Super Smash Bros. Crusade/Mario

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Mario

Super Mario Bros. (Nintendo)

SSBC Mario Stock.PNG
SSBC Mario Portrait.png
SSBC Mario Icon.png


Introduction

xSSBC_Mario_Stock.png Mario (マリオ) is the titular main character of the Super Mario series of games, but originally debuted in the Arcade game Donkey Kong in 1981.

Seen as Nintendo's "mascot", The Mushroom Kingdom Hero is the most well known video game character across the world spanning across 200 different games and counting, From 2D and 3D platform adventures to spin off titles like Mario Kart, Mario Party and Paper Mario among others.

Mario is a cheerful and happy-go-lucky plumber that's always ready for adventure, usually with the goal to save something or someone from the grips of xSSBC_Bowser_Stock.png Bowser

Versus Theme Jump Up, Super Star! Super Mario Odyssey

SSBC Mario Icon.png

Nintendo

SSBC Smash Icon.png


Overview

Mario Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.25
Middleweight
0.25
High
0.88
Walk Speed Run Start Speed Run Acceleration Run Speed
2.0
Average
3.0
Average
0.15
3.5
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.7
6.5
6.6
3.2
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.35
3.1
1.5
8.0
Average
Air Acceleration Air Friction Special Actions
0.2
0.1
Wall Jump

* Archetype: All-Rounder
* Availability: Default

Game Plan

SSBC Mario Idle.gif Mario is a short middleweight that has balanced attributes across the board and no notable unique mechanics. This alongside a variety of moves with great frame makes him an intuitive Jack of all trades.

That's not to say Mario has no flaws. His most glaring weaknesses being his short range, while is recovery and Kill power are also pretty linear.

  • His tilts are fast and with minimal endlag, allowing for pokes or combo starts.
  • His Smashes are decently strong, with Side Smash having the most range, Down Smash being the fastest and Up Smash consistently KO'ing odd the top.
  • His Aerials all have functions tailored for all sort of scenarios. NAir lingers, UAir combos, DAir is a multi hit, BAir is a strong finisher while FAir spikes.
  • His throws are excellent combo starters, which gives Mario hints of a grappler style.
  • For Neutral, Mario has enough speed to navigate around enemy attacks and projectiles, using his cape and fireball in conjunction to find a way in and land a combo starter or grab.
  • In advantage, Mario must choose the right aerial or special against the opponent's landing option or during edge guarding to extend the damage dealt.
  • In disadvantage, Mario can stall with Down Special and Cape or cover a high landing with a fireball. Landing aggressively is only recommended as a mix up.

Mario is for you if you enjoy:

  • Simple to pick up, Deep when Mastered.
  • Excellent frame data.
  • Having options for most situations.
  • A decent combo game and combo starters
  • Having a projectile and/or a Reflector
  • Throw Combos and kill throws.

For a more in depth overview of the character, guides and a matchup spread, go to Mario: Competitive Overview

Kirby Copy Ability Fire SSBC Kirby CopyAbility Fire.png Based on Mario's most famous special move, the Fireball.


Home Stage SSBC MushroomKingdom StageIcon.png Mushroom Kingdom SSBC Mario Icon.png


Home Stage SSBC Sewers StageIcon.png Sewers SSBC Mario Icon.png


Home Stage SSBC WhompsFortress StageIcon.png Whomp's Fortress SSBC Mario Icon.png


Moveset

Jab
Jab 1
SSBC Mario Jab1.gif
SSBC Mario Jab1 Hitbox.gif
5A.
5A.
Type Placement Version
'Single Hit' - 0.9.4
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 22 6 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 3 2 4 1 1

Fast Punch forward.

Toggle Hitboxes
Toggle Hitboxes
Jab 2
SSBC Mario Jab2.gif
SSBC Mario Jab2 Hitbox.gif
5A.5A.
5A.5A.
Type Placement Version
'Single Hit' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 24 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
3 75 1.45 0 3 2 4 1 2

Follows up with a Right punch forward.

Toggle Hitboxes
Toggle Hitboxes
Jab 3
SSBC Mario Jab3.gif
SSBC Mario Jab3 Hitbox.gif
5A.5A.5A.
5A.5A.5A.
Type Placement Version
'Single Hit' - 0.9.4
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 21 7 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
4 20 5.5 1.3 7 5 4 1 1

Finishes with a kick forward.

Toggle Hitboxes
Toggle Hitboxes
Tilts
Side Tilt
SSBC Mario SideTilt.gif
SSBC Mario SideTilt Hitbox.gif
6A.
6A.
Type Placement Version
'Single Hit' - 0.9.4
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 29 7 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
8 25 5 5 10 6 6 2 1

Fast sidekick forward.

Toggle Hitboxes
Toggle Hitboxes
Up Tilt
SSBC Mario UpTilt.gif
SSBC Mario UpTilt Hitbox.gif
8A.
8A.
Type Placement Version
'Single Hit' - 0.9.4
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 25 7 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
8 90 4.8 6 10 - 5 1 1

Sweetspot. A Spinning uppercut in place.

Type Placement Version
'Sourspot' - 0.9.4
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ 2 ^ ^ - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
6 80 4.55 5.65 8 - ^ ^ 1

Sourspot.

Toggle Hitboxes
Toggle Hitboxes
Down Tilt
SSBC Mario DownTilt.gif
SSBC Mario DownTilt Hitbox.gif
2A.
2A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 24 6 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
6 70 5.65 1.4 9 - 5 1 1

A sweep kick in place.

Toggle Hitboxes
Toggle Hitboxes
Smash Attacks
Side Smash
6C.
6C.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 44 14 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
15 25 6.8 7.1 23 - 3 4 1

Sweetspot. Leans to the side and then steps forward to attack with Fireball on his palm.

Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ 2 ^ ^ - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
12 30 6.75 6.25 17 - 9 2 1

Sourspot. His hand/Body

Up Smash
8C.
8C.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 41 9 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
15 75 6.1 7.1 19 - 6 1 1

Early Hit.

Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ ^ ^ 11 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
16 80 6.3 7.3 20 - ^ 2 1

Middle Hit.

Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ ^ ^ 13 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
12 ^ ^ ^ ^ - ^ ^ 1

Late Hit.

Down Smash
2C.
2C.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
2 1 33 8 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
15 35 6.1 6.6 18 - 5 2 1

1st Hit. Breakdance Sweep Kicks in front.

Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ 1 ^ 16 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
14 145 6 6.4 18 - 5 2 1

2nd Hit. Continues the spin to sweep kick behind.

Normals
Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 35 7 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
9 35 6 6 12 - 18 1 1

Fast Punch forward.

Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ 1 ^ 11 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
5 ^ 4 ^ ^ - ^ ^ 1

Late Hit.

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Placement Version
'Single hit' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 32 4 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
8 30 3.25 7.95 12 6 9 1 1

Lingering Kick

Type Placement Version
'Late hit' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 32 9 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
6 362 3 1 7 4 9 1 1

Lingering Kick

A quick and long lasting Lingering Kick

Forward Air
(Air) 6A.
(Air) 6A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 3 - 4 1 1

Fast Punch forward.

Back Air
(Air) 4A.
(Air) 4A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 3 - 4 1 1

Fast Punch forward.

Up Air
(Air) 8A.
(Air) 8A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 3 - 4 1 1

Fast Punch forward.

Down Air
(Air) 2A.
(Air) 2A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
7 1 48 9, 17, 25 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 270 1 0 2 - 2 1 1

Multi Hit.

Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ 1 ^ 13, 21, 29 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 270 1.75+vspeed/3 0 2 - 2 1 1

Multi Hit.

Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ 1 ^ 33 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 362 4.5 5.75 4 - 4 1 1

Finisher.

Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ 2 ^ 9 to 33 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
3 30 6 2.5 4 - 4 2 1

Landing Hitbox.

Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 1

Reaches out with Hand

Pummel
(During Grab) 5A.
(During Grab) 5A.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 1


Forward Throw
(During Grab) 6.
(During Grab) 6.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 1
Back Throw
(During Grab) 4.
(During Grab) 4.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 1
Up Throw
(During Grab) 8.
(During Grab) 8.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 1
Down Throw
(During Grab) 2.
(During Grab) 2.
Type Placement Version
'-' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 1
Specials
Fireball
SSBC Mario NeutralB.png
5B. (Neutral Special)
5B. (Neutral Special)
Type Placement Version
'Projectile' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 45 15 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
5 15 3 1 7 4 120 - 3

Throws a Fireball.

Cape
SSBC Mario SideB.png
6B. (Side Special)
6B. (Side Special)
Type Placement Version
'Reflector' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 38 11 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
8 361 1 1 12 4 14 - -

Swings his cape to reflect projectiles or turning opponents around.

Super Jump Punch
SSBC Mario UpB.png
8B. (Up Special)
8B. (Up Special)
Type Placement Version
'Multi Hit' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
5 1 33 8, 10, 12, 14, 16 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
1 370 7 0 4 4 1 3 -

Multihit on the Jumping portion

Type Placement Version
'Finisher' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 ^ 17 ^ - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
3 50 7.5 3 5 6 3 3 4

Weak finisher before going into Free Fall.

Uppercut that Hits multiple times as he quickly raises up in a jump

Mario Tornado
SSBC Mario DownB.png
2B. (Down Special)
2B. (Down Special)
Type Placement Version
'Multi Hit' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
6 1 50 3, 11, 19 ^ - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
1 195 3.55+vspeed/4 0 10 1 1 2 -

Multi hit that sends Left and into the move.

Type Placement Version
'Multi Hit' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
^ 1 ^ 7, 15, 23 ^ - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 335 3.55+vspeed/4 0 8 1 1 2 -

Multihit that sends Right and into the move.

Type Placement Version
'Finisher' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 ^ 30 ^ - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
4 80 6.5 4.1 15 6 3 2 -

Finisher that launches.

Type Placement Version
'Finisher' - 0.9.4a
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 2 ^ 30 ^ - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
4 270 4 4 20 8 3 2 -

Finisher that spikes.

Back from Melee, this move is a multi hit spinning attack. Mash to gain or maintain height.

Final Smash
Final Smash:
Mario Finale
SSBC Mario FinalSmash.png
5B. (Full Meter)
5B. (Full Meter)
Type Placement Version
'Final Smash' - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Unleashes two Massive Fireballs which slowly move forward to push opponents offstage.

Alternate Costumes

Luigi's Mansion/Mario Party 10/Base (Red)
P4 Color (Melee)/Mario Bros. (Blue)
Green Team (64)/Wrecking Crew (Green)
P2 Color (64)/Wario (Yellow)
Flying Mario/Red Star (Black)
Fire Mario (White)
P3 Color (Melee)/P5 Color (Brawl) (Brown)
Mario Bros. (re-release) (Cyan)
Waluigi (Purple)
P4 Color (Wii U) "Gameboy" (Black+White)
Foreman Spike (Wrecking Crew) (Brown+Tan)
Shadow Mario (Super Mario Sunshine) (Navy)

Gallery

Trivia


General
Downloads
Controls
Stages
Items
Mechanics
System Info
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Music
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Alts / Transformations
Goku (Super Saiyan)
Greymon
Popo (Solo)
Nana (Solo)
Link (Hidden Skills)
Little Mac (Ultimate)
Lucario (Auraless)
Lucina (Spread)
Roy (Centered)
Mr. G&W (Ultimate)
Shantae (Monkey)
Shantae (Harpy)
Shantae (Elephant)
Vegeta (Super Saiyan)