Introduction
xSSBC_Jigglypuff_Stock.png Jigglypuff (プリン, Purin) is a creature from the Pokémon series from the Kanto Region. It's classified as #039 in the National Pokedéx and known as the Balloon Pokémon. While not as prolific as Pikachu by any merit, the Jigglypuff species is known for it's use of singing that is able to send opponents into a deep sleep, to the annoyance of the Jigglypuff. One particular Jigglypuff in the anime scribbles on any sleeper's faces if they go to sleep during their song.
Versus Theme
|
Main Theme (Pokemon)
|
Super Smash Bros. Brawl
|
Nintendo
|
|
Overview
Jigglypuff Attributes
Max Jumps |
Weight |
Gravity |
Friction
|
7.0 Invalid Value
|
0.182 Balloonweight
|
0.15 Very Low
|
1.5
|
Walk Speed |
Run Start Speed |
Run Acceleration |
Run Speed
|
1.6 Very Slow
|
2.9 Average
|
0.075
|
2.65
|
Jump Momentum |
Jump Speed |
Mid Jump Speed |
Short Hop Speed
|
0.7
|
4.0
|
4.25
|
2.2
|
Air Speed |
Fall Speed |
Fast Fall Multiplier |
Airdash Speed
|
3.25
|
2.7
|
1.5
|
8.0 Average
|
Air Acceleration |
Air Friction
|
Special Actions
|
0.78
|
0.1
|
None
|
* Archetype:
* Availability: Default
Game Plan
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
- Tilts are...
- Smashes are...
- Aerials are...
- Throws are...
- For Neutral, character does thing
- For Advantage, character does thing
- For Disadvantage, character does thing
"Character is for you if:"
For a more in depth overview of the character, guides and a matchup spread, go to Jigglypuff: Competitive Overview
Kirby Copy Ability
|
Wheel
|
Based on her Neutral Special "Rollout"
|
Moveset
Normals
Jab 1 5A. 5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Jab 2 5A.5A. 5A.5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Jab 3 5A.5A.5A. 5A.5A.5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Tilts
Side Tilt 6A. 6A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Up Tilt 8A. 8A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Down Tilt
2A. 2A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Smash Attacks
Side Smash
6C. 6C.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Up Smash 8C. 8C.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Down Smash 2C. 2C.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Dash Attack (During Dash/Run) A. (During Dash/Run) A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Aerials
Neutral Air (Air) 5A. (Air) 5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Forward Air (Air) 6A. (Air) 6A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Back Air (Air) 4A. (Air) 4A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Up Air (Air) 8A. (Air) 8A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Down Air (Air) 2A. (Air) 2A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Grabs
Grab (Grounded) 5Z. or 6Z. (Grounded) 5Z. or 6Z.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Pummel (During Grab) 5A. (During Grab) 5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Forward Throw (During Grab) 6. (During Grab) 6.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Back Throw (During Grab) 4. (During Grab) 4.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Up Throw (During Grab) 8. (During Grab) 8.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Down Throw (During Grab) 2. (During Grab) 2.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Specials
Rollout (Neutral Special)
5B.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
Jigglypuff spirals around and around to charge. If B is released, Jigglypuff will roll at a set speed, low charge being very weak and slow, high charge being really fast and powerful. You can jump cancel out of the attack to retain momentum and extreme edgeguarding.
|
|
Pound (Side Special)
6B.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
Rears her arm back and throws a cutesy slap and steps forward. In Crusade, this move has pitiful range, but it's shieldbreak abilities are one of a kind.
|
|
Sing (Up Special)
8B.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
Sings a song that makes the opponent sleepy. In comparison to other titles, it is significantly faster here than official's take.
|
|
Rest (Down Special)
2B.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
Falls asleep. If opponents are too close to Jigglypuff, a hitbox awaits them to send them far away and potentially KO them. Usually a finisher and not even safe to throw out in neutral.
|
|
Final Smash
Puff Up (Final Smash)
5B. (Max Meter)
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Inflates itself and yells out "JIGGLOOOOO" before "popping" and slowly deflating back to normal size. Has very nice damage, if limited reach.
|
|
Alternate Costumes
Gallery
Promo Art by Triforceriku
Trivia
- Fun Fact Here
- Fun Fact Here too
General
|
|
Characters
|
|
Alts / Transformations
|
|