xSSBC_Crash_Stock.pngCrash(Crash Bandicoot) is the titular character and main character of the Crash Bandicoot series. Mutated by Dr. Neo Cortex's Evolvo-Ray, Crash would escape from his laboratory and eventually rescue his girlfriend Tawna. Since then, Crash and his friends would battle Cortex on multiple occasions in combat, kart racing, mini-games and the like, mainly for control over the Power Crystals and Gems. While Crash may be goofy and wacky, he is a head strong hero willing to protect his home no matter what threat comes his way. Along with his trademark spin attack, slide kick and body slam, Crash uses a plethora of gadgets and weapons which also appear in Crusade.
Versus Theme
N. Sanity Beach
Crash Bandicoot N. Sane Trilogy
Activision
Overview
Crash Attributes
Max Jumps
Weight
Gravity
Friction
3.0 Average
0.25 Middleweight
0.25 High
0.88
Walk Speed
Run Start Speed
Run Acceleration
Run Speed
2.55 Very Fast
3.0 Average
0.04
3.5
Jump Momentum
Jump Speed
Mid Jump Speed
Short Hop Speed
0.7
6.6
6.5
2.85
Air Speed
Fall Speed
Fast Fall Multiplier
Airdash Speed
1.95
3.3
1.6
8.0 Average
Air Acceleration
Air Friction
Special Actions
0.17
0.1
Crawl
* Archetype: Mix-Up * Availability: Default
Game Plan
Crash is a lightweight with excellent movement and average air speed two main fundamentals are found in His Slide for combos, quick approaches and crossups, and his Crates for pressure and traps. His Spin Attack is also good in many areas ranging from combo starting, edgeguarding and out of shield.
However Crash is rather short ranged in terms of melee and can lose exchanges to zoners such as Marth and Ristar, also if not careful, his TNT and Nitro Crates can damage himself.
"1-3 bad things".
Quick overview/ Description of
Tilts are...
Smashes are...
Aerials are...
Throws are...
For Neutral, character does thing
For Advantage, character does thing
For Disadvantage, character does thing
"Character is for you if:"
Archetype
Game plan
Pros
For a more in depth overview of the character, guides and a matchup spread, go to Crash: Competitive Overview
Crash spins around in place within a comical whirlwind. He can keep spinning up to three seconds before getting tired out, and can move while spinning. Currently is unable to reflect projectiles, unlike his home series. This is his signature attack, and hits once. Pretty good burst option.
Crate Toss
6B. (Side Special)
6B. (Side Special)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Crash rears his arm back and tosses a crate on the floor, creating an obstacle that can be jumped on by Crash or opponents. He can throw three types of crates, regular, TNT and Nitro.
Regular Crates do decent damage and some knockback when they're thrown, and don't really do anything when they're left alone, though they can nullify projectiles before they break. They also have slippery properties when a thrown crate hits another, allowing opponents to be hit by a crate that gets blasted by the funky collusion. This also applies for TNT and Nitro Crates.
TNT Crates have a three second timer that counts down with low pitch beeps. When the countdown is over, the crate blows up for massive damage to you or your opponent, which has potential to KO in certain situations. The countdown can be initiated by hitting the opponent with a tossed crate or simply bumping into it, which you or the opponent can do. It's a little bit rarer than regular crates.
Nitro Crates explode as soon as they are touched, whether by you or the opponent, which does even greater damage and knockback than a regular TNT Crate. A game changer when it's tossed due to it's very slim chance, but when luck shines for you, make sure you use it to it's advantages.
Jetpack
8B. (Up Special)
8B. (Up Special)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
A free flight special move close akin to that of R.O.B.'s Up Special. It relies on fuel and can be cancelled into an aerial or Neutral Special. When you are out of fuel, you can't fly with the jetpack and are put in special fall until you land on the ground and get more fuel over time. This attack is a very exploited one, and a key part of Crash's incredible mobility. While it had been nerfed over the years, it has still remained one of the Bandicoot's best features.
Fruit Bazooka
2B. (Down Special)
2B. (Down Special)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
A Special Weapon from Crash Bandicoot 3, Crash kneels down and aims the bazooka. This can be aimed up and down on a set arc, along with being cancelled with the shield button. Pressing special fires a fruit, which it's knockback angle actually depends on what angle you fired the fruit bazooka. Improves the Bandicoot's range game along with the crates, giving him a creative arsenal that has different utilities.
Final Smash
Final Smash:
The Invincible Aku Aku
5B. (Full Meter)
5B. (Full Meter)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
-
-
-
-
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
-
-
-
-
-
-
-
-
-
Aku Aku comes forth and attaches himself to Crash's head. This Final Smash references when you get three masks, allowing you to become invincible and blast the opponent away with a simple blast of pure power. A transformation Final Smash, much akin to that of somebody such as R.O.B..