Introduction
xSSBC_Mario_Stock.png Mario (マリオ) is the titular main character of the Super Mario series of games, but originally debuted in the Arcade game Donkey Kong in 1981.
Seen as Nintendo's "mascot", The Mushroom Kingdom Hero is the most well known video game character across the world spanning across 200 different games and counting, From 2D and 3D platform adventures to spin off titles like Mario Kart, Mario Party and Paper Mario among others.
Mario is a cheerful and happy-go-lucky plumber that's always ready for adventure, usually with the goal to save something or someone from the grips of xSSBC_Bowser_Stock.png Bowser
Versus Theme
|
Jump Up, Super Star!
|
Super Mario Odyssey
|
Nintendo
|
|
Overview
Mario Attributes
Max Jumps |
Weight |
Gravity |
Friction
|
3.0 Average
|
0.25 Middleweight
|
0.25 High
|
0.88
|
Walk Speed |
Run Start Speed |
Run Acceleration |
Run Speed
|
2.0 Average
|
3.0 Average
|
0.15
|
3.5
|
Jump Momentum |
Jump Speed |
Mid Jump Speed |
Short Hop Speed
|
0.7
|
6.5
|
6.6
|
3.2
|
Air Speed |
Fall Speed |
Fast Fall Multiplier |
Airdash Speed
|
2.35
|
3.1
|
1.5
|
8.0 Average
|
Air Acceleration |
Air Friction
|
Special Actions
|
0.2
|
0.1
|
Wall Jump
|
* Archetype: All-Rounder
* Availability: Default
Game Plan
Mario is a short middleweight that has balanced attributes across the board and no notable unique mechanics. This alongside a variety of moves with great frame makes him an intuitive Jack of all trades.
That's not to say Mario has no flaws. His most glaring weaknesses being his short range, while is recovery and Kill power are also pretty linear.
- His tilts are fast and with minimal endlag, allowing for pokes or combo starts.
- His Smashes are decently strong, with Side Smash having the most range, Down Smash being the fastest and Up Smash consistently KO'ing odd the top.
- His Aerials all have functions tailored for all sort of scenarios. NAir lingers, UAir combos, DAir is a multi hit, BAir is a strong finisher while FAir spikes.
- His throws are excellent combo starters, which gives Mario hints of a grappler style.
- For Neutral, Mario has enough speed to navigate around enemy attacks and projectiles, using his cape and fireball in conjunction to find a way in and land a combo starter or grab.
- In advantage, Mario must choose the right aerial or special against the opponent's landing option or during edge guarding to extend the damage dealt.
- In disadvantage, Mario can stall with Down Special and Cape or cover a high landing with a fireball. Landing aggressively is only recommended as a mix up.
Mario is for you if you enjoy:
- Simple to pick up, Deep when Mastered.
- Excellent frame data.
- Having options for most situations.
- A decent combo game and combo starters
- Having a projectile and/or a Reflector
- Throw Combos and kill throws.
For a more in depth overview of the character, guides and a matchup spread, go to Mario: Competitive Overview
Kirby Copy Ability
|
Fire
|
Based on Mario's most famous special move, the Fireball.
|
Moveset
Jab
Jab 1 5A. 5A.
|
Type
|
Placement
|
Version
|
'Single Hit'
|
-
|
0.9.4
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
22
|
6
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
3
|
2
|
4
|
1
|
1
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Jab 2 5A.5A. 5A.5A.
|
Type
|
Placement
|
Version
|
'Single Hit'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
24
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
3
|
75
|
1.45
|
0
|
3
|
2
|
4
|
1
|
2
|
Follows up with a Right punch forward.
|
|
Toggle Hitboxes Toggle Hitboxes
|
Jab 3 5A.5A.5A. 5A.5A.5A.
|
Type
|
Placement
|
Version
|
'Single Hit'
|
-
|
0.9.4
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
21
|
7
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
4
|
20
|
5.5
|
1.3
|
7
|
5
|
4
|
1
|
1
|
Finishes with a kick forward.
|
|
Toggle Hitboxes Toggle Hitboxes
|
Tilts
Side Tilt 6A. 6A.
|
Type
|
Placement
|
Version
|
'Single Hit'
|
-
|
0.9.4
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
29
|
7
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
8
|
25
|
5
|
5
|
10
|
6
|
6
|
2
|
1
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Up Tilt 8A. 8A.
|
Type
|
Placement
|
Version
|
'Single Hit'
|
-
|
0.9.4
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
25
|
7
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
8
|
90
|
4.8
|
6
|
10
|
-
|
5
|
1
|
1
|
Sweetspot. A Spinning uppercut in place.
|
Type
|
Placement
|
Version
|
'Sourspot'
|
-
|
0.9.4
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
2
|
^
|
^
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
6
|
80
|
4.55
|
5.65
|
8
|
-
|
^
|
^
|
1
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Down Tilt 2A. 2A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
24
|
6
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
6
|
70
|
5.65
|
1.4
|
9
|
-
|
5
|
1
|
1
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Smash Attacks
Side Smash 6C. 6C.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
44
|
14
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
15
|
25
|
6.8
|
7.1
|
23
|
-
|
3
|
4
|
1
|
Sweetspot. Leans to the side and then steps forward to attack with Fireball on his palm.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
2
|
^
|
^
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
12
|
30
|
6.75
|
6.25
|
17
|
-
|
9
|
2
|
1
|
|
|
Up Smash 8C. 8C.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
41
|
9
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
15
|
75
|
6.1
|
7.1
|
19
|
-
|
6
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
^
|
^
|
11
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
16
|
80
|
6.3
|
7.3
|
20
|
-
|
^
|
2
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
^
|
^
|
13
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
12
|
^
|
^
|
^
|
^
|
-
|
^
|
^
|
1
|
|
|
Down Smash 2C. 2C.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
2
|
1
|
33
|
8
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
15
|
35
|
6.1
|
6.6
|
18
|
-
|
5
|
2
|
1
|
1st Hit. Breakdance Sweep Kicks in front.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
1
|
^
|
16
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
14
|
145
|
6
|
6.4
|
18
|
-
|
5
|
2
|
1
|
2nd Hit. Continues the spin to sweep kick behind.
|
|
Normals
Dash Attack (During Dash/Run) A. (During Dash/Run) A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
35
|
7
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
9
|
35
|
6
|
6
|
12
|
-
|
18
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
1
|
^
|
11
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
5
|
^
|
4
|
^
|
^
|
-
|
^
|
^
|
1
|
|
|
Aerials
Neutral Air (Air) 5A. (Air) 5A.
|
Type
|
Placement
|
Version
|
'Single hit'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
32
|
4
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
8
|
30
|
3.25
|
7.95
|
12
|
6
|
9
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'Late hit'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
32
|
9
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
6
|
362
|
3
|
1
|
7
|
4
|
9
|
1
|
1
|
|
A quick and long lasting Lingering Kick
|
|
Forward Air (Air) 6A. (Air) 6A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
3
|
-
|
4
|
1
|
1
|
|
|
Back Air (Air) 4A. (Air) 4A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
3
|
-
|
4
|
1
|
1
|
|
|
Up Air (Air) 8A. (Air) 8A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
3
|
-
|
4
|
1
|
1
|
|
|
Down Air (Air) 2A. (Air) 2A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
7
|
1
|
48
|
9, 17, 25
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
270
|
1
|
0
|
2
|
-
|
2
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
1
|
^
|
13, 21, 29
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
270
|
1.75+vspeed/3
|
0
|
2
|
-
|
2
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
1
|
^
|
33
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
362
|
4.5
|
5.75
|
4
|
-
|
4
|
1
|
1
|
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
2
|
^
|
9 to 33
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
3
|
30
|
6
|
2.5
|
4
|
-
|
4
|
2
|
1
|
|
|
Grabs
Grab (Grounded) 5Z. or 6Z. (Grounded) 5Z. or 6Z.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
|
Pummel (During Grab) 5A. (During Grab) 5A.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
Forward Throw (During Grab) 6. (During Grab) 6.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
Back Throw (During Grab) 4. (During Grab) 4.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
Up Throw (During Grab) 8. (During Grab) 8.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
Down Throw (During Grab) 2. (During Grab) 2.
|
Type
|
Placement
|
Version
|
'-'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
1
|
|
Specials
Fireball 5B. (Neutral Special) 5B. (Neutral Special)
|
Type
|
Placement
|
Version
|
'Projectile'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
45
|
15
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
5
|
15
|
3
|
1
|
7
|
4
|
120
|
-
|
3
|
|
|
Cape 6B. (Side Special) 6B. (Side Special)
|
Type
|
Placement
|
Version
|
'Reflector'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
38
|
11
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
8
|
361
|
1
|
1
|
12
|
4
|
14
|
-
|
-
|
Swings his cape to reflect projectiles or turning opponents around.
|
|
Super Jump Punch 8B. (Up Special) 8B. (Up Special)
|
Type
|
Placement
|
Version
|
'Multi Hit'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
5
|
1
|
33
|
8, 10, 12, 14, 16
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
1
|
370
|
7
|
0
|
4
|
4
|
1
|
3
|
-
|
Multihit on the Jumping portion
|
Type
|
Placement
|
Version
|
'Finisher'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
^
|
17
|
^
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
3
|
50
|
7.5
|
3
|
5
|
6
|
3
|
3
|
4
|
Weak finisher before going into Free Fall.
|
Uppercut that Hits multiple times as he quickly raises up in a jump
|
|
Mario Tornado 2B. (Down Special) 2B. (Down Special)
|
Type
|
Placement
|
Version
|
'Multi Hit'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
6
|
1
|
50
|
3, 11, 19
|
^
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
1
|
195
|
3.55+vspeed/4
|
0
|
10
|
1
|
1
|
2
|
-
|
Multi hit that sends Left and into the move.
|
Type
|
Placement
|
Version
|
'Multi Hit'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
^
|
1
|
^
|
7, 15, 23
|
^
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
335
|
3.55+vspeed/4
|
0
|
8
|
1
|
1
|
2
|
-
|
Multihit that sends Right and into the move.
|
Type
|
Placement
|
Version
|
'Finisher'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
^
|
30
|
^
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
4
|
80
|
6.5
|
4.1
|
15
|
6
|
3
|
2
|
-
|
|
Type
|
Placement
|
Version
|
'Finisher'
|
-
|
0.9.4a
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
2
|
^
|
30
|
^
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
4
|
270
|
4
|
4
|
20
|
8
|
3
|
2
|
-
|
|
Back from Melee, this move is a multi hit spinning attack. Mash to gain or maintain height.
|
|
Final Smash
Final Smash: Mario Finale 5B. (Full Meter) 5B. (Full Meter)
|
Type
|
Placement
|
Version
|
'Final Smash'
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Unleashes two Massive Fireballs which slowly move forward to push opponents offstage.
|
|
Alternate Costumes
Gallery
Promo Art by Triforceriku
Trivia
- Across development, xSSBC_Mario_Stock.png Mario is the one of few fighters to change his voice clips more than once.
- In Super Smash Bros. Crusade's 8.4 build, the artwork used for his portraits was ripped from Mario Party 8.
General
|
|
Characters
|
|
Alts / Transformations
|
|