in Super Smash Bros. Ultimate
  • xSSBC_Agumon_Stock.PNG Agumon was designed, sprited and coded mostly by CloudStrifeHero, a developer whose worked on plenty of Digimon mods for the Modding Community
  • Agumon is one of the five characters to have multiple final smashes, the others being Ryu, Chun-li, Evil Ryu, and Goku. In Agumon's case, the difference is how quickly he evolves into WarGreymon, complete with unique transformation animations.


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