Introduction
xSSBC_DonkeyKong_Stock.png Donkey Kong(ドンキーコング), also referred to as "DK", is a powerful ape that originated in the Arcade game Donkey Kong. While the character was designed to be antagonistic at first, from Donkey Kong Country onward he was more of a heroic character with a love for bananas and his prolific red tie. DK continues to swing through many recent hits, recent of those being Donkey Kong: Tropical Freeze. However, he and xSSBC_Mario_Stock.png Mario sometimes go head to head over the love of Pauline in the Mario VS. Donkey Kong spin-off series.
Versus Theme
|
DK Rap (Donkey Kong 64)
|
Super Smash Bros. Melee
|
Nintendo
|
|
Overview
Donkey Kong Attributes
Max Jumps |
Weight |
Gravity |
Friction
|
3.0 Average
|
0.33 Super Heavyweight
|
0.255 Very High
|
1.08
|
Walk Speed |
Run Start Speed |
Run Acceleration |
Run Speed
|
2.1 Average
|
3.2 Average
|
0.05
|
3.7
|
Jump Momentum |
Jump Speed |
Mid Jump Speed |
Short Hop Speed
|
0.7
|
6.6
|
6.7
|
3.4
|
Air Speed |
Fall Speed |
Fast Fall Multiplier |
Airdash Speed
|
2.35
|
3.45
|
1.5
|
8.0 Average
|
Air Acceleration |
Air Friction
|
Special Actions
|
0.18
|
0.2
|
None
|
* Archetype:
* Availability: Default
Game Plan
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
- Tilts are...
- Smashes are...
- Aerials are...
- Throws are...
- For Neutral, character does thing
- For Advantage, character does thing
- For Disadvantage, character does thing
"Character is for you if:"
For a more in depth overview of the character, guides and a matchup spread, go to Donkey Kong: Competitive Overview
Kirby Copy Ability
|
Fighter
|
Based on his fighting style as a melee brawler.
|
Moveset
Normals
Jab 1 5A. 5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Jab 2 5A.5A. 5A.5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Jab 3 5A.5A.5A. 5A.5A.5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Tilts
Side Tilt 6A. 6A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Up Tilt 8A. 8A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Down Tilt
2A. 2A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Smash Attacks
Side Smash
6C. 6C.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Up Smash 8C. 8C.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Down Smash 2C. 2C.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Dash Attack (During Dash/Run) A. (During Dash/Run) A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Aerials
Neutral Air (Air) 5A. (Air) 5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Forward Air (Air) 6A. (Air) 6A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Back Air (Air) 4A. (Air) 4A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Up Air (Air) 8A. (Air) 8A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Down Air (Air) 2A. (Air) 2A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Grabs
Grab (Grounded) 5Z. or 6Z. (Grounded) 5Z. or 6Z.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Pummel (During Grab) 5A. (During Grab) 5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Forward Throw (During Grab) 6. (During Grab) 6.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Back Throw (During Grab) 4. (During Grab) 4.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Up Throw (During Grab) 8. (During Grab) 8.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Down Throw (During Grab) 2. (During Grab) 2.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Specials
Giant Punch (Neutral Special) 5B. 5B.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
Swings his arm rapidly to charge. Pressing the button again or reaching full charge unleashes a powerful punch.
|
|
Barrel Throw (Side Special) 6B. 6B.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Barrel Cannon (Up Special) 8B. 8B.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Hand Slap (Down Special) 2B. 2B.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
Slams both hands down to the ground.
|
|
Final Smash
Rambi Ride (Final Smash)
5B. (Max Meter)
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
-
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Damage
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Angle
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Base KB
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KBG
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Shield
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Hitlag
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Active
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Priority
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Hitstun
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Breaks a barrel to summon and ride Rambi, an animal companion. From there, he rides him for about 10 seconds to ram into opponents before hopping off.
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Alternate Costumes
Gallery
Promo Art by Triforceriku
Trivia
- DK is one of few characters to swap character themes due to a new addition in an update. (In this case, Jungle Japes.)
- For the longest time, he had the cute character/weak version of the smash attack sound. This is no longer the case as of 9.4.
- In 9.4, he gains lines from Takashi Nagasako's portrayals of the character from Mario Kart Wii and Donkey Kong Country Returns. This is the first time that Donkey Kong gains his voice from the Donkey Kong & Mario series instead of the gorilla grunts from either Brawl or Smash 4 in a Smash fangame.
General
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Characters
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Alts / Transformations
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